Items

155 items — Patch 7.1d

Physical

Upgraded

PhysicalUpgraded

Dominik’s Regards

3,300gGold Efficiency 142.18%
Stats

+25 Attack Damage +25% Critical Rate +36% Armor Pen

Effects

Already equipped with percentage armor penetration and bonus damage, but lacks durability Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%. Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection

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PhysicalUpgraded

Experimental Hexplate

3,000gGold Efficiency 115.23%–148.57%
Stats

+400 Max Health +35 Attack Damage +20% Attack Speed

Effects

HEXCHARGED: Gain 20 Ultimate Ability Haste. OVERDRIVE: After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown)

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PhysicalUpgraded

Overlord's Bloodmail

3,200gGold Efficiency 85.89%
Stats

+450 Max Health +30 Attack Damage

Effects

TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.

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PhysicalUpgraded

Guinsoo's Rageblade

3,100gGold Efficiency 73.92%
Stats

+25 Attack Damage or +50 Ability Power (Adaptive) +30% Attack Speed

Effects

SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

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PhysicalUpgraded

Kraken Slayer

3,000gGold Efficiency 97.22%
Stats

+40 Attack Damage +30% Attack Speed

Effects

CLOUD STRIKE: +5% Movement Speed BRING IT DOWN: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage.

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PhysicalUpgraded

Nashor's Tooth

3,000gGold Efficiency 111.39%
Stats

+25 Attack Damage or +50 Ability Power (Adaptive) +45% Attack Speed +20 Ability Haste

Effects

Magic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage.

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PhysicalUpgraded

Guardian Angel

3,400gGold Efficiency 78.44%
Stats

+40 Attack Damage +40 Armor

Effects

RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)

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PhysicalUpgraded

Blade of the Ruined King

3,200gGold Efficiency 122.39%
Stats

+25 Attack Damage +35% Attack Speed

Effects

THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)

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PhysicalUpgraded

Runaan's Hurricane

2,900gGold Efficiency 83.33%
Stats

+35% Attack Speed +25% Critical Rate

Effects

Wind Blade: Attacks deal 60% bonus physical damage on-hit against targets. Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 60% Attack Damage. These strikes can Critically Strike and trigger on-hit effects.

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PhysicalUpgraded

Youmuu's Ghostblade

3,000gGold Efficiency 106.81%–134.59%
Stats

+55 Attack Damage +15 Ability Haste

Effects

SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.

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PhysicalUpgraded

Duskblade of Draktharr

3,000gGold Efficiency 102.23%
Stats

+55 Attack Damage +10 Ability Haste

Effects

RAZOR: +18 armor penetration UNIQUE - NIGHTSTALKER: First basic attack against an enemy champion causes 60 - 160 bonus physical damage and slows enemies by 99% for 0.35 seconds. Cooldown will be refreshed when an enemy has been taken down.

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PhysicalUpgraded

Sterak's Gage

3,200gGold Efficiency 41.62%
Stats

+400 Max Health

Effects

STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.

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PhysicalUpgraded

Infinity Edge

3,400gGold Efficiency 110.3%
Stats

+60 Attack Damage +25% Critical Rate

Effects

INFINITY: Critical strikes deal 205% damage instead of 175%. Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.

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PhysicalUpgraded

Mortal Reminder

3,300gGold Efficiency 145.21%–157.33%
Stats

+25 Attack Damage +15% Attack Speed +25% Critical Rate

Effects

LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

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PhysicalUpgraded

Manamune

2,700gGold Efficiency 77.77%–100.06%
Stats

+25 Attack Damage +20 Ability Haste +300 Max Mana

Effects

AWE: Grants bonus attack damage equal to 1.5% maximum mana. Refunds 15% of mana spent. MANA CHARGE: Grants a charge every 3.3 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +18 mana, up to a maximum of 700 mana. Transforms into Muramana at +700 mana. Limited to 1 AWE item.

Growth →

Muramana

Stats

+25 Attack Damage +20 Ability Haste +1000 Max Mana

Effects

Converts Mana to Attack Damage Awe: Grants Attack Damage equal to 2% of max Mana and refunds 15% of all Mana spent. Shock: When you hit an enemy champion with auto attack, it drains 2.5% of current Mana and deals bonus physical damage equal to the amount consumed. When dealing ability damage to enemy champion drains 4% of current mana and deals an additional physical damage equal to the amount consumed + 6%. This effect only triggers when remaining mana is above 20%. A single attack or ability will only trigger this effect once on the same champion. This item is perfect for AD champions who rely on mana to activate their abilities and auto-attacks. It provides bonuses to attack damage, maximum mana, and ability haste, significantly enhancing your attacks and abilities. The "Shock" effect allows you to deal bonus physical damage by consuming mana with each auto-attack or ability. This is especially useful for champions like Ezreal, who actively use mana to deal damage. The effect doesn't trigger if your mana is below 20%, so it's important to manage your resources carefully. Overall, this item provides a huge power spike once completed and is ideal for champions who rely on mana and physical attacks

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PhysicalUpgraded

Trinity Force

3,333gGold Efficiency 129.99%
Stats

+333 Max Health +30 Attack Damage +30% Attack Speed +20 Ability Haste

Effects

FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

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PhysicalUpgraded

Maw of Malmortius

3,000gGold Efficiency 127.23%–142.5%
Stats

+55 Attack Damage +45 Magic Resist +10 Ability Haste

Effects

Lifeline: Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.

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PhysicalUpgraded

Magnetic Blaster

3,000gGold Efficiency 112.5%
Stats

+25 Attack Damage +35% Attack Speed +25% Critical Rate

Effects

Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)

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PhysicalUpgraded

Phantom Dancer

2,900gGold Efficiency 126.43%–167.24%
Stats

+20 Attack Damage +40% Attack Speed +25% Critical Rate

Effects

SPECTRAL WALTZ: Gain 25% Attack Speed and 7% Bonus Movement Speed for 6s for when your attack hits a champion, not stackable. (10s Cooldown) When your attack hits a champion the cooldown is reduced by 1s. Shadowwalk: +5% Movement Speed.

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PhysicalUpgraded

Wit's End

2,800gGold Efficiency 93.74%
Stats

+45 Magic Resist +45% Attack Speed

Effects

At Wit's End: Basic attacks deal 10 - 55 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 66%) of this effect's post-mitigation damage.

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PhysicalUpgraded

Essence Reaver

3,000gGold Efficiency 116.95%
Stats

+35 Attack Damage +25% Critical Rate +20 Ability Haste

Effects

Mana Siphon: Attacks restore 3% missing Mana on-hit. Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.

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PhysicalUpgraded

Serylda’s Grudge

3,300gGold Efficiency 135.36%
Stats

+40 Attack Damage +15 Ability Haste

Effects

Armor Penetration (%) and apply slows Last Whisper: Gain +33% Armor Penetration. Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target) This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing

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PhysicalUpgraded

Navori Quickblades

3,000gGold Efficiency 122.23%
Stats

+45% Attack Speed +25% Critical Rate +5% Move Speed

Effects

Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.

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PhysicalUpgraded

Divine Sunderer

3,400gGold Efficiency 101.68%
Stats

+425 Max Health +25 Attack Damage +25 Ability Haste

Effects

SPELLBLADE: After using an ability, your next attack within 10 seconds will deal 10% of target's maximum health as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's maximum health (2.5% if the attack is ranged). (1.5 second Cooldown) Damage is reduced vs structures.

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PhysicalUpgraded

Serpent's Fang

2,800gGold Efficiency 99.86%
Stats

+50 Attack Damage +10 Ability Haste

Effects

Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

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PhysicalUpgraded

The Collector

3,000gGold Efficiency 111.12%
Stats

+45 Attack Damage +25% Critical Rate

Effects

Killer: +10 Armor Penetration. Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.

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PhysicalUpgraded

Chempunk Chainsword

2,800gGold Efficiency 118.13%
Stats

+250 Max Health +45 Attack Damage +15 Ability Haste

Effects

Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

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PhysicalUpgraded

Spear of Shojin

3,100gGold Efficiency 102.11%
Stats

+450 Max Health +40 Attack Damage

Effects

Dragonforce: Gain 20 Basic Ability Haste. Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

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PhysicalUpgraded

Terminus

3,300gGold Efficiency 80.81%–103.03%
Stats

+40 Attack Damage +30% Attack Speed

Effects

Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.

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PhysicalUpgraded

Eclipse

3,000gGold Efficiency 116.95%
Stats

+65 Attack Damage +20 Ability Haste

Effects

Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)

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PhysicalUpgraded

Sundered Sky

2,900gGold Efficiency 112.61%
Stats

+300 Max Health +40 Attack Damage +15 Ability Haste

Effects

Lightshield Strike - The first attack against an enemy champion Critically Strikes (6s cooldown per target), dealing 160% damage and restoring Health (equal to 125% of base Attack Damage + 5% of missing Health) to you.

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PhysicalUpgraded

Black Cleaver

3,000gGold Efficiency 126.63%
Stats

+400 Max Health +40 Attack Damage +20 Ability Haste

Effects

SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

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PhysicalUpgraded

Soul Transfer

3,200gGold Efficiency 102.86%
Stats

+25 Attack Damage +30% Attack Speed +25% Critical Rate

Effects

SHADOW DANCE: When your attack Critically Strikes an enemy champion or an epic monster, summon a clone that lasts 4s to attack nearby enemies, the clone inherits 20% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack speed. Up to two clones can exist at one time. When your attack Critically Strikes an enemy champion or an epic monster, summon a clone that lasts 4s to attack nearby enemies, the clone inherits 25% of your Attack Damage and additionally gains 30% of your Crit. If a clone moves more than 600 units away from you, it will disappear early.

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PhysicalUpgraded

Titanic Hydra

3,000gGold Efficiency 105.51%
Stats

+450 Max Health +40 Attack Damage

Effects

Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave (550 range) that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.)

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PhysicalUpgraded

Hullbreaker

3,100gGold Efficiency 118.24%
Stats

+400 Max Health +50 Attack Damage

Effects

SET SAIL: +5% Movement Speed. BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).

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PhysicalUpgraded

Death's Dance

3,100gGold Efficiency 98.66%
Stats

+35 Attack Damage +40 Armor +15 Ability Haste

Effects

Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

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Intermediate

PhysicalIntermediate

Tear of the Goddess

900g
Stats

+10 Ability Haste +300 Max Mana

Effects

Increases Mana Awe: 10% of Mana spent is refunded. Mana Charge: Increases max Mana by 7 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time

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PhysicalIntermediate

Kircheis Shard

900g
Stats

+15 Attack Damage

Effects

Attacks deal bonus damage Jolt: Energy Attacks gain 50 bonus magic damage. Muving and attacking generate Energy Attacks

Components
Builds Into

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PhysicalIntermediate

Executioner's Calling

800g
Stats

+15 Attack Damage

Effects

Physical Damage reduces enemy healing Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects

Components

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Magic

Upgraded

PhysicalUpgraded

Guinsoo's Rageblade

3,100gGold Efficiency 73.92%
Stats

+25 Attack Damage or +50 Ability Power (Adaptive) +30% Attack Speed

Effects

SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

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MagicUpgraded

Luden's Echo

2,900gGold Efficiency 105.16%
Stats

+85 Ability Power +7% Magic Pen +20 Ability Haste +300 Max Mana

Effects

DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.

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MagicUpgraded

Morellonomicon

2,600gGold Efficiency 118.89%
Stats

+150 Max Health +70 Ability Power +7% Magic Pen +20 Ability Haste

Effects

AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

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MagicUpgraded

Rylai's Crystal Scepter

2,700gGold Efficiency 95.95%
Stats

+300 Max Health +65 Ability Power +7% Magic Pen

Effects

ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.

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MagicUpgraded

Liandry's Torment

3,000gGold Efficiency 87.47%
Stats

+250 Max Health +75 Ability Power +7% Magic Pen

Effects

TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.

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MagicUpgraded

Rod of Ages

2,800gGold Efficiency 92.22%
Stats

+250 Max Health +60 Ability Power +7% Magic Pen +300 Max Mana

Effects

ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. VETERAN: Each stack provides 25 Health, 10 Mana, and 6 Ability power, stacking 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. This item gains 20 health, 10 mana and 6 ability power every 45 seconds, up to 10 times, for a maximum of 200 health, 100 mana and 60 ability power.

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MagicUpgraded

Lich Bane

2,800gGold Efficiency 90.77%
Stats

+80 Ability Power +7% Magic Pen +10 Ability Haste

Effects

SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) BANE: +5% movement speed

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MagicUpgraded

Archangel's Staff

2,950gGold Efficiency 75.31%–95.72%
Stats

+35 Ability Power +7% Magic Pen +20 Ability Haste +500 Max Mana

Effects

AWE: Grants bonus Ability Power equal to 1% maximum mana. Refunds 25% of mana spent. MANA CHARGE: Grants a charge every 3.3 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +18 mana, up to a maximum of 700 mana. Transforms into Seraph's Embrace at +700 Mana. Limited to 1 AWE item.

Growth →

Seraph's Embrace

Stats

+35 Ability Power +7% Magic Pen +20 Ability Haste +1200 Max Mana

Effects

Converts Mana to Ability Power Awe: Grants Ability Power equal to 3% max Mana and refunds 25% of all Mana spent. Lifeline: Damage that puts you under 35% Health consumes 15% of your current Mana to grant a shield, equal to that amount +100 for 2 seconds. (90s cooldown). This item is perfect for mages who need a large mana pool and survivability in team fights. It provides bonuses to ability power, magic penetration, maximum mana, and ability haste, helping you deal damage and use your abilities effectively. The "Awe" effect increases your ability power based on your maximum mana and refunds a portion of mana spent, allowing you to stay in fights longer. The "Lifeline" effect activates when your health drops below 35%, granting a shield that helps you survive the initial burst damage and prolong your presence in the fight. This item is ideal for champions who want to scale well into the late game with a large amount of AP and mana, while also gaining extra survivability

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MagicUpgraded

Infinity Orb

2,900gGold Efficiency 73.85%
Stats

+80 Ability Power +7% Magic Pen

Effects

Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.

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MagicUpgraded

Crown of the Shattered Queen

3,000gGold Efficiency 82.12%
Stats

+60 Ability Power +7% Magic Pen +20 Ability Haste +200 Max Mana

Effects

Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.

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MagicUpgraded

Cosmic Drive

2,800gGold Efficiency 115.77%
Stats

+75 Ability Power +7% Magic Pen +30 Ability Haste

Effects

HYPERDRIVE: +5% Movement Speed SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds. Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown.

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MagicUpgraded

Riftmaker

3,200gGold Efficiency 93.47%
Stats

+150 Max Health +80 Ability Power +7% Magic Pen +15 Ability Haste

Effects

Assimilation: +11% Magic Vamp. Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.

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MagicUpgraded

Oceanid's Trident

2,600gGold Efficiency 94.53%
Stats

+200 Max Health +75 Ability Power +7% Magic Pen

Effects

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

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MagicUpgraded

Horizon Focus

2,900gGold Efficiency 92.82%
Stats

+90 Ability Power +7% Magic Pen +20 Ability Haste

Effects

Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 9%. Focus: When Hypershot is triggered, reveals all enemy champions within 1200 units of the target for 3 seconds. (12 seconds cooldown)

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MagicUpgraded

Soulstealer

3,000gGold Efficiency 96.37%
Stats

+150 Max Health +65 Ability Power +7% Magic Pen +20 Ability Haste

Effects

Takedown increase Movement speed an reduce cooldowns Soul Hunt: +15% Magic Penetration. Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks. This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies

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MagicUpgraded

Malignance

2,900gGold Efficiency 104.68%
Stats

+80 Ability Power +7% Magic Pen +20 Ability Haste +400 Max Mana

Effects

SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.

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MagicUpgraded

Bandle Fantasy

3,000gGold Efficiency 101.66%
Stats

+85 Ability Power +7% Magic Pen +20 Ability Haste +300 Max Mana

Effects

FLAMEBLOSSOM: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 105 plus 15% Ability Power to enemies in it (8s cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

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MagicUpgraded

Psychic Projector

3,200gGold Efficiency 96.58%
Stats

+300 Max Health +60 Ability Power +7% Magic Pen +15 Ability Haste

Effects

Conversion - Gain Ability Power equal to 3.5% of bonus Health. Projection - When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)

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Intermediate

MagicIntermediate

Mejai's Soulstealer

1,800g
Stats

+70 Max Health +25 Ability Power +7% Magic Pen

Effects

Glory: Gain Glory stacks when engaging in taking down enemy champions, up to a maximum of 30 stacks. Lose 10 stacks on Death. Melee champions gain 3 stacks for each champion kill and 2 stacks for each assist. Ranged champions gain 4 stacks for each champion kill and 2 stacks for each assist. Fear: Gain 5 Ability Power for each stack of Glory, and 10% bonus movement speed once you reach at least 50 stacks of Glory.

Components

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PhysicalIntermediate

Tear of the Goddess

900g
Stats

+10 Ability Haste +300 Max Mana

Effects

Increases Mana Awe: 10% of Mana spent is refunded. Mana Charge: Increases max Mana by 7 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time

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MagicIntermediate

Catalyst of Aeons

1,100g
Stats

+200 Max Health +300 Max Mana

Effects

Consumes Mana to heal Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast

Components

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MagicIntermediate

Oblivion Orb

900g
Stats

+35 Ability Power

Effects

Magic damage reduces enemy healing Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects

Components
Builds Into

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MagicIntermediate

Hextech Alternator

1,400g
Stats

+150 Max Health +25 Ability Power

Effects

Abilities deal bonus damage Revved: Damaging abilities and empowered attacks against champions deal 25-60 bonus magic damage. (20s Cooldown)

Builds Into

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Basic

MagicBasic

Sapphire Crystal

500g
Stats

+5 Ability Haste +100 Max Mana

Effects

Mana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 250 bonus mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time

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Defense

Upgraded

DefenseUpgraded

Abyssal Mask

3,000gGold Efficiency 103.57%
Stats

+400 Max Health +55 Magic Resist +10 Ability Haste

Effects

UNMAKE: Curse enemy champions within 600 units, reducing their magic resist by 5 + 1.2% Bonus Health, up to 25. For each enemy champion cursed, gain 9 bonus Magic Resist.

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DefenseUpgraded

Unending Despair

3,000gGold Efficiency 97.2%
Stats

+200 Max Health +45 Armor +45 Magic Resist

Effects

ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.

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DefenseUpgraded

Hollow Radiance

2,800gGold Efficiency 104.71%
Stats

+400 Max Health +40 Magic Resist +15 Ability Haste

Effects

IMMOLATE: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions. DESOLATE: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.

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DefenseUpgraded

Knight's Vow

2,600gGold Efficiency 107.0%
Stats

+400 Max Health +40 Armor +10 Ability Haste +100% Health Regen

Effects

SACRIFICE: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions. PLEDGE: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)

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DefenseUpgraded

Redeeming

2,600gGold Efficiency 91.92%
Stats

+400 Max Health +20 Ability Haste +300 Max Mana

Effects

Heal nearby allies periodically Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore Health equal to 20% of Mana consumed. Capped at 15 Health per cast. Salvation: Every 8 seconds, restore (40 + 7% bonus) Health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered. This item is a strong support pickup: it restores mana during combat and converts spent mana into healing, sustaining you and your team through extended fights. Its periodic heal affects nearby allies only when they are present, so it performs best in close-range team play and coordinated rotations. A top choice for enchanter supports who want reliable, ongoing team sustain

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DefenseUpgraded

Sunfire Aegis

2,900gGold Efficiency 86.73%
Stats

+425 Max Health +20 Armor +15 Ability Haste

Effects

IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.

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DefenseUpgraded

Randuin's Omen

2,800gGold Efficiency 123.46%
Stats

+400 Max Health +75 Armor

Effects

Countercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. Resilience: Critical Strikes deal 20% less damage to you.

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DefenseUpgraded

Thornmail

2,700gGold Efficiency 94.11%
Stats

+200 Max Health +75 Armor

Effects

THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

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DefenseUpgraded

Warmog's Armor

2,850gGold Efficiency 111.61%
Stats

+700 Max Health +20 Ability Haste +100% Health Regen

Effects

WARMOG'S HEART: If you have at least 950 bonus health, regenerate 3.5% maximum health per second if you haven't taken damage with the last 5 seconds. BLESSED: Increases all healing and shielding effects on you by 30%.

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DefenseUpgraded

Dead Man's Plate

2,800gGold Efficiency 113.05%
Stats

+350 Max Health +70 Armor

Effects

RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.

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DefenseUpgraded

Iceborn Gauntlet

3,100gGold Efficiency 112.82%
Stats

+250 Max Health +50 Armor +30 Ability Haste +250 Max Mana

Effects

SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).

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DefenseUpgraded

Winter's Approach

2,600gGold Efficiency 84.44%–107.6%
Stats

+350 Max Health +15 Ability Haste +500 Max Mana

Effects

AWE: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent. MANA CHARGE: Increases max Mana by 12 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Triggers up to 3.3 times every 10 seconds. Transforms into Fimbulwinter Fimbulwinter at +700 mana. Limited to 1 AWE item.

Growth →

Fimbulwinter

Stats

+350 Max Health +15 Ability Haste +1200 Max Mana

Effects

Converts Mana to Health Awe: Grants bonus health equal to 10% of max Mana and refunds 15% of all Mana spent. Frozen Colossus: Immobilizing or slowing an enemy champion consumes 3% current mana and grants a shield for 3 seconds, absorbing 90-180 +4.5% current Mana, increased by 80% if there is more than 1 enemy champion nearby. Only triggers when above 20% max Mana. (8s cooldown). Shield is 50% effective for ranged champions. This item provides massive mana, health, and ability haste, and its “Frozen Colossus” passive consumes mana when you slow or immobilize an enemy to grant a strong shield that scales with your mana pool and increases near multiple enemies. Perfect for spell-weaving tanks needing extra protection from their mana reserves

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DefenseUpgraded

Frozen Heart

2,700gGold Efficiency 117.48%
Stats

+80 Armor +25 Ability Haste +200 Max Mana

Effects

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

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DefenseUpgraded

Force of Nature

2,750gGold Efficiency 106.02%
Stats

+350 Max Health +60 Magic Resist

Effects

Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.

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DefenseUpgraded

Dawnshroud

2,700gGold Efficiency 104.91%
Stats

+250 Max Health +50 Armor +30 Magic Resist

Effects

Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 40 + 2.5% bonus health, as magic damage, increase your Armor and Magic Resistance by 20 (3 second cooldown).

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DefenseUpgraded

Amaranth's Twinguard

3,100gGold Efficiency 96.77%
Stats

+60 Armor +60 Magic Resist

Effects

ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

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DefenseUpgraded

Mantle of the Twelfth Hour

2,900gGold Efficiency 91.93%
Stats

+200 Max Health +40 Armor +40 Magic Resist

Effects

LIFELINE: Damage that puts you under 35% Health grants bonus max Health equal to 180 + 45% bonus Health over 3 seconds, and provides 50% Slow Resist and 30 Movement Speed for 3 seconds. (90s cooldown)

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DefenseUpgraded

Searing Crown

2,700gGold Efficiency 83.3%
Stats

+300 Max Health +50 Armor

Effects

FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.

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DefenseUpgraded

Heartsteel

2,800gGold Efficiency 114.5%
Stats

+700 Max Health +20 Ability Haste +150% Health Regen

Effects

Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.

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DefenseUpgraded

Zeke's Convergence

2,700gGold Efficiency 107.2%
Stats

+350 Max Health +40 Armor +15 Ability Haste +150 Max Mana

Effects

HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)

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DefenseUpgraded

Kaenic Rookern

2,800gGold Efficiency 110.38%
Stats

+350 Max Health +75 Magic Resist +100% Health Regen

Effects

Magebane - After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage (equal to 70-180+10% of max Health).

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DefenseUpgraded

Radiant Virtue

2,850gGold Efficiency 95.58%
Stats

+300 Max Health +45 Armor +15 Ability Haste

Effects

Guiding Light: Upon Casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6s. While Transcended, you and allied champions within 1200 units of you heal for 2.5% of your max Health per second over the duration (60s Cooldown). (Heals reduced by 50% for ranged champions)

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DefenseUpgraded

Yordle Trap

2,500gGold Efficiency 170.62%
Stats

+350 Max Health +40 Armor +15 Ability Haste

Effects

Catcher - After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resist by 5-12 for 8 seconds. If the target dies while they are marked, you and nearby allies gain 200-240 bonus gold in total. The bonus gold can only be earned once every 10 seconds.

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Intermediate

DefenseIntermediate

Bramble Vest

1,000g
Stats

+30 Armor

Effects

Reflects damage and reduces enemy healing Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects

Components
Builds Into

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Basic

DefenseBasic

Shimmering Spark

500g
Stats

+50 Max Health

Effects

Burns nearby enemies Burn: Deals 5-10 magic damage per second to nearby enemies

Builds Into

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Support

Upgraded

DefenseUpgraded

Knight's Vow

2,600gGold Efficiency 107.0%
Stats

+400 Max Health +40 Armor +10 Ability Haste +100% Health Regen

Effects

SACRIFICE: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions. PLEDGE: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)

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MagicUpgraded

Morellonomicon

2,600gGold Efficiency 118.89%
Stats

+150 Max Health +70 Ability Power +7% Magic Pen +20 Ability Haste

Effects

AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

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SupportUpgraded

Ardent Censer

2,700gGold Efficiency 106.5%
Stats

+250 Max Health +35 Ability Power +20 Ability Haste +5% Heal & Shield Power +50% Mana Regen

Effects

CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.

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SupportUpgraded

Harmonic Echo

2,600gGold Efficiency 93.62%
Stats

+100 Max Health +50 Ability Power +10 Ability Haste +8% Heal & Shield Power +300 Max Mana +50% Mana Regen

Effects

HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.

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SupportUpgraded

Staff of Flowing Water

2,600gGold Efficiency 89.46%
Stats

+100 Max Health +45 Ability Power +20 Ability Haste +5% Heal & Shield Power +50% Mana Regen

Effects

Rapids: Healing or shielding an ally grants you both 10 Ability Haste and 20 - 40 Ability Power (based on target's level) for 6 seconds.

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SupportUpgraded

Imperial Mandate

2,500gGold Efficiency 130.64%
Stats

+200 Max Health +40 Ability Power +20 Ability Haste

Effects

Coordinated Fire: Abilities that slow or immobilize a champion deal 47 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 94 - 150 (based on ally level) magic damage and granting you both 20% Move speed for 2 seconds.

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MagicUpgraded

Oceanid's Trident

2,600gGold Efficiency 94.53%
Stats

+200 Max Health +75 Ability Power +7% Magic Pen

Effects

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

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DefenseUpgraded

Redeeming

2,600gGold Efficiency 91.92%
Stats

+400 Max Health +20 Ability Haste +300 Max Mana

Effects

Heal nearby allies periodically Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore Health equal to 20% of Mana consumed. Capped at 15 Health per cast. Salvation: Every 8 seconds, restore (40 + 7% bonus) Health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered. This item is a strong support pickup: it restores mana during combat and converts spent mana into healing, sustaining you and your team through extended fights. Its periodic heal affects nearby allies only when they are present, so it performs best in close-range team play and coordinated rotations. A top choice for enchanter supports who want reliable, ongoing team sustain

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DefenseUpgraded

Frozen Heart

2,700gGold Efficiency 117.48%
Stats

+80 Armor +25 Ability Haste +200 Max Mana

Effects

Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

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DefenseUpgraded

Dawnshroud

2,700gGold Efficiency 104.91%
Stats

+250 Max Health +50 Armor +30 Magic Resist

Effects

Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 40 + 2.5% bonus health, as magic damage, increase your Armor and Magic Resistance by 20 (3 second cooldown).

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DefenseUpgraded

Zeke's Convergence

2,700gGold Efficiency 107.2%
Stats

+350 Max Health +40 Armor +15 Ability Haste +150 Max Mana

Effects

HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)

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DefenseUpgraded

Yordle Trap

2,500gGold Efficiency 170.62%
Stats

+350 Max Health +40 Armor +15 Ability Haste

Effects

Catcher - After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resist by 5-12 for 8 seconds. If the target dies while they are marked, you and nearby allies gain 200-240 bonus gold in total. The bonus gold can only be earned once every 10 seconds.

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DefenseUpgraded

Radiant Virtue

2,850gGold Efficiency 95.58%
Stats

+300 Max Health +45 Armor +15 Ability Haste

Effects

Guiding Light: Upon Casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6s. While Transcended, you and allied champions within 1200 units of you heal for 2.5% of your max Health per second over the duration (60s Cooldown). (Heals reduced by 50% for ranged champions)

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Intermediate

MagicIntermediate

Catalyst of Aeons

1,100g
Stats

+200 Max Health +300 Max Mana

Effects

Consumes Mana to heal Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast

Components

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MagicIntermediate

Oblivion Orb

900g
Stats

+35 Ability Power

Effects

Magic damage reduces enemy healing Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects

Components
Builds Into

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Basic

SupportBasic

Spectral Sickle

500g
Stats

+10 Attack Damage or +20 Ability Power (Adaptive)

Effects

Attack champions and structures to gain bonus gold This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time. Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive). Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners

Growth →

Black Mist Scythe

Stats

+20 Attack Damage or +40 Ability Power (Adaptive) +10 Ability Haste

Effects

Attack champions and structures to gain bonus gold Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive). Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive). Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%. This item is designed for support players, granting passive bonuses to gold and stats. It reduces your gold from killing minions and monsters but provides 75 gold and 1 Soulforce stack every 60 seconds. Each Soulforce stack adaptively grants health, attack damage, or ability power, and at 10 stacks you gain a significant bonus to one of these stats. The item also increases your effectiveness in clearing vision by dealing extra damage to revealed enemy wards. Ideal for map-control–focused supports who want to help their team without worrying about farming; you’ll steadily generate resources and strengthen your utility for both protect and peel

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SupportBasic

Relic Shield

500g
Stats

+125 Max Health

Effects

Kill minions to earn bonus gold This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time. Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners

Growth →

Bulwark of the Mountain

Stats

+175 Max Health +20 Attack Damage or +40 Ability Power (Adaptive) +10 Ability Haste

Effects

Kill minions to earn bonus gold Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage or 40 Ability Power (Adaptive). Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. When out of combat, gain 10% Movement Speed when you move toward your Perfect Partner. If you're more than 2,500 units apart, this bonus increases to 30%. This item is designed for support players and grants passive gold income every 60 seconds along with Soulforce stacks that boost your health, attack damage, or ability power. At 10 stacks, you gain a significant adaptive stat bonus. While it reduces gold from killing minions and monsters, it accelerates your team’s economic pace. An additional effect deals extra damage to revealed Sight Wards, making it easier to clear vision and maintain map control

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Boots

Upgraded

BootsUpgraded

Gluttonous Greaves

900gGold Efficiency 161.94%
Stats

+10 Attack Damage +45 Move Speed

Effects

Conversion: +7% Omnivamp. Limited to 1 Boots item.

Components

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BootsUpgraded

Berserker's Greaves

900gGold Efficiency 172.58%
Stats

+25% Attack Speed +45 Move Speed

Effects

Blessed Blade: Attacks restore 10 Health on hit.

Components

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BootsUpgraded

Mercury's Treads

900gGold Efficiency 212.33%
Stats

+200 Max Health +20 Magic Resist +45 Move Speed +50% Health Regen

Components

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BootsUpgraded

Plated Steelcaps

900gGold Efficiency 193.83%
Stats

+150 Max Health +20 Armor +45 Move Speed +50% Health Regen

Components

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BootsUpgraded

Ionian Boots of Lucidity

900gGold Efficiency 188.44%
Stats

+100 Max Health +45 Move Speed +15 Ability Haste +50% Mana Regen

Effects

SUMMONED: Reduces summoner spell cooldowns by 15%. Limited to 1 Boots item.

Components

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BootsUpgraded

Boots of Mana

900gGold Efficiency 122.89%
Stats

+15 Ability Power +45 Move Speed +100% Mana Regen

Effects

Magic Break: +8 Magic penetration. Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. Equilibrium: Champions without Mana gain 50% Base Health Regen.

Components

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BootsUpgraded

Boots of Dynamism

900gGold Efficiency 144.82%
Stats

+10 Attack Damage +45 Move Speed

Effects

Strike: +8 Armor penetration.

Components

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Enchant

BootsEnchant

Glorious Enchant

500g
Effects

Increases Movement Speed Glory (Active): Gain +30% Move Speed. After 4s or when near an enemy champion, emit a shockwave that slows enemy champions hit by 60% for 2s. Also gain 20% Tenacity an 20% slow Resist for 4s. (45s Cooldown) 500 Glorious Enchant TIPS: This boot enchant grants a hefty boost in movement speed, then emits a shockwave that significantly slows nearby enemies and briefly increases your tenacity and slow resistance. Perfect for initiators and tanks to engage swiftly and hold the frontline.

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BootsEnchant

Stridebreaker

500g
Effects

BREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)

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BootsEnchant

Goredrinker

500g
Effects

THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

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BootsEnchant

Stoneplate Enchant

500g
Effects

Shield Stoneplate (Active): Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s. 500 Stoneplate Enchant TIPS: This enchant grants a strong shield based on your max health, further boosted by your armor and magic resist. The shield grows stronger per nearby enemy and decays over time, reducing incoming damage. — Perfect for tank initiators who need reliable mitigation to withstand initial bursts and control teamfights.

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BootsEnchant

Protobelt Enchant

500g
Effects

Small dash Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 12% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown) If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage. 500 Protobelt Enchant TIPS: This enchant grants a forward dash followed by a burst of missiles that deal magic damage and briefly weaken the target’s magic resistance. After casting, you gain a temporary movement speed boost for continued pursuit or escape.

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BootsEnchant

Stasis Enchant

1,000g
Effects

Turn invulnerable Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000 Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.

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BootsEnchant

Quicksilver Enchant

800g
Effects

Dispels crowd control Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds. Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (70s Cooldown) Cannot be used during knock up or knock back effects. 800 Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.

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BootsEnchant

Galeforce

500g
Effects

CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)

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BootsEnchant

Veil Enchant

500g
Effects

Block an ability for an ally Veil (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (60s Cooldown) 500 Veil Enchant TIPS: This enchant grants a nearby ally a spell shield that blocks the next enemy ability. A great pick for supports and tanks — it protects key teammates from dangerous crowd control or burst damage at clutch moments.

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BootsEnchant

Locket Enchant

500g
Effects

Area of effect magic shield Locket (Active): Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown) This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds. 500 Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.

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BootsEnchant

Dream Maker

500g
Effects

Gain a Blue Dream Bubble and a Purple Dream Bubble every 6s. Granting an ally active heals or shields blows both Dream Bubbles to them, empowering them for 3s.. Both Dream Bubbles grant their next hit 15~90 bonus Magic Damage and 15%~30% Movement Speed for 3s.

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NameEffectStatsGold EffPriceCategoryTierBuild
Dominik’s RegardsAlready equipped with percentage armor penetration and bonus damage, but lacks durability Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%. Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection+25 Attack Damage +25% Critical Rate +36% Armor Pen142.18%3,300gPhysicalUpgraded+ Try
Experimental HexplateHEXCHARGED: Gain 20 Ultimate Ability Haste. OVERDRIVE: After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown)+400 Max Health +35 Attack Damage +20% Attack Speed115.23%〜148.57%3,000gPhysicalUpgraded+ Try
Overlord's BloodmailTYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.+450 Max Health +30 Attack Damage85.89%3,200gPhysicalUpgraded+ Try
Guinsoo's RagebladeSURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.+25 Attack Damage or +50 Ability Power (Adaptive) +30% Attack Speed73.92%3,100gPhysicalUpgraded+ Try
Kraken SlayerCLOUD STRIKE: +5% Movement Speed BRING IT DOWN: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage.+40 Attack Damage +30% Attack Speed97.22%3,000gPhysicalUpgraded+ Try
Nashor's ToothMagic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage.+25 Attack Damage or +50 Ability Power (Adaptive) +45% Attack Speed +20 Ability Haste111.39%3,000gPhysicalUpgraded+ Try
Guardian AngelRESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)+40 Attack Damage +40 Armor78.44%3,400gPhysicalUpgraded+ Try
BloodthirsterBLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.+250 Max Health +55 Attack Damage +25% Critical Rate158.03%〜164.14%3,000gPhysicalUpgraded+ Try
Blade of the Ruined KingTHIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)+25 Attack Damage +35% Attack Speed122.39%3,200gPhysicalUpgraded+ Try
Runaan's HurricaneWind Blade: Attacks deal 60% bonus physical damage on-hit against targets. Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 60% Attack Damage. These strikes can Critically Strike and trigger on-hit effects.+35% Attack Speed +25% Critical Rate83.33%2,900gPhysicalUpgraded+ Try
Youmuu's GhostbladeSLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.+55 Attack Damage +15 Ability Haste106.81%〜134.59%3,000gPhysicalUpgraded+ Try
Duskblade of DraktharrRAZOR: +18 armor penetration UNIQUE - NIGHTSTALKER: First basic attack against an enemy champion causes 60 - 160 bonus physical damage and slows enemies by 99% for 0.35 seconds. Cooldown will be refreshed when an enemy has been taken down.+55 Attack Damage +10 Ability Haste102.23%3,000gPhysicalUpgraded+ Try
Sterak's GageSTERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.+400 Max Health41.62%3,200gPhysicalUpgraded+ Try
Infinity EdgeINFINITY: Critical strikes deal 205% damage instead of 175%. Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.+60 Attack Damage +25% Critical Rate110.3%3,400gPhysicalUpgraded+ Try
Mortal ReminderLAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.+25 Attack Damage +15% Attack Speed +25% Critical Rate145.21%〜157.33%3,300gPhysicalUpgraded+ Try
ManamuneAWE: Grants bonus attack damage equal to 1.5% maximum mana. Refunds 15% of mana spent. MANA CHARGE: Grants a charge every 3.3 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +18 mana, up to a maximum of 700 mana. Transforms into Muramana at +700 mana. Limited to 1 AWE item.+25 Attack Damage +20 Ability Haste +300 Max Mana77.77%〜100.06%2,700gPhysicalUpgraded+ Try
Trinity ForceFERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.+333 Max Health +30 Attack Damage +30% Attack Speed +20 Ability Haste129.99%3,333gPhysicalUpgraded+ Try
Maw of MalmortiusLifeline: Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.+55 Attack Damage +45 Magic Resist +10 Ability Haste127.23%〜142.5%3,000gPhysicalUpgraded+ Try
Magnetic BlasterFervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)+25 Attack Damage +35% Attack Speed +25% Critical Rate112.5%3,000gPhysicalUpgraded+ Try
Phantom DancerSPECTRAL WALTZ: Gain 25% Attack Speed and 7% Bonus Movement Speed for 6s for when your attack hits a champion, not stackable. (10s Cooldown) When your attack hits a champion the cooldown is reduced by 1s. Shadowwalk: +5% Movement Speed.+20 Attack Damage +40% Attack Speed +25% Critical Rate126.43%〜167.24%2,900gPhysicalUpgraded+ Try
Wit's EndAt Wit's End: Basic attacks deal 10 - 55 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 66%) of this effect's post-mitigation damage.+45 Magic Resist +45% Attack Speed93.74%2,800gPhysicalUpgraded+ Try
Essence ReaverMana Siphon: Attacks restore 3% missing Mana on-hit. Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.+35 Attack Damage +25% Critical Rate +20 Ability Haste116.95%3,000gPhysicalUpgraded+ Try
Serylda’s GrudgeArmor Penetration (%) and apply slows Last Whisper: Gain +33% Armor Penetration. Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (10 + 2-30 + 40% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target) This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing+40 Attack Damage +15 Ability Haste135.36%3,300gPhysicalUpgraded+ Try
Navori QuickbladesDeft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.+45% Attack Speed +25% Critical Rate +5% Move Speed122.23%3,000gPhysicalUpgraded+ Try
Edge of NightAnnul: Grants a spell shield that blocks the next enemy ability. Gouge: +8 Armor Penetration.+250 Max Health +50 Attack Damage97.86%3,150gPhysicalUpgraded+ Try
Divine SundererSPELLBLADE: After using an ability, your next attack within 10 seconds will deal 10% of target's maximum health as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's maximum health (2.5% if the attack is ranged). (1.5 second Cooldown) Damage is reduced vs structures.+425 Max Health +25 Attack Damage +25 Ability Haste101.68%3,400gPhysicalUpgraded+ Try
Serpent's FangArmor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.+50 Attack Damage +10 Ability Haste99.86%2,800gPhysicalUpgraded+ Try
The CollectorKiller: +10 Armor Penetration. Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.+45 Attack Damage +25% Critical Rate111.12%3,000gPhysicalUpgraded+ Try
Chempunk ChainswordPunishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.+250 Max Health +45 Attack Damage +15 Ability Haste118.13%2,800gPhysicalUpgraded+ Try
Spear of ShojinDragonforce: Gain 20 Basic Ability Haste. Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)+450 Max Health +40 Attack Damage102.11%3,100gPhysicalUpgraded+ Try
TerminusShadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.+40 Attack Damage +30% Attack Speed80.81%〜103.03%3,300gPhysicalUpgraded+ Try
EclipseEver Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)+65 Attack Damage +20 Ability Haste116.95%3,000gPhysicalUpgraded+ Try
Sundered SkyLightshield Strike - The first attack against an enemy champion Critically Strikes (6s cooldown per target), dealing 160% damage and restoring Health (equal to 125% of base Attack Damage + 5% of missing Health) to you.+300 Max Health +40 Attack Damage +15 Ability Haste112.61%2,900gPhysicalUpgraded+ Try
Black CleaverSUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.+400 Max Health +40 Attack Damage +20 Ability Haste126.63%3,000gPhysicalUpgraded+ Try
Soul TransferSHADOW DANCE: When your attack Critically Strikes an enemy champion or an epic monster, summon a clone that lasts 4s to attack nearby enemies, the clone inherits 20% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack speed. Up to two clones can exist at one time. When your attack Critically Strikes an enemy champion or an epic monster, summon a clone that lasts 4s to attack nearby enemies, the clone inherits 25% of your Attack Damage and additionally gains 30% of your Crit. If a clone moves more than 600 units away from you, it will disappear early.+25 Attack Damage +30% Attack Speed +25% Critical Rate102.86%3,200gPhysicalUpgraded+ Try
Titanic HydraCleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave (550 range) that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.)+450 Max Health +40 Attack Damage105.51%3,000gPhysicalUpgraded+ Try
HullbreakerSET SAIL: +5% Movement Speed. BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).+400 Max Health +50 Attack Damage118.24%3,100gPhysicalUpgraded+ Try
Death's DanceCauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.+35 Attack Damage +40 Armor +15 Ability Haste98.66%3,100gPhysicalUpgraded+ Try
Tear of the GoddessIncreases Mana Awe: 10% of Mana spent is refunded. Mana Charge: Increases max Mana by 7 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time+10 Ability Haste +300 Max Mana900gPhysicalIntermediate+ Try
SheenAttacks deal bonus damage after ability casts Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base attack damage. (1.5s Cooldown) Damage is reduced vs structures+10 Ability Haste800gPhysicalIntermediate+ Try
Vampiric Scepter+20 Attack Damage +8% Physical Vamp1,200gPhysicalIntermediate+ Try
ZealIncreases Movement Speed Fervor: +5% Move Speed+15% Attack Speed +15% Critical Rate1,400gPhysicalIntermediate+ Try
Kircheis ShardAttacks deal bonus damage Jolt: Energy Attacks gain 50 bonus magic damage. Muving and attacking generate Energy Attacks+15 Attack Damage900gPhysicalIntermediate+ Try
Noonquiver+25 Attack Damage +15% Attack Speed1,350gPhysicalIntermediate+ Try
Nashor's Talon魔针: 获得15攻击力或30法术强度(自适应)。+15 Attack Damage or +30 Ability Power (Adaptive)800gPhysicalIntermediate+ Try
Serrated DirkSharp: +8 Armor Penetration+20 Attack Damage1,000gPhysicalIntermediate+ Try
Last WhisperLast Whisper: +12% Armor Penetration800gPhysicalIntermediate+ Try
Recurve BowAttack deal bonus damage Reinforced: Attacks deal 15 bonus physical damage on-hit against targets+30% Attack Speed1,400gPhysicalIntermediate+ Try
B. F. Sword+40 Attack Damage1,500gPhysicalIntermediate+ Try
Cloak of Agility+20% Critical Rate1,000gPhysicalIntermediate+ Try
Executioner's CallingPhysical Damage reduces enemy healing Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects+15 Attack Damage800gPhysicalIntermediate+ Try
PhageAttacks increases Movement Speed Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values+150 Max Health +15 Attack Damage1,000gPhysicalIntermediate+ Try
Stinger+30% Attack Speed +10 Ability Haste1,200gPhysicalIntermediate+ Try
Hexdrinker+20 Attack Damage +20 Magic Resist1,200gPhysicalIntermediate+ Try
Caulfield's Warhammer+25 Attack Damage +10 Ability Haste1,200gPhysicalIntermediate+ Try
Kindlegem+175 Max Health +10 Ability Haste1,000gPhysicalIntermediate+ Try
Jaurim's Fist+175 Max Health +15 Attack Damage1,200gPhysicalIntermediate+ Try
Long Sword+12 Attack Damage500gPhysicalBasic+ Try
Brawler's Gloves+10% Critical Rate500gPhysicalBasic+ Try
Dagger+15% Attack Speed500gPhysicalBasic+ Try
Luden's EchoDISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.+85 Ability Power +7% Magic Pen +20 Ability Haste +300 Max Mana105.16%2,900gMagicUpgraded+ Try
MorellonomiconAFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.+150 Max Health +70 Ability Power +7% Magic Pen +20 Ability Haste118.89%2,600gMagicUpgraded+ Try
Rabadon's DeathcapOVERKILL: Increases ability power by 20 - 45 % (based on level).+100 Ability Power +7% Magic Pen67.4%3,400gMagicUpgraded+ Try
Rylai's Crystal ScepterICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.+300 Max Health +65 Ability Power +7% Magic Pen95.95%2,700gMagicUpgraded+ Try
Liandry's TormentTORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.+250 Max Health +75 Ability Power +7% Magic Pen87.47%3,000gMagicUpgraded+ Try
Rod of AgesETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. VETERAN: Each stack provides 25 Health, 10 Mana, and 6 Ability power, stacking 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. This item gains 20 health, 10 mana and 6 ability power every 45 seconds, up to 10 times, for a maximum of 200 health, 100 mana and 60 ability power.+250 Max Health +60 Ability Power +7% Magic Pen +300 Max Mana92.22%2,800gMagicUpgraded+ Try
Lich BaneSPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) BANE: +5% movement speed+80 Ability Power +7% Magic Pen +10 Ability Haste90.77%2,800gMagicUpgraded+ Try
Archangel's StaffAWE: Grants bonus Ability Power equal to 1% maximum mana. Refunds 25% of mana spent. MANA CHARGE: Grants a charge every 3.3 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +18 mana, up to a maximum of 700 mana. Transforms into Seraph's Embrace at +700 Mana. Limited to 1 AWE item.+35 Ability Power +7% Magic Pen +20 Ability Haste +500 Max Mana75.31%〜95.72%2,950gMagicUpgraded+ Try
Infinity OrbDestiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.+80 Ability Power +7% Magic Pen73.85%2,900gMagicUpgraded+ Try
Crown of the Shattered QueenSafeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.+60 Ability Power +7% Magic Pen +20 Ability Haste +200 Max Mana82.12%3,000gMagicUpgraded+ Try
Cosmic DriveHYPERDRIVE: +5% Movement Speed SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds. Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown.+75 Ability Power +7% Magic Pen +30 Ability Haste115.77%2,800gMagicUpgraded+ Try
RiftmakerAssimilation: +11% Magic Vamp. Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.+150 Max Health +80 Ability Power +7% Magic Pen +15 Ability Haste93.47%3,200gMagicUpgraded+ Try
Oceanid's TridentLethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.+200 Max Health +75 Ability Power +7% Magic Pen94.53%2,600gMagicUpgraded+ Try
Horizon FocusHypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 9%. Focus: When Hypershot is triggered, reveals all enemy champions within 1200 units of the target for 3 seconds. (12 seconds cooldown)+90 Ability Power +7% Magic Pen +20 Ability Haste92.82%2,900gMagicUpgraded+ Try
SoulstealerTakedown increase Movement speed an reduce cooldowns Soul Hunt: +15% Magic Penetration. Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks. This item is perfect for champions who frequently secure kills or assists and want to increase their mobility and ability uptime. It provides bonuses to maximum health, ability power, magic penetration, and ability haste. The "Wandering Soul" effect reduces your ability cooldowns by 25% after taking down an enemy champion, and you steal 10% of their base movement speed and 50% of their ability haste until they respawn. The stolen ability haste stacks, making it especially useful for champions who are often involved in kills and want to improve their stats by taking down enemies+150 Max Health +65 Ability Power +7% Magic Pen +20 Ability Haste96.37%3,000gMagicUpgraded+ Try
MalignanceSCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.+80 Ability Power +7% Magic Pen +20 Ability Haste +400 Max Mana104.68%2,900gMagicUpgraded+ Try
Bandle FantasyFLAMEBLOSSOM: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 105 plus 15% Ability Power to enemies in it (8s cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.+85 Ability Power +7% Magic Pen +20 Ability Haste +300 Max Mana101.66%3,000gMagicUpgraded+ Try
Psychic ProjectorConversion - Gain Ability Power equal to 3.5% of bonus Health. Projection - When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)+300 Max Health +60 Ability Power +7% Magic Pen +15 Ability Haste96.58%3,200gMagicUpgraded+ Try
Mejai's SoulstealerGlory: Gain Glory stacks when engaging in taking down enemy champions, up to a maximum of 30 stacks. Lose 10 stacks on Death. Melee champions gain 3 stacks for each champion kill and 2 stacks for each assist. Ranged champions gain 4 stacks for each champion kill and 2 stacks for each assist. Fear: Gain 5 Ability Power for each stack of Glory, and 10% bonus movement speed once you reach at least 50 stacks of Glory.+70 Max Health +25 Ability Power +7% Magic Pen1,800gMagicIntermediate+ Try
Aether WispIncreases Movement Speed Wisp: +5% Move Speed+35 Ability Power950gMagicIntermediate+ Try
Lost Chapter+30 Ability Power +200 Max Mana900gMagicIntermediate+ Try
Fiendish Codex+35 Ability Power +10 Ability Haste1,000gMagicIntermediate+ Try
Blasting Wand+40 Ability Power800gMagicIntermediate+ Try
Haunting Guise+100 Max Health +30 Ability Power900gMagicIntermediate+ Try
Needlessly Large Rod+60 Ability Power1,500gMagicIntermediate+ Try
Catalyst of AeonsConsumes Mana to heal Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast+200 Max Health +300 Max Mana1,100gMagicIntermediate+ Try
Oblivion OrbMagic damage reduces enemy healing Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects+35 Ability Power900gMagicIntermediate+ Try
Forbidden Idol+100 Max Health +10 Ability Haste +4% Heal & Shield Power +25% Mana Regen900gMagicIntermediate+ Try
Hextech AlternatorAbilities deal bonus damage Revved: Damaging abilities and empowered attacks against champions deal 25-60 bonus magic damage. (20s Cooldown)+150 Max Health +25 Ability Power1,400gMagicIntermediate+ Try
Prophet's PendantMagic Penetration (%) Doomsayer: +12% Magic Penetration+30 Ability Power1,000gMagicIntermediate+ Try
Sapphire CrystalMana Charge: Increases max Mana by 5 every time Mana is spent. Caps at 250 bonus mana. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time+5 Ability Haste +100 Max Mana500gMagicBasic+ Try
Ruby Crystal+150 Max Health500gMagicBasic+ Try
Amplifying Tome+25 Ability Power500gMagicBasic+ Try
Ring of Revelation+10 Ability Haste400gMagicBasic+ Try
Abyssal MaskUNMAKE: Curse enemy champions within 600 units, reducing their magic resist by 5 + 1.2% Bonus Health, up to 25. For each enemy champion cursed, gain 9 bonus Magic Resist.+400 Max Health +55 Magic Resist +10 Ability Haste103.57%3,000gDefenseUpgraded+ Try
Unending DespairANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.+200 Max Health +45 Armor +45 Magic Resist97.2%3,000gDefenseUpgraded+ Try
Hollow RadianceIMMOLATE: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions. DESOLATE: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.+400 Max Health +40 Magic Resist +15 Ability Haste104.71%2,800gDefenseUpgraded+ Try
Knight's VowSACRIFICE: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions. PLEDGE: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)+400 Max Health +40 Armor +10 Ability Haste +100% Health Regen107.0%2,600gDefenseUpgraded+ Try
RedeemingHeal nearby allies periodically Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore Health equal to 20% of Mana consumed. Capped at 15 Health per cast. Salvation: Every 8 seconds, restore (40 + 7% bonus) Health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered. This item is a strong support pickup: it restores mana during combat and converts spent mana into healing, sustaining you and your team through extended fights. Its periodic heal affects nearby allies only when they are present, so it performs best in close-range team play and coordinated rotations. A top choice for enchanter supports who want reliable, ongoing team sustain+400 Max Health +20 Ability Haste +300 Max Mana91.92%2,600gDefenseUpgraded+ Try
Sunfire AegisIMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.+425 Max Health +20 Armor +15 Ability Haste86.73%2,900gDefenseUpgraded+ Try
Randuin's OmenCountercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. Resilience: Critical Strikes deal 20% less damage to you.+400 Max Health +75 Armor123.46%2,800gDefenseUpgraded+ Try
ThornmailTHORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.+200 Max Health +75 Armor94.11%2,700gDefenseUpgraded+ Try
Warmog's ArmorWARMOG'S HEART: If you have at least 950 bonus health, regenerate 3.5% maximum health per second if you haven't taken damage with the last 5 seconds. BLESSED: Increases all healing and shielding effects on you by 30%.+700 Max Health +20 Ability Haste +100% Health Regen111.61%2,850gDefenseUpgraded+ Try
Dead Man's PlateRELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.+350 Max Health +70 Armor113.05%2,800gDefenseUpgraded+ Try
Iceborn GauntletSPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).+250 Max Health +50 Armor +30 Ability Haste +250 Max Mana112.82%3,100gDefenseUpgraded+ Try
Winter's ApproachAWE: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent. MANA CHARGE: Increases max Mana by 12 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Triggers up to 3.3 times every 10 seconds. Transforms into Fimbulwinter Fimbulwinter at +700 mana. Limited to 1 AWE item.+350 Max Health +15 Ability Haste +500 Max Mana84.44%〜107.6%2,600gDefenseUpgraded+ Try
Frozen HeartWinter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.+80 Armor +25 Ability Haste +200 Max Mana117.48%2,700gDefenseUpgraded+ Try
Force of NatureStorm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.+350 Max Health +60 Magic Resist106.02%2,750gDefenseUpgraded+ Try
DawnshroudDawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 40 + 2.5% bonus health, as magic damage, increase your Armor and Magic Resistance by 20 (3 second cooldown).+250 Max Health +50 Armor +30 Magic Resist104.91%2,700gDefenseUpgraded+ Try
Amaranth's TwinguardENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.+60 Armor +60 Magic Resist96.77%3,100gDefenseUpgraded+ Try
Mantle of the Twelfth HourLIFELINE: Damage that puts you under 35% Health grants bonus max Health equal to 180 + 45% bonus Health over 3 seconds, and provides 50% Slow Resist and 30 Movement Speed for 3 seconds. (90s cooldown)+200 Max Health +40 Armor +40 Magic Resist91.93%2,900gDefenseUpgraded+ Try
Searing CrownFIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.+300 Max Health +50 Armor83.3%2,700gDefenseUpgraded+ Try
HeartsteelColossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.+700 Max Health +20 Ability Haste +150% Health Regen114.5%2,800gDefenseUpgraded+ Try
Zeke's ConvergenceHARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)+350 Max Health +40 Armor +15 Ability Haste +150 Max Mana107.2%2,700gDefenseUpgraded+ Try
Kaenic RookernMagebane - After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage (equal to 70-180+10% of max Health).+350 Max Health +75 Magic Resist +100% Health Regen110.38%2,800gDefenseUpgraded+ Try
Radiant VirtueGuiding Light: Upon Casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6s. While Transcended, you and allied champions within 1200 units of you heal for 2.5% of your max Health per second over the duration (60s Cooldown). (Heals reduced by 50% for ranged champions)+300 Max Health +45 Armor +15 Ability Haste95.58%2,850gDefenseUpgraded+ Try
Yordle TrapCatcher - After applying crowd control effects that displace the enemy, gain 30% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resist by 5-12 for 8 seconds. If the target dies while they are marked, you and nearby allies gain 200-240 bonus gold in total. The bonus gold can only be earned once every 10 seconds.+350 Max Health +40 Armor +15 Ability Haste170.62%2,500gDefenseUpgraded+ Try
Spectre's CowlBoosts Health Regen when tacking damage Spectral Visit: Grants 150% Health Regen for 10 seconds after taking damage from an enemy champion+175 Max Health +20 Magic Resist1,100gDefenseIntermediate+ Try
Bami's CinderBurns nearby emenies Cinders: Deals 10-20 magic damage per second to nearby enemies. Deals 15% bonus damage to minions and monsters+250 Max Health1,300gDefenseIntermediate+ Try
Giant's Belt+300 Max Health1,000gDefenseIntermediate+ Try
Warden's MailReduces enemy's Attack Speed Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack+35 Armor1,050gDefenseIntermediate+ Try
Chain Vest+40 Armor900gDefenseIntermediate+ Try
Glacial Shroud+20 Armor +10 Ability Haste +150 Max Mana1,000gDefenseIntermediate+ Try
Bramble VestReflects damage and reduces enemy healing Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects+30 Armor1,000gDefenseIntermediate+ Try
Winged MoonplateIncreaces Move Speed Flight: +5% Move Speed+150 Max Health900gDefenseIntermediate+ Try
Negatron Cloak+40 Magic Resist900gDefenseIntermediate+ Try
Surging ScalesIn-combat Slow Resist Surge: Gain 20% Slow Resist while in combat with an enemy champion+40 Armor1,300gDefenseIntermediate+ Try
Cloth Armor+20 Armor500gDefenseBasic+ Try
Null-Magic Mantle+20 Magic Resist500gDefenseBasic+ Try
Shimmering SparkBurns nearby enemies Burn: Deals 5-10 magic damage per second to nearby enemies+50 Max Health500gDefenseBasic+ Try
Ardent CenserCENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.+250 Max Health +35 Ability Power +20 Ability Haste +5% Heal & Shield Power +50% Mana Regen106.5%2,700gSupportUpgraded+ Try
Harmonic EchoHARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.+100 Max Health +50 Ability Power +10 Ability Haste +8% Heal & Shield Power +300 Max Mana +50% Mana Regen93.62%2,600gSupportUpgraded+ Try
Staff of Flowing WaterRapids: Healing or shielding an ally grants you both 10 Ability Haste and 20 - 40 Ability Power (based on target's level) for 6 seconds.+100 Max Health +45 Ability Power +20 Ability Haste +5% Heal & Shield Power +50% Mana Regen89.46%2,600gSupportUpgraded+ Try
Imperial MandateCoordinated Fire: Abilities that slow or immobilize a champion deal 47 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 94 - 150 (based on ally level) magic damage and granting you both 20% Move speed for 2 seconds.+200 Max Health +40 Ability Power +20 Ability Haste130.64%2,500gSupportUpgraded+ Try
Spectral SickleAttack champions and structures to gain bonus gold This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time. Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive). Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners+10 Attack Damage or +20 Ability Power (Adaptive)500gSupportBasic+ Try
Relic ShieldKill minions to earn bonus gold This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time. Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners+125 Max Health500gSupportBasic+ Try
Gluttonous GreavesConversion: +7% Omnivamp. Limited to 1 Boots item.+10 Attack Damage +45 Move Speed161.94%900gBootsUpgraded+ Try
Berserker's GreavesBlessed Blade: Attacks restore 10 Health on hit.+25% Attack Speed +45 Move Speed172.58%900gBootsUpgraded+ Try
Mercury's Treads+200 Max Health +20 Magic Resist +45 Move Speed +50% Health Regen212.33%900gBootsUpgraded+ Try
Plated Steelcaps+150 Max Health +20 Armor +45 Move Speed +50% Health Regen193.83%900gBootsUpgraded+ Try
Ionian Boots of LuciditySUMMONED: Reduces summoner spell cooldowns by 15%. Limited to 1 Boots item.+100 Max Health +45 Move Speed +15 Ability Haste +50% Mana Regen188.44%900gBootsUpgraded+ Try
Boots of ManaMagic Break: +8 Magic penetration. Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. Equilibrium: Champions without Mana gain 50% Base Health Regen.+15 Ability Power +45 Move Speed +100% Mana Regen122.89%900gBootsUpgraded+ Try
Boots of DynamismStrike: +8 Armor penetration.+10 Attack Damage +45 Move Speed144.82%900gBootsUpgraded+ Try
Boots of Speed+25 Move Speed. 400+25 Move Speed400gBootsBasic+ Try
Glorious EnchantIncreases Movement Speed Glory (Active): Gain +30% Move Speed. After 4s or when near an enemy champion, emit a shockwave that slows enemy champions hit by 60% for 2s. Also gain 20% Tenacity an 20% slow Resist for 4s. (45s Cooldown) 500 Glorious Enchant TIPS: This boot enchant grants a hefty boost in movement speed, then emits a shockwave that significantly slows nearby enemies and briefly increases your tenacity and slow resistance. Perfect for initiators and tanks to engage swiftly and hold the frontline.500gBootsEnchant+ Try
StridebreakerBREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)500gBootsEnchant+ Try
GoredrinkerTHIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)500gBootsEnchant+ Try
Stoneplate EnchantShield Stoneplate (Active): Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 35%. The shield decays over 4s. (60s Cooldown) For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health, capped at 3 enemies. Every 1 bonus Armor or Magic Resistance you have increases the shield by 0.1%, up to 12%. Damage dealt is reduced by 40% for 4s. 500 Stoneplate Enchant TIPS: This enchant grants a strong shield based on your max health, further boosted by your armor and magic resist. The shield grows stronger per nearby enemy and decays over time, reducing incoming damage. — Perfect for tank initiators who need reliable mitigation to withstand initial bursts and control teamfights.500gBootsEnchant+ Try
Protobelt EnchantSmall dash Protobelt (Active): Dash forward and unleash a cone of missiles that deal 70 magic damage. and reducing the target's Magic Resistance by 12% for 3s. After cast, gain 20% Movement Speed thatdecays over 3s. (50s Cooldown) If champions or monsters are hit by more than one missile, missiles after the first will deal only 10% damage. 500 Protobelt Enchant TIPS: This enchant grants a forward dash followed by a burst of missiles that deal magic damage and briefly weaken the target’s magic resistance. After casting, you gain a temporary movement speed boost for continued pursuit or escape.500gBootsEnchant+ Try
Stasis EnchantTurn invulnerable Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) 1000 Stasis Enchant TIPS: This Enchant renders you invulnerable and untargetable for 2.5 s, but prevents movement, attacks, and ability or item use. Perfect for surviving critical moments against assassins and high burst damage.1,000gBootsEnchant+ Try
Quicksilver EnchantDispels crowd control Quicksilver (Active): Removes all crowd control effects currently affecting you, and become immune to crowd control effects for 0.25 seconds. Perseverance (Passive): After the Quicksilver effects ends, grant 30% Tenacity and 30% Slow Resist for 1.5 seconds. (70s Cooldown) Cannot be used during knock up or knock back effects. 800 Quicksilver Enchant TIPS: This enchant cleanses all crowd control effects, grants brief CC immunity, then boosts your tenacity and slow resist. Perfect for champions who need to quickly purge control to stay in the fight.800gBootsEnchant+ Try
GaleforceCLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)500gBootsEnchant+ Try
Veil EnchantBlock an ability for an ally Veil (Active): Grant a spell shield to a nearby ally for 3 seconds, blocking the next hostile ability. (60s Cooldown) 500 Veil Enchant TIPS: This enchant grants a nearby ally a spell shield that blocks the next enemy ability. A great pick for supports and tanks — it protects key teammates from dangerous crowd control or burst damage at clutch moments.500gBootsEnchant+ Try
Locket EnchantArea of effect magic shield Locket (Active): Grants a shield to yourself and nearby allied champions that each absorbs 60-330 damage for 2.5 seconds. (60s cooldown) This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds. 500 Locket Enchant TIPS: This enchant grants a magic shield to you and nearby allies, absorbing damage for a brief duration. The shield is ideal in large teamfights, providing extra protection and opportunities for counterplay. Perfect for tanks who frequently stand in the thick of battle and want to safeguard their team during critical moments.500gBootsEnchant+ Try
Dream MakerGain a Blue Dream Bubble and a Purple Dream Bubble every 6s. Granting an ally active heals or shields blows both Dream Bubbles to them, empowering them for 3s.. Both Dream Bubbles grant their next hit 15~90 bonus Magic Damage and 15%~30% Movement Speed for 3s.500gBootsEnchant+ Try

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