Release Notes
2026-09-22 — Patch 7.3 update + champion abilities in Combat Power
- Reflected Patch 7.3 in the patch updates page and across the site: the marksman and item overhaul (23 marksmen), 13 new items (Stormrazor, Statikk Shiv, Immortal Shieldbow and more), 8 removed items, runes (Lethal Tempo rework, new Legend: Haste, Legend: Tenacity and Ingenious Hunter removed), Smite and jungle, turrets and minions, and durability changes for 51 champions. New champion Hwei is listed too (his detail page follows once the official site lists him).
- The new Lifesteal stat (vamp that only applies to basic attacks) now appears in stats, gold efficiency and Combat Power.
- The patch page is easier to read: each champion's changes for a patch sit in one block with base stats first, and the new value in "old → new" is highlighted. The attack speed mechanics from the official appendix (formulas and a worked example) are in the systems section.
- Fixed per-level attack speed showing 10× too high for some champions, and Youmuu's Ghostblade showing 400% move speed.
- The overall efficiency (estimate) now reflects 7.3 effects for new and changed items (Stormrazor, Immortal Shieldbow, Bloodthirster's Ichorshield and more).
- Fixed gold efficiency counting Lifesteal twice on the 5 Lifesteal items (Bloodthirster 141% → 119%, etc.).
- Attack speed now follows the official patch 7.3 formula (total = base AS + AS ratio × bonus AS). Champion attack speed values and the Combat Power ranking change; Senna and Akshan drop because their base attack speed is 0.4.
- Item gold efficiency breakdowns now show stacking effects as "6% per stack × 5 stacks", and Phantom Dancer's move speed no longer shows as "7.000000000000001%".
- Combat Power now counts mana: for the 118 mana champions, max mana and item/rune mana regen are converted to gold and added to Attack. Champions using energy, fury or health costs (23) are unchanged, so ranking positions shift.
- Fixed levels 1-14 of the per-level Combat Power for the 14 stacking champions (Senna, Nasus, Smolder and others), which previously added the fully stacked level 15 value from level 1.
- Ratios such as "10% bonus AD" are now counted. Rune and item gold values use a reference build of 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (how the numbers work); Build Lab Combat Power uses your actual build. Effects with ratios of two or more types (AD / AP / tank, e.g. Guardian) count only the highest type. Ice Overlord 441 → 766G, Brutal 104 → 203G, and more.
- Combat Power now includes each champion's own abilities: the passive and four skills of all 142 champions (710 in total) are converted to gold with the rune formulas and added. Skill ranks follow the level, forms count half and half, fury-style resources count as half full on average, summons attack once per second, and effects without numbers are counted with stated assumptions. Average Combat Power rises by about 20% and the Combat Power ranking shifts a lot. The ranking uses nothing equipped, so AP-scaling skills grow once you build in the Build Lab (how the numbers work).
- Added the detail page for the new champion Hwei.
- Removed items and runes no longer disappear from your Match Log. Those removed in 7.2 / 7.3 stay with a "Removed" tag; in the Build Lab they stay in their slot but don't count toward Combat Power. Renamed ones show under their new name.
- The rank arrows in the Combat Power ranking now compare against the ranking before Patch 7.3.
- Champion, item, rune and spell detail pages now support swiping to the neighboring section. Share URLs open straight into the build editor, and shared builds now award badges too.
- Page headings and footers now line up across pages. Fixed rune descriptions whose headings were cut off at the colon in the name (such as Legend: Haste).
- Champion detail pages now show a Combat Power breakdown and each ability's gold equivalent in the Stats section. Changing the level switches the share from stats and from abilities, and the gold value of all five abilities; tap an ability to see its formula and assumptions right there.
- Horizontally scrollable tables and lists now show a "Scroll sideways" hint (it disappears once you scroll). Names on the patch page are now colored as links, and the Popularity ranking no longer flickers while loading.
2026-09-21 — New number sections on item / rune / spell pages + how the numbers work
- Added a "Gold Efficiency" section to item pages. It shows three values — gold efficiency, max and overall — with a bar breakdown of what each stat and effect is worth. Gold efficiency follows Wild Rift Gold Efficiency (stats you always get, including stats granted by effects); max adds conditional stats at full value; overall is an estimate that also prices non-stat effects such as damage and healing. Every effect is counted in one of the three. The item's place within its tier and the tier's spread are shown too.
- Added "Gold Equivalent" to rune and summoner spell pages: effects priced at the same unit costs as items, as an estimate (Flash: 971G). The headline is the mean over levels 1-15, with per-level values, a breakdown and tappable assumption chips that open in place. Effects that stack up during a match, such as Dark Harvest, are counted per level.
- Build Lab Combat Power now uses the same inputs as gold efficiency and gold equivalents, so non-stat effects also feed Attack / Defense / Mobility. Summoner spells now count toward Combat Power too. Some builds' Combat Power will change; the Combat Power ranking (champion alone) does not.
- Added "How the numbers work" and "Match Log and My Collection" to About the Build Lab, covering the three measures, the assumptions behind the estimates and how Combat Power is counted.
- Every rune and summoner spell now has a one-line summary, and item, rune and spell catalog cards share one layout. "Similar items" highlights the effect tags shared with the item you are viewing.
- Numbers are based on patch 7.2 data; patch 7.3 changes will follow.
2026-09-20 — Three new sections on champion pages + English screen-reader fix
- Added "Tier by Rank". Tier, win rate, pick rate and ban rate for Diamond, Master, Grandmaster and Challenger. These are the official Tencent (CN server) numbers shown verbatim — we do not rank champions ourselves.
- Added a combat-power-by-level chart to Stats. Levels 1 to 15 plotted against the median across all champions. Moving the level slider moves the marker and the rank with it.
- Added "Similar items" to Build Trends.
- Reorganised the page. The overview now runs full width under the hero, the abilities collapse into a single accordion, and skins are a large horizontal slider. Each section sits in its own box.
- Fixed: screen readers announced Japanese on English pages.
2026-09-14 — Simpler match logging + penetration stats fixed
- Logging a match now needs only your champion and the result. Lane and KDA are optional, and match type, teams, items and stats live under "Add details". The "Import AI response" button sits at the top of the form so you can fill everything in from an AI reply at once.
- Filter saved matches and the AI prompt by champion. Pick a champion to list only its matches and build the prompt from those matches alone.
- Fixed: pressing "Reset" while editing a match saved it as a new match instead of updating it. The warning shown when saving with required fields empty was also hidden behind the form; it now shows on top.
- My Collection now shows sample Common, Rare and Holo cards, explaining which card each step earns until one of your champions is a step away from a holo card.
- Penetration calculations fixed. Flat and percent penetration (armor and magic) were being mixed up, which threw off gold efficiency and combat power for some items. The biggest changes: Last Whisper (0% → 100%), Void Staff (118.9% → 143.3%), Cryptbloom (118.3% → 136.7%) and Boots of Dynamism (167.7% → 129.5%). Items with flat armor penetration also rise by a few points.
- Spellslinger's Shoes Ability Power corrected from 40 to 35.
- Shared build links no longer open with the wrong items. When new items were added, older shared links could shift to different items. They now stay the same as the item list grows.
- Growth items showed their upgraded stats in Japanese on the English site (Manamune and four others). Fixed.
- My Collection is steadier on phones. Card art that never appeared, art that vanished while scrolling, and a brief flicker on holo cards are fixed.
2026-09-13 — My Collection becomes an album + new Build Trends
- My Collection is now an album. Cards are laid out smaller so the whole set is easy to scan. Tap one to see its front full screen; tap again to flip it and see the builds and match logs you have saved for that champion. Holo cards are gathered at the top.
- New "One step from holo" row. Champions one badge away from a holo card are listed together. The badge unlock screen now has "View this card" to jump straight to it.
- Your next step is shown. The badge strip in the Build Lab and Match Log now says what gets the card to the next tier, such as "Next: full build for rare".
- Compare switch in the Build Lab. Turn it on to see the combat power and stat differences between the build you are editing and another saved slot, without leaving the editor.
- The first-visit sample cards now lead somewhere. Tapping them opens champion selection in the Build Lab and a new entry in the Match Log.
- Slot names are limited to 16 characters. Long names are shortened on the buttons.
- Display fixes. Page headings now sit in the same position on every page. In-page links on landscape and desktop now land right at the heading.
- New "Build Trends" section. Champion pages show what tends to get built; item, rune and spell pages show which champions they turn up on.
- "Similar Items" on item pages. Finished items left empty space beside the recipe tree, so we fill it with four items of the same category whose stats and effects sit closest. The ordering comes from one formula — no editorial judgement.
- Item, rune and spell detail pages rebuilt. The two-column layout is gone. Base stats and the effect text now live inside the hero card, leaving everything below it for relationships: recipe, builds-into, similar items, and build trends. The mechanic tags from the catalog (Critical, Armor Pen, and so on) now appear on detail pages too.
- Item catalog no longer expands. On phones, tapping a card takes you straight to its detail page instead of unfolding it. The detail page now carries that information, so there is no need to repeat it.
- Fixed a duplicated name in English. Item, rune, spell and champion pages showed the same English name twice — once as the heading and again as the label below it.
- Fixed a dead link and a broken page. Eclipse's recipe still linked to an item that no longer exists, and Blackfire Torch was the only page still built on the old structure.
2026-09-10 — Item descriptions: missing effects and wrong values fixed
- Fixed items showing only part of their effects. Blade of the Ruined King listed only 1 of its 3 effects — the omnivamp and the move-speed steal were missing entirely. Sunfire Aegis, Essence Reaver, Tear of the Goddess, Force of Nature, Horizon Focus, Relic Shield and 15+ others also had effects restored.
- Fixed items that showed a different item's effect. Dusk and Dawn carried an unrelated passive. Winter's Approach had the wrong effect type entirely (Ability Haste instead of bonus Health), and Archangel's Staff still listed an effect the item no longer has.
- Fixed a wrong item name. "Harmony's Cadence" is actually Harmonic Echo. The old address redirects automatically.
- Corrected wrong numbers on Runaan's Hurricane, Terminus, Eclipse, Dominik's Regards, Bami's Cinder, Riftmaker, Fimbulwinter, Fated Ashes and 30+ other values across Japanese and English. Boots of Mana described true damage as physical damage.
- Fixed missing effect tags (the small labels on item cards). The 7.2 enchant rework moved several items to new addresses and the tags were left behind, leaving Zhonya's Hourglass, Locket of the Iron Solari, Quicksilver Sash, Hextech Rocketbelt and 7 others with no tags at all.
- Fixed stale descriptions appearing right after an update. The page itself was current, but the data loaded afterwards could still be the old copy.
2026-09-06 — Reduced flicker + faster loading + item info fixes
- Fixed the scouter repeatedly redrawing itself on reload. The first render now already shows the champion name, combat power, 3-axis graph, selected slot, and equipped items. Also fixed a case where a registered build would briefly flash the "insert a sample" prompt before correcting itself.
- Fixed the bottom nav briefly appearing empty right after load, on both the scouter and home pages. Also fixed the My Collection panel being inserted late and shifting the content below it.
- Made catalog thumbnails lighter. Per-page data for the champion list dropped from 3.45MB to 545KB (-84%), greatly reducing the "thumbnails popping in one by one" effect. Scouter loading now uses 19% less data too.
- Smoother tab switches and back navigation. The header and bottom nav now stay fixed while only the body content swaps, and pages start pre-loading the moment you touch a link, so navigation completes faster.
- Win-rate ranking update detection is now within 15 minutes (previously could take several hours).
- Fixed item info: corrected the display names for "Immortal Boots" and "Black Mist Scythe", restored "Iceborn Gauntlet" which had temporarily disappeared, and fixed Kaenic Rookern's magic resist to the correct value (80).
2026-08-22 — Device-to-device transfer + push notifications + 4-site build-guide links + match log AI import overhaul
- Introduced password-protected device-to-device transfer. From the Data Management box, "Hand off" lets you set a password and get a 6-char code valid for 24h; on your other device, "Import from device" restores everything (builds / badges / match logs / vote UUID / etc.). Encryption stays in-browser — the server never sees the decryption key (zero-knowledge). JSON export / import still available.
- New "Notifications" panel above Data Management. Opt into "Get updates" to receive patch and other announcements as device notifications. First automated broadcast: on Chinese-server ranking refresh (~1× per day), a "勝率ランキング更新 (M/D)" notification with a tap-through to the win-rate ranking page. iPhone / iPad requires "Add to Home Screen" first (iOS requirement).
- Restored / expanded external build-guide deep-links under the scouter slot area: WildRiftFire → Wild Rift Guides → WR-Meta → WildRifter, in that order. Champion-specific recommended builds continue to be handled by these dedicated sites.
- Registering a build now auto-hearts the champion in popularity vote. Saving a self-scope build with at least one filled slot in the scouter adds one heart to that champion (no-op if already hearted, and never unhearts). Reflects "builds you actually design for" into the popularity signal without an extra opt-in step.
- Fixed AI import cases where "Immortal Boots" / "Battle Zeal" / similar items were not populating.
- Fixed AI import silently dropping Elder Dragon counts. When elders were added to the objectives schema, the AI populate step stayed at `['dragons', 'barons', 'heralds']`, so `allyElders` / `enemyElders` from the AI response never reached the form. All 4 kinds are now populated.
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Expanded the AI import prompt's objectives numeric-consistency rules from 4 to 6. Added:
- Rule 5 "JG participation vs team total absolute lower bound": each team's epic total (elders + barons + dragons + heralds) MUST be ≥ max(that team's per-player epicTakes). On violation, discard visual counts and reallocate using max(epicTakes) as the floor.
- Rule 6 "Timeline total cross-check": the graph's total icon count (blue + red combined) MUST exactly equal ally total + enemy total. On mismatch, discard all visual counts and rebuild from epicTakes.
- Overhauled all three Match Log AI modals (Consult / Extract / Import) for landscape. Layout is a 2-col grid (textarea left / intro + note + CTA right), sheet uses natural-flow (min-height 100dvh + overflow visible), overlay overflow-y auto for scroll, textarea has internal scroll for long content. PC / tablet portrait layouts unchanged.
- Item catalog "All" tab now uses parent-category (Physical / Magic / Defense / Support / Boots) × child-tier (Upgraded / Intermediate / Basic / Enchant) 2-level hierarchy. Single-category tabs stay flat (tier only). Added an "Expand all / Collapse all" bulk accordion toggle for mobile.
2026-08-20 — Unified bottom-right floating button + site-wide UI polish
- Unified the bottom-right floating button across every page: "Record match log" (always visible) + "Back to top" appears above it while scrolled. Auto-hides during modals / pickers. Also unified the previously inconsistent back-to-top visibility across pages.
- Detail-page "Try in Lab" modal and scouter pickers turned into full-screen overlays, long champion names inside those pickers truncated to a single line, popularity vote button moved from bottom-right to bottom-left (so it no longer collides with the new floating button), fixed a bug where the previous champion's build briefly persisted in the editor, plus various UI polish.
2026-08-19 — Match Log Phase 2 (AI consultation prompt expanded)
- The AI consultation prompt now includes 15 self-performance fields (CS / teamfight participation / CC time / damage mitigated / wards / towers / epic monster involvement, etc.) + per-role performance for allies and enemies + team objectives. Squeezes every value the AI can lift from a screenshot into the prompt for far higher single-match review accuracy.
- Default selection switched from "all matches" to "latest 1 match review", radio order flipped so "pick matches" comes first. UX tuned for the dominant use case (reviewing the match you just played).
2026-08-18 — Match Log Phase 1 release + perf improvements + portrait-tablet refactor
- Match Log feature officially released (Phase 1). Paste a post-game screenshot into Gemini / Claude, receive the extracted data, paste it back into Wild Rift Pocket → the form auto-populates. Details panel (KDA breakdown / team kills / game duration / game category) now visible. Polish: fixed spurious "N updates" count on re-imports of the same data, auto-edit mode when the AI-extracted datetime matches an existing entry, plain-language banner copy, and more.
- Site-wide perf improvements: rebundled and minified JavaScript for ~50% smaller transfer. CSS externalized, web fonts loaded asynchronously, dead preloads removed, images lazy-loaded — noticeably lighter first paint on every page.
- Full portrait-tablet refactor: unified breakpoint conditions across every page, fixing dozens of portrait-tablet-specific regressions (nav, headings, sticky elements, button placement, etc.) in one pass. Also improved item-catalog card tap behavior and renamed "compatible items" to "synergy items" in the scouter labels.
- Match Log feature officially released (Phase 1). Paste a post-game screenshot into Gemini / Claude, receive a JSON blob, paste it back into Wild Rift Pocket → the form auto-populates. Details panel (KDA breakdown / team kills / game duration / game category) now visible. Polish: fixed spurious "N updates" count on re-imports of the same JSON, auto-edit mode when AI-extracted datetime matches an existing entry, plain-language banner copy, and more.
- Phase 2 expansion: AI consultation prompt now includes 15 self-performance fields (CS / teamfight participation / CC time / damage mitigated / wards / towers / epic monster involvement, etc.) + per-role performance for allies and enemies + team objectives. Default selection switched from "all matches" to "latest 1 match" for a single-match review flow, radio order flipped so "pick matches" comes first.
- Unified FAB added to every page: bottom-right panel with "Record match log" (always visible) + "Back to top" (appears on scroll). Auto-hides during modals / pickers. Also unified the previously inconsistent back-to-top visibility across pages.
- Perf improvements: JS bundle+minify cut transfer by ~50%, CSS externalized, Google Fonts loaded async, dead preloads removed, images lazy-loaded — noticeably lighter first paint on every page.
- Full portrait-tablet refactor, detail-page "Try in Lab" modal + scouter picker turned into full-screen overlays, champion names truncated to 1 line, popularity vote FAB moved from bottom-right to bottom-left, fixed a bug where the previous champion's build briefly persisted in the editor, plus various UI polish.
2026-08-15 — Champion detail pages get overview + play tips
- Added a new Overview section to all 141 champion detail pages, showing official Riot biographies.
- Added a Play Tips card right after the ultimate ability in the skills grid. Bundles ally + enemy tips sourced from Riot's official data (card is hidden for champions Riot hasn't published tips for).
2026-08-13 — Patch 7.2c + champion detail upgrade
- Patch 7.2c applied site-wide. 6 buffs / 5 nerfs / 3 adjustments, map update (Infernal / Mountain / Ocean drakes + Baron Lane Minions), and value updates for Kaenic Rookern, Mikael's Blessing, Stridebreaker, and more.
- Champion detail pages now show a star rating card (damage / difficulty / durability / assist), resource chip (Mana / Ki / HP), and per-skill cooldown / duration / CC chips. Skill descriptions auto-break at section headings for improved readability.
2026-08-08 — Scouter upgrade + new champion
- Sample archetypes expanded 12 → 24 in the scouter.
- Scouter UX overhaul: equipped-item reorder, live matchup update, direct slot picks in solo compare, mis-tap guards, panel color unification, etc.
- New champion Cho'Gath launched (140 → 141 champions).
- Fixed Match log β "Recorded" badge unlock bug.
2026-08-06 — Item description polish
- Backfilled 16 empty item descriptions and fixed 5 items still showing patch-7.2 delta text.
2026-07-31 — Match log β launched
- Match log β launched. Access /matchlog from your profile to manually record match results (champion + enemies + allies + items + outcome). Logs stay on your device — nothing is sent to a server.
- Companion feature: auto-generate a prompt template based on your logs to consult external AI (Claude / ChatGPT etc.) about build / play adjustments.
2026-07-30 — Champion badges / My Collection introduced
- My Collection page (/profile) launched: collect three badges per champion — Registered / Fully Equipped / Recorded — to earn each champion's card. Complete all three to upgrade the card to its holo (shiny) version.
2026-07-29 — Patch 7.2b update + sticky picker & catalog columns
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Reflected Patch 7.2b (released 2026-07-29). Includes:
- 10 champion adjustments: Jayce / Nidalee / Ambessa / Aurora / Sona / Ekko / Kayle / Hecarim / Lee Sin / Zilean (mix of nerfs / buffs / rebalances)
- 5 item adjustments: Iceborn Gauntlet / Luden's Echo / Magnetic Blaster / Dominik's Regards / Navori Quickblades
- 1 rune: Botanist (gold on plant destruction 30 → 10)
- 3 system changes: Champion Bounty System / Legendary Ranked Weekend Challenge / Ranked & Legendary Ranked Activity Rule
- Champion detail pages (Ekko / Hecarim / Aurora / Sona / Kayle / Lee Sin / Zilean / Ambessa / Nidalee) — skill description text now reflects 7.2b values.
- Patch note page ( /patch/7 ) layout fix: 5 items rendered as duplicate rows due to label variance across patches (e.g. "Armorcrusher Boots" vs "Armorcrusher Boots (Boots of Dynamism Upgrade)"). Permanent fix in build_patch_page.py entity-key logic; Seraph's Embrace / Mantle of the Twelfth Hour target_id mismatch fixed individually.
- Fixed landscape-mode "back to top" FAB button positioning mid-height regression across 10 pages.
- Major PC overhaul of the Scouter's item / rune / spell picker. The currently-picked items / runes / spells and the detail pane now stay fixed to the right side of the screen — they no longer scroll out of view when browsing a long list.
- Tapping a currently-picked item in the picker now opens its details in the right pane. A "▸ Click for details · Double-click to add" hint clarifies the interaction.
- Added an "Filter by effect" panel to the rune and spell pickers. Tags now group in Attack → Defense → Heal → Mobility → Other order, and the selection persists across category switches.
- Catalog pages (champions / items / runes / spells) — the left column (categories + effect filter) is now sticky on PC. Filters stay visible as you scroll.
- Fixed a bug where the English Scouter's slot switcher (Slot 1 / 2 / 3) showed empty labels, and slot names couldn't be saved either.
- Fixed a regression where the "Try Build" button on English champion detail pages navigated to the Japanese Scouter.
2026-07-24 — Detail-page facelift + PC Scouter redesign
- Detail pages for all champions, items, runes and spells fully redesigned. Hero (image + name) + overview + effect / mechanics / recipe / builds-into now sit in a two-column layout, with a stronger "scout into the lab" affordance.
- Redesigned the PC Scouter layout — the scouter panel moved to the top-right and action buttons to the bottom-left to balance information density with reachable controls.
- Sample loadouts (role-based templates) now list a champion's preferred roles first.
2026-07-18 — Reduced flicker + Alphabetical champion picker with lane sections
- Permanently fixed the flicker where content briefly appeared over the bottom nav on reload. Also removed the full-page black flash shown on catalog and detail pages during load.
- The Scouter's champion picker now sorts alphabetically and groups champions under lane headers (Top / Jungle / Mid / ADC / Support).
2026-07-17 — Major landscape mode overhaul
- On phone landscape orientation, we now show the PC-equivalent top nav and hide the bottom nav — a wider information overview.
- Rankings (win rate / combat power) now render in 2 columns at landscape and PC widths, halving scroll length.
- Swipe-down-to-reload is now available on all pages, and left/right swipe navigates between the main nav tabs (Home ↔︎ Lab ↔︎ Champions ↔︎ Items ↔︎ Runes ↔︎ Spells).
2026-07-16 — Patch 7.2a update
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Reflected Patch 7.2a (released 2026-07-16). Includes:
- 5 champion adjustments: Nidalee / Warwick / Skarner / Senna / Yuumi
- 6 mana-item adjustments: Tear of the Goddess / Manamune / Muramana / Seraph's Embrace / Ruined King Blade / Armorcrusher Boots (nerf)
- Fixed "Blackfire Torch" description falling back to another item's translation, and "Zhonya's Hourglass" JA description being empty with EN text leaking through.
2026-07-15 — Home → Scouter champion hand-off restored
- Fixed a bug where the champion selected via the Home page button was being dropped on reload after opening the Scouter.
2026-07-14 — Magic-item penetration display consolidated + Mutual-exclusion enforcement
- Patch 7.2 removed the "+7% Magic Penetration" passive from magic items, and we removed the stale passive from all 15 affected items in the Scouter. Cryptbloom's magic penetration was also corrected to 30%. Magic-build combat power calculations now match the actual game.
- The Scouter picker now auto-swaps items that can't be held together in Wild Rift: 2 Boots / 2 Enchants / 2 items from the Tear-of-the-Goddess line (Tear / Manamune / Seraph's Embrace / Winter's Approach) / 2 Support starters (Relic Shield / Spectral Sickle).
2026-07-13 — Spell catalog display fix + Support-starter core detection fix
- Fixed the spell catalog: missing "Smite" heading and "Blasting Wand" description rendering in English.
- Fixed a Scouter X-share image bug where Support-starter items (Relic Shield / Spectral Sickle) weren't being counted as core.
- Corrected Scouter core detection to treat only final-form Boots as core. Intermediate boot ingredients are no longer counted as core, so combat power is calculated with each item in its correct role.
2026-07-12 — Sample loadout templates split into 12 archetypes + Share-image redesign
- Split the Scouter's sample loadout templates from 6 roles → 12 archetypes (e.g. "Mage Burst", "Assassin Burst", "ADC Late-game"), each with a tooltip describing who it's for and when to use it.
- Improved slot compaction after an ×-clear in the item picker, so it's clearer where the next pick will land.
- Fixed missing passive text for 7 upgrade-form Boots, and improved coverage of stats added in patch 7.2.
- Refreshed the share image (the preview image shown when the site is shared on social media) with the current site design.
2026-07-11 — Ranking shortcut in header + Patch 7.2 data-lag mitigation + PWA/TWA header fix
- Added a win-rate ranking shortcut (crown icon) to the header on all pages — one tap to jump to the ranking.
- Fixed the header disappearing on catalog pages when the site is launched as a web app (PWA / TWA) from the home screen.
- After patch 7.2 landed, some champion values were still showing the previous patch due to data delivery lag — this is now handled by a permanent override mechanism.
- The home-page win-rate ranking (Diamond+ TOP 10) is now data-synced with the ranking page.
2026-07-10 — Site design roll-out completion + Sample loadout templates + Save-flow bug fixes
- Completed the site design roll-out across all pages (champion details, catalogs, rankings, etc.). Refined details like bottom-nav font sizing and the "WILD RIFT BUILD LAB" tagline visibility.
- Added sample loadout templates to the Scouter (available for both self and opponent builds).
- Enlarged the champion picker tiles on phone (now 5 columns).
- Fixed a Compare (single-champion) bug where "Save to empty slot" / "Apply to current" were saving/applying the wrong build (source A instead of the intended one).
- Fixed several picker-side bugs where slot names and save-target slot suggested names weren't reflecting expected values.
2026-07-09 — Patch 7.2 update + Enchantment system rework
- Reflected Patch 7.2 (releases 2026-07-09) balance changes in the patch updates page. New champion Yunara (The Unshaken Vow), Enchantment system rework, 14 champion adjustments (Zyra, Annie, Yasuo, K'Sante, Kai'Sa, Kayn, Norra, Syndra, Orianna, Fiddlesticks, Varus, Zed, Darius, Lee Sin), extensive item tuning, 33 rune changes, and system-level adjustments (bounty rework, etc.).
2026-07-06 — X share image head-crop fix + AI consultation reference URLs switched to HTML canonical
- Fixed a bug in the Scouter's X (formerly Twitter) share image where the full-body splash art was cropping the head for champions whose art is composed with the head near the top (e.g. Mel). Portrait cover-crop was changed from center-anchored to top-anchored, so the overflow is trimmed from the bottom instead — the head always stays visible.
- Updated the reference URLs in the boilerplate prompt generated by the AI Consultation button. Some AI-side fetches for the referenced data were failing, so the URLs were adjusted so that agents like Claude / ChatGPT / Gemini can retrieve the data more reliably via web search.
2026-06-24 — Patch 7.1h update
- Reflected Patch 7.1h (released 2026-06-24) balance changes in the patch updates page: Thresh / Nunu & Willump / Seraphine / Nautilus / Sona buffs, Gnar / Taliyah nerfs, Skarner adjustments, Chempunk Chainsword buff (Health 250 → 400), and a Quicksilver Enchant bugfix.
2026-06-17 — Scouter: on-hit build evaluation improved + matchup mode blocks picking the same champion on both sides
- On-hit bonus damage (the per-AA magic / physical / true damage that triggers on every basic attack) from Guinsoo's Rageblade, Terminus, Kraken Slayer, Blade of the Ruined King, Wit's End, and Nashor's Tooth is now reflected in the combat power score. The previous formula didn't include on-hit damage at all, which structurally under-rated on-hit-focused full builds (Guinsoo → Runaan → Kraken → BORK → Terminus etc.).
- Guinsoo's special interactions are now modeled: basic attacks lose their crit roll, Wrath bonus magic damage scales with crit chance, and Seething Strike's every-3rd-attack double on-hit is folded in. Crit-chance contribution is zeroed out when Guinsoo is equipped; that lost weight is re-allocated into the crit-scaled magic on-hit term. Exception: Caitlyn (Headshot 100% AD + 125% CRT) and Ashe (Frost Shot 10 + 100% CRT) carry passives whose damage uses crit chance as a scaling multiplier, so the crit term stays intact for them even with Guinsoo.
- In the Scouter's matchup mode, you can no longer pick the same champion as both your side and the opponent. The opponent picker hides whichever champion is currently set on your side (and vice versa when matchup is on). To compare different builds for the same champion, use the Slot 1 / 2 / 3 strip in solo mode.
2026-06-10 — Patch 7.1g update + new "Skarner" announcement card
- Reflected Patch 7.1g (released 2026-06-10) balance changes in the patch updates page: Aurora nerf, Zoe / Diana / Heimerdinger buffs, Infinity Edge / Black Cleaver buffs, Demolish adjustment, Chill Smite nerf, Red Brambleback adjustment, plus two bug fixes.
2026-06-07 — Share scouter builds on X
- Added "Share on X" and "Copy URL" buttons right below the scouter combat-power panel — post your build to X in one tap.
- A 1200×630 image is generated client-side at share time: champion splash + name on the left, item slots (6) with boots + enchant overlay, rune slots (5), and the combat power score in a dedicated LCD-yellow readout window on the right.
- The tweet body is pre-filled with champion name + my build + lane + 3-axis bar graph (Attack / Defense / Mobility) + combat power, plus JA hashtags (#ワイリフ #ワイルドリフト #ワイリフビルド #wildrift) and the restore URL.
- The share URL encodes the build state (champion / level / 12 item slots / runes / spells). Recipients land in the Lab tab, slot 3 with the build pre-loaded — ready to inspect or edit in scouter without overwriting their own builds.
2026-06-05 — Per-rank numeric values added to champion skills
- Added a per-rank value table under every champion skill description across all 138 champions. Base damage, heal amounts, shield values, durations, slows, and more — you can see how each ability scales from rank 1 / 2 / 3 / 4 (ultimate: 1 / 2 / 3) at a glance.
2026-05-28 — Patch 7.1f update notes added
- Patch Updates (Ver.7) now includes Patch 7.1f with the latest champion adjustments and bug fixes. Use the "Latest patch only" filter to focus on the 7.1f deltas.
- Champions adjusted this patch: Kayle / Taliyah / Ambessa / K'Sante / Gragas / Viego / Akshan / Norra / Kog'Maw / Shen (10 total). No item, rune, or summoner spell changes in 7.1f.
2026-05-27 — More targeted AI research prompts (core / candidate split + active lane)
- The AI research prompt now separates your build into the core (in-game simultaneously-equipped) items and the stockpiled candidates you are still considering as swap-ins. Six core items plus extras no longer reads to the AI as one giant 7-12-item build — the core is framed as the real build, the candidates as future swaps, aligning with the in-game 6-item cap.
- The prompt now also pins your currently active lane (= the lane sub-tab you have open). Previously it shipped every lane the champion can play, so an AI asked to advise on a jungle build often blended advice for other lanes too. Now it explicitly tells the AI to evaluate from that specific lane's perspective.
2026-05-24 — Copy-paste a build-research prompt into Claude / ChatGPT / Gemini + refreshed starter templates
- You can now hand off a Wild Rift Pocket build-research prompt to any AI chat you already use — Claude, ChatGPT, Gemini, etc. — by copy and paste. (Wild Rift Pocket itself does not run an AI; this just builds the text you paste into your own AI.) Tap "Research with AI" on the scouter to see a prepared prompt that includes your current champion plus the full build (items / runes / summoner spells, with effect text). The button is also available for the comparison build and the matchup opponent.
- The prompt also carries the current patch version, so the AI is less likely to fall back to stale-patch knowledge.
- Starter templates have been refreshed for every role. Runes now follow the in-game rules (secondary from a different path), and items lean toward universally useful picks rather than situational ones. Jungle templates auto-add Smite and support templates auto-add Relic Shield, so the lane essentials are never missing.
- The rune picker now restricts secondary runes to a different path than your primary, matching how the game gates the choice.
2026-05-23 — Scouter build slots expanded to 12, matching the in-game inventory
- The scouter's build slots are now 12, matching the in-game inventory. Boots and enchants share the same row as regular items, so you can stockpile components and swap them out as your build completes. A horizontal slider keeps all 12 slots in view.
- Items are auto-sorted into core vs. candidate. Completed items (or promoted components) feed the combat-power score even when you only have starter pieces equipped; once an upgrade lands, its components drop out of the score automatically so the same stats aren't double-counted.
- Items that can't stack in-game — anti-heal, Spellblade, Hydra, Tear-stack — now grey out at the picker once one is equipped. Boots and enchants are limited to one each; enchants require boots.
- Primary runes (slots 2–5) are now limited to the same path as slot 1, matching how the game gates rune selection.
- On phones in landscape, the top nav stops pinning, giving the scouter more vertical room. In matchup mode on landscape, self and opponent item rows now line up cleanly for side-by-side comparison.
2026-05-20 — Item mechanic tags expanded + scouter polish
- A big expansion to the item picker's mechanic tags: new tags for Shield reaver, Tenacity, AS slow, Immolate, Defense shred, Reveal, Cleave, Summon, and Sacrifice, plus a full review of every item's tagging to improve accuracy. The "Filter by effect" panel can now narrow candidates by more specific mechanics.
- Viewing an item's details from the picker no longer loses your scroll position when you close the detail view. When no champion is picked the build slots dim and tap-redirect you to the champion picker, so it's clear what to do first.
- A new ⓘ guide icon is pinned at the top of the scouter, so the Build Lab guide is always one tap away. When no champion is picked, Power ranking and Win-rate ranking links also appear under the picker — reference data for deciding who to play.
2026-05-19 — Win rate ranking polish + build-guide links
- The win rate ranking's Tencent rating can now be sorted high to low, and the page keeps your chosen view (win rate / Tencent rating) and sort order across reloads.
- Picking a champion in the scouter now shows links to specialist build-guide sites below the build slots — head there for champion-specific build detail.
2026-05-18 — Win rate ranking added
- Added a new win rate ranking page — champion win rates on the China server, with all four rank bands (Diamond and above through Challenger) shown side by side, plus a lane filter.
- The combat power ranking and the win rate ranking now link to each other from the top of each page.
2026-05-17 — Effect tags and filtering in the scouter
- The scouter's item / rune / spell pickers now show effect tags on every candidate — mechanics such as crit, on-hit effects, shields, and healing reduction are visible at a glance before you pick.
- Added "Filter by effect" — tick the effects you care about and the list narrows to candidates that carry all of them. Handy for finding items or runes that share a mechanic.
- Also tidied the picker layout and the equipped-item display.
2026-05-15 — New champion Taliyah + build type summary
- New champion Taliyah added — she shows up in the champion list, her own detail page (with ability videos), and the combat-power ranking, and is selectable in the scouter.
- The scouter's My-build and Comparison-build now carry a one-line Type summary that characterises the build you've assembled — its physical / magic / hybrid damage lean and where its weight sits across offense, durability, and mobility.
- Adjusted the display fonts on desktop so headings and body text sit together more consistently.
- Various smaller display and behaviour refinements.
2026-05-14 — Patch 7.1e item values reflected
- All item numbers refreshed to Patch 7.1e. The scouter's combat-power scoring and every item detail page now use the latest figures.
- Highlights (from the official patch notes): Randuin's Omen critical damage reduction 20% → 30%, Kraken Slayer max bonus damage 50% → 70%, Sundered Sky missing-health heal 5% → 6%.
- See Patch Updates (Ver. 7) with the "Latest patch only" filter on for the full per-entity list.
- Also aligned Navori Quickblades (passive consolidated into a single effect) and Trinity Force (Valor's kill-bonus movement speed removed) effect descriptions with the in-game spec.
2026-05-13 — Patch update digest + builds tied to each champion
- New Patch Updates (Ver. 7) page. Wild Rift Ver. 7 changes organized by champion / item / rune / summoner spell, all 13 minors from the season opener (7.0) through the latest 7.1e on one scroll.
- Each entry shows numeric / effect deltas only; thumbnail + name link straight to the entry's reference page. When the same champion or item moves across multiple minors, the rows merge into a single block with patch chips so you can read the whole history at a glance.
- "Latest patch only" filter narrows the tables to just the newest minor. The toggle state persists in the browser, so it's still there when you come back.
- A header banner on the top page links straight to the digest, and a permanent link sits under the site menu in the footer.
- My-build slots now belong to each champion. Pick the same champion again — even from a different lane — and the slots you built up earlier are right where you left them. Switching to a different champion swaps the slot strip to that champion's own three slots, so editing one champion's builds never wipes another's.
- The Comparison build follows each champion too. Each champion carries its own what-if loadout, so you can park parallel "main vs comparison" pairs across multiple champions and flip between them freely.
- The My-build and Comparison-build editors are now inert until a champion is picked, making the "pick first, then edit" flow clearer.
- Smite (jungle) and support-starter (support items[0]) auto-fills are gone. Because a champion's build data is now shared across every lane they're played in, lane-conditional auto-fills would have corrupted the same build seen from another lane — pick spells / items manually instead.
2026-05-10 — Multiple build slots + Enchanter uplift
- Multiple build slots: save up to 3 different build patterns per champion and switch between them. Slot tabs appear below the My-build and Comparison-build headers — tap to switch, long-press to rename or delete. New slots inherit the current champion so you can compare parallel patterns (enchanter / engage / poke) of the same champion side by side.
- Enchanter scoring uplift: Janna / Sona / Soraka / Nami / Lulu / Yuumi / Milio and similar heal-and-shield supports now score significantly higher in the combat-power formula. The healShieldPower weight was increased and editorial estimates were added or raised for Locket Enchant, Ardent Censer, Staff of Flowing Water, Redeeming, Knight's Vow, Radiant Virtue, Dawnshroud and others — closing the gap to burst-mage supports.
- Mage core items (Liandry's Torment, Luden's Echo, Horizon Focus) also received small editorial-estimate bumps.
2026-05-09 — Matchup mode
- Matchup mode: a "Start matchup" toggle on the scouter shows your champion + build alongside an opponent's, with combat-power scores (attack / defense / mobility) and a full stat-by-stat delta on one screen.
- The catalog "+ Try in Scouter" buttons can now route entries to My build / Comparison build / Opponent build.
- A new ↕︎ Swap button trades the My-build and Comparison-build loadouts wholesale.
- Modal + confirm-dialog refresh: pull-down-to-dismiss, smooth open/close animations, and a confirm dialog styled to match the rest of the site.
- Updated the Last Whisper effect text.
2026-05-08 — Catalog additions
- 4 new items: Sheen / Last Whisper / Psychic Projector / Bami's Cinder. 151 → 155 items.
- Catalog subtitles tightened across the new pages.
2026-05-07 — Items / runes / spells catalog + scouter linking
2026-05-06 — Scouter combat-power rebalance + tablet polish
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Scouter combat-power rebalance:
- Stack-type champions (12 total) now include an editorial mid–late-game stack estimate, marked with ★ on the Combat Power Ranking.
- Special scaling for selected champions (4th-shot missing-HP damage, crit-damage scaling, kill-time move-speed buffs, etc.).
- Coefficient rebalance: HP 0.4 → 0.5, armor / magic resist 12 → 18 — narrows the gap between tank and damage-dealer combat power.
- Tablet / mobile polish: tablet layout tuned, portrait orientation lock when added to the home screen, narrow-width slot row wrapping, and more.
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Bug fixes:
- Stats panel: column-width drift in stacked-mobile mode where the Δ column auto-sized independently between halves.
- Safari site-title vertical centring.
2026-05-05 — Scouter feature
- Combat Power Scouter launched. See About Combat Power Scouter for details.
2026-05-04 — Service launch
- Wild Rift Pocket launched. Browse champions, items, runes, and summoner spells.