About the Build Lab
5-step flow
The 4 axes
This is not a verdict or recommendation — it just surfaces a number. Aggregating stats into one 5-digit value lets you compare overall build scale at a glance. Interpretation + play decisions are up to you.
What is modelled
Champion base stats
All per-level stats (HP, mana, AD, AS, armor, MR, regen, MS, crit, penetration, CD reduction, etc.) interpolated from Riot's published values + Tencent CDN scaling tables.
Item bonus stats
Stats from up to 12 item slots add directly to the Power number; tier-threshold computation caps at 6 core items + 1 enchant (the in-game build cap).
Rune bonus + passives
5 rune slot bonuses plus always-on passives (rough estimates for vision / slow-resist). Conditional passives ("when enemy HP < X%" etc.) are excluded.
What's NOT in the score
- Summoner spells (Flash / Ignite / Smite etc.) — possession is tracked in the lab but never sums into Power.
- Percent passives conditioned on enemy state (e.g. "+Y% when target HP < X%").
- Item active / triggered effects (Liandry's Torment burn, Frozen Heart slow aura, etc.).
- Transform forms (Nidalee cougar, Jayce hammer, etc. — base form only).
More to use
Matchup mode
Place two champions + builds side by side to read the power gap. Useful for "can this build beat that lane?" reading. Same champion on both sides is blocked — use solo mode's slots 1 / 2 / 3 to compare build variants of the same champion.
Role-based templates
Generic starter "skeletons" for the 6 roles (Tank / Fighter / Mage / Marksman / Assassin / Support) — not recommended builds, just role-level templates to riff off. For per-champion tuning, see WildRiftFire or WR-Meta.
AI consult / Share on X
Built-in prompt copy for taking your build to a generative AI for refinement, plus a one-tap "Share on X" that renders your power score + item / rune slots into a 1200×630 image. The share URL embeds the build, so recipients land in the lab with your build pre-loaded — ready to inspect or edit.
Data sources & disclaimers
FAQ
What is Combat Power?
A numeric indicator combining champion base stats, item bonuses, and rune bonuses (including passives) across 4 axes (Attack / Defense / Mobility / TOTAL). It is a scale reference — not a win-loss predictor.
How is Gold Efficiency calculated?
Sum each item's stat bonuses converted via the stat price sheet (e.g. physical attack = a fixed gold-per-point rate), divided by the item's price. Over 100% means the item returns more value than its cost.
Where does the win-rate ranking data come from?
Win rates come from the Tencent-official Chinese server data, broken down by rank tier (Diamond / Master / GM / Challenger) and displayed verbatim. No aggregation or estimation is added by this site.
How often is the data updated?
Patch-note changes are reflected within hours of the Wild Rift official release, and the CN-server win-rate ranking auto-refreshes hourly. The current patch is shown in the "Patch X.X" badge at the top of each page.
Do you provide recommended builds or a tier list?
Intentionally not provided. This site focuses on objective data + custom tools (gold efficiency / combat power scouter). For recommended builds or tier lists, cross-reference dedicated sites like WildRiftFire or WR-Meta.
What is Matchup mode?
A mode that lets you build separately for self and opponent (champion / items / runes / spells) and displays the delta (Δ) across all 16 stats + the 4-axis Combat Power. Useful for pre-game preparation against expected matchups.
What does the AI Consult button do?
Generates a boilerplate prompt (with your current build's champion / items / runes / spells + 4-axis Combat Power) and copies it to the clipboard. You can paste it into Claude / ChatGPT / Gemini to consult on how the AI reads your build.