Items
Physical
Upgraded
Dominik’s Regards
Ignore Armor, bonus damage
Stats
+35 AD / +25% Crit / +35% Armor Pen
Effect
Giant Slayer: Deal up to 12% bonus damage based on the enemy champion's bonus Health, reaching maximum at 1200 bonus Health.
Recipe
Detail page ↗︎Experimental Hexplate
On ult use, gain AS and MS
Stats
+35 AD / +400 HP / +20% AS
Effect
HEXCHARGED: Gain 20 Ultimate Ability Haste. OVERDRIVE: After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown)
Recipe
Detail page ↗︎Overlord's Bloodmail
Gain AD as HP drops
Stats
+30 AD / +450 HP
Effect
TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.
Recipe
Detail page ↗︎Guinsoo's Rageblade
Basic attacks apply an effect
Stats
+35 AD / +30 AP / +30% AS
Effect
Wrath: Attacks deal 30 bonus magic damage.
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times (up to 32%). At max stacks, every 3rd basic attack triggers 1 additional on-hit effect.
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times (up to 32%). At max stacks, every 3rd basic attack triggers 1 additional on-hit effect.
Recipe
Detail page ↗︎Kraken Slayer
Deal bonus physical damage
Stats
+45 AD / +35% AS / +4% MS
Effect
Bring It Down: Every third attack deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%.
Recipe
Detail page ↗︎Nashor's Tooth
Basic attacks deal bonus damage
Stats
+80 AP / +50% AS / +15 Ability Haste
Effect
Gnaw: Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.
Recipe
Detail page ↗︎Guardian Angel
Revive on death
Stats
+45 AD / +40 Armor
Effect
UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. (180 second cooldown)
Recipe
Detail page ↗︎Bloodthirster
Excess Lifesteal healing becomes a shield
Stats
+75 AD / +15 lifeSteal
Effect
Ichorshield: Convert overhealing from your Lifesteal into a shield, up to 165 - 345 (based on level).
Recipe
Detail page ↗︎Blade of the Ruined King
Basic attacks deal bonus damage
Stats
+40 AD / +30% AS / +12 lifeSteal
Effect
Ruined Strike: Basic attacks deal bonus physical damage on hit equal to 7% of the target's current Health (8.5% for melee), with a minimum of 15 and a maximum of 100 against monsters.
Drain: Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second cooldown).
Drain: Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second cooldown).
Recipe
Detail page ↗︎Runaan's Hurricane
Attacks hit two extra nearby enemies
Stats
+40% AS / +25% Crit / +4% MS
Effect
Wind's Fury: Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects.
Recipe
Detail page ↗︎Youmuu's Ghostblade
Gain MS
Stats
+55 AD / +4% MS / +15 Armor Pen / +15 Ability Haste
Effect
Slice: +15 Armor Penetration.
Momentum: 3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions.
Momentum: 3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions.
Recipe
Detail page ↗︎Duskblade of Draktharr
Basic attacks deal bonus damage
Stats
+55 AD / +18 Armor Pen / +10 Ability Haste
Effect
Razor: +18 Armor Penetration.
Nightstalker: Your first basic attack against an enemy champion deals 60-160 bonus physical damage and slows the target by 99% for 0.35 seconds. (10s cooldown)
Taking down an enemy champion refreshes the cooldown.
Nightstalker: Your first basic attack against an enemy champion deals 60-160 bonus physical damage and slows the target by 99% for 0.35 seconds. (10s cooldown)
Taking down an enemy champion refreshes the cooldown.
Recipe
Detail page ↗︎Sterak's Gage
Shield triggers when damaged
Stats
+400 HP / +20% Tenacity
Effect
Heavy Handed: +50% base Attack Damage as bonus Attack Damage.
Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 5 seconds. (70 second cooldown)
Sterak's Fury: Triggering Lifeline increases size and strength for 8 seconds.
Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 5 seconds. (70 second cooldown)
Sterak's Fury: Triggering Lifeline increases size and strength for 8 seconds.
Recipe
Detail page ↗︎Infinity Edge
+Crit damage
Stats
+75 AD / +25% Crit
Effect
Infinity: Critical strike damage increased from 200% to 230%.
Recipe
Detail page ↗︎Mortal Reminder
Armor Pen and Grievous Wounds
Stats
+35 AD / +25% Crit / +30% Armor Pen
Effect
Sepsis: Physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗︎Manamune
Convert Mana → AD
Stats
+40 AD / +500 Mana / +15 Ability Haste
Effect
Awe: Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana, up to 700, at which point this item upgrades into Muramana. Triggers at most 3 times every 10 seconds. Limited to one Tear of the Goddess item.
Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana, up to 700, at which point this item upgrades into Muramana. Triggers at most 3 times every 10 seconds. Limited to one Tear of the Goddess item.
Recipe
Detail page ↗︎Trinity Force
Boosts many stats
Stats
+36 AD / +333 HP / +30% AS / +15 Ability Haste
Effect
Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base Attack Damage as bonus physical damage (1.5 second cooldown). Deals reduced damage to structures.
Valor: Basic attacks grant 20 (melee) / 10 (ranged) Movement Speed for 2 seconds. Bonuses do not stack.
Valor: Basic attacks grant 20 (melee) / 10 (ranged) Movement Speed for 2 seconds. Bonuses do not stack.
Recipe
Detail page ↗︎Maw of Malmortius
Gain magic shield when damaged
Stats
+55 AD / +45 MR / +10 Ability Haste
Effect
UNIQUE - Lifeline: Upon taking Magic Damage that would reduce your health below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s. (70 second cooldown)
Recipe
Detail page ↗︎Phantom Dancer
MS and AS
Stats
+40% AS / +25% Crit / +7% MS
Effect
Spectral Waltz: Landing a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times.
Recipe
Detail page ↗︎Wit's End
Basic attacks deal bonus damage
Stats
+45 MR / +50% AS / +20% Tenacity
Effect
Wit's End: Basic attacks deal 40 bonus magic damage on hit.
Recipe
Detail page ↗︎Essence Reaver
Spellblade damage, attacks restore Mana
Stats
+50 AD / +25% Crit / +20 Ability Haste
Effect
Spellblade: After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% × base Attack Damage + 0 - 80 (0.8 per 1% Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second cooldown)
Recipe
Detail page ↗︎Serylda’s Grudge
% Armor Pen, applies Slow
Stats
+50 AD / +35% Armor Pen / +15 Ability Haste
Effect
Icy: Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.
Recipe
Detail page ↗︎Navori Quickblades
Basic attacks reduce ability cooldowns
Stats
+40% AS / +25% Crit / +4% MS
Effect
UNIQUE - Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.
Recipe
Detail page ↗︎Edge of Night
Blocks an enemy ability
Stats
+50 AD / +250 HP / +12 Armor Pen
Effect
Blocks an enemy ability
Gouge: +12 Armor Penetration. Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana
Gouge: +12 Armor Penetration. Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana
Recipe
Detail page ↗︎Divine Sunderer
Damage scales with target HP
Stats
+25 AD / +425 HP / +25 Ability Haste
Effect
UNIQUE PASSIVE - SPELLBLADE: After using an ability, your next attack within 10 seconds will deal 10% of target's maximum health as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's maximum health (2.5% if the attack is ranged). (1.5 second Cooldown) Damage is reduced vs structures.
Recipe
Detail page ↗︎Serpent's Fang
vs Shields
Stats
+50 AD / +15 Armor Pen / +10 Ability Haste
Effect
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
Recipe
Detail page ↗︎The Collector
Executes low-HP champions
Stats
+50 AD / +25% Crit / +10 Armor Pen
Effect
Killer: +10 Armor Penetration.
Death and Taxes: If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
Death and Taxes: If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
Recipe
Detail page ↗︎Chempunk Chainsword
Grievous Wounds
Stats
+45 AD / +400 HP / +15 Ability Haste
Effect
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗︎Spear of Shojin
Bonus damage
Stats
+40 AD / +450 HP
Effect
Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)
Recipe
Detail page ↗︎Terminus
+Armor Pen, Magic Pen, Armor, MR
Stats
+35 AD / +35% AS
Effect
Shadow: Basic attacks deal 30 bonus magic damage on hit.
Juxtaposition: Attacks alternate between Light and Dark on-hit effects. The light effect grants 5 - 8 Armor and Magic Resist for 5 seconds; the dark effect grants 10% Armor Penetration and Magic Penetration for 5 seconds, stacking up to 3 times.
Juxtaposition: Attacks alternate between Light and Dark on-hit effects. The light effect grants 5 - 8 Armor and Magic Resist for 5 seconds; the dark effect grants 10% Armor Penetration and Magic Penetration for 5 seconds, stacking up to 3 times.
Recipe
Detail page ↗︎Eclipse
Gain shield, deal bonus damage
Stats
+65 AD / +20 Ability Haste
Effect
Ever Rising Moon: Hitting the same enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's maximum Health (3.5% for ranged champions), and grants you a shield equal to 150 + 40% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)
Recipe
Detail page ↗︎Sundered Sky
Periodic empowered basic attack
Stats
+40 AD / +350 HP / +15 Ability Haste
Effect
Lightshield Strike - The first attack against an enemy champion Critically Strikes (6s cooldown per target), dealing 160% damage and restoring Health (equal to 125% of base Attack Damage + 6% of missing Health) to you.
Recipe
Detail page ↗︎Black Cleaver
Physical damage shreds Armor
Stats
+40 AD / +400 HP / +20 Ability Haste
Effect
UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 5 times for 30% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 5 Sunder stacks. Ranged champions gain halved values.
Recipe
Detail page ↗︎Titanic Hydra
AoE bonus damage
Stats
+40 AD / +450 HP
Effect
UNIQUE - Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave (550 range) that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.)
Recipe
Detail page ↗︎Hullbreaker
Boosts split-pushing
Stats
+50 AD / +400 HP / +5% MS
Effect
Set Sail: +5% Movement Speed.
Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% bonus Health (ranged champions deal 40% of this damage), increased to 240% base Attack Damage + 9% bonus Health against structures (ranged champions deal 40% of this damage).
Boarding Party: Nearby allied siege and super minions gain 20-130 Armor (25% for ranged champions) and 10-120 Magic Resist (25% for ranged champions), scaling with level.
Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% bonus Health (ranged champions deal 40% of this damage), increased to 240% base Attack Damage + 9% bonus Health against structures (ranged champions deal 40% of this damage).
Boarding Party: Nearby allied siege and super minions gain 20-130 Armor (25% for ranged champions) and 10-120 Magic Resist (25% for ranged champions), scaling with level.
Recipe
Detail page ↗︎Death's Dance
Delays incoming damage
Stats
+50 AD / +45 Armor / +15 Ability Haste
Effect
Defy: If a champion you damaged within the last 3 seconds dies, the remaining Ignore Pain damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.
Cauterize: Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.
Cauterize: Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.
Recipe
Detail page ↗︎Mercurial Scimitar
Active: CC cleanse
Stats
+45 AD / +40 MR / +12 lifeSteal
Effect
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25s. Afterwards, gain 30% Tenacity and 30% slow resist for 1.5s. (60s cooldown)
Recipe
Detail page ↗︎Hexoptics C44
More basic attack damage the farther the target
Stats
+55 AD / +25% Crit
Effect
Magnification: Attacks deal 0 - 10% bonus damage based on how far away the enemy is, reaching maximum damage at 550 units.
Arcane Aim: When a champion you damaged within the last 3 seconds dies, you gain 100 bonus Attack Range for 8 seconds.
Arcane Aim: When a champion you damaged within the last 3 seconds dies, you gain 100 bonus Attack Range for 8 seconds.
Recipe
Detail page ↗︎Yun Tal Wildarrows
Basic attacks permanently build Crit
Stats
+50 AD / +25% AS
Effect
Practice Makes Perfect: Basic attacks permanently grant Critical Rate, gaining 0.4% / 0.2% (melee / ranged) Critical Rate per attack, up to a maximum of 25%.
Flurry: Attacking an enemy champion grants 25% Attack Speed for 6 seconds (20 second cooldown). Attacks reduce this cooldown by 1 second, and this reduction increases to 2 seconds on a critical strike.
Flurry: Attacking an enemy champion grants 25% Attack Speed for 6 seconds (20 second cooldown). Attacks reduce this cooldown by 1 second, and this reduction increases to 2 seconds on a critical strike.
Recipe
Detail page ↗︎Stormrazor
Energized attacks deal bonus damage and grant MS
Stats
+50 AD / +20% AS / +25% Crit
Effect
Energized: Moving and attacking generate an Energized attack.
Bolt: Your Energized attack deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
Bolt: Your Energized attack deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
Recipe
Detail page ↗︎Rapid Firecannon
Energized attacks deal bonus damage with extra range
Stats
+40% AS / +25% Crit / +4% MS
Effect
Energized: Moving and attacking generate an Energized attack.
Sharpshooter: Your Energized attack deals 80 bonus magic damage and grants 35% bonus Attack Range, up to 150.
Sharpshooter: Your Energized attack deals 80 bonus magic damage and grants 35% bonus Attack Range, up to 150.
Recipe
Detail page ↗︎Fiendhunter Bolts
Attacks after your ultimate always crit
Stats
+45% AS / +25% Crit / +4% MS
Effect
Night Vigil: Gain 20 ultimate ability haste.
Opening Barrage: After casting your ultimate ability, your next 3 attacks gain 50% Attack Speed and are guaranteed to crit, dealing 80% of your normal critical strike damage for 8 seconds. If an attack would already crit, it instead deals 15% bonus true damage. (45 second cooldown)
Opening Barrage: After casting your ultimate ability, your next 3 attacks gain 50% Attack Speed and are guaranteed to crit, dealing 80% of your normal critical strike damage for 8 seconds. If an attack would already crit, it instead deals 15% bonus true damage. (45 second cooldown)
Recipe
Detail page ↗︎Immortal Shieldbow
Gain a shield at low Health
Stats
+55 AD / +25% Crit
Effect
Lifeline: When you take damage that would reduce you to below 35% Health, gain a shield for 3 seconds (350 - 650 for melee, 300 - 550 for ranged, based on champion level). (70 second cooldown)
Recipe
Detail page ↗︎Statikk Shiv
Energized attacks fire chain lightning
Stats
+40 AD / +40 AP / +30% AS / +4% MS
Effect
Energized: Moving and attacking generate an Energized attack.
Electrospark: Your Energized attack fires chain lightning that bounces to additional targets. Bounce count: 3 / 4 / 5 / 6, increasing at levels 1 / 5 / 9 / 13, dealing 60 magic damage, increased to 90 against minions and monsters. Applies on-hit effects to secondary bounce targets.
ElectroShock: Basic attacks grant 5 bonus Energized stacks.
Electrospark: Your Energized attack fires chain lightning that bounces to additional targets. Bounce count: 3 / 4 / 5 / 6, increasing at levels 1 / 5 / 9 / 13, dealing 60 magic damage, increased to 90 against minions and monsters. Applies on-hit effects to secondary bounce targets.
ElectroShock: Basic attacks grant 5 bonus Energized stacks.
Recipe
Detail page ↗︎Galeforce
Dash and hit nearby enemies for physical damage
Stats
+60 AD / +25% Crit / +4% MS
Effect
CLOUDBURST - Dash in the target direction and fire 3 projectiles at the lowest-Health enemy near the destination, dealing a total of 40-125 (based on level) + 35% bonus Attack Damage physical damage. (60s cooldown)
Recipe
Detail page ↗︎Goredrinker
Damage nearby enemies and heal
Stats
+40 AD / +350 HP / +15 Ability Haste
Effect
Goredrink (Passive): Gain 8% Omnivamp.
Deal damage in an area
Thirsting Slash (Active): Deal 175% base as physical damage to nearby enemies. Restore Health equal to 20% plus 10% missing for each enemy champion hit. (12s cooldown) This enchant turns your boots into a deadly blade: on activation, you deal burst AOE damage to all nearby enemies and instantly heal yourself based on your missing health. Perfect for bruisers and tanks who need to dive in, deal area damage, and stay in the fight thanks to the immediate sustain
Deal damage in an area
Thirsting Slash (Active): Deal 175% base as physical damage to nearby enemies. Restore Health equal to 20% plus 10% missing for each enemy champion hit. (12s cooldown) This enchant turns your boots into a deadly blade: on activation, you deal burst AOE damage to all nearby enemies and instantly heal yourself based on your missing health. Perfect for bruisers and tanks who need to dive in, deal area damage, and stay in the fight thanks to the immediate sustain
Recipe
Detail page ↗︎Stridebreaker
Dash, damage and slow nearby enemies
Stats
+40 AD / +400 HP / +25% AS
Effect
STRIDE - Dealing physical damage grants 20 Movement Speed for 2s. BREAKING SHOCKWAVE - Dash a short distance forward and deal physical damage equal to 100% Attack Damage to nearby enemies. Enemies hit are slowed by 40% for 3s. (25s cooldown)
Recipe
Detail page ↗︎Echoes of Helia
Stores damage dealt and turns it into ally healing
Stats
+40 AP / +200 HP / +50 Mana Regen / +20 Ability Haste
Effect
Soul Siphon: 30% of pre-mitigation damage dealt to enemy champions is stored as Soul Fragments, with a maximum of 80 - 250 based on level. When you heal or shield an allied champion other than yourself, all Soul Fragments are consumed to heal that target for an equal amount.
Recipe
Detail page ↗︎Mid-tier
Sheen
Bonus AA damage after ability
Stats
+10 Ability Haste
Effect
Attacks deal bonus damage after ability casts Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base attack damage. (1.5s Cooldown) Damage is reduced vs structures
Recipe
Detail page ↗︎Vampiric Scepter
+8% Lifesteal
Zeal
Gain MS
Stats
+15% AS / +15% Crit / +4% MS
Effect
+15% Attack Speed / +15% Critical Rate / +4% Move Speed
Recipe
Detail page ↗︎Kircheis Shard
Basic attacks deal bonus damage
Stats
+20% AS
Effect
Shock: Dealing damage to an enemy champion deals 40 bonus magic damage (25 second cooldown). Attacks reduce this cooldown by 1 second.
Recipe
Detail page ↗︎Noonquiver
Serrated Dirk
Armor Pen
Last Whisper
+Armor Pen
Recurve Bow
Basic attacks deal bonus damage
Stats
+20% AS
Effect
Attack deal bonus damage Reinforced: Attacks deal 15 bonus physical damage on-hit against targets
Recipe
Detail page ↗︎B. F. Sword
+40 AD
Executioner's Calling
Physical damage applies Grievous Wounds
Stats
+15 AD
Effect
Physical Damage reduces enemy healing Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects
Recipe
Detail page ↗︎Phage
Basic attacks grant MS
Stats
+15 AD / +150 HP
Effect
Rage: Each time a basic attack hits a unit, gain 20 Movement Speed for 2 seconds. This Movement Speed bonus does not stack, and the effect is halved for ranged champions.
Recipe
Detail page ↗︎Hexdrinker
AD + MR
Caulfield's Warhammer
AD + Ability Haste
Kindlegem
HP + Ability Haste
Jaurim's Fist
HP + AD
Quicksilver Sash
Active: CC cleanse
Stats
+30 MR
Effect
Quicksilver (Active): Remove all crowd-control effects and become immune to CC for 0.25 seconds. Tenacity (Passive): After Quicksilver ends, gain +30% Tenacity and +30% Slow Resist for 1.5 seconds. (60s Cooldown) Cannot be used while knocked up or knocked back.
Recipe
Detail page ↗︎Pickaxe
+20 AD
Hearthbound Axe
AD + AS
Basic
Long Sword
+12 AD
Brawler's Gloves
+10% Crit
Dagger
Tear of the Goddess
+Mana
Stats
+200 Mana
Effect
Detail page ↗︎Awe: Refunds 10% of the mana you spend.
Mana Charge: Each time you spend Mana, gain +5 Max Mana, up to 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess series item at a time.
Mana Charge: Each time you spend Mana, gain +5 Max Mana, up to 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess series item at a time.
Magic
Upgraded
Guinsoo's Rageblade
Basic attacks apply an effect
Stats
+35 AD / +30 AP / +30% AS
Effect
Wrath: Attacks deal 30 bonus magic damage.
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times (up to 32%). At max stacks, every 3rd basic attack triggers 1 additional on-hit effect.
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times (up to 32%). At max stacks, every 3rd basic attack triggers 1 additional on-hit effect.
Recipe
Detail page ↗︎Luden's Echo
Abilities deal bonus damage
Stats
+100 AP / +500 Mana / +10 Ability Haste
Effect
Echo: Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 5 nearby enemies. For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage. (9 second cooldown)
Recipe
Detail page ↗︎Morellonomicon
Magic damage applies Grievous Wounds
Stats
+75 AP / +300 HP / +15 Ability Haste
Effect
UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗︎Rabadon's Deathcap
+AP
Rylai's Crystal Scepter
Abilities Slow target
Stats
+65 AP / +350 HP
Effect
UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.
Recipe
Detail page ↗︎Liandry's Torment
Abilities deal bonus damage
Stats
+70 AP / +300 HP
Effect
Torment: Damaging abilities and empowered attacks burn the enemy for 3 seconds, dealing magic damage equal to 2% of their maximum Health per second.
Madness: While in combat with enemy champions, the damage you deal increases by 2% each second, reaching a maximum of 6% after 3 seconds.
Madness: While in combat with enemy champions, the damage you deal increases by 2% each second, reaching a maximum of 6% after 3 seconds.
Recipe
Detail page ↗︎Rod of Ages
Stats grow over time
Stats
+50 AP / +350 HP / +400 Mana
Effect
UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent. Capped at 25 Health per cast. UNIQUE - VETERAN: Each stack provides 15 Health, 30 Mana, and 4 Ability power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power.
Recipe
Detail page ↗︎Lich Bane
Empowered AA after ability
Stats
+100 AP / +5% MS / +10 Ability Haste
Effect
UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 45% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed
Recipe
Detail page ↗︎Archangel's Staff
Convert Mana → AP
Stats
+60 AP / +500 Mana / +25 Ability Haste
Effect
Awe: Gain Ability Power equal to 1% of your maximum Mana, and refund 25% of the mana you spend.
Mana Charge: Each time you spend Mana, gain +14 Max Mana, up to 700 bonus Mana, at which point this item upgrades into Seraph's Embrace. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess series item at a time.
Mana Charge: Each time you spend Mana, gain +14 Max Mana, up to 700 bonus Mana, at which point this item upgrades into Seraph's Embrace. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess series item at a time.
Recipe
Detail page ↗︎Infinity Orb
Abilities deal bonus magic damage
Stats
+110 AP / +15 Magic Pen
Effect
Balance: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 40% Health.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 40% Health.
Recipe
Detail page ↗︎Cosmic Drive
Gain MS after damaging with ability
Stats
+70 AP / +300 HP / +4% MS / +25 Ability Haste
Effect
Spellweaver: Dealing magic damage or true damage to champions grants 30 bonus Movement Speed for 4 seconds.
Recipe
Detail page ↗︎Riftmaker
Damage and Omnivamp grow while you stay in a fight
Stats
+70 AP / +350 HP / +15 Ability Haste
Effect
Void Corruption: While in combat with enemy champions, the damage you deal increases by 2% every 1 second, up to 8%. While at maximum, gain Omnivamp (10% for melee champions / 6% for ranged champions).
Void Infusion: Gain Ability Power equal to 2% of your bonus Health.
Void Infusion: Gain Ability Power equal to 2% of your bonus Health.
Recipe
Detail page ↗︎Oceanid's Trident
Reduces enemy shields
Stats
+80 AP / +200 HP / +10 Ability Haste
Effect
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities reduce shield value by (5% Ability Power + 25)%, capped at 45%; single target abilities reduce it by (5% Ability Power + 40)%, capped at 60%. When you damage an enemy not yet affected by Lethal Weapon, all shields on them are reduced by the same amount.
Recipe
Detail page ↗︎Horizon Focus
Bonus damage vs marked targets
Stats
+80 AP / +25 Ability Haste
Effect
Hypershot: Damaging an enemy champion with an ability from at least 600 units away reveals them for 8 seconds and increases the damage you deal to them by 10%.
Focus: When Hypershot triggers, every other enemy champion within 1200 units of the target is revealed for 3 seconds. (12s cooldown)
Focus: When Hypershot triggers, every other enemy champion within 1200 units of the target is revealed for 3 seconds. (12s cooldown)
Recipe
Detail page ↗︎Malignance
Ultimate scorches the ground and shreds MR
Stats
+90 AP / +500 Mana / +15 Ability Haste
Effect
SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.
Recipe
Detail page ↗︎Void Staff
% Magic Pen
Stats
+95 AP / +40% Magic Pen
Effect
A late-game Magic Penetration item for mages. It has no unique passive: it only supplies Ability Power and percent Magic Penetration. The pick for breaking through stacked Magic Resist and maximizing damage against tankier targets.
Recipe
Detail page ↗︎Dusk and Dawn
Bonus damage after ability cast
Stats
+60 AP / +300 HP / +20% AS / +20 Ability Haste
Effect
Spellblade: After casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 10% Ability Power + 3% bonus Health. Shortly afterward, it applies one additional on-hit effect to the target. (1.5 second cooldown) Deals reduced damage to structures.
Recipe
Detail page ↗︎Banshee's Veil
Magic shield blocks next enemy ability
Stats
+105 AP / +40 MR
Effect
ANNUL - Grants a spell shield that blocks the next enemy ability. (30-second cooldown)
Recipe
Detail page ↗︎Cryptbloom
A takedown creates a nova that heals allies
Stats
+75 AP / +30% Magic Pen / +20 Ability Haste
Effect
Life from Death (Passive): When a champion that you damaged within 3s dies, a nova spreads from their corpse that restores 100 + 20% AP Health to nearby allies. (60s cooldown)
Recipe
Detail page ↗︎Hextech Rocketbelt
Active: Dash + magic damage
Stats
+70 AP / +250 HP / +20 Ability Haste
Effect
Protobelt (Active): Dash toward the target direction and unleash 7 magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30s cooldown) If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage.
Recipe
Detail page ↗︎Zhonya's Hourglass
Active: brief invulnerability
Stats
+110 AP / +40 Armor
Effect
STASIS - Become immune to damage and untargetable for 2.5s, but you cannot move, attack, cast abilities, or use items again during this time. (90s cooldown)
Recipe
Detail page ↗︎Stormsurge
Gain MS, bonus magic damage
Stats
+90 AP / +6% MS / +15 Magic Pen
Effect
STORMRAIDER - When you deal damage equal to 25% of a champion's max Health within 2.5 seconds, inflict Squall on them and gain 25% Movement Speed for 2.5 seconds. (25-second cooldown) SQUALL - After 2 seconds, deal 125 + 10% Ability Power magic damage. If the target dies before Squall triggers, it instead deals the same amount of damage to nearby enemies and grants 25 gold.
Recipe
Detail page ↗︎Blackfire Torch
Ability damage burns enemies and grants AP
Stats
+80 AP / +500 Mana / +20 Ability Haste
Effect
BALEFUL BLAZE - Damaging abilities deal an additional 20 + 2% Ability Power magic damage per second for 3 seconds. Against monsters, they deal 40 + 2% Ability Power magic damage per second. BLACKFIRE - Each enemy champion, epic monster, and large monster affected by your Black Flame grants you 4% Ability Power.
Recipe
Detail page ↗︎Bloodletter's Curse
Magic damage shreds enemy MR
Stats
+65 AP / +350 HP / +15 Ability Haste
Effect
Vile Decay: When abilities or passives deal magic damage to champions, reduce their Magic Resist by 7.5% for 6 seconds, stacking up to 30%.
Recipe
Detail page ↗︎Nashor's Tooth
Basic attacks deal bonus damage
Stats
+80 AP / +50% AS / +15 Ability Haste
Effect
Gnaw: Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.
Recipe
Detail page ↗︎Redemption
Heal allies in an area, deal true damage to enemies
Stats
+40 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power
Effect
Salvation: Select a large area. After 2.5s, call down a beam of light that heals allied champions for 150-350 Health (scaling with ally level) and burns enemy champions for true damage equal to 10% of their max Health. (60s cooldown)
Recipe
Detail page ↗︎Imperial Mandate
Marks CC'd enemies for bonus damage
Stats
+60 AP / +50 Mana Regen / +20 Ability Haste
Effect
Control: Crowd Control abilities gain 20 Ability Haste.
Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Recipe
Detail page ↗︎Whispering Circlet
Heal/Shield Power from max Mana; upgrades over time
Stats
+200 HP / +500 Mana / +50 Mana Regen / +8% Heal/Shield Power
Effect
Harmony: Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.
Mana Charge: Mana expenditure grants 14 max Mana, up to 700. This can trigger at most 2 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs.
Mana Charge: Mana expenditure grants 14 max Mana, up to 700. This can trigger at most 2 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs.
Recipe
Detail page ↗︎Mid-tier
Mejai's Soulstealer
Stack AP on takedowns
Stats
+25 AP / +70 HP
Effect
Takedowns increase AP Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death. Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed. This item turns takedowns and assists into potent scaling power — collected stacks boost your spell damage and grant movement benefits at high stack counts. It’s a high-risk, high-reward choice: ideal for aggressive midlaners and snowballing champions who secure kills frequently, but vulnerable to heavy setbacks on death. Perfect when you can stay alive and keep accumulating advantages
Recipe
Detail page ↗︎Aether Wisp
Gain MS
Lost Chapter
AP + Mana
Stats
+35 AP / +200 Mana / +10 Ability Haste
Effect
Restore Mana when leveling up Enlighten: Leveling up restores 20% max Mana over 3 seconds
Recipe
Detail page ↗︎Fiendish Codex
AP + Ability Haste
Blasting Wand
+40 AP
Haunting Guise
Damage dealt ramps up in combat
Stats
+30 AP / +200 HP
Effect
Boosts in-combat damage Madness: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 6%
Recipe
Detail page ↗︎Needlessly Large Rod
+65 AP
Catalyst of Aeons
Spend Mana to heal
Stats
+200 HP / +300 Mana
Effect
Consumes Mana to heal Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast
Recipe
Detail page ↗︎Oblivion Orb
Magic damage applies Grievous Wounds
Stats
+35 AP
Effect
Magic damage reduces enemy healing Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects
Recipe
Detail page ↗︎Forbidden Idol
+Heal/Shield Power for allies
Stats
+25 Mana Regen / +6% Heal/Shield Power
Effect
Detail page ↗︎+6% Heal and Shield Power / +25% Base Mana Regen
Hextech Alternator
+45 AP
Stats
+45 AP
Effect
Abilities deal bonus damage Revved: Damaging abilities and empowered attacks against champions deal 25-60 bonus magic damage. (20s Cooldown)
Recipe
Detail page ↗︎Kindlegem
HP + Ability Haste
Void Amethyst
Magic Pen
Seeker's Armguard
AP + Armor
Stats
+35 AP / +20 Armor
Effect
Turn invulnerable Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (150s Cooldown) This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights
Recipe
Detail page ↗︎Fated Ashes
Damaging abilities burn for extra magic damage
Stats
+40 AP
Effect
Ignite: Damaging abilities deal 5 bonus magic damage over 3 seconds. Against monsters, deal an additional 15 magic damage.
Recipe
Detail page ↗︎Verdant Barrier
Magic shield blocks next enemy ability
Stats
+40 AP / +25 MR
Effect
Annul: Grants a spell shield that blocks the next enemy ability. (65-second cooldown)
Recipe
Detail page ↗︎Bandleglass Mirror
AP + Ability Haste + Mana Regen
Stats
+20 AP / +50 Mana Regen / +10 Ability Haste
Effect
+20 Ability Power / +10 Ability Haste / +50% Base Mana Regen
Recipe
Detail page ↗︎Basic
Ruby Crystal
+150 Max HP
Amplifying Tome
+20 AP
Ring of Revelation
Reduces ability cooldowns
Defense
Upgraded
Abyssal Mask
Stats
+350 HP / +45 MR / +10 Ability Haste
Effect
Unmake: All enemy champions within 650 units take 12% increased magic damage.
Recipe
Detail page ↗︎Unending Despair
In combat, damage nearby enemies and heal
Stats
+300 HP / +40 Armor / +40 MR / +10 Ability Haste
Effect
ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.
Recipe
Detail page ↗︎Hollow Radiance
AoE magic damage
Stats
+400 HP / +40 MR / +15 Ability Haste
Effect
IMMOLATE: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions. DESOLATE: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.
Recipe
Detail page ↗︎Knight's Vow
Take damage for an ally and heal off their damage
Stats
+200 HP / +40 Armor / +100 HP Regen / +10 Ability Haste
Effect
SACRIFICE: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions. PLEDGE: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)
Recipe
Detail page ↗︎Redemption
Heal allies in an area, deal true damage to enemies
Stats
+40 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power
Effect
Salvation: Select a large area. After 2.5s, call down a beam of light that heals allied champions for 150-350 Health (scaling with ally level) and burns enemy champions for true damage equal to 10% of their max Health. (60s cooldown)
Recipe
Detail page ↗︎Sunfire Aegis
Burn nearby enemies
Stats
+350 HP / +40 Armor / +15 Ability Haste
Effect
Immolate: Upon entering combat, deals 20 + 1.5% bonus Health Magic Damage to nearby enemies every second. Immolate deals 175%–250% damage to minions and 130% damage to monsters.
Recipe
Detail page ↗︎Randuin's Omen
Reduces incoming crit damage
Stats
+400 HP / +75 Armor
Effect
Countercurrent: Taking physical critical strike damage grants 1 stack of Countercurrent. Each stack grants 5% Movement Speed and 5% Slow Resist, up to 4 stacks.
Resilience: Physical critical strike damage dealt to you is reduced by 30%.
Resilience: Physical critical strike damage dealt to you is reduced by 30%.
Recipe
Detail page ↗︎Thornmail
Reflects attack damage, applies Grievous Wounds
Stats
+200 HP / +75 Armor
Effect
Thorns: When hit by a basic attack, reflect (20 + 6% bonus Armor + 1% bonus Health) magic damage back to the attacker.
Entangle: When an enemy champion strikes you with a basic attack, or when you deal damage to one, apply 50% Grievous Wounds to them for 3 seconds.
Entangle: When an enemy champion strikes you with a basic attack, or when you deal damage to one, apply 50% Grievous Wounds to them for 3 seconds.
Recipe
Detail page ↗︎Warmog's Armor
HP regen out of combat
Stats
+700 HP / +100 HP Regen / +20 Ability Haste
Effect
UNIQUE - WARMOG'S HEART: If you have at least 950 bonus health, regenerate 3.5% maximum health per second if you haven't taken damage with the last 5 seconds. UNIQUE - BLESSED: Increases all healing and shielding effects on you by 30%.
Recipe
Detail page ↗︎Dead Man's Plate
Gain MS
Stats
+350 HP / +70 Armor / +4% MS
Effect
Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.
Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.
Recipe
Detail page ↗︎Iceborn Gauntlet
Spellblade attack leaves a slowing field
Stats
+300 HP / +50 Armor / +250 Mana / +30 Ability Haste
Effect
UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).
Recipe
Detail page ↗︎Winter's Approach
Convert Mana → HP
Stats
+500 HP / +500 Mana / +15 Ability Haste
Effect
Awe: Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
Mana Charge: Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. This effect grants up to 700 max Mana, at which point this item upgrades into Fimbulwinter, and can trigger at most 3 times every 10 seconds. Limited to one Tear of the Goddess item.
Mana Charge: Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. This effect grants up to 700 max Mana, at which point this item upgrades into Fimbulwinter, and can trigger at most 3 times every 10 seconds. Limited to one Tear of the Goddess item.
Recipe
Detail page ↗︎Frozen Heart
Slows enemy AS
Stats
+80 Armor / +400 Mana / +20 Ability Haste
Effect
Winter's Caress: All enemy champions within 650 units lose 25% Attack Speed.
Recipe
Detail page ↗︎Force of Nature
Stack MR and MS
Stats
+400 HP / +60 MR / +4% MS
Effect
Absorb: Taking magic damage from enemy champions grants 1 Steadfast stack, up to 4, for 7 seconds. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist.
Recipe
Detail page ↗︎Dawnshroud
Immobilizing or being immobilized deals AoE magic damage
Stats
+250 HP / +50 Armor / +30 MR
Effect
Daybreak: When you immobilize an enemy champion, or are immobilized while an enemy champion is within 400 units, reveal every nearby enemy champion for 3 seconds, deal 40 + 2.5% bonus Health as magic damage, and gain 20% Armor and Magic Resist. (3s cooldown)
Recipe
Detail page ↗︎Amaranth's Twinguard
Armor and MR grow while you stay in a fight
Stats
+300 HP / +50 Armor / +50 MR
Effect
Endurance: While in combat with enemy champions, gain 1 Endurance stack every 1 second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% bonus Armor, and 30% bonus Magic Resistance until leaving combat.
Recipe
Detail page ↗︎Mantle of the Twelfth Hour
At low HP, gain max Health and Move Speed
Stats
+600 HP / +20 Ability Haste
Effect
Lifeline: When you drop below 30% max Health, immediately gain 200 - 300 bonus Health for 5 seconds, and heal over 5 seconds for 200 - 400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% bonus Health. During this time, gain 10% size, 10% bonus Movement Speed, and 20% Tenacity. (70 second cooldown)
Recipe
Detail page ↗︎Heartsteel
+Max HP
Stats
+700 HP / +150 HP Regen / +20 Ability Haste
Effect
UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.
Recipe
Detail page ↗︎Zeke's Convergence
Stats
+300 HP / +25 Armor / +25 MR / +10 Ability Haste
Effect
Converge: Gain 10 ultimate ability haste.
Frostfire Tempest: Casting your ultimate ability deals 150 magic damage and slows enemies within 350 units by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range. (30 second cooldown)
Frostfire Tempest: Casting your ultimate ability deals 150 magic damage and slows enemies within 350 units by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range. (30 second cooldown)
Recipe
Detail page ↗︎Kaenic Rookern
Gain magic shield out of combat
Stats
+350 HP / +80 MR / +100 HP Regen
Effect
Magebane - After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage (equal to 50 - 150 + 14% of max Health).
Recipe
Detail page ↗︎Radiant Virtue
On ult use, heal allies
Stats
+300 HP / +30 Armor / +30 MR / +10 Ability Haste
Effect
Guiding Light: Upon Casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6s. While Transcended, you and allied champions within 1200 units of you heal for 2.5% of your max Health per second over the duration (60s Cooldown). (Heals reduced by 50% for ranged champions)
Recipe
Detail page ↗︎Gargoyle Stoneplate
Active: a large, fast-decaying shield
Stats
+200 HP / +45 Armor / +45 MR / +10 Ability Haste
Effect
Stoneplate (Active): Gain a shield equal to 100 + 90% bonus Health that rapidly decays over 2.5s. (60s cooldown)
Recipe
Detail page ↗︎Locket of the Iron Solari
Active: shield nearby allies
Stats
+200 HP / +30 Armor / +30 MR / +10 Ability Haste
Effect
LOCKET - Grant yourself and nearby allies a shield that absorbs 250-370 damage for 2.5s. (60s cooldown) If that target has received this effect within the last 20s, the shield value is halved.
Recipe
Detail page ↗︎Yordle Trap
Stats
+200 HP / +20 Armor / +20 MR / +15 Ability Haste
Effect
Catcher: Slowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allies gain 30% / 20% bonus Attack Speed, melee / ranged. If an ally, including you, gets a kill while inspired, you gain 20 gold.
Recipe
Detail page ↗︎Mid-tier
Spectre's Cowl
Taking damage boosts HP regen
Stats
+175 HP / +20 MR
Effect
Boosts Health Regen when tacking damage Spectral Visit: Grants 150% Health Regen for 10 seconds after taking damage from an enemy champion
Recipe
Detail page ↗︎Bami's Cinder
Continuously Burn nearby enemies in combat
Stats
+250 HP / +5 Ability Haste
Effect
Cinders: Deal 10-20 magic damage per second to nearby enemies. Minions and monsters take 115% of that damage instead.
Recipe
Detail page ↗︎Giant's Belt
+300 HP
Warden's Mail
Slows enemy AS
Stats
+35 Armor
Effect
Reduces enemy's Attack Speed Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack
Recipe
Detail page ↗︎Chain Vest
+40 Armor
Glacial Shroud
Armor + Mana + Ability Haste
Stats
+20 Armor / +150 Mana / +10 Ability Haste
Effect
+20 Armor / +150 Max Mana / +10 Ability Haste
Recipe
Detail page ↗︎Bramble Vest
Reflect damage, apply Grievous Wounds
Stats
+30 Armor
Effect
Reflects damage and reduces enemy healing Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects
Recipe
Detail page ↗︎Winged Moonplate
Gain MS
Negatron Cloak
+40 MR
Basic
Ruby Crystal
+150 Max HP
Cloth Armor
+20 Armor
Null-Magic Mantle
+20 MR
Support
Upgraded
Knight's Vow
Take damage for an ally and heal off their damage
Stats
+200 HP / +40 Armor / +100 HP Regen / +10 Ability Haste
Effect
SACRIFICE: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions. PLEDGE: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)
Recipe
Detail page ↗︎Morellonomicon
Magic damage applies Grievous Wounds
Stats
+75 AP / +300 HP / +15 Ability Haste
Effect
UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗︎Ardent Censer
Grant allies AS
Stats
+50 AP / +4% MS / +50 Mana Regen / +8% Heal/Shield Power
Effect
Censer: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks.
Recipe
Detail page ↗︎Staff of Flowing Water
Healing or shielding grants AP and Ability Haste
Stats
+50 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power
Effect
Rapids: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste.
Recipe
Detail page ↗︎Imperial Mandate
Marks CC'd enemies for bonus damage
Stats
+60 AP / +50 Mana Regen / +20 Ability Haste
Effect
Control: Crowd Control abilities gain 20 Ability Haste.
Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
Recipe
Detail page ↗︎Oceanid's Trident
Reduces enemy shields
Stats
+80 AP / +200 HP / +10 Ability Haste
Effect
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities reduce shield value by (5% Ability Power + 25)%, capped at 45%; single target abilities reduce it by (5% Ability Power + 40)%, capped at 60%. When you damage an enemy not yet affected by Lethal Weapon, all shields on them are reduced by the same amount.
Recipe
Detail page ↗︎Redemption
Heal allies in an area, deal true damage to enemies
Stats
+40 AP / +50 Mana Regen / +10 Ability Haste / +8% Heal/Shield Power
Effect
Salvation: Select a large area. After 2.5s, call down a beam of light that heals allied champions for 150-350 Health (scaling with ally level) and burns enemy champions for true damage equal to 10% of their max Health. (60s cooldown)
Recipe
Detail page ↗︎Frozen Heart
Slows enemy AS
Stats
+80 Armor / +400 Mana / +20 Ability Haste
Effect
Winter's Caress: All enemy champions within 650 units lose 25% Attack Speed.
Recipe
Detail page ↗︎Dawnshroud
Immobilizing or being immobilized deals AoE magic damage
Stats
+250 HP / +50 Armor / +30 MR
Effect
Daybreak: When you immobilize an enemy champion, or are immobilized while an enemy champion is within 400 units, reveal every nearby enemy champion for 3 seconds, deal 40 + 2.5% bonus Health as magic damage, and gain 20% Armor and Magic Resist. (3s cooldown)
Recipe
Detail page ↗︎Zeke's Convergence
Stats
+300 HP / +25 Armor / +25 MR / +10 Ability Haste
Effect
Converge: Gain 10 ultimate ability haste.
Frostfire Tempest: Casting your ultimate ability deals 150 magic damage and slows enemies within 350 units by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range. (30 second cooldown)
Frostfire Tempest: Casting your ultimate ability deals 150 magic damage and slows enemies within 350 units by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range. (30 second cooldown)
Recipe
Detail page ↗︎Yordle Trap
Stats
+200 HP / +20 Armor / +20 MR / +15 Ability Haste
Effect
Catcher: Slowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allies gain 30% / 20% bonus Attack Speed, melee / ranged. If an ally, including you, gets a kill while inspired, you gain 20 gold.
Recipe
Detail page ↗︎Radiant Virtue
On ult use, heal allies
Stats
+300 HP / +30 Armor / +30 MR / +10 Ability Haste
Effect
Guiding Light: Upon Casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6s. While Transcended, you and allied champions within 1200 units of you heal for 2.5% of your max Health per second over the duration (60s Cooldown). (Heals reduced by 50% for ranged champions)
Recipe
Detail page ↗︎Harmonic Echo
Heals and shields chain to an ally
Stats
+40 AP / +200 HP / +50 Mana Regen / +20 Ability Haste
Effect
Harmonic Echo: When you heal or shield an allied champion, the effect links to the nearest allied champion within 800 units with the lowest percentage Health, excluding yourself, and grants them 30% of that heal or 35% of that shield. If no other allied champion is in range, the original target instead receives that same extra heal or shield.
Recipe
Detail page ↗︎Locket of the Iron Solari
Active: shield nearby allies
Stats
+200 HP / +30 Armor / +30 MR / +10 Ability Haste
Effect
LOCKET - Grant yourself and nearby allies a shield that absorbs 250-370 damage for 2.5s. (60s cooldown) If that target has received this effect within the last 20s, the shield value is halved.
Recipe
Detail page ↗︎Shurelya's Battlesong
Active: grant nearby allies MS
Stats
+55 AP / +4% MS / +50 Mana Regen / +20 Ability Haste
Effect
Base Mana Regen +50%. INSPIRING SPEECH - Grant nearby allies 30% Movement Speed for 4s. (60s cooldown)
Recipe
Detail page ↗︎Mikael's Blessing
Active: CC cleanse for allies
Stats
+300 HP / +50 Mana Regen / +15 Ability Haste / +9% Heal/Shield Power
Effect
Base Mana Regen: +50% CLEANSE - Remove all crowd control effects from the target champion and make them immune to all crowd control except suppression and airborne effects for 0.2s. Also heals the target for 150-250 Health. (75 s cooldown)
Recipe
Detail page ↗︎Whispering Circlet
Heal/Shield Power from max Mana; upgrades over time
Stats
+200 HP / +500 Mana / +50 Mana Regen / +8% Heal/Shield Power
Effect
Harmony: Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.
Mana Charge: Mana expenditure grants 14 max Mana, up to 700. This can trigger at most 2 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs.
Mana Charge: Mana expenditure grants 14 max Mana, up to 700. This can trigger at most 2 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs.
Recipe
Detail page ↗︎Echoes of Helia
Stores damage dealt and turns it into ally healing
Stats
+40 AP / +200 HP / +50 Mana Regen / +20 Ability Haste
Effect
Soul Siphon: 30% of pre-mitigation damage dealt to enemy champions is stored as Soul Fragments, with a maximum of 80 - 250 based on level. When you heal or shield an allied champion other than yourself, all Soul Fragments are consumed to heal that target for an equal amount.
Recipe
Detail page ↗︎Mid-tier
Aether Wisp
Gain MS
Lost Chapter
AP + Mana
Stats
+35 AP / +200 Mana / +10 Ability Haste
Effect
Restore Mana when leveling up Enlighten: Leveling up restores 20% max Mana over 3 seconds
Recipe
Detail page ↗︎Fiendish Codex
AP + Ability Haste
Blasting Wand
+40 AP
Haunting Guise
Damage dealt ramps up in combat
Stats
+30 AP / +200 HP
Effect
Boosts in-combat damage Madness: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 6%
Recipe
Detail page ↗︎Catalyst of Aeons
Spend Mana to heal
Stats
+200 HP / +300 Mana
Effect
Consumes Mana to heal Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast
Recipe
Detail page ↗︎Oblivion Orb
Magic damage applies Grievous Wounds
Stats
+35 AP
Effect
Magic damage reduces enemy healing Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects
Recipe
Detail page ↗︎Forbidden Idol
+Heal/Shield Power for allies
Stats
+25 Mana Regen / +6% Heal/Shield Power
Effect
Detail page ↗︎+6% Heal and Shield Power / +25% Base Mana Regen
Spectre's Cowl
Taking damage boosts HP regen
Stats
+175 HP / +20 MR
Effect
Boosts Health Regen when tacking damage Spectral Visit: Grants 150% Health Regen for 10 seconds after taking damage from an enemy champion
Recipe
Detail page ↗︎Kindlegem
HP + Ability Haste
Giant's Belt
+300 HP
Warden's Mail
Slows enemy AS
Stats
+35 Armor
Effect
Reduces enemy's Attack Speed Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack
Recipe
Detail page ↗︎Chain Vest
+40 Armor
Glacial Shroud
Armor + Mana + Ability Haste
Stats
+20 Armor / +150 Mana / +10 Ability Haste
Effect
+20 Armor / +150 Max Mana / +10 Ability Haste
Recipe
Detail page ↗︎Bandleglass Mirror
AP + Ability Haste + Mana Regen
Stats
+20 AP / +50 Mana Regen / +10 Ability Haste
Effect
+20 Ability Power / +10 Ability Haste / +50% Base Mana Regen
Recipe
Detail page ↗︎Basic
Spectral Sickle
Bonus gold for hitting champions or structures
Stats
Effect
Detail page ↗︎Attack champions and structures to gain bonus gold This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time. Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive). Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners
Relic Shield
Bonus gold from minion kills
Stats
+125 HP
Effect
Detail page ↗︎Support item. Gold earned from killing minions and monsters is reduced. Only one support item can be active per team.
Tribute: Gain an orbiting energy orb every 30 seconds (up to 3). While near an ally, the following consume 1 orb to grant 65 gold and restore 20-80 Health: 1. Damaging an enemy champion or structure with an ability or basic attack. 2. Attacking a minion below 65% Health, which executes it and gives the full minion gold to your nearest ally. 3. A nearby minion dying while you hold 3 orbs. When Tribute triggers, your nearest ally gains a stack of Tribute.
Sentinel: Deal 1 bonus damage to Scryer's Bloom, Sweeping Lens and Control Ward revealed wards.
Suppression: You do not collect minion kill gold, but you earn 50% of the bounty on your own; the minion gold goes to your nearest ally instead. Monster gold is reduced by 50%.
Quest: After earning 750 gold this item upgrades into Bulwark of the Mountain, and the ally with the most Tribute stacks becomes your Perfect Partner.
Tribute: Gain an orbiting energy orb every 30 seconds (up to 3). While near an ally, the following consume 1 orb to grant 65 gold and restore 20-80 Health: 1. Damaging an enemy champion or structure with an ability or basic attack. 2. Attacking a minion below 65% Health, which executes it and gives the full minion gold to your nearest ally. 3. A nearby minion dying while you hold 3 orbs. When Tribute triggers, your nearest ally gains a stack of Tribute.
Sentinel: Deal 1 bonus damage to Scryer's Bloom, Sweeping Lens and Control Ward revealed wards.
Suppression: You do not collect minion kill gold, but you earn 50% of the bounty on your own; the minion gold goes to your nearest ally instead. Monster gold is reduced by 50%.
Quest: After earning 750 gold this item upgrades into Bulwark of the Mountain, and the ally with the most Tribute stacks becomes your Perfect Partner.
Boots
Upgraded
Gunmetal Greaves
Attacks heal you and grant Move Speed
Stats
+50% AS / +45 MS / +5 lifeSteal
Effect
Noxian Gait: Basic attacks against enemy champions grant Move Speed (10% for melee champions / 7% for ranged champions) that decays over 2 seconds.
Blessed Blade: Basic attacks restore 12 Health on hit.
Blessed Blade: Basic attacks restore 12 Health on hit.
Recipe
Detail page ↗︎Chainlaced Crushers
MR + Tenacity (Mercury's Treads upgrade)
Stats
+150 HP / +30 MR / +45 MS / +30% Tenacity
Effect
Noxian Endurance: Taking magic damage from a champion grants a magic shield that absorbs 20–140 + 5% of max Health damage for 5 seconds. (Cooldown: 12 seconds)
Recipe
Detail page ↗︎Armored Advance
Armor + reduced AA damage taken (Plated Steelcaps upgrade)
Stats
+150 HP / +30 Armor / +45 MS
Effect
Block: Reduces damage taken from champion basic attacks by 10%.
Noxian Endurance: Taking physical damage from a champion grants a physical shield that absorbs 20–140 + 5% of max Health damage for 5 seconds. (Cooldown: 12 seconds)
Noxian Endurance: Taking physical damage from a champion grants a physical shield that absorbs 20–140 + 5% of max Health damage for 5 seconds. (Cooldown: 12 seconds)
Recipe
Detail page ↗︎Crimson Lucidity
Summoner Spell Haste and Move Speed
Stats
+45 MS / +75 Mana Regen / +25 Ability Haste
Effect
Summoned: Reduces Summoner Spell cooldowns by 20%.
Noxian Haste: Healing or shielding an allied champion, casting an ability, or damaging an enemy with an ability increases Move Speed for 4 seconds (10% for melee champions, 8% for ranged champions).
This effect can trigger only once every 4 seconds per ability.
Noxian Haste: Healing or shielding an allied champion, casting an ability, or damaging an enemy with an ability increases Move Speed for 4 seconds (10% for melee champions, 8% for ranged champions).
This effect can trigger only once every 4 seconds per ability.
Recipe
Detail page ↗︎Immortal Boots
Omnivamp, with damage or healing by current HP
Stats
+45 MS
Effect
Balance of Power: Gain 12 Attack Damage or 20 Ability Power (adaptive).
Conversion: Gain 5% Omnivamp. Champion kills or assists grant an additional 0.5% Omnivamp (up to 5%).
Now and Forever: While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased healing and shielding on yourself.
Conversion: Gain 5% Omnivamp. Champion kills or assists grant an additional 0.5% Omnivamp (up to 5%).
Now and Forever: While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased healing and shielding on yourself.
Recipe
Detail page ↗︎Spellslinger's Shoes
AP + Magic Pen (Boots of Mana upgrade)
Stats
+35 AP / +45 MS / +8% Magic Pen / +18 Magic Pen / +100 Mana Regen
Effect
World Balance: Champions without Mana gain 50% increased base Health Regen.
Big Bully: Basic attacks and active abilities deal 18 bonus true damage to minions.
Big Bully: Basic attacks and active abilities deal 18 bonus true damage to minions.
Recipe
Detail page ↗︎Armorcrusher Boots
Armor Pen + AD (Boots of Dynamism upgrade)
Stats
+20 AD / +45 MS / +6% Armor Pen / +10 Armor Pen
Effect
Cloudwalker: Gain 20 Move Speed while out of combat.
Recipe
Detail page ↗︎Mid-tier
Ionian Boots of Lucidity
Reduces ability cooldowns
Stats
+45 MS / +50 Mana Regen / +15 Ability Haste
Effect
Summoned: Reduces Summoner Spell cooldowns by 15%.
Recipe
Detail page ↗︎Gluttonous Greaves
AD, Omnivamp
Stats
+45 MS
Effect
Balance of Power: Gain 12 Attack Damage or 20 Ability Power (adaptive).
Conversion: Gain 5% Omnivamp. Champion kills or assists grant an additional 0.5% Omnivamp (up to 5%).
Conversion: Gain 5% Omnivamp. Champion kills or assists grant an additional 0.5% Omnivamp (up to 5%).
Recipe
Detail page ↗︎Boots of Dynamism
AD, Armor Pen
Stats
+15 AD / +45 MS / +10 Armor Pen
Effect
UNIQUE - Strike: +10 Armor penetration.
Recipe
Detail page ↗︎Berserker's Greaves
+AS
Stats
+35% AS / +45 MS
Effect
Blessed Blade: Basic attacks restore 10 Health on hit.
Recipe
Detail page ↗︎Plated Steelcaps
+Armor
Stats
+150 HP / +25 Armor / +45 MS
Effect
Block: Reduces damage taken from champion basic attacks by 10%.
Recipe
Detail page ↗︎Mercury's Treads
+MR
Stats
+150 HP / +25 MR / +45 MS / +30% Tenacity
Effect
Tenacity - 30% Limited to 1 Boots item.
Recipe
Detail page ↗︎Boots of Mana
AP, Magic Pen, Mana regen
Stats
+25 AP / +45 MS / +8 Magic Pen / +75 Mana Regen
Effect
World Balance: Champions without Mana gain 50% increased base Health Regen.
Big Bully: Basic attacks and active abilities deal 18 bonus true damage to minions.
Big Bully: Basic attacks and active abilities deal 18 bonus true damage to minions.
Recipe
Detail page ↗︎Basic
Boots of Speed
MS
| Name | Effect | Stats | Gold Eff | Price | Category | Tier | Detail | |
|---|---|---|---|---|---|---|---|---|
![]() | Dominik’s Regards | Giant Slayer: Deal up to 12% bonus damage based on the enemy champion's bonus Health, reaching maximum at 1200 bonus Health. | +35 AD +25% Crit +35% Armor Pen | 153% | 3300G | Physical | Upgraded | |
![]() | Experimental Hexplate | HEXCHARGED: Gain 20 Ultimate Ability Haste. OVERDRIVE: After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown) | +35 AD +400 HP +20% AS | 155% | 3000G | Physical | Upgraded | |
![]() | Overlord's Bloodmail | TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health. | +30 AD +450 HP | 101% | 3200G | Physical | Upgraded | |
![]() | Guinsoo's Rageblade | Wrath: Attacks deal 30 bonus magic damage. Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times (up to 32%). At max stacks, every 3rd basic attack triggers 1 additional on-hit effect. | +35 AD +30 AP +30% AS | 107% | 3000G | Physical | Upgraded | |
![]() | Kraken Slayer | Bring It Down: Every third attack deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%. | +45 AD +35% AS +4% MS | 107% | 2900G | Physical | Upgraded | |
![]() | Nashor's Tooth | Gnaw: Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit. | +80 AP +50% AS +15 Ability Haste | 157% | 2900G | Magic | Upgraded | |
![]() | Guardian Angel | UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. (180 second cooldown) | +45 AD +40 Armor | 90% | 3200G | Physical | Upgraded | |
![]() | Bloodthirster | Ichorshield: Convert overhealing from your Lifesteal into a shield, up to 165 - 345 (based on level). | +75 AD +15 lifeSteal | 119% | 3200G | Physical | Upgraded | |
![]() | Blade of the Ruined King | Ruined Strike: Basic attacks deal bonus physical damage on hit equal to 7% of the target's current Health (8.5% for melee), with a minimum of 15 and a maximum of 100 against monsters. Drain: Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second cooldown). | +40 AD +30% AS +12 lifeSteal | 104% | 3100G | Physical | Upgraded | |
![]() | Runaan's Hurricane | Wind's Fury: Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects. | +40% AS +25% Crit +4% MS | 100% | 2650G | Physical | Upgraded | |
![]() | Youmuu's Ghostblade | Slice: +15 Armor Penetration. Momentum: 3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions. | +55 AD +4% MS +15 Armor Pen +15 Ability Haste | 119% | 3000G | Physical | Upgraded | |
![]() | Duskblade of Draktharr | Razor: +18 Armor Penetration. Nightstalker: Your first basic attack against an enemy champion deals 60-160 bonus physical damage and slows the target by 99% for 0.35 seconds. (10s cooldown) Taking down an enemy champion refreshes the cooldown. | +55 AD +18 Armor Pen +10 Ability Haste | 109% | 3000G | Physical | Upgraded | |
![]() | Sterak's Gage | Heavy Handed: +50% base Attack Damage as bonus Attack Damage. Lifeline: Damage that puts you under 35% Health grants a shield equal to 75% bonus Health that decays over 5 seconds. (70 second cooldown) Sterak's Fury: Triggering Lifeline increases size and strength for 8 seconds. | +400 HP +20% Tenacity | 86% | 3200G | Physical | Upgraded | |
![]() | Infinity Edge | Infinity: Critical strike damage increased from 200% to 230%. | +75 AD +25% Crit | 129% | 3400G | Physical | Upgraded | |
![]() | Mortal Reminder | Sepsis: Physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds. | +35 AD +25% Crit +30% Armor Pen | 157% | 3000G | Physical | Upgraded | |
![]() | Manamune | Awe: Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent. Mana Charge: Basic attacks and Mana expenditure grant 14 max Mana, up to 700, at which point this item upgrades into Muramana. Triggers at most 3 times every 10 seconds. Limited to one Tear of the Goddess item. | +40 AD +500 Mana +15 Ability Haste | 118% | 2900G | Physical | Upgraded | |
![]() | Trinity Force | Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base Attack Damage as bonus physical damage (1.5 second cooldown). Deals reduced damage to structures. Valor: Basic attacks grant 20 (melee) / 10 (ranged) Movement Speed for 2 seconds. Bonuses do not stack. | +36 AD +333 HP +30% AS +15 Ability Haste | 135% | 3333G | Physical | Upgraded | |
![]() | Maw of Malmortius | UNIQUE - Lifeline: Upon taking Magic Damage that would reduce your health below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s. (70 second cooldown) | +55 AD +45 MR +10 Ability Haste | 134% | 3000G | Physical | Upgraded | |
![]() | Phantom Dancer | Spectral Waltz: Landing a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times. | +40% AS +25% Crit +7% MS | 101% | 2650G | Physical | Upgraded | |
![]() | Wit's End | Wit's End: Basic attacks deal 40 bonus magic damage on hit. | +45 MR +50% AS +20% Tenacity | 107% | 2800G | Physical | Upgraded | |
![]() | Essence Reaver | Spellblade: After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% × base Attack Damage + 0 - 80 (0.8 per 1% Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second cooldown) | +50 AD +25% Crit +20 Ability Haste | 151% | 3000G | Physical | Upgraded | |
![]() | Serylda’s Grudge | Icy: Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second. | +50 AD +35% Armor Pen +15 Ability Haste | 172% | 3100G | Physical | Upgraded | |
![]() | Navori Quickblades | UNIQUE - Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%. | +40% AS +25% Crit +4% MS | 100% | 2650G | Physical | Upgraded | |
![]() | Edge of Night | Blocks an enemy ability Gouge: +12 Armor Penetration. Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana | +50 AD +250 HP +12 Armor Pen | 106% | 3000G | Physical | Upgraded | |
![]() | Divine Sunderer | UNIQUE PASSIVE - SPELLBLADE: After using an ability, your next attack within 10 seconds will deal 10% of target's maximum health as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's maximum health (2.5% if the attack is ranged). (1.5 second Cooldown) Damage is reduced vs structures. | +25 AD +425 HP +25 Ability Haste | 116% | 3400G | Physical | Upgraded | |
![]() | Serpent's Fang | Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values. | +50 AD +15 Armor Pen +10 Ability Haste | 107% | 2800G | Physical | Upgraded | |
![]() | The Collector | Killer: +10 Armor Penetration. Death and Taxes: If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold. | +50 AD +25% Crit +10 Armor Pen | 118% | 3000G | Physical | Upgraded | |
![]() | Chempunk Chainsword | Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds. | +45 AD +400 HP +15 Ability Haste | 147% | 2800G | Physical | Upgraded | |
![]() | Spear of Shojin | Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times) | +40 AD +450 HP | 141% | 3100G | Physical | Upgraded | |
![]() | Terminus | Shadow: Basic attacks deal 30 bonus magic damage on hit. Juxtaposition: Attacks alternate between Light and Dark on-hit effects. The light effect grants 5 - 8 Armor and Magic Resist for 5 seconds; the dark effect grants 10% Armor Penetration and Magic Penetration for 5 seconds, stacking up to 3 times. | +35 AD +35% AS | 88% | 3000G | Physical | Upgraded | |
![]() | Eclipse | Ever Rising Moon: Hitting the same enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's maximum Health (3.5% for ranged champions), and grants you a shield equal to 150 + 40% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown) | +65 AD +20 Ability Haste | 135% | 2900G | Physical | Upgraded | |
![]() | Sundered Sky | Lightshield Strike - The first attack against an enemy champion Critically Strikes (6s cooldown per target), dealing 160% damage and restoring Health (equal to 125% of base Attack Damage + 6% of missing Health) to you. | +40 AD +350 HP +15 Ability Haste | 129% | 2900G | Physical | Upgraded | |
![]() | Black Cleaver | UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 5 times for 30% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 5 Sunder stacks. Ranged champions gain halved values. | +40 AD +400 HP +20 Ability Haste | 140% | 3000G | Physical | Upgraded | |
![]() | Titanic Hydra | UNIQUE - Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave (550 range) that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.) | +40 AD +450 HP | 106% | 3000G | Physical | Upgraded | |
![]() | Hullbreaker | Set Sail: +5% Movement Speed. Skipper: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% bonus Health (ranged champions deal 40% of this damage), increased to 240% base Attack Damage + 9% bonus Health against structures (ranged champions deal 40% of this damage). Boarding Party: Nearby allied siege and super minions gain 20-130 Armor (25% for ranged champions) and 10-120 Magic Resist (25% for ranged champions), scaling with level. | +50 AD +400 HP +5% MS | 113% | 3100G | Physical | Upgraded | |
![]() | Death's Dance | Defy: If a champion you damaged within the last 3 seconds dies, the remaining Ignore Pain damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage. Cauterize: Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds. | +50 AD +45 Armor +15 Ability Haste | 128% | 3200G | Physical | Upgraded | |
![]() | Mercurial Scimitar | Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25s. Afterwards, gain 30% Tenacity and 30% slow resist for 1.5s. (60s cooldown) | +45 AD +40 MR +12 lifeSteal | 110% | 3100G | Physical | Upgraded | |
![]() | Hexoptics C44 | Magnification: Attacks deal 0 - 10% bonus damage based on how far away the enemy is, reaching maximum damage at 550 units. Arcane Aim: When a champion you damaged within the last 3 seconds dies, you gain 100 bonus Attack Range for 8 seconds. | +55 AD +25% Crit | 122% | 2900G | Physical | Upgraded | |
![]() | Yun Tal Wildarrows | Practice Makes Perfect: Basic attacks permanently grant Critical Rate, gaining 0.4% / 0.2% (melee / ranged) Critical Rate per attack, up to a maximum of 25%. Flurry: Attacking an enemy champion grants 25% Attack Speed for 6 seconds (20 second cooldown). Attacks reduce this cooldown by 1 second, and this reduction increases to 2 seconds on a critical strike. | +50 AD +25% AS | 94% | 3100G | Physical | Upgraded | |
![]() | Stormrazor | Energized: Moving and attacking generate an Energized attack. Bolt: Your Energized attack deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 seconds. | +50 AD +20% AS +25% Crit | 133% | 3000G | Physical | Upgraded | |
![]() | Rapid Firecannon | Energized: Moving and attacking generate an Energized attack. Sharpshooter: Your Energized attack deals 80 bonus magic damage and grants 35% bonus Attack Range, up to 150. | +40% AS +25% Crit +4% MS | 100% | 2650G | Physical | Upgraded | |
![]() | Fiendhunter Bolts | Night Vigil: Gain 20 ultimate ability haste. Opening Barrage: After casting your ultimate ability, your next 3 attacks gain 50% Attack Speed and are guaranteed to crit, dealing 80% of your normal critical strike damage for 8 seconds. If an attack would already crit, it instead deals 15% bonus true damage. (45 second cooldown) | +45% AS +25% Crit +4% MS | 151% | 2650G | Physical | Upgraded | |
![]() | Immortal Shieldbow | Lifeline: When you take damage that would reduce you to below 35% Health, gain a shield for 3 seconds (350 - 650 for melee, 300 - 550 for ranged, based on champion level). (70 second cooldown) | +55 AD +25% Crit | 118% | 3000G | Physical | Upgraded | |
![]() | Statikk Shiv | Energized: Moving and attacking generate an Energized attack. Electrospark: Your Energized attack fires chain lightning that bounces to additional targets. Bounce count: 3 / 4 / 5 / 6, increasing at levels 1 / 5 / 9 / 13, dealing 60 magic damage, increased to 90 against minions and monsters. Applies on-hit effects to secondary bounce targets. ElectroShock: Basic attacks grant 5 bonus Energized stacks. | +40 AD +40 AP +30% AS +4% MS | 124% | 3000G | Physical | Upgraded | |
![]() | Galeforce | CLOUDBURST - Dash in the target direction and fire 3 projectiles at the lowest-Health enemy near the destination, dealing a total of 40-125 (based on level) + 35% bonus Attack Damage physical damage. (60s cooldown) | +60 AD +25% Crit +4% MS | 123% | 3100G | Physical | Upgraded | |
![]() | Goredrinker | Goredrink (Passive): Gain 8% Omnivamp. Deal damage in an area Thirsting Slash (Active): Deal 175% base as physical damage to nearby enemies. Restore Health equal to 20% plus 10% missing for each enemy champion hit. (12s cooldown) This enchant turns your boots into a deadly blade: on activation, you deal burst AOE damage to all nearby enemies and instantly heal yourself based on your missing health. Perfect for bruisers and tanks who need to dive in, deal area damage, and stay in the fight thanks to the immediate sustain | +40 AD +350 HP +15 Ability Haste | 132% | 3100G | Physical | Upgraded | |
![]() | Stridebreaker | STRIDE - Dealing physical damage grants 20 Movement Speed for 2s. BREAKING SHOCKWAVE - Dash a short distance forward and deal physical damage equal to 100% Attack Damage to nearby enemies. Enemies hit are slowed by 40% for 3s. (25s cooldown) | +40 AD +400 HP +25% AS | 124% | 3100G | Physical | Upgraded | |
![]() | Echoes of Helia | Soul Siphon: 30% of pre-mitigation damage dealt to enemy champions is stored as Soul Fragments, with a maximum of 80 - 250 based on level. When you heal or shield an allied champion other than yourself, all Soul Fragments are consumed to heal that target for an equal amount. | +40 AP +200 HP +50 Mana Regen +20 Ability Haste | 128% | 2400G | Physical | Upgraded | |
![]() | Luden's Echo | Echo: Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 5 nearby enemies. For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage. (9 second cooldown) | +100 AP +500 Mana +10 Ability Haste | 115% | 2800G | Magic | Upgraded | |
![]() | Morellonomicon | UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds. | +75 AP +300 HP +15 Ability Haste | 142% | 2650G | Magic | Upgraded | |
![]() | Rabadon's Deathcap | UNIQUE - OVERKILL: Increases ability power by 30%. | +130 AP +30% AP | 124% | 3400G | Magic | Upgraded | |
![]() | Rylai's Crystal Scepter | UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds. | +65 AP +350 HP | 103% | 2700G | Magic | Upgraded | |
![]() | Liandry's Torment | Torment: Damaging abilities and empowered attacks burn the enemy for 3 seconds, dealing magic damage equal to 2% of their maximum Health per second. Madness: While in combat with enemy champions, the damage you deal increases by 2% each second, reaching a maximum of 6% after 3 seconds. | +70 AP +300 HP | 92% | 3000G | Magic | Upgraded | |
![]() | Rod of Ages | UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent. Capped at 25 Health per cast. UNIQUE - VETERAN: Each stack provides 15 Health, 30 Mana, and 4 Ability power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power. | +50 AP +350 HP +400 Mana | 93% | 2700G | Magic | Upgraded | |
![]() | Lich Bane | UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 45% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed | +100 AP +5% MS +10 Ability Haste | 113% | 2800G | Magic | Upgraded | |
![]() | Archangel's Staff | Awe: Gain Ability Power equal to 1% of your maximum Mana, and refund 25% of the mana you spend. Mana Charge: Each time you spend Mana, gain +14 Max Mana, up to 700 bonus Mana, at which point this item upgrades into Seraph's Embrace. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess series item at a time. | +60 AP +500 Mana +25 Ability Haste | 111% | 3000G | Magic | Upgraded | |
![]() | Infinity Orb | Balance: +15 Magic Penetration. Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 40% Health. | +110 AP +15 Magic Pen | 111% | 3100G | Magic | Upgraded | |
![]() | Cosmic Drive | Spellweaver: Dealing magic damage or true damage to champions grants 30 bonus Movement Speed for 4 seconds. | +70 AP +300 HP +4% MS +25 Ability Haste | 144% | 3000G | Magic | Upgraded | |
![]() | Riftmaker | Void Corruption: While in combat with enemy champions, the damage you deal increases by 2% every 1 second, up to 8%. While at maximum, gain Omnivamp (10% for melee champions / 6% for ranged champions). Void Infusion: Gain Ability Power equal to 2% of your bonus Health. | +70 AP +350 HP +15 Ability Haste | 129% | 3100G | Magic | Upgraded | |
![]() | Oceanid's Trident | Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities reduce shield value by (5% Ability Power + 25)%, capped at 45%; single target abilities reduce it by (5% Ability Power + 40)%, capped at 60%. When you damage an enemy not yet affected by Lethal Weapon, all shields on them are reduced by the same amount. | +80 AP +200 HP +10 Ability Haste | 126% | 2600G | Magic | Upgraded | |
![]() | Horizon Focus | Hypershot: Damaging an enemy champion with an ability from at least 600 units away reveals them for 8 seconds and increases the damage you deal to them by 10%. Focus: When Hypershot triggers, every other enemy champion within 1200 units of the target is revealed for 3 seconds. (12s cooldown) | +80 AP +25 Ability Haste | 130% | 2700G | Magic | Upgraded | |
![]() | Malignance | SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage. | +90 AP +500 Mana +15 Ability Haste | 165% | 2700G | Magic | Upgraded | |
![]() | Void Staff | A late-game Magic Penetration item for mages. It has no unique passive: it only supplies Ability Power and percent Magic Penetration. The pick for breaking through stacked Magic Resist and maximizing damage against tankier targets. | +95 AP +40% Magic Pen | 146% | 3000G | Magic | Upgraded | |
![]() | Dusk and Dawn | Spellblade: After casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 10% Ability Power + 3% bonus Health. Shortly afterward, it applies one additional on-hit effect to the target. (1.5 second cooldown) Deals reduced damage to structures. | +60 AP +300 HP +20% AS +20 Ability Haste | 141% | 3100G | Magic | Upgraded | |
![]() | Banshee's Veil | ANNUL - Grants a spell shield that blocks the next enemy ability. (30-second cooldown) | +105 AP +40 MR | 121% | 3000G | Magic | Upgraded | |
![]() | Cryptbloom | Life from Death (Passive): When a champion that you damaged within 3s dies, a nova spreads from their corpse that restores 100 + 20% AP Health to nearby allies. (60s cooldown) | +75 AP +30% Magic Pen +20 Ability Haste | 153% | 3000G | Magic | Upgraded | |
![]() | Hextech Rocketbelt | Protobelt (Active): Dash toward the target direction and unleash 7 magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30s cooldown) If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage. | +70 AP +250 HP +20 Ability Haste | 140% | 2700G | Magic | Upgraded | |
![]() | Zhonya's Hourglass | STASIS - Become immune to damage and untargetable for 2.5s, but you cannot move, attack, cast abilities, or use items again during this time. (90s cooldown) | +110 AP +40 Armor | 114% | 3300G | Magic | Upgraded | |
![]() | Stormsurge | STORMRAIDER - When you deal damage equal to 25% of a champion's max Health within 2.5 seconds, inflict Squall on them and gain 25% Movement Speed for 2.5 seconds. (25-second cooldown) SQUALL - After 2 seconds, deal 125 + 10% Ability Power magic damage. If the target dies before Squall triggers, it instead deals the same amount of damage to nearby enemies and grants 25 gold. | +90 AP +6% MS +15 Magic Pen | 109% | 2800G | Magic | Upgraded | |
![]() | Blackfire Torch | BALEFUL BLAZE - Damaging abilities deal an additional 20 + 2% Ability Power magic damage per second for 3 seconds. Against monsters, they deal 40 + 2% Ability Power magic damage per second. BLACKFIRE - Each enemy champion, epic monster, and large monster affected by your Black Flame grants you 4% Ability Power. | +80 AP +500 Mana +20 Ability Haste | 118% | 2800G | Magic | Upgraded | |
![]() | Bloodletter's Curse | Vile Decay: When abilities or passives deal magic damage to champions, reduce their Magic Resist by 7.5% for 6 seconds, stacking up to 30%. | +65 AP +350 HP +15 Ability Haste | 127% | 2900G | Magic | Upgraded | |
![]() | Redemption | Salvation: Select a large area. After 2.5s, call down a beam of light that heals allied champions for 150-350 Health (scaling with ally level) and burns enemy champions for true damage equal to 10% of their max Health. (60s cooldown) | +40 AP +50 Mana Regen +10 Ability Haste +8% Heal/Shield Power | 87% | 2450G | Magic | Upgraded | |
![]() | Imperial Mandate | Control: Crowd Control abilities gain 20 Ability Haste. Command: Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time. | +60 AP +50 Mana Regen +20 Ability Haste | 112% | 2600G | Magic | Upgraded | |
![]() | Whispering Circlet | Harmony: Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent. Mana Charge: Mana expenditure grants 14 max Mana, up to 700. This can trigger at most 2 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs. | +200 HP +500 Mana +50 Mana Regen +8% Heal/Shield Power | 55% | 2400G | Magic | Upgraded | |
![]() | Abyssal Mask | Unmake: All enemy champions within 650 units take 12% increased magic damage. | +350 HP +45 MR +10 Ability Haste | 120% | 2400G | Defense | Upgraded | |
![]() | Unending Despair | ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste. | +300 HP +40 Armor +40 MR +10 Ability Haste | 120% | 3000G | Defense | Upgraded | |
![]() | Hollow Radiance | IMMOLATE: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions. DESOLATE: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them. | +400 HP +40 MR +15 Ability Haste | 115% | 2800G | Defense | Upgraded | |
![]() | Knight's Vow | SACRIFICE: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions. PLEDGE: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item) | +200 HP +40 Armor +100 HP Regen +10 Ability Haste | 105% | 2450G | Defense | Upgraded | |
![]() | Sunfire Aegis | Immolate: Upon entering combat, deals 20 + 1.5% bonus Health Magic Damage to nearby enemies every second. Immolate deals 175%–250% damage to minions and 130% damage to monsters. | +350 HP +40 Armor +15 Ability Haste | 106% | 2900G | Defense | Upgraded | |
![]() | Randuin's Omen | Countercurrent: Taking physical critical strike damage grants 1 stack of Countercurrent. Each stack grants 5% Movement Speed and 5% Slow Resist, up to 4 stacks. Resilience: Physical critical strike damage dealt to you is reduced by 30%. | +400 HP +75 Armor | 115% | 2800G | Defense | Upgraded | |
![]() | Thornmail | Thorns: When hit by a basic attack, reflect (20 + 6% bonus Armor + 1% bonus Health) magic damage back to the attacker. Entangle: When an enemy champion strikes you with a basic attack, or when you deal damage to one, apply 50% Grievous Wounds to them for 3 seconds. | +200 HP +75 Armor | 94% | 2700G | Defense | Upgraded | |
![]() | Warmog's Armor | UNIQUE - WARMOG'S HEART: If you have at least 950 bonus health, regenerate 3.5% maximum health per second if you haven't taken damage with the last 5 seconds. UNIQUE - BLESSED: Increases all healing and shielding effects on you by 30%. | +700 HP +100 HP Regen +20 Ability Haste | 134% | 2850G | Defense | Upgraded | |
![]() | Dead Man's Plate | Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second. | +350 HP +70 Armor +4% MS | 106% | 2800G | Defense | Upgraded | |
![]() | Iceborn Gauntlet | UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack). | +300 HP +50 Armor +250 Mana +30 Ability Haste | 137% | 3000G | Defense | Upgraded | |
![]() | Winter's Approach | Awe: Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent. Mana Charge: Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. This effect grants up to 700 max Mana, at which point this item upgrades into Fimbulwinter, and can trigger at most 3 times every 10 seconds. Limited to one Tear of the Goddess item. | +500 HP +500 Mana +15 Ability Haste | 120% | 2600G | Defense | Upgraded | |
![]() | Frozen Heart | Winter's Caress: All enemy champions within 650 units lose 25% Attack Speed. | +80 Armor +400 Mana +20 Ability Haste | 129% | 2550G | Defense | Upgraded | |
![]() | Force of Nature | Absorb: Taking magic damage from enemy champions grants 1 Steadfast stack, up to 4, for 7 seconds. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist. | +400 HP +60 MR +4% MS | 103% | 2800G | Defense | Upgraded | |
![]() | Dawnshroud | Daybreak: When you immobilize an enemy champion, or are immobilized while an enemy champion is within 400 units, reveal every nearby enemy champion for 3 seconds, deal 40 + 2.5% bonus Health as magic damage, and gain 20% Armor and Magic Resist. (3s cooldown) | +250 HP +50 Armor +30 MR | 105% | 2700G | Defense | Upgraded | |
![]() | Amaranth's Twinguard | Endurance: While in combat with enemy champions, gain 1 Endurance stack every 1 second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% bonus Armor, and 30% bonus Magic Resistance until leaving combat. | +300 HP +50 Armor +50 MR | 109% | 3200G | Defense | Upgraded | |
![]() | Mantle of the Twelfth Hour | Lifeline: When you drop below 30% max Health, immediately gain 200 - 300 bonus Health for 5 seconds, and heal over 5 seconds for 200 - 400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% bonus Health. During this time, gain 10% size, 10% bonus Movement Speed, and 20% Tenacity. (70 second cooldown) | +600 HP +20 Ability Haste | 125% | 2550G | Defense | Upgraded | |
![]() | Heartsteel | UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown. | +700 HP +150 HP Regen +20 Ability Haste | 142% | 2800G | Defense | Upgraded | |
![]() | Zeke's Convergence | Converge: Gain 10 ultimate ability haste. Frostfire Tempest: Casting your ultimate ability deals 150 magic damage and slows enemies within 350 units by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range. (30 second cooldown) | +300 HP +25 Armor +25 MR +10 Ability Haste | 144% | 2400G | Defense | Upgraded | |
![]() | Kaenic Rookern | Magebane - After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage (equal to 50 - 150 + 14% of max Health). | +350 HP +80 MR +100 HP Regen | 124% | 2800G | Defense | Upgraded | |
![]() | Radiant Virtue | Guiding Light: Upon Casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6s. While Transcended, you and allied champions within 1200 units of you heal for 2.5% of your max Health per second over the duration (60s Cooldown). (Heals reduced by 50% for ranged champions) | +300 HP +30 Armor +30 MR +10 Ability Haste | 117% | 2650G | Defense | Upgraded | |
![]() | Gargoyle Stoneplate | Stoneplate (Active): Gain a shield equal to 100 + 90% bonus Health that rapidly decays over 2.5s. (60s cooldown) | +200 HP +45 Armor +45 MR +10 Ability Haste | 121% | 2900G | Defense | Upgraded | |
![]() | Locket of the Iron Solari | LOCKET - Grant yourself and nearby allies a shield that absorbs 250-370 damage for 2.5s. (60s cooldown) If that target has received this effect within the last 20s, the shield value is halved. | +200 HP +30 Armor +30 MR +10 Ability Haste | 106% | 2600G | Defense | Upgraded | |
![]() | Yordle Trap | Catcher: Slowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allies gain 30% / 20% bonus Attack Speed, melee / ranged. If an ally, including you, gets a kill while inspired, you gain 20 gold. | +200 HP +20 Armor +20 MR +15 Ability Haste | 107% | 2400G | Defense | Upgraded | |
![]() | Ardent Censer | Censer: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks. | +50 AP +4% MS +50 Mana Regen +8% Heal/Shield Power | 77% | 2400G | Support | Upgraded | |
![]() | Staff of Flowing Water | Rapids: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste. | +50 AP +50 Mana Regen +10 Ability Haste +8% Heal/Shield Power | 99% | 2400G | Support | Upgraded | |
![]() | Harmonic Echo | Harmonic Echo: When you heal or shield an allied champion, the effect links to the nearest allied champion within 800 units with the lowest percentage Health, excluding yourself, and grants them 30% of that heal or 35% of that shield. If no other allied champion is in range, the original target instead receives that same extra heal or shield. | +40 AP +200 HP +50 Mana Regen +20 Ability Haste | 131% | 2500G | Support | Upgraded | |
![]() | Shurelya's Battlesong | Base Mana Regen +50%. INSPIRING SPEECH - Grant nearby allies 30% Movement Speed for 4s. (60s cooldown) | +55 AP +4% MS +50 Mana Regen +20 Ability Haste | 113% | 2500G | Support | Upgraded | |
![]() | Mikael's Blessing | Base Mana Regen: +50% CLEANSE - Remove all crowd control effects from the target champion and make them immune to all crowd control except suppression and airborne effects for 0.2s. Also heals the target for 150-250 Health. (75 s cooldown) | +300 HP +50 Mana Regen +15 Ability Haste +9% Heal/Shield Power | 99% | 2500G | Support | Upgraded | |
![]() | Gunmetal Greaves | Noxian Gait: Basic attacks against enemy champions grant Move Speed (10% for melee champions / 7% for ranged champions) that decays over 2 seconds. Blessed Blade: Basic attacks restore 12 Health on hit. | +50% AS +45 MS +5 lifeSteal | 124% | 2200G | Boots | Upgraded | |
![]() | Chainlaced Crushers | Noxian Endurance: Taking magic damage from a champion grants a magic shield that absorbs 20–140 + 5% of max Health damage for 5 seconds. (Cooldown: 12 seconds) | +150 HP +30 MR +45 MS +30% Tenacity | 104% | 2200G | Boots | Upgraded | |
![]() | Armored Advance | Block: Reduces damage taken from champion basic attacks by 10%. Noxian Endurance: Taking physical damage from a champion grants a physical shield that absorbs 20–140 + 5% of max Health damage for 5 seconds. (Cooldown: 12 seconds) | +150 HP +30 Armor +45 MS | 90% | 2200G | Boots | Upgraded | |
![]() | Crimson Lucidity | Summoned: Reduces Summoner Spell cooldowns by 20%. Noxian Haste: Healing or shielding an allied champion, casting an ability, or damaging an enemy with an ability increases Move Speed for 4 seconds (10% for melee champions, 8% for ranged champions). This effect can trigger only once every 4 seconds per ability. | +45 MS +75 Mana Regen +25 Ability Haste | 126% | 2000G | Boots | Upgraded | |
![]() | Immortal Boots | Balance of Power: Gain 12 Attack Damage or 20 Ability Power (adaptive). Conversion: Gain 5% Omnivamp. Champion kills or assists grant an additional 0.5% Omnivamp (up to 5%). Now and Forever: While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased healing and shielding on yourself. | +45 MS | 73% | 2000G | Boots | Upgraded | |
![]() | Spellslinger's Shoes | World Balance: Champions without Mana gain 50% increased base Health Regen. Big Bully: Basic attacks and active abilities deal 18 bonus true damage to minions. | +35 AP +45 MS +8% Magic Pen +18 Magic Pen +100 Mana Regen | 147% | 2200G | Boots | Upgraded | |
![]() | Armorcrusher Boots | Cloudwalker: Gain 20 Move Speed while out of combat. | +20 AD +45 MS +6% Armor Pen +10 Armor Pen | 98% | 2200G | Boots | Upgraded | |
![]() | Sheen | Attacks deal bonus damage after ability casts Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base attack damage. (1.5s Cooldown) Damage is reduced vs structures | +10 Ability Haste | 75% | 800G | Physical | Mid-tier | |
![]() | Vampiric Scepter | +20 Attack Damage / +8% Lifesteal | +20 AD +8 lifeSteal | 100% | 1200G | Physical | Mid-tier | |
![]() | Zeal | +15% Attack Speed / +15% Critical Rate / +4% Move Speed | +15% AS +15% Crit +4% MS | 94% | 1400G | Physical | Mid-tier | |
![]() | Kircheis Shard | Shock: Dealing damage to an enemy champion deals 40 bonus magic damage (25 second cooldown). Attacks reduce this cooldown by 1 second. | +20% AS | 83% | 800G | Physical | Mid-tier | |
![]() | Noonquiver | +20 Attack Damage / +15% Critical Rate | +20 AD +15% Crit | 122% | 1300G | Physical | Mid-tier | |
![]() | Serrated Dirk | Sharp: +8 Armor Penetration | +20 AD +8 Armor Pen | 100% | 1000G | Physical | Mid-tier | |
![]() | Last Whisper | +15 Attack Damage / +15% Armor Penetration | +15 AD +15% Armor Pen | 135% | 1200G | Physical | Mid-tier | |
![]() | Recurve Bow | Attack deal bonus damage Reinforced: Attacks deal 15 bonus physical damage on-hit against targets | +20% AS | 74% | 900G | Physical | Mid-tier | |
![]() | B. F. Sword | +40 Attack Damage | +40 AD | 111% | 1500G | Physical | Mid-tier | |
![]() | Executioner's Calling | Physical Damage reduces enemy healing Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects | +15 AD | 78% | 800G | Physical | Mid-tier | |
![]() | Phage | Rage: Each time a basic attack hits a unit, gain 20 Movement Speed for 2 seconds. This Movement Speed bonus does not stack, and the effect is halved for ranged champions. | +15 AD +150 HP | 112% | 1000G | Physical | Mid-tier | |
![]() | Hexdrinker | +20 Attack Damage / +20 Magic Resistance | +20 AD +20 MR | 111% | 1200G | Physical | Mid-tier | |
![]() | Caulfield's Warhammer | +25 Attack Damage / +10 Ability Haste | +25 AD +10 Ability Haste | 137% | 1200G | Physical | Mid-tier | |
![]() | Kindlegem | +175 Max Health / +10 Ability Haste | +175 HP +10 Ability Haste | 118% | 1000G | Physical | Mid-tier | |
![]() | Jaurim's Fist | +200 Max Health / +15 Attack Damage | +15 AD +200 HP | 108% | 1200G | Physical | Mid-tier | |
![]() | Quicksilver Sash | Quicksilver (Active): Remove all crowd-control effects and become immune to CC for 0.25 seconds. Tenacity (Passive): After Quicksilver ends, gain +30% Tenacity and +30% Slow Resist for 1.5 seconds. (60s Cooldown) Cannot be used while knocked up or knocked back. | +30 MR | 68% | 1100G | Physical | Mid-tier | |
![]() | Pickaxe | +20 Attack Damage | +20 AD | 104% | 800G | Physical | Mid-tier | |
![]() | Hearthbound Axe | +20 Attack Damage / +15% Attack Speed | +20 AD +15% AS | 111% | 1200G | Physical | Mid-tier | |
![]() | Mejai's Soulstealer | Takedowns increase AP Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death. Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed. This item turns takedowns and assists into potent scaling power — collected stacks boost your spell damage and grant movement benefits at high stack counts. It’s a high-risk, high-reward choice: ideal for aggressive midlaners and snowballing champions who secure kills frequently, but vulnerable to heavy setbacks on death. Perfect when you can stay alive and keep accumulating advantages | +25 AP +70 HP | 48% | 1800G | Magic | Mid-tier | |
![]() | Aether Wisp | +35 Ability Power / +4% Move Speed | +35 AP +4% MS | 98% | 950G | Magic | Mid-tier | |
![]() | Lost Chapter | Restore Mana when leveling up Enlighten: Leveling up restores 20% max Mana over 3 seconds | +35 AP +200 Mana +10 Ability Haste | 127% | 1200G | Magic | Mid-tier | |
![]() | Fiendish Codex | +25 Ability Power / +10 Ability Haste | +25 AP +10 Ability Haste | 136% | 900G | Magic | Mid-tier | |
![]() | Blasting Wand | +40 Ability Power | +40 AP | 125% | 800G | Magic | Mid-tier | |
![]() | Haunting Guise | Boosts in-combat damage Madness: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 6% | +30 AP +200 HP | 109% | 1300G | Magic | Mid-tier | |
![]() | Needlessly Large Rod | +65 Ability Power | +65 AP | 116% | 1400G | Magic | Mid-tier | |
![]() | Catalyst of Aeons | Consumes Mana to heal Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast | +200 HP +300 Mana | 67% | 1100G | Magic | Mid-tier | |
![]() | Oblivion Orb | Magic damage reduces enemy healing Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects | +35 AP | 97% | 900G | Magic | Mid-tier | |
![]() | Forbidden Idol | +6% Heal and Shield Power / +25% Base Mana Regen | +25 Mana Regen +6% Heal/Shield Power | 50% | 700G | Magic | Mid-tier | |
![]() | Hextech Alternator | Abilities deal bonus damage Revved: Damaging abilities and empowered attacks against champions deal 25-60 bonus magic damage. (20s Cooldown) | +45 AP | 102% | 1100G | Magic | Mid-tier | |
![]() | Void Amethyst | +20 Ability Power / +10% Magic Penetration | +20 AP +10% Magic Pen | 100% | 1000G | Magic | Mid-tier | |
![]() | Seeker's Armguard | Turn invulnerable Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (150s Cooldown) This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights | +35 AP +20 Armor | 98% | 1400G | Magic | Mid-tier | |
![]() | Fated Ashes | Ignite: Damaging abilities deal 5 bonus magic damage over 3 seconds. Against monsters, deal an additional 15 magic damage. | +40 AP | 111% | 900G | Magic | Mid-tier | |
![]() | Verdant Barrier | Annul: Grants a spell shield that blocks the next enemy ability. (65-second cooldown) | +40 AP +25 MR | 102% | 1600G | Magic | Mid-tier | |
![]() | Bandleglass Mirror | +20 Ability Power / +10 Ability Haste / +50% Base Mana Regen | +20 AP +50 Mana Regen +10 Ability Haste | 144% | 900G | Magic | Mid-tier | |
![]() | Spectre's Cowl | Boosts Health Regen when tacking damage Spectral Visit: Grants 150% Health Regen for 10 seconds after taking damage from an enemy champion | +175 HP +20 MR | 98% | 1100G | Defense | Mid-tier | |
![]() | Bami's Cinder | Cinders: Deal 10-20 magic damage per second to nearby enemies. Minions and monsters take 115% of that damage instead. | +250 HP +5 Ability Haste | 94% | 1200G | Defense | Mid-tier | |
![]() | Giant's Belt | +300 Max Health | +300 HP | 100% | 1000G | Defense | Mid-tier | |
![]() | Warden's Mail | Reduces enemy's Attack Speed Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack | +35 Armor | 83% | 1050G | Defense | Mid-tier | |
![]() | Chain Vest | +40 Armor | +40 Armor | 111% | 900G | Defense | Mid-tier | |
![]() | Glacial Shroud | +20 Armor / +150 Max Mana / +10 Ability Haste | +20 Armor +150 Mana +10 Ability Haste | 113% | 1000G | Defense | Mid-tier | |
![]() | Bramble Vest | Reflects damage and reduces enemy healing Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects | +30 Armor | 75% | 1000G | Defense | Mid-tier | |
![]() | Winged Moonplate | +150 Max Health / +4% Move Speed | +150 HP +4% MS | 62% | 900G | Defense | Mid-tier | |
![]() | Negatron Cloak | +40 Magic Resistance | +40 MR | 111% | 900G | Defense | Mid-tier | |
![]() | Ionian Boots of Lucidity | Summoned: Reduces Summoner Spell cooldowns by 15%. | +45 MS +50 Mana Regen +15 Ability Haste | 182% | 1000G | Boots | Mid-tier | |
![]() | Gluttonous Greaves | Balance of Power: Gain 12 Attack Damage or 20 Ability Power (adaptive). Conversion: Gain 5% Omnivamp. Champion kills or assists grant an additional 0.5% Omnivamp (up to 5%). | +45 MS | 145% | 1000G | Boots | Mid-tier | |
![]() | Boots of Dynamism | UNIQUE - Strike: +10 Armor penetration. | +15 AD +45 MS +10 Armor Pen | 129% | 1200G | Boots | Mid-tier | |
![]() | Berserker's Greaves | Blessed Blade: Basic attacks restore 10 Health on hit. | +35% AS +45 MS | 157% | 1200G | Boots | Mid-tier | |
![]() | Plated Steelcaps | Block: Reduces damage taken from champion basic attacks by 10%. | +150 HP +25 Armor +45 MS | 154% | 1200G | Boots | Mid-tier | |
![]() | Mercury's Treads | Tenacity - 30% Limited to 1 Boots item. | +150 HP +25 MR +45 MS +30% Tenacity | 180% | 1200G | Boots | Mid-tier | |
![]() | Boots of Mana | World Balance: Champions without Mana gain 50% increased base Health Regen. Big Bully: Basic attacks and active abilities deal 18 bonus true damage to minions. | +25 AP +45 MS +8 Magic Pen +75 Mana Regen | 168% | 1200G | Boots | Mid-tier | |
![]() | Long Sword | +12 Attack Damage 500 | +12 AD | 100% | 500G | Physical | Basic | |
![]() | Brawler's Gloves | +10% Critical Rate 500 | +10% Crit | 100% | 500G | Physical | Basic | |
![]() | Dagger | +12% Attack Speed | +12% AS | 100% | 400G | Physical | Basic | |
![]() | Tear of the Goddess | Awe: Refunds 10% of the mana you spend. Mana Charge: Each time you spend Mana, gain +5 Max Mana, up to 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess series item at a time. | +200 Mana | 11% | 400G | Physical | Basic | |
![]() | Ruby Crystal | +150 Max Health 500 | +150 HP | 100% | 500G | Magic | Basic | |
![]() | Amplifying Tome | +20 Ability Power | +20 AP | 100% | 500G | Magic | Basic | |
![]() | Ring of Revelation | Reduces ability cooldowns | +5 Ability Haste | 100% | 300G | Magic | Basic | |
![]() | Cloth Armor | +20 Armor 500 | +20 Armor | 100% | 500G | Defense | Basic | |
![]() | Null-Magic Mantle | +20 Magic Resistance 500 | +20 MR | 100% | 500G | Defense | Basic | |
![]() | Spectral Sickle | Attack champions and structures to gain bonus gold This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time. Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive). Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners | 100% | 500G | Support | Starter loadout | ||
![]() | Relic Shield | Support item. Gold earned from killing minions and monsters is reduced. Only one support item can be active per team. Tribute: Gain an orbiting energy orb every 30 seconds (up to 3). While near an ally, the following consume 1 orb to grant 65 gold and restore 20-80 Health: 1. Damaging an enemy champion or structure with an ability or basic attack. 2. Attacking a minion below 65% Health, which executes it and gives the full minion gold to your nearest ally. 3. A nearby minion dying while you hold 3 orbs. When Tribute triggers, your nearest ally gains a stack of Tribute. Sentinel: Deal 1 bonus damage to Scryer's Bloom, Sweeping Lens and Control Ward revealed wards. Suppression: You do not collect minion kill gold, but you earn 50% of the bounty on your own; the minion gold goes to your nearest ally instead. Monster gold is reduced by 50%. Quest: After earning 750 gold this item upgrades into Bulwark of the Mountain, and the ally with the most Tribute stacks becomes your Perfect Partner. | +125 HP | 83% | 500G | Support | Starter loadout | |
![]() | Boots of Speed | +25 Move Speed. 400 | +25 MS | 100% | 400G | Boots | Basic |
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