Items
Upgraded
Dominik’s Regards
Ignore Armor, bonus damage
Stats
+30 AD / +25% Crit / +36% Armor Pen
Effect
Already equipped with percentage armor penetration and bonus damage, but lacks durability Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%. Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection
Recipe
Detail page ↗Experimental Hexplate
On ult use, gain AS and MS
Stats
+35 AD / +400 HP / +20% AS
Effect
HEXCHARGED: Gain 20 Ultimate Ability Haste. OVERDRIVE: After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown)
Recipe
Detail page ↗Overlord's Bloodmail
Gain AD as HP drops
Stats
+30 AD / +450 HP
Effect
TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.
Recipe
Detail page ↗Guinsoo's Rageblade
Basic attacks apply an effect
Stats
+30% AS / +5% MS
Effect
SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.
Recipe
Detail page ↗Kraken Slayer
Deal bonus physical damage
Stats
+40 AD / +30% AS / +5% MS
Effect
CLOUD STRIKE: +5% Movement Speed BRING IT DOWN: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 70% increased damage.
Recipe
Detail page ↗Nashor's Tooth
Basic attacks deal bonus damage
Stats
+45% AS / +20 Ability Haste
Effect
UNIQUE - Magic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). UNIQUE - Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage.
Recipe
Detail page ↗Guardian Angel
Revive on death
Stats
+45 AD / +40 Armor
Effect
UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. (180 second cooldown)
Recipe
Detail page ↗Bloodthirster
+Physical Vamp
Stats
+55 AD / +250 HP / +25% Crit
Effect
UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.
Recipe
Detail page ↗Blade of the Ruined King
Basic attacks deal bonus damage
Stats
+40 AD / +35% AS
Effect
Ruined Strike: Basic attacks deal additional physical damage equal to 8.5% (melee) / 7% (ranged) of the target's current Health. Deals a maximum of 60 damage to minions.
Recipe
Detail page ↗Runaan's Hurricane
Basic attacks split into 3 blades
Stats
+35% AS / +25% Crit
Effect
UNIQUE - Wind Blade: Attacks deal 60% bonus physical damage on-hit against targets. UNIQUE - Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 60% Attack Damage. These strikes can Critically Strike and trigger on-hit effects.
Recipe
Detail page ↗Youmuu's Ghostblade
Gain MS
Stats
+55 AD / +15 Armor Pen / +15 Ability Haste
Effect
UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.
Recipe
Detail page ↗Duskblade of Draktharr
Basic attacks deal bonus damage
Stats
+55 AD / +18 Armor Pen / +10 Ability Haste
Effect
UNIQUE - RAZOR: +18 armor penetration UNIQUE - NIGHTSTALKER: First basic attack against an enemy champion causes 60 - 160 bonus physical damage and slows enemies by 99% for 0.35 seconds. Cooldown will be refreshed when an enemy has been taken down.
Recipe
Detail page ↗Sterak's Gage
Shield triggers when damaged
Stats
+400 HP
Effect
Lifeline: Gain a shield based on 35% missing HP over 6s. (75s CD)
Recipe
Detail page ↗Infinity Edge
+Crit damage
Stats
+65 AD / +25% Crit
Effect
UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.
Recipe
Detail page ↗Mortal Reminder
Convert to Armor Pen
Stats
+25 AD / +15% AS / +25% Crit
Effect
UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗Manamune
Convert Mana → AD
Stats
+25 AD / +300 Mana / +20 Ability Haste
Effect
Awe: Gain Attack Damage equal to 1.5% of your Max Mana, and restore 15% of the mana spent on abilities.
Mana Charge: Gain a charge every 3.3s (up to 3). On basic attack or mana spend, consume a charge to gain +14 Max Mana. Caps at 700 bonus Mana. When bonus Mana reaches 700, Manamune transforms into Muramana. You may only carry one Tear of the Goddess series item at a time.
Mana Charge: Gain a charge every 3.3s (up to 3). On basic attack or mana spend, consume a charge to gain +14 Max Mana. Caps at 700 bonus Mana. When bonus Mana reaches 700, Manamune transforms into Muramana. You may only carry one Tear of the Goddess series item at a time.
Recipe
Detail page ↗Trinity Force
Boosts many stats
Stats
+30 AD / +333 HP / +30% AS / +5% MS / +20 Ability Haste
Effect
UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.
Recipe
Detail page ↗Maw of Malmortius
Gain magic shield when damaged
Stats
+55 AD / +45 MR / +10 Ability Haste
Effect
Lifeline: When taking lethal damage, gain a 75% durability shield over 5s. (75s CD)
Recipe
Detail page ↗Magnetic Blaster
+Range and damage
Stats
+30 AD / +35% AS / +25% Crit / +5% MS
Effect
Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)
Recipe
Detail page ↗Phantom Dancer
MS and AS
Stats
+20 AD / +40% AS / +25% Crit / +5% MS
Effect
UNIQUE - SPECTRAL WALTZ: Gain 25% Attack Speed and 7% Bonus Movement Speed for 6s for when your attack hits a champion, not stackable. (10s Cooldown) When your attack hits a champion the cooldown is reduced by 1s. UNIQUE - Shadowwalk: +5% Movement Speed.
Recipe
Detail page ↗Wit's End
Basic attacks deal bonus damage
Stats
+45 MR / +45% AS
Effect
UNIQUE - At Wit's End: Basic attacks deal 10 - 55 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 66%) of this effect's post-mitigation damage.
Recipe
Detail page ↗Essence Reaver
Basic attacks restore Mana, gain AD
Stats
+40 AD / +25% Crit / +20 Ability Haste
Effect
UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 2 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 70% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.
Recipe
Detail page ↗Serylda’s Grudge
% Armor Pen, applies Slow
Stats
+40 AD / +15 Ability Haste
Effect
Armor Penetration (%) and apply slows Last Whisper: Gain +33% Armor Penetration. Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (5 + 1-15 + 15% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target) This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing
Recipe
Detail page ↗Navori Quickblades
Basic attacks reduce ability cooldowns
Stats
+45% AS / +25% Crit / +5% MS
Effect
UNIQUE - Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.
Recipe
Detail page ↗Edge of Night
Blocks an enemy ability
Stats
+50 AD / +250 HP / +8 Armor Pen
Effect
Blocks an enemy ability
Gouge: +8 Armor Penetration. Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana
Gouge: +8 Armor Penetration. Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana
Recipe
Detail page ↗Divine Sunderer
Damage scales with target HP
Stats
+25 AD / +425 HP / +25 Ability Haste
Effect
UNIQUE PASSIVE - SPELLBLADE: After using an ability, your next attack within 10 seconds will deal 10% of target's maximum health as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's maximum health (2.5% if the attack is ranged). (1.5 second Cooldown) Damage is reduced vs structures.
Recipe
Detail page ↗Serpent's Fang
vs Shields
Stats
+50 AD / +15 Armor Pen / +10 Ability Haste
Effect
Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
Recipe
Detail page ↗The Collector
Executes low-HP champions
Stats
+45 AD / +25% Crit / +10 Armor Pen
Effect
UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.
Recipe
Detail page ↗Chempunk Chainsword
Grievous Wounds
Stats
+45 AD / +400 HP / +15 Ability Haste
Effect
Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗Spear of Shojin
Bonus damage
Stats
+40 AD / +450 HP
Effect
Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)
Recipe
Detail page ↗Terminus
+Armor Pen, Magic Pen, Armor, MR
Stats
+40 AD / +30% AS
Effect
Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.
Recipe
Detail page ↗Eclipse
Gain shield, deal bonus damage
Stats
+65 AD / +20 Ability Haste
Effect
Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)
Recipe
Detail page ↗Sundered Sky
Periodic empowered basic attack
Stats
+40 AD / +350 HP / +15 Ability Haste
Effect
Lightshield Strike - The first attack against an enemy champion Critically Strikes (6s cooldown per target), dealing 160% damage and restoring Health (equal to 125% of base Attack Damage + 6% of missing Health) to you.
Recipe
Detail page ↗Black Cleaver
Physical damage shreds Armor
Stats
+40 AD / +400 HP / +20 Ability Haste
Effect
UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 5 times for 30% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 5 Sunder stacks. Ranged champions gain halved values.
Recipe
Detail page ↗Soul Transfer
Summon a clone
Stats
+25 AD / +30% AS / +25% Crit
Effect
UNIQUE - SHADOW DANCE: When your attack Critically Strikes an enemy champion or an epic monster, summon a clone that lasts 4s to attack nearby enemies, the clone inherits 20% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack speed. Up to two clones can exist at one time. When your attack Critically Strikes an enemy champion or an epic monster, summon a clone that lasts 4s to attack nearby enemies, the clone inherits 25% of your Attack Damage and additionally gains 30% of your Crit. If a clone moves more than 600 units away from you, it will disappear early.
Recipe
Detail page ↗Titanic Hydra
AoE bonus damage
Stats
+40 AD / +450 HP
Effect
UNIQUE - Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave (550 range) that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.)
Recipe
Detail page ↗Hullbreaker
Boosts split-pushing
Stats
+50 AD / +400 HP / +5% MS
Effect
UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).
Recipe
Detail page ↗Death's Dance
Delays incoming damage
Stats
+35 AD / +40 Armor / +15 Ability Haste
Effect
UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.
Recipe
Detail page ↗Mercurial Scimitar
Active: CC cleanse
Stats
+45 AD / +40 MR / +10 physicalVamp
Effect
Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25s. Afterwards, gain 30% Tenacity and 30% slow resist for 1.5s. (60s cooldown)
Recipe
Detail page ↗Galeforce
Grants Dash and damage boost
Stats
+50 AD / +15% AS / +25% Crit / +5% MS
Effect
CLOUDBURST - Dash in the target direction and fire 3 projectiles at the lowest-Health enemy near the destination, dealing a total of 40-125 (based on level) + 35% bonus Attack Damage physical damage. (60s cooldown)
Recipe
Detail page ↗Goredrinker
Periodic damage
Stats
+40 AD / +350 HP / +15 Ability Haste
Effect
Deal damage in an area
Thirsting Slash (Active): Deal 230% base as physical damage to nearby enemies. Restore Health equal to 20% plus 12% missing for each enemy champion hit. (15s cooldown) This enchant turns your boots into a deadly blade: on activation, you deal burst AOE damage to all nearby enemies and instantly heal yourself based on your missing health. Perfect for bruisers and tanks who need to dive in, deal area damage, and stay in the fight thanks to the immediate sustain
Thirsting Slash (Active): Deal 230% base as physical damage to nearby enemies. Restore Health equal to 20% plus 12% missing for each enemy champion hit. (15s cooldown) This enchant turns your boots into a deadly blade: on activation, you deal burst AOE damage to all nearby enemies and instantly heal yourself based on your missing health. Perfect for bruisers and tanks who need to dive in, deal area damage, and stay in the fight thanks to the immediate sustain
Recipe
Detail page ↗Stridebreaker
Grants Dash with bonus damage
Stats
+40 AD / +400 HP / +15% AS
Effect
STRIDE - Dealing physical damage grants 20 Movement Speed for 2s. BREAKING SHOCKWAVE - Dash a short distance forward and deal physical damage equal to 100% Attack Damage to nearby enemies. Enemies hit are slowed by 40% for 3s. (25s cooldown)
Recipe
Detail page ↗Luden's Echo
Abilities deal bonus damage
Stats
+100 AP / +500 Mana / +10 Ability Haste
Effect
Discordic Echo: Your next damaging ability or empowered basic attack deals 140 (+15% AP) bonus magic damage to the target and up to 3 nearby enemies. (9s cooldown)
Recipe
Detail page ↗Morellonomicon
Magic damage applies Grievous Wounds
Stats
+75 AP / +300 HP / +15 Ability Haste
Effect
UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Recipe
Detail page ↗Rabadon's Deathcap
+AP
Rylai's Crystal Scepter
Abilities Slow target
Stats
+65 AP / +350 HP
Effect
UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.
Recipe
Detail page ↗Liandry's Torment
Abilities deal bonus damage
Stats
+70 AP / +300 HP
Effect
Torment: Damaging abilities deal 2% of target's max Health as bonus magic damage.
Madness: While in combat with champions, deal +2% damage per second (max +6%).
Madness: While in combat with champions, deal +2% damage per second (max +6%).
Recipe
Detail page ↗Rod of Ages
Stats grow over time
Stats
+50 AP / +350 HP / +400 Mana
Effect
UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent. Capped at 25 Health per cast. UNIQUE - VETERAN: Each stack provides 15 Health, 30 Mana, and 4 Ability power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power.
Recipe
Detail page ↗Lich Bane
Empowered AA after ability
Stats
+100 AP / +5% MS / +10 Ability Haste
Effect
Spellblade: Casting an ability empowers your next basic attack to deal 75% base AD + 45% AP as bonus magic damage. (1.5s CD)
Recipe
Detail page ↗Archangel's Staff
Convert Mana → AP
Stats
+60 AP / +500 Mana / +25 Ability Haste
Effect
Awe: Gain Ability Power equal to 2% of your Max Mana.
Lifeline: When taking lethal damage, gain a shield equal to 16% of your Max Mana for 2.5s. (70s cooldown)
Lifeline: When taking lethal damage, gain a shield equal to 16% of your Max Mana for 2.5s. (70s cooldown)
Recipe
Detail page ↗Infinity Orb
Abilities deal bonus magic damage
Stats
+110 AP / +15 Magic Pen
Effect
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
Recipe
Detail page ↗Cosmic Drive
Gain MS after damaging with ability
Stats
+70 AP / +300 HP / +5% MS / +25 Ability Haste
Effect
HYPERDRIVE: +5% Movement Speed SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds. Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown.
Recipe
Detail page ↗Riftmaker
Bonus effect on ability damage
Stats
+70 AP / +350 HP / +15 Ability Haste
Effect
Ramping Damage
Assimilation: +11% Magic Vamp . Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5% , up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage . This item suits mages and hybrid bruisers who want sustained power in extended fights: while you’re engaged with champions it builds stacks that steadily increase your magic damage, and at full stacks a portion of that bonus becomes true damage — excellent for prolonged duels and objective fights. The built-in magic vamp improves survivability in trades, making it a strong choice for players who like to stay in the thick of combat and scale through longer engagements. Best for AP duelists and spell-powered bruisers who benefit from ramping damage over the course of fights
Assimilation: +11% Magic Vamp . Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5% , up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage . This item suits mages and hybrid bruisers who want sustained power in extended fights: while you’re engaged with champions it builds stacks that steadily increase your magic damage, and at full stacks a portion of that bonus becomes true damage — excellent for prolonged duels and objective fights. The built-in magic vamp improves survivability in trades, making it a strong choice for players who like to stay in the thick of combat and scale through longer engagements. Best for AP duelists and spell-powered bruisers who benefit from ramping damage over the course of fights
Recipe
Detail page ↗Oceanid's Trident
Reduces enemy shields
Stats
+80 AP / +200 HP / +10 Ability Haste
Effect
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
Recipe
Detail page ↗Horizon Focus
Bonus damage vs marked targets
Stats
+80 AP / +25 Ability Haste
Effect
Passive - Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%. Passive - Focus: When Hypershot is triggered, reveals all enemy champions within 1200 units of the target for 3 seconds. (12 seconds cooldown)
Recipe
Detail page ↗Malignance
Active tied to your ultimate
Stats
+90 AP / +500 Mana / +15 Ability Haste
Effect
SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.
Recipe
Detail page ↗Void Staff
% Magic Pen
Dusk and Dawn
Bonus damage after ability cast
Stats
+70 AP / +350 HP / +25% AS
Effect
+350 Max Health / +70 Ability Power / +15 Ability Haste
Ramping Damage
Void Corruption: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omni Vamp. (10% for melee champions / 6% for ranged champions). Void Infusion: Gain 2% of your bonus Health as Ability Power . This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat
Ramping Damage
Void Corruption: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omni Vamp. (10% for melee champions / 6% for ranged champions). Void Infusion: Gain 2% of your bonus Health as Ability Power . This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat
Recipe
Detail page ↗Banshee's Veil
Magic shield blocks next enemy ability
Stats
+105 AP / +40 MR
Effect
ANNUL - Grants a spell shield that blocks the next enemy ability. (30-second cooldown)
Recipe
Detail page ↗Cryptbloom
Nova damage on champion takedown
Stats
+75 AP / +30 magicPenPercent / +20 Ability Haste
Effect
Life from Death (Passive): When a champion that you damaged within 3s dies, a nova spreads from their corpse that restores 100 + 20% AP Health to nearby allies. (60s cooldown)
Recipe
Detail page ↗Hextech Rocketbelt
Active: Dash + magic damage
Stats
+65 AP / +350 HP
Effect
Protobelt (Active): Dash toward the target direction and unleash 7 magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30s cooldown) If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage.
Recipe
Detail page ↗Zhonya's Hourglass
Active: brief invulnerability
Stats
+110 AP / +40 Armor
Effect
Stasis (Active): Become immune to damage and untargetable for 2.5s, but you cannot move, attack, cast abilities, or use items again during this time. (120s cooldown)
Recipe
Detail page ↗Stormsurge
Gain MS, bonus magic damage
Stats
+90 AP / +6% MS / +15 Magic Pen
Effect
STORMRAIDER - When you deal damage equal to 25% of a champion's max Health within 2.5 seconds, inflict Squall on them and gain 25% Movement Speed for 2.5 seconds. (25-second cooldown) SQUALL - After 2 seconds, deal 125 + 10% Ability Power magic damage. If the target dies before Squall triggers, it instead deals the same amount of damage to nearby enemies and grants 25 gold.
Recipe
Detail page ↗Blackfire Torch
Burn nearby enemies in combat
Stats
+80 AP / +500 Mana / +20 Ability Haste
Effect
Baleful Blaze: Damaging abilities deal an additional 20 + 2% Ability Power magic damage per second for 3 seconds. Against monsters, they deal 40 + 2% Ability Power magic damage per second.
Blackfire: Each enemy champion, epic monster, and large monster affected by your Black Flame grants you 4% Ability Power.
Blackfire: Each enemy champion, epic monster, and large monster affected by your Black Flame grants you 4% Ability Power.
Recipe
Detail page ↗Bloodletter's Curse
Ability damage applies Grievous Wounds
Stats
+65 AP / +350 HP / +15 Ability Haste
Effect
Vile Decay: When abilities or passives deal magic damage to champions, reduce their Magic Resist by 7.5% for 6 seconds, stacking up to 30%.
Recipe
Detail page ↗Redemption
Continuously heal nearby allies
Stats
+50 AP / +150 HP / +50 Mana Regen / +15 Ability Haste / +5% Heal/Shield Power
Effect
Salvation (Active): Select a large area. After 2.5s, heal allied champions in it for 150-350 (based on ally level) and deal 10% max HP as true damage to enemy champions. (60s CD)
This item can be used while dead.
This item can be used while dead.
Recipe
Detail page ↗Abyssal Mask
Shred enemy MR, gain Magic Pen
Stats
+400 HP / +55 MR / +10 Ability Haste
Effect
UNMAKE: Curse enemy champions within 600 units, reducing their magic resist by 5 + 1.2% Bonus Health, up to 25. For each enemy champion cursed, gain 9 bonus Magic Resist.
Recipe
Detail page ↗Unending Despair
Grants sustain vs nearby enemies
Stats
+200 HP / +45 Armor / +45 MR
Effect
ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.
Recipe
Detail page ↗Hollow Radiance
AoE magic damage
Stats
+400 HP / +40 MR / +15 Ability Haste
Effect
IMMOLATE: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions. DESOLATE: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.
Recipe
Detail page ↗Knight's Vow
Reflect damage to heal self
Stats
+400 HP / +40 Armor / +100 HP Regen / +10 Ability Haste
Effect
SACRIFICE: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions. PLEDGE: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)
Recipe
Detail page ↗Sunfire Aegis
Burn nearby enemies
Stats
+425 HP / +20 Armor / +15 Ability Haste
Effect
Sunfire: Basic attacks or taking damage from champions builds Sunfire stacks, dealing burn damage per second (up to 6 stacks, +5% each).
Recipe
Detail page ↗Randuin's Omen
Reduces incoming crit damage
Stats
+400 HP / +75 Armor
Effect
UNIQUE - Countercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. UNIQUE - Resilience: Critical Strikes deal 30% less damage to you.
Recipe
Detail page ↗Thornmail
Shred enemy defenses when damaged
Stats
+200 HP / +75 Armor
Effect
Thorns: When hit by basic attacks, reflect 1% of bonus HP as magic damage. Applies 6s Grievous Wounds.
Recipe
Detail page ↗Warmog's Armor
HP regen out of combat
Stats
+700 HP / +100 HP Regen / +20 Ability Haste
Effect
UNIQUE - WARMOG'S HEART: If you have at least 950 bonus health, regenerate 3.5% maximum health per second if you haven't taken damage with the last 5 seconds. UNIQUE - BLESSED: Increases all healing and shielding effects on you by 30%.
Recipe
Detail page ↗Dead Man's Plate
Gain MS
Stats
+350 HP / +70 Armor / +5% MS
Effect
UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.
Recipe
Detail page ↗Iceborn Gauntlet
Basic attacks create a lingering field
Stats
+300 HP / +50 Armor / +250 Mana / +30 Ability Haste
Effect
UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).
Recipe
Detail page ↗Winter's Approach
Convert Mana → HP
Stats
+350 HP / +500 Mana / +15 Ability Haste
Effect
UNIQUE - AWE: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent. UNIQUE - MANA CHARGE: Increases max Mana by 12 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Triggers up to 3.3 times every 10 seconds. Transforms into Fimbulwinter Fimbulwinter at +700 mana. Limited to 1 AWE item.
Recipe
Detail page ↗Frozen Heart
Slows enemy AS
Stats
+80 Armor / +250 Mana / +20 Ability Haste
Effect
UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.
Recipe
Detail page ↗Force of Nature
Stack MR and MS
Stats
+350 HP / +60 MR / +5% MS
Effect
Absorb: Gain a stack when taking magic damage from champions (max 5). Full stack: reduces damage taken by 20%.
Recipe
Detail page ↗Dawnshroud
Taking CC deals AoE damage
Stats
+250 HP / +50 Armor / +30 MR
Effect
UNIQUE - Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 40 + 2.5% bonus health, as magic damage, increase your Armor and Magic Resistance by 20 (3 second cooldown).
Recipe
Detail page ↗Amaranth's Twinguard
Boosts AD growth
Stats
+60 Armor / +60 MR
Effect
UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.
Recipe
Detail page ↗Mantle of the Twelfth Hour
Gain HP vs enemies with low MR
Stats
+200 HP / +40 Armor / +40 MR
Effect
UNIQUE - LIFELINE: Damage that puts you under 35% Health grants bonus max Health equal to 180 + 45% bonus Health over 3 seconds, and provides 50% Slow Resist and 30 Movement Speed for 3 seconds. (90s cooldown)
Recipe
Detail page ↗Searing Crown
Basic attacks and damaging abilities Burn enemies
Stats
+300 HP / +50 Armor
Effect
UNIQUE - FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.
Recipe
Detail page ↗Heartsteel
+Max HP
Stats
+700 HP / +150 HP Regen / +20 Ability Haste
Effect
UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.
Recipe
Detail page ↗Zeke's Convergence
Stun enemy, grant allies MS
Stats
+350 HP / +40 Armor / +150 Mana / +15 Ability Haste
Effect
UNIQUE - HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)
Recipe
Detail page ↗Kaenic Rookern
Gain magic shield out of combat
Stats
+350 HP / +75 MR / +100 HP Regen
Effect
Magebane - After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage (equal to 70-180+10% of max Health).
Recipe
Detail page ↗Radiant Virtue
On ult use, heal allies
Stats
+300 HP / +45 Armor / +15 Ability Haste
Effect
Guiding Light: Upon Casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6s. While Transcended, you and allied champions within 1200 units of you heal for 2.5% of your max Health per second over the duration (60s Cooldown). (Heals reduced by 50% for ranged champions)
Recipe
Detail page ↗Gargoyle Stoneplate
Active: gain shield and max HP
Stats
+200 HP / +45 Armor / +45 MR
Effect
Stoneplate (Active): Gain a shield equal to 100 + 90% bonus Health that rapidly decays over 2.5s. (60s cooldown)
Recipe
Detail page ↗Yordle Trap
Pairs with an empowered ability
Stats
+350 HP / +40 Armor / +15 Ability Haste
Effect
Catcher: Place a trap outside vision for 3s. Enemies caught are rooted for 3s; the ally who triggered it gains 100-140 gold and +10% MS for 4s.
Recipe
Detail page ↗Ardent Censer
Grant allies AS
Stats
+45 AP / +250 HP / +5% MS / +50 Mana Regen / +10 Ability Haste / +5% Heal/Shield Power
Effect
Ardent: Healing or shielding an ally grants them +15-34% Attack Speed (per level) for 6s, plus 16-30 bonus damage on hit. Also triggers on full-HP allies.
Recipe
Detail page ↗Staff of Flowing Water
Grant allies Ability Haste
Stats
+50 AP / +100 HP / +50 Mana Regen / +15 Ability Haste / +5% Heal/Shield Power
Effect
Rapids: Healing or shielding an ally grants +15 Ability Haste and +30-50 AP (per level) for 5s. Also triggers when healing a full-HP ally.
Recipe
Detail page ↗Imperial Mandate
Bonus damage to CC'd targets
Stats
+50 AP / +200 HP / +20 Ability Haste
Effect
Coordinated Fire: Abilities that slow or immobilize a champion deal 47 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 94 - 150 (based on ally level) magic damage and granting you both 20% Move speed for 2 seconds.
Recipe
Detail page ↗Harmony's Cadence
Abilities boost ally healing
Stats
+50 AP / +100 HP / +300 Mana / +50 Mana Regen
Effect
+100 Max Health / +50 Ability Power / +300 Max Mana / +50% Mana Regen / +15 Ability Haste / +5% Heal and Shield Strength
Abilities grant healing effects
Harmonic Echo: Moving and casting abilities builds Harmony . At 100 Harmony your next healing or shielding ability on an ally restore an additional equal to (100-160 ( ) + 15% AP ) Health . If the target has less than 30% Health , heal effectiveness is increased to 130% of the original. This item greatly enhances your healing and shielding capabilities. Moving and casting abilities builds Harmony, empowering your next heal or shield with additional healing, while allies at low health receive an even stronger recovery. It is an excellent choice for enchanter supports who focus on keeping their team alive and saving allies during critical moments
Abilities grant healing effects
Harmonic Echo: Moving and casting abilities builds Harmony . At 100 Harmony your next healing or shielding ability on an ally restore an additional equal to (100-160 ( ) + 15% AP ) Health . If the target has less than 30% Health , heal effectiveness is increased to 130% of the original. This item greatly enhances your healing and shielding capabilities. Moving and casting abilities builds Harmony, empowering your next heal or shield with additional healing, while allies at low health receive an even stronger recovery. It is an excellent choice for enchanter supports who focus on keeping their team alive and saving allies during critical moments
Recipe
Detail page ↗Locket of the Iron Solari
Active: shield nearby allies
Stats
+200 HP / +30 Armor / +30 MR
Effect
Locket (Active): Grant yourself and nearby allies a shield that absorbs 250-370 damage for 2.5s. (60s cooldown)
If that target has received this effect within the last 20s, the shield value is halved.
If that target has received this effect within the last 20s, the shield value is halved.
Recipe
Detail page ↗Shurelya's Battlesong
Active: grant nearby allies MS
Stats
+55 AP / +5% MS / +50 Mana Regen
Effect
Inspiring Speech (Active): Grant nearby allies 30% Movement Speed for 4s. (60s cooldown)
Recipe
Detail page ↗Mikael's Blessing
Active: CC cleanse for allies
Stats
+300 HP / +50 Mana Regen
Effect
Cleanse (Active): Remove all crowd control effects from the target champion and make them immune to all crowd control except suppression and airborne effects for 0.2s. Also heals the target for 150-250 Health. (90s cooldown)
Recipe
Detail page ↗Gunmetal Greaves
AS + bonus AA damage (Berserker's Greaves upgrade)
Stats
+50% AS / +45 MS / +5 physicalVamp
Effect
Blessed Blade: Basic attacks restore 12 Health on hit.
Noxian Gait: When your basic attacks hit champions, gain 15% (melee) / 10% (ranged) burst Movement Speed for 2 seconds.
Noxian Gait: When your basic attacks hit champions, gain 15% (melee) / 10% (ranged) burst Movement Speed for 2 seconds.
Recipe
Detail page ↗Chainlaced Crushers
MR + Tenacity (Mercury's Treads upgrade)
Stats
+150 HP / +35 MR / +45 MS / +30% Tenacity
Effect
Noxian Persistence: Taking magic damage from champions grants a magic shield equal to 20 - 140 (based on level) + 5% of your max Health (12-second cooldown).
Recipe
Detail page ↗Armored Advance
Armor + reduced AA damage taken (Plated Steelcaps upgrade)
Stats
+150 HP / +35 Armor / +45 MS
Effect
Block: Basic attacks from champions deal 10% reduced damage to you.
Noxian Endurance: Taking physical damage from champions grants a physical shield equal to 20 - 140 (based on level) + 5% of your max Health (12-second cooldown).
Noxian Endurance: Taking physical damage from champions grants a physical shield equal to 20 - 140 (based on level) + 5% of your max Health (12-second cooldown).
Recipe
Detail page ↗Crimson Lucidity
Ability Haste + ult CDR (Ionian Boots of Lucidity upgrade)
Stats
+45 MS / +75 Mana Regen / +25 Ability Haste
Effect
Summoned: Gain 20% Summoner Spell Haste.
Noxian Haste: After damaging an enemy champion with an ability, shielding or healing an allied champion, or casting a Summoner Spell, gain 10% (melee) / 8% (ranged) Movement Speed for 4 seconds. The same ability can only trigger this once every 4 seconds.
Noxian Haste: After damaging an enemy champion with an ability, shielding or healing an allied champion, or casting a Summoner Spell, gain 10% (melee) / 8% (ranged) Movement Speed for 4 seconds. The same ability can only trigger this once every 4 seconds.
Recipe
Detail page ↗Immortal Path
Omnivamp + HP (Gluttonous Greaves upgrade)
Stats
+45 MS
Effect
Balance of Power: Gain 12 Attack Damage or 20 Ability Power (adaptive).
Conversion: Gain 5% Omnivamp + 0.5% Omnivamp for each takedown participation, up to an additional 5% and a maximum of 10% Omnivamp.
Now and Forever: While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased Healing and Shielding.
Conversion: Gain 5% Omnivamp + 0.5% Omnivamp for each takedown participation, up to an additional 5% and a maximum of 10% Omnivamp.
Now and Forever: While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased Healing and Shielding.
Recipe
Detail page ↗Spellslinger's Shoes
AP + Magic Pen (Boots of Mana upgrade)
Stats
+40 AP / +45 MS / +18 Magic Pen / +100 Mana Regen / +8 magicPenPercent
Effect
Balance: Manaless champions gain +50% base Health Regen. Big Bully: Basic attacks and active abilities deal an additional 22 true damage to minions.
Recipe
Detail page ↗Armorcrusher Boots
Armor Pen + AD (Boots of Dynamism upgrade)
Stats
+20 AD / +45 MS / +6% Armor Pen / +10 Armor Pen
Effect
Cloudwalker: Gain 20 out-of-combat Movement Speed.
Recipe
Detail page ↗Mid-tier
Sheen
Bonus AA damage after ability
Stats
+10 Ability Haste
Effect
Attacks deal bonus damage after ability casts Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base attack damage. (1.5s Cooldown) Damage is reduced vs structures
Recipe
Detail page ↗Vampiric Scepter
+8% Physical Vamp
Zeal
Gain MS
Stats
+15% AS / +15% Crit / +5% MS
Effect
Increases Movement Speed Fervor: +5% Move Speed
Recipe
Detail page ↗Kircheis Shard
Basic attacks deal bonus damage
Stats
+15 AD
Effect
Attacks deal bonus damage Jolt: Energy Attacks gain 50 bonus magic damage. Muving and attacking generate Energy Attacks
Recipe
Detail page ↗Noonquiver
AD + AS
Nashor's Talon
Adaptive AD/AP gain
Effect
Detail page ↗Gain Attack Damage or Ability Power Magic Needle: Gain 15 Attack Damage or 30 Ability Power (adaptive)
Serrated Dirk
Armor Pen
Last Whisper
+Armor Pen
Recurve Bow
Basic attacks deal bonus damage
Stats
+30% AS
Effect
Attack deal bonus damage Reinforced: Attacks deal 15 bonus physical damage on-hit against targets
Recipe
Detail page ↗B. F. Sword
+40 AD
Cloak of Agility
+20% Crit
Executioner's Calling
Physical damage applies Grievous Wounds
Stats
+15 AD
Effect
Physical Damage reduces enemy healing Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects
Recipe
Detail page ↗Phage
Basic attacks grant MS
Stats
+15 AD / +150 HP
Effect
Attacks increases Movement Speed Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values
Recipe
Detail page ↗Stinger
AS + Ability Haste
Hexdrinker
AD + MR
Caulfield's Warhammer
AD + Ability Haste
Kindlegem
HP + Ability Haste
Jaurim's Fist
HP + AD
Quicksilver Sash
Active: CC cleanse
Stats
+30 MR
Effect
Quicksilver (Active): Remove all crowd-control effects and become immune to CC for 0.25 seconds. Tenacity (Passive): After Quicksilver ends, gain +30% Tenacity and +30% Slow Resist for 1.5 seconds. (60s Cooldown) Cannot be used while knocked up or knocked back.
Recipe
Detail page ↗Mejai's Soulstealer
Stack AP on takedowns
Stats
+25 AP / +70 HP
Effect
Takedowns increase AP Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death. Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed. This item turns takedowns and assists into potent scaling power — collected stacks boost your spell damage and grant movement benefits at high stack counts. It’s a high-risk, high-reward choice: ideal for aggressive midlaners and snowballing champions who secure kills frequently, but vulnerable to heavy setbacks on death. Perfect when you can stay alive and keep accumulating advantages
Recipe
Detail page ↗Aether Wisp
Gain MS
Lost Chapter
AP + Mana
Stats
+35 AP / +200 Mana / +10 Ability Haste
Effect
Restore Mana when leveling up Enlighten: Leveling up restores 20% max Mana over 3 seconds
Recipe
Detail page ↗Fiendish Codex
AP + Ability Haste
Blasting Wand
+40 AP
Haunting Guise
Damage dealt ramps up in combat
Stats
+30 AP / +200 HP
Effect
Boosts in-combat damage Madness: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 6%
Recipe
Detail page ↗Needlessly Large Rod
+60 AP
Catalyst of Aeons
Spend Mana to heal
Stats
+200 HP / +300 Mana
Effect
Consumes Mana to heal Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast
Recipe
Detail page ↗Oblivion Orb
Magic damage applies Grievous Wounds
Stats
+35 AP
Effect
Magic damage reduces enemy healing Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects
Recipe
Detail page ↗Forbidden Idol
+Heal/Shield Power for allies
Stats
+100 HP / +25 Mana Regen / +5 Ability Haste / +4% Heal/Shield Power
Effect
Increase heal and shield strength
Recipe
Detail page ↗Hextech Alternator
+25 AP +150 HP
Stats
+45 AP
Effect
Abilities deal bonus damage Revved: Damaging abilities and empowered attacks against champions deal 25-60 bonus magic damage. (20s Cooldown)
Recipe
Detail page ↗Void Amethyst
Magic Pen
Seeker's Armguard
AP + Armor
Stats
+35 AP / +20 Armor
Effect
Turn invulnerable Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights
Recipe
Detail page ↗Fated Ashes
Burn nearby enemies in combat
Stats
+40 AP
Effect
Inflame: Damaging abilities deal an additional 15 magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.
Recipe
Detail page ↗Verdant Barrier
Magic shield blocks next enemy ability
Stats
+40 AP / +25 MR
Effect
Annul: Grants a spell shield that blocks the next enemy ability. (30-second cooldown)
Recipe
Detail page ↗Spectre's Cowl
Taking damage boosts HP regen
Stats
+175 HP / +20 MR
Effect
Boosts Health Regen when tacking damage Spectral Visit: Grants 150% Health Regen for 10 seconds after taking damage from an enemy champion
Recipe
Detail page ↗Bami's Cinder
Continuously Burn nearby enemies in combat
Stats
+250 HP
Effect
Burns nearby emenies Cinders: Deals 10-20 magic damage per second to nearby enemies. Deals 15% bonus damage to minions and monsters
Recipe
Detail page ↗Giant's Belt
+300 HP
Warden's Mail
Slows enemy AS
Stats
+35 Armor
Effect
Reduces enemy's Attack Speed Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack
Recipe
Detail page ↗Chain Vest
+40 Armor
Glacial Shroud
Armor + Mana + Ability Haste
Stats
+20 Armor / +150 Mana / +10 Ability Haste
Effect
+20 Armor / +150 Max Mana / +10 Ability Haste
Recipe
Detail page ↗Bramble Vest
Reflect damage, apply Grievous Wounds
Stats
+30 Armor
Effect
Reflects damage and reduces enemy healing Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects
Recipe
Detail page ↗Winged Moonplate
Gain MS
Negatron Cloak
+40 MR
Surging Scales
Slow resist in combat
Stats
+40 Armor
Effect
In-combat Slow Resist Surge: Gain 20% Slow Resist while in combat with an enemy champion
Recipe
Detail page ↗Ionian Boots of Lucidity
Reduces ability cooldowns
Stats
+45 MS / +50 Mana Regen / +15 Ability Haste
Effect
Cooldown
Summoned: Reduces spell cooldowns by 15% . These boots are built around faster casting: they lower your summoner/ability downtime and grant ability haste so you can use spells more often. The added movement speed helps with lane phase roaming, quicker rotations, and safer repositioning after trades. Pick them when your champion’s power spikes with more frequent ability use (waveclear, skirmish tools, or mobility spells) or when your role requires active map presence
Summoned: Reduces spell cooldowns by 15% . These boots are built around faster casting: they lower your summoner/ability downtime and grant ability haste so you can use spells more often. The added movement speed helps with lane phase roaming, quicker rotations, and safer repositioning after trades. Pick them when your champion’s power spikes with more frequent ability use (waveclear, skirmish tools, or mobility spells) or when your role requires active map presence
Recipe
Detail page ↗Gluttonous Greaves
AD, Omnivamp
Stats
+45 MS
Effect
Balanced of Power: Gain 12 Attack Damage or 20 Ability Power.
Convertion: Gain 5% Omnivamp + 0.5% Omnivamp for each takedown participation, up to an additional 5% and a maximum of 10% Omnivamp.
Convertion: Gain 5% Omnivamp + 0.5% Omnivamp for each takedown participation, up to an additional 5% and a maximum of 10% Omnivamp.
Recipe
Detail page ↗Boots of Dynamism
AD, Armor Pen
Stats
+15 AD / +45 MS / +10 Armor Pen / +10% Armor Pen
Effect
UNIQUE - Strike: +10 Armor penetration.
Recipe
Detail page ↗Berserker's Greaves
+AS
Stats
+30% AS / +45 MS
Effect
UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.
Recipe
Detail page ↗Plated Steelcaps
+Armor
Stats
+150 HP / +20 Armor / +45 MS
Effect
Block: Basic attacks from champions deal 6% reduced damage to you.
Recipe
Detail page ↗Boots of Mana
AP, Magic Pen, Mana regen
Stats
+25 AP / +45 MS / +75 Mana Regen / +8 Magic Pen
Effect
Ability Power, Magic Penetration, Mana Regeneration
Magic Break: +8% Magic Penetration. Equilibrium: Champions without Mana gain 50% bonus health Regen. Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power
Magic Break: +8% Magic Penetration. Equilibrium: Champions without Mana gain 50% bonus health Regen. Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power
Recipe
Detail page ↗Mercury's Treads
+MR
Stats
+150 HP / +25 MR / +45 MS / +15% Tenacity
Effect
Tenacity - 15% Limited to 1 Boots item.
Recipe
Detail page ↗Basic
Long Sword
+12 AD
Brawler's Gloves
+10% Crit
Dagger
+15% AS
Tear of the Goddess
+Mana
Stats
+200 Mana / +5 Ability Haste
Effect
Detail page ↗Mana Charge: Gain a stack on ability cast or basic attack. Each stack grants +5 Max Mana. Upgrades into Manamune.
Ruby Crystal
+150 HP
Amplifying Tome
+25 AP
Ring of Revelation
Reduces ability cooldowns
Cloth Armor
+20 Armor
Null-Magic Mantle
+20 MR
Shimmering Spark
Burn nearby enemies
Stats
+50 HP
Effect
Detail page ↗Burns nearby enemies Burn: Deals 5-10 magic damage per second to nearby enemies
Spectral Sickle
Bonus gold from non-champion kills
Effect
Detail page ↗Attack champions and structures to gain bonus gold This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time. Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive). Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners
Relic Shield
Bonus gold from minion kills
Stats
+125 HP
Effect
Detail page ↗Kill minions to earn bonus gold This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time. Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners
Boots of Speed
MS
| Name | Effect | Stats | Gold Eff | Price | Category | Tier | Detail | |
|---|---|---|---|---|---|---|---|---|
| Dominik’s Regards | Already equipped with percentage armor penetration and bonus damage, but lacks durability Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%. Is built to punish bulky foes. It converts a chunk of your offensive power into armor penetration and adds bonus damage that scales with the enemy’s extra health, making it a go-to pick when the enemy team stacks HP and armor. Because it focuses on penetration and damage rather than survivability, use it when you need to cut through tanky targets quickly while relying on positioning or teammates for protection | +30 AD +25% Crit +36% Armor Pen | 148% | 3300G | Physical | Upgraded | ||
| Experimental Hexplate | HEXCHARGED: Gain 20 Ultimate Ability Haste. OVERDRIVE: After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown) | +35 AD +400 HP +20% AS | 115% | 3000G | Physical | Upgraded | ||
| Overlord's Bloodmail | TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health. | +30 AD +450 HP | 86% | 3200G | Physical | Upgraded | ||
| Guinsoo's Rageblade | SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time. | +30% AS +5% MS | 74% | 3100G | Physical | Upgraded | ||
| Kraken Slayer | CLOUD STRIKE: +5% Movement Speed BRING IT DOWN: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 70% increased damage. | +40 AD +30% AS +5% MS | 104% | 2800G | Physical | Upgraded | ||
| Nashor's Tooth | UNIQUE - Magic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). UNIQUE - Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage. | +45% AS +20 Ability Haste | 119% | 2800G | Physical | Upgraded | ||
| Guardian Angel | UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. (180 second cooldown) | +45 AD +40 Armor | 90% | 3200G | Physical | Upgraded | ||
| Bloodthirster | UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp. | +55 AD +250 HP +25% Crit | 158% | 3000G | Physical | Upgraded | ||
| Blade of the Ruined King | Ruined Strike: Basic attacks deal additional physical damage equal to 8.5% (melee) / 7% (ranged) of the target's current Health. Deals a maximum of 60 damage to minions. | +40 AD +35% AS | 142% | 3200G | Physical | Upgraded | ||
| Runaan's Hurricane | UNIQUE - Wind Blade: Attacks deal 60% bonus physical damage on-hit against targets. UNIQUE - Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 60% Attack Damage. These strikes can Critically Strike and trigger on-hit effects. | +35% AS +25% Crit | 83% | 2900G | Physical | Upgraded | ||
| Youmuu's Ghostblade | UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds. | +55 AD +15 Armor Pen +15 Ability Haste | 96% | 3000G | Physical | Upgraded | ||
| Duskblade of Draktharr | UNIQUE - RAZOR: +18 armor penetration UNIQUE - NIGHTSTALKER: First basic attack against an enemy champion causes 60 - 160 bonus physical damage and slows enemies by 99% for 0.35 seconds. Cooldown will be refreshed when an enemy has been taken down. | +55 AD +18 Armor Pen +10 Ability Haste | 90% | 3000G | Physical | Upgraded | ||
| Sterak's Gage | Lifeline: Gain a shield based on 35% missing HP over 6s. (75s CD) | +400 HP | 42% | 3200G | Physical | Upgraded | ||
| Infinity Edge | UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage. | +65 AD +25% Crit | 116% | 3400G | Physical | Upgraded | ||
| Mortal Reminder | UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds. | +25 AD +15% AS +25% Crit | 145% | 3300G | Physical | Upgraded | ||
| Manamune | Awe: Gain Attack Damage equal to 1.5% of your Max Mana, and restore 15% of the mana spent on abilities. Mana Charge: Gain a charge every 3.3s (up to 3). On basic attack or mana spend, consume a charge to gain +14 Max Mana. Caps at 700 bonus Mana. When bonus Mana reaches 700, Manamune transforms into Muramana. You may only carry one Tear of the Goddess series item at a time. | +25 AD +300 Mana +20 Ability Haste | 78% | 2700G | Physical | Upgraded | ||
| Trinity Force | UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack. | +30 AD +333 HP +30% AS +5% MS +20 Ability Haste | 132% | 3333G | Physical | Upgraded | ||
| Maw of Malmortius | Lifeline: When taking lethal damage, gain a 75% durability shield over 5s. (75s CD) | +55 AD +45 MR +10 Ability Haste | 127% | 3000G | Physical | Upgraded | ||
| Magnetic Blaster | Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.) | +30 AD +35% AS +25% Crit +5% MS | 119% | 3000G | Physical | Upgraded | ||
| Phantom Dancer | UNIQUE - SPECTRAL WALTZ: Gain 25% Attack Speed and 7% Bonus Movement Speed for 6s for when your attack hits a champion, not stackable. (10s Cooldown) When your attack hits a champion the cooldown is reduced by 1s. UNIQUE - Shadowwalk: +5% Movement Speed. | +20 AD +40% AS +25% Crit +5% MS | 126% | 2900G | Physical | Upgraded | ||
| Wit's End | UNIQUE - At Wit's End: Basic attacks deal 10 - 55 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 66%) of this effect's post-mitigation damage. | +45 MR +45% AS | 94% | 2800G | Physical | Upgraded | ||
| Essence Reaver | UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 2 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 70% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s. | +40 AD +25% Crit +20 Ability Haste | 124% | 3000G | Physical | Upgraded | ||
| Serylda’s Grudge | Armor Penetration (%) and apply slows Last Whisper: Gain +33% Armor Penetration. Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. Frostbite: Apply Frostbite to enemies slowed by Icy for 6s. At 3 Frostbite stacks, all stacks are consumed to apply bleed, dealing (5 + 1-15 + 15% bonus) physical damage over 2s. Also applies 50% Grievous Wounds for 3s. (5s cooldown per target) This item blends heavy armor penetration with crowd control: your active abilities and empowered hits slow targets, and repeated slows trigger a bleed that also applies grievous wounds. Perfect for champions who need to kite, execute priority targets, and curb their healing | +40 AD +15 Ability Haste | 135% | 3300G | Physical | Upgraded | ||
| Navori Quickblades | UNIQUE - Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%. | +45% AS +25% Crit +5% MS | 111% | 2700G | Physical | Upgraded | ||
| Edge of Night | Blocks an enemy ability Gouge: +8 Armor Penetration. Annul: Grants a spell shield that blocks the next hostile ability. This spell shield refreshes upon leaving combat with enemy champions. (35 second cooldown) This item is perfect for champions who need a mix of offense and defense. It provides bonuses to maximum health and attack damage, along with increased armor penetration to help you shred through enemy defenses. The "Annul" effect grants you a spell shield, blocking the next enemy ability. This spell shield refreshes when leaving combat with enemy champions, making the item a great choice for champions who need protection from crowd control and to engage in fights, such as Ashe, Lux, or Morgana | +50 AD +250 HP +8 Armor Pen | 97% | 3000G | Physical | Upgraded | ||
| Divine Sunderer | UNIQUE PASSIVE - SPELLBLADE: After using an ability, your next attack within 10 seconds will deal 10% of target's maximum health as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's maximum health (2.5% if the attack is ranged). (1.5 second Cooldown) Damage is reduced vs structures. | +25 AD +425 HP +25 Ability Haste | 102% | 3400G | Physical | Upgraded | ||
| Serpent's Fang | Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values. | +50 AD +15 Armor Pen +10 Ability Haste | 89% | 2800G | Physical | Upgraded | ||
| The Collector | UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%. | +45 AD +25% Crit +10 Armor Pen | 104% | 3000G | Physical | Upgraded | ||
| Chempunk Chainsword | Punishment: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds. | +45 AD +400 HP +15 Ability Haste | 136% | 2800G | Physical | Upgraded | ||
| Spear of Shojin | Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times) | +40 AD +450 HP | 102% | 3100G | Physical | Upgraded | ||
| Terminus | Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times. | +40 AD +30% AS | 81% | 3300G | Physical | Upgraded | ||
| Eclipse | Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown) | +65 AD +20 Ability Haste | 117% | 3000G | Physical | Upgraded | ||
| Sundered Sky | Lightshield Strike - The first attack against an enemy champion Critically Strikes (6s cooldown per target), dealing 160% damage and restoring Health (equal to 125% of base Attack Damage + 6% of missing Health) to you. | +40 AD +350 HP +15 Ability Haste | 118% | 2900G | Physical | Upgraded | ||
| Black Cleaver | UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 5 times for 30% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 5 Sunder stacks. Ranged champions gain halved values. | +40 AD +400 HP +20 Ability Haste | 127% | 3000G | Physical | Upgraded | ||
| Soul Transfer | UNIQUE - SHADOW DANCE: When your attack Critically Strikes an enemy champion or an epic monster, summon a clone that lasts 4s to attack nearby enemies, the clone inherits 20% of your Attack Damage and additionally gains 30% of your Critical Rate as Attack speed. Up to two clones can exist at one time. When your attack Critically Strikes an enemy champion or an epic monster, summon a clone that lasts 4s to attack nearby enemies, the clone inherits 25% of your Attack Damage and additionally gains 30% of your Crit. If a clone moves more than 600 units away from you, it will disappear early. | +25 AD +30% AS +25% Crit | 103% | 3200G | Physical | Upgraded | ||
| Titanic Hydra | UNIQUE - Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave (550 range) that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.) | +40 AD +450 HP | 106% | 3000G | Physical | Upgraded | ||
| Hullbreaker | UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage). | +50 AD +400 HP +5% MS | 118% | 3100G | Physical | Upgraded | ||
| Death's Dance | UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds. | +35 AD +40 Armor +15 Ability Haste | 99% | 3100G | Physical | Upgraded | ||
| Mercurial Scimitar | Quicksilver (Active): Remove all crowd control effects from your champion and become immune to all crowd control for 0.25s. Afterwards, gain 30% Tenacity and 30% slow resist for 1.5s. (60s cooldown) | +45 AD +40 MR +10 physicalVamp | 93% | 3100G | Physical | Upgraded | ||
| Galeforce | CLOUDBURST - Dash in the target direction and fire 3 projectiles at the lowest-Health enemy near the destination, dealing a total of 40-125 (based on level) + 35% bonus Attack Damage physical damage. (60s cooldown) | +50 AD +15% AS +25% Crit +5% MS | 132% | 3100G | Physical | Upgraded | ||
| Goredrinker | Deal damage in an area Thirsting Slash (Active): Deal 230% base as physical damage to nearby enemies. Restore Health equal to 20% plus 12% missing for each enemy champion hit. (15s cooldown) This enchant turns your boots into a deadly blade: on activation, you deal burst AOE damage to all nearby enemies and instantly heal yourself based on your missing health. Perfect for bruisers and tanks who need to dive in, deal area damage, and stay in the fight thanks to the immediate sustain | +40 AD +350 HP +15 Ability Haste | 123% | 3100G | Physical | Upgraded | ||
| Stridebreaker | STRIDE - Dealing physical damage grants 20 Movement Speed for 2s. BREAKING SHOCKWAVE - Dash a short distance forward and deal physical damage equal to 100% Attack Damage to nearby enemies. Enemies hit are slowed by 40% for 3s. (25s cooldown) | +40 AD +400 HP +15% AS | 124% | 3100G | Physical | Upgraded | ||
| Luden's Echo | Discordic Echo: Your next damaging ability or empowered basic attack deals 140 (+15% AP) bonus magic damage to the target and up to 3 nearby enemies. (9s cooldown) | +100 AP +500 Mana +10 Ability Haste | 101% | 2800G | Magic | Upgraded | ||
| Morellonomicon | UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds. | +75 AP +300 HP +15 Ability Haste | 117% | 2650G | Magic | Upgraded | ||
| Rabadon's Deathcap | UNIQUE - OVERKILL: Increases ability power by 30%. | +130 AP +30% AP | 76% | 3400G | Magic | Upgraded | ||
| Rylai's Crystal Scepter | UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds. | +65 AP +350 HP | 91% | 2700G | Magic | Upgraded | ||
| Liandry's Torment | Torment: Damaging abilities deal 2% of target's max Health as bonus magic damage. Madness: While in combat with champions, deal +2% damage per second (max +6%). | +70 AP +300 HP | 80% | 3000G | Magic | Upgraded | ||
| Rod of Ages | UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent. Capped at 25 Health per cast. UNIQUE - VETERAN: Each stack provides 15 Health, 30 Mana, and 4 Ability power, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 Health, 300 Mana, and 40 Ability Power. | +50 AP +350 HP +400 Mana | 93% | 2700G | Magic | Upgraded | ||
| Lich Bane | Spellblade: Casting an ability empowers your next basic attack to deal 75% base AD + 45% AP as bonus magic damage. (1.5s CD) | +100 AP +5% MS +10 Ability Haste | 95% | 2800G | Magic | Upgraded | ||
| Archangel's Staff | Awe: Gain Ability Power equal to 2% of your Max Mana. Lifeline: When taking lethal damage, gain a shield equal to 16% of your Max Mana for 2.5s. (70s cooldown) | +60 AP +500 Mana +25 Ability Haste | 88% | 3000G | Magic | Upgraded | ||
| Infinity Orb | Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. | +110 AP +15 Magic Pen | 91% | 3100G | Magic | Upgraded | ||
| Cosmic Drive | HYPERDRIVE: +5% Movement Speed SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds. Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown. | +70 AP +300 HP +5% MS +25 Ability Haste | 122% | 3000G | Magic | Upgraded | ||
| Riftmaker | Ramping Damage Assimilation: +11% Magic Vamp . Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5% , up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage . This item suits mages and hybrid bruisers who want sustained power in extended fights: while you’re engaged with champions it builds stacks that steadily increase your magic damage, and at full stacks a portion of that bonus becomes true damage — excellent for prolonged duels and objective fights. The built-in magic vamp improves survivability in trades, making it a strong choice for players who like to stay in the thick of combat and scale through longer engagements. Best for AP duelists and spell-powered bruisers who benefit from ramping damage over the course of fights | +70 AP +350 HP +15 Ability Haste | 102% | 3100G | Magic | Upgraded | ||
| Oceanid's Trident | Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values. | +80 AP +200 HP +10 Ability Haste | 103% | 2600G | Magic | Upgraded | ||
| Horizon Focus | Passive - Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%. Passive - Focus: When Hypershot is triggered, reveals all enemy champions within 1200 units of the target for 3 seconds. (12 seconds cooldown) | +80 AP +25 Ability Haste | 96% | 2700G | Magic | Upgraded | ||
| Malignance | SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage. | +90 AP +500 Mana +15 Ability Haste | 105% | 2700G | Magic | Upgraded | ||
| Void Staff | +95 Ability Power / +40% Magic Penetration | +95 AP +40 Magic Pen | 119% | 3000G | Magic | Upgraded | ||
| Dusk and Dawn | +350 Max Health / +70 Ability Power / +15 Ability Haste Ramping Damage Void Corruption: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omni Vamp. (10% for melee champions / 6% for ranged champions). Void Infusion: Gain 2% of your bonus Health as Ability Power . This item is built for extended fights, gradually increasing your damage the longer you remain in combat. Once fully ramped up, it grants Omni Vamp for improved sustain, while your bonus Health is partially converted into Ability Power, further increasing your overall damage. An excellent choice for AP bruisers and battlemages who excel in prolonged teamfights and thrive by scaling throughout combat | +70 AP +350 HP +25% AS | 135% | 3100G | Magic | Upgraded | ||
| Banshee's Veil | ANNUL - Grants a spell shield that blocks the next enemy ability. (30-second cooldown) | +105 AP +40 MR | 103% | 3000G | Magic | Upgraded | ||
| Cryptbloom | Life from Death (Passive): When a champion that you damaged within 3s dies, a nova spreads from their corpse that restores 100 + 20% AP Health to nearby allies. (60s cooldown) | +75 AP +30 magicPenPercent +20 Ability Haste | 118% | 3000G | Magic | Upgraded | ||
| Hextech Rocketbelt | Protobelt (Active): Dash toward the target direction and unleash 7 magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30s cooldown) If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage. | +65 AP +350 HP | 112% | 2700G | Magic | Upgraded | ||
| Zhonya's Hourglass | Stasis (Active): Become immune to damage and untargetable for 2.5s, but you cannot move, attack, cast abilities, or use items again during this time. (120s cooldown) | +110 AP +40 Armor | 97% | 3300G | Magic | Upgraded | ||
| Stormsurge | STORMRAIDER - When you deal damage equal to 25% of a champion's max Health within 2.5 seconds, inflict Squall on them and gain 25% Movement Speed for 2.5 seconds. (25-second cooldown) SQUALL - After 2 seconds, deal 125 + 10% Ability Power magic damage. If the target dies before Squall triggers, it instead deals the same amount of damage to nearby enemies and grants 25 gold. | +90 AP +6% MS +15 Magic Pen | 94% | 2900G | Magic | Upgraded | ||
| Blackfire Torch | Baleful Blaze: Damaging abilities deal an additional 20 + 2% Ability Power magic damage per second for 3 seconds. Against monsters, they deal 40 + 2% Ability Power magic damage per second. Blackfire: Each enemy champion, epic monster, and large monster affected by your Black Flame grants you 4% Ability Power. | +80 AP +500 Mana +20 Ability Haste | 101% | 2800G | Magic | Upgraded | ||
| Bloodletter's Curse | Vile Decay: When abilities or passives deal magic damage to champions, reduce their Magic Resist by 7.5% for 6 seconds, stacking up to 30%. | +65 AP +350 HP +15 Ability Haste | 106% | 2900G | Magic | Upgraded | ||
| Redemption | Salvation (Active): Select a large area. After 2.5s, heal allied champions in it for 150-350 (based on ally level) and deal 10% max HP as true damage to enemy champions. (60s CD) This item can be used while dead. | +50 AP +150 HP +50 Mana Regen +15 Ability Haste +5% Heal/Shield Power | 92% | 2600G | Magic | Upgraded | ||
| Abyssal Mask | UNMAKE: Curse enemy champions within 600 units, reducing their magic resist by 5 + 1.2% Bonus Health, up to 25. For each enemy champion cursed, gain 9 bonus Magic Resist. | +400 HP +55 MR +10 Ability Haste | 104% | 3000G | Defense | Upgraded | ||
| Unending Despair | ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste. | +200 HP +45 Armor +45 MR | 97% | 3000G | Defense | Upgraded | ||
| Hollow Radiance | IMMOLATE: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions. DESOLATE: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them. | +400 HP +40 MR +15 Ability Haste | 105% | 2800G | Defense | Upgraded | ||
| Knight's Vow | SACRIFICE: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions. PLEDGE: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item) | +400 HP +40 Armor +100 HP Regen +10 Ability Haste | 107% | 2600G | Defense | Upgraded | ||
| Sunfire Aegis | Sunfire: Basic attacks or taking damage from champions builds Sunfire stacks, dealing burn damage per second (up to 6 stacks, +5% each). | +425 HP +20 Armor +15 Ability Haste | 95% | 2900G | Defense | Upgraded | ||
| Randuin's Omen | UNIQUE - Countercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. UNIQUE - Resilience: Critical Strikes deal 30% less damage to you. | +400 HP +75 Armor | 123% | 2800G | Defense | Upgraded | ||
| Thornmail | Thorns: When hit by basic attacks, reflect 1% of bonus HP as magic damage. Applies 6s Grievous Wounds. | +200 HP +75 Armor | 94% | 2700G | Defense | Upgraded | ||
| Warmog's Armor | UNIQUE - WARMOG'S HEART: If you have at least 950 bonus health, regenerate 3.5% maximum health per second if you haven't taken damage with the last 5 seconds. UNIQUE - BLESSED: Increases all healing and shielding effects on you by 30%. | +700 HP +100 HP Regen +20 Ability Haste | 112% | 2850G | Defense | Upgraded | ||
| Dead Man's Plate | UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second. | +350 HP +70 Armor +5% MS | 113% | 2800G | Defense | Upgraded | ||
| Iceborn Gauntlet | UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack). | +300 HP +50 Armor +250 Mana +30 Ability Haste | 122% | 3000G | Defense | Upgraded | ||
| Winter's Approach | UNIQUE - AWE: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent. UNIQUE - MANA CHARGE: Increases max Mana by 12 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Triggers up to 3.3 times every 10 seconds. Transforms into Fimbulwinter Fimbulwinter at +700 mana. Limited to 1 AWE item. | +350 HP +500 Mana +15 Ability Haste | 84% | 2600G | Defense | Upgraded | ||
| Frozen Heart | UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks. | +80 Armor +250 Mana +20 Ability Haste | 114% | 2650G | Defense | Upgraded | ||
| Force of Nature | Absorb: Gain a stack when taking magic damage from champions (max 5). Full stack: reduces damage taken by 20%. | +350 HP +60 MR +5% MS | 106% | 2750G | Defense | Upgraded | ||
| Dawnshroud | UNIQUE - Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 40 + 2.5% bonus health, as magic damage, increase your Armor and Magic Resistance by 20 (3 second cooldown). | +250 HP +50 Armor +30 MR | 105% | 2700G | Defense | Upgraded | ||
| Amaranth's Twinguard | UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions. | +60 Armor +60 MR | 97% | 3100G | Defense | Upgraded | ||
| Mantle of the Twelfth Hour | UNIQUE - LIFELINE: Damage that puts you under 35% Health grants bonus max Health equal to 180 + 45% bonus Health over 3 seconds, and provides 50% Slow Resist and 30 Movement Speed for 3 seconds. (90s cooldown) | +200 HP +40 Armor +40 MR | 92% | 2900G | Defense | Upgraded | ||
| Searing Crown | UNIQUE - FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters. | +300 HP +50 Armor | 83% | 2700G | Defense | Upgraded | ||
| Heartsteel | UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown. | +700 HP +150 HP Regen +20 Ability Haste | 114% | 2800G | Defense | Upgraded | ||
| Zeke's Convergence | UNIQUE - HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown) | +350 HP +40 Armor +150 Mana +15 Ability Haste | 107% | 2700G | Defense | Upgraded | ||
| Kaenic Rookern | Magebane - After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage (equal to 70-180+10% of max Health). | +350 HP +75 MR +100 HP Regen | 115% | 2800G | Defense | Upgraded | ||
| Radiant Virtue | Guiding Light: Upon Casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6s. While Transcended, you and allied champions within 1200 units of you heal for 2.5% of your max Health per second over the duration (60s Cooldown). (Heals reduced by 50% for ranged champions) | +300 HP +45 Armor +15 Ability Haste | 96% | 2850G | Defense | Upgraded | ||
| Gargoyle Stoneplate | Stoneplate (Active): Gain a shield equal to 100 + 90% bonus Health that rapidly decays over 2.5s. (60s cooldown) | +200 HP +45 Armor +45 MR | 114% | 2900G | Defense | Upgraded | ||
| Yordle Trap | Catcher: Place a trap outside vision for 3s. Enemies caught are rooted for 3s; the ally who triggered it gains 100-140 gold and +10% MS for 4s. | +350 HP +40 Armor +15 Ability Haste | 126% | 2600G | Defense | Upgraded | ||
| Ardent Censer | Ardent: Healing or shielding an ally grants them +15-34% Attack Speed (per level) for 6s, plus 16-30 bonus damage on hit. Also triggers on full-HP allies. | +45 AP +250 HP +5% MS +50 Mana Regen +10 Ability Haste +5% Heal/Shield Power | 99% | 2700G | Support | Upgraded | ||
| Staff of Flowing Water | Rapids: Healing or shielding an ally grants +15 Ability Haste and +30-50 AP (per level) for 5s. Also triggers when healing a full-HP ally. | +50 AP +100 HP +50 Mana Regen +15 Ability Haste +5% Heal/Shield Power | 89% | 2500G | Support | Upgraded | ||
| Imperial Mandate | Coordinated Fire: Abilities that slow or immobilize a champion deal 47 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 94 - 150 (based on ally level) magic damage and granting you both 20% Move speed for 2 seconds. | +50 AP +200 HP +20 Ability Haste | 139% | 2500G | Support | Upgraded | ||
| Harmony's Cadence | +100 Max Health / +50 Ability Power / +300 Max Mana / +50% Mana Regen / +15 Ability Haste / +5% Heal and Shield Strength Abilities grant healing effects Harmonic Echo: Moving and casting abilities builds Harmony . At 100 Harmony your next healing or shielding ability on an ally restore an additional equal to (100-160 ( ) + 15% AP ) Health . If the target has less than 30% Health , heal effectiveness is increased to 130% of the original. This item greatly enhances your healing and shielding capabilities. Moving and casting abilities builds Harmony, empowering your next heal or shield with additional healing, while allies at low health receive an even stronger recovery. It is an excellent choice for enchanter supports who focus on keeping their team alive and saving allies during critical moments | +50 AP +100 HP +300 Mana +50 Mana Regen | 78% | 2800G | Support | Upgraded | ||
| Locket of the Iron Solari | Locket (Active): Grant yourself and nearby allies a shield that absorbs 250-370 damage for 2.5s. (60s cooldown) If that target has received this effect within the last 20s, the shield value is halved. | +200 HP +30 Armor +30 MR | 99% | 2600G | Support | Upgraded | ||
| Shurelya's Battlesong | Inspiring Speech (Active): Grant nearby allies 30% Movement Speed for 4s. (60s cooldown) | +55 AP +5% MS +50 Mana Regen | 83% | 2600G | Support | Upgraded | ||
| Mikael's Blessing | Cleanse (Active): Remove all crowd control effects from the target champion and make them immune to all crowd control except suppression and airborne effects for 0.2s. Also heals the target for 150-250 Health. (90s cooldown) | +300 HP +50 Mana Regen | 64% | 2500G | Support | Upgraded | ||
| Gunmetal Greaves | Blessed Blade: Basic attacks restore 12 Health on hit. Noxian Gait: When your basic attacks hit champions, gain 15% (melee) / 10% (ranged) burst Movement Speed for 2 seconds. | +50% AS +45 MS +5 physicalVamp | 109% | 2200G | Boots | Upgraded | ||
| Chainlaced Crushers | Noxian Persistence: Taking magic damage from champions grants a magic shield equal to 20 - 140 (based on level) + 5% of your max Health (12-second cooldown). | +150 HP +35 MR +45 MS +30% Tenacity | 90% | 2200G | Boots | Upgraded | ||
| Armored Advance | Block: Basic attacks from champions deal 10% reduced damage to you. Noxian Endurance: Taking physical damage from champions grants a physical shield equal to 20 - 140 (based on level) + 5% of your max Health (12-second cooldown). | +150 HP +35 Armor +45 MS | 90% | 2200G | Boots | Upgraded | ||
| Crimson Lucidity | Summoned: Gain 20% Summoner Spell Haste. Noxian Haste: After damaging an enemy champion with an ability, shielding or healing an allied champion, or casting a Summoner Spell, gain 10% (melee) / 8% (ranged) Movement Speed for 4 seconds. The same ability can only trigger this once every 4 seconds. | +45 MS +75 Mana Regen +25 Ability Haste | 86% | 2000G | Boots | Upgraded | ||
| Immortal Path | Balance of Power: Gain 12 Attack Damage or 20 Ability Power (adaptive). Conversion: Gain 5% Omnivamp + 0.5% Omnivamp for each takedown participation, up to an additional 5% and a maximum of 10% Omnivamp. Now and Forever: While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased Healing and Shielding. | +45 MS | 36% | 2000G | Boots | Upgraded | ||
| Spellslinger's Shoes | Balance: Manaless champions gain +50% base Health Regen. Big Bully: Basic attacks and active abilities deal an additional 22 true damage to minions. | +40 AP +45 MS +18 Magic Pen +100 Mana Regen +8 magicPenPercent | 80% | 2200G | Boots | Upgraded | ||
| Armorcrusher Boots | Cloudwalker: Gain 20 out-of-combat Movement Speed. | +20 AD +45 MS +6% Armor Pen +10 Armor Pen | 89% | 2200G | Boots | Upgraded | ||
| Sheen | Attacks deal bonus damage after ability casts Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base attack damage. (1.5s Cooldown) Damage is reduced vs structures | +10 Ability Haste | 50% | 800G | Physical | Mid-tier | ||
| Vampiric Scepter | +20 Attack Damage / +8% Physical Vamp | +20 AD +8 physicalVamp | 100% | 1200G | Physical | Mid-tier | ||
| Zeal | Increases Movement Speed Fervor: +5% Move Speed | +15% AS +15% Crit +5% MS | 107% | 1400G | Physical | Mid-tier | ||
| Kircheis Shard | Attacks deal bonus damage Jolt: Energy Attacks gain 50 bonus magic damage. Muving and attacking generate Energy Attacks | +15 AD | 69% | 900G | Physical | Mid-tier | ||
| Noonquiver | +25 Attack Damage / +15% Attack Speed | +25 AD +15% AS | 114% | 1350G | Physical | Mid-tier | ||
| Nashor's Talon | Gain Attack Damage or Ability Power Magic Needle: Gain 15 Attack Damage or 30 Ability Power (adaptive) | 78% | 800G | Physical | Mid-tier | |||
| Serrated Dirk | Sharp: +8 Armor Penetration | +20 AD +8 Armor Pen | 83% | 1000G | Physical | Mid-tier | ||
| Last Whisper | Last Whisper: +12% Armor Penetration | +12% Armor Pen | 0% | 800G | Physical | Mid-tier | ||
| Recurve Bow | Attack deal bonus damage Reinforced: Attacks deal 15 bonus physical damage on-hit against targets | +30% AS | 71% | 1400G | Physical | Mid-tier | ||
| B. F. Sword | +40 Attack Damage | +40 AD | 111% | 1500G | Physical | Mid-tier | ||
| Cloak of Agility | +20% Critical Rate | +20% Crit | 100% | 1000G | Physical | Mid-tier | ||
| Executioner's Calling | Physical Damage reduces enemy healing Rend: Physical Damage inflicts 40% Grievous Wounds to enemy champions for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects | +15 AD | 78% | 800G | Physical | Mid-tier | ||
| Phage | Attacks increases Movement Speed Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values | +15 AD +150 HP | 112% | 1000G | Physical | Mid-tier | ||
| Stinger | +30% Attack Speed / +10 Ability Haste | +30% AS +10 Ability Haste | 117% | 1200G | Physical | Mid-tier | ||
| Hexdrinker | +20 Attack Damage / +20 Magic Resistance | +20 AD +20 MR | 111% | 1200G | Physical | Mid-tier | ||
| Caulfield's Warhammer | +25 Attack Damage / +10 Ability Haste | +25 AD +10 Ability Haste | 120% | 1200G | Physical | Mid-tier | ||
| Kindlegem | +175 Max Health / +10 Ability Haste | +175 HP +10 Ability Haste | 98% | 1000G | Physical | Mid-tier | ||
| Jaurim's Fist | +200 Max Health / +15 Attack Damage | +15 AD +175 HP | 108% | 1200G | Physical | Mid-tier | ||
| Quicksilver Sash | Quicksilver (Active): Remove all crowd-control effects and become immune to CC for 0.25 seconds. Tenacity (Passive): After Quicksilver ends, gain +30% Tenacity and +30% Slow Resist for 1.5 seconds. (60s Cooldown) Cannot be used while knocked up or knocked back. | +30 MR | 68% | 1100G | Physical | Mid-tier | ||
| Mejai's Soulstealer | Takedowns increase AP Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death. Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed. This item turns takedowns and assists into potent scaling power — collected stacks boost your spell damage and grant movement benefits at high stack counts. It’s a high-risk, high-reward choice: ideal for aggressive midlaners and snowballing champions who secure kills frequently, but vulnerable to heavy setbacks on death. Perfect when you can stay alive and keep accumulating advantages | +25 AP +70 HP | 69% | 1800G | Magic | Mid-tier | ||
| Aether Wisp | Increases Movement Speed Wisp: +5% Move Speed | +35 AP +5% MS | 100% | 950G | Magic | Mid-tier | ||
| Lost Chapter | Restore Mana when leveling up Enlighten: Leveling up restores 20% max Mana over 3 seconds | +35 AP +200 Mana +10 Ability Haste | 106% | 1200G | Magic | Mid-tier | ||
| Fiendish Codex | +25 Ability Power / +10 Ability Haste | +25 AP +10 Ability Haste | 100% | 900G | Magic | Mid-tier | ||
| Blasting Wand | +40 Ability Power | +40 AP | 100% | 800G | Magic | Mid-tier | ||
| Haunting Guise | Boosts in-combat damage Madness: Every 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 6% | +30 AP +200 HP | 97% | 1300G | Magic | Mid-tier | ||
| Needlessly Large Rod | +65 Ability Power | +65 AP | 93% | 1400G | Magic | Mid-tier | ||
| Catalyst of Aeons | Consumes Mana to heal Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast | +200 HP +300 Mana | 84% | 1100G | Magic | Mid-tier | ||
| Oblivion Orb | Magic damage reduces enemy healing Cursed Wounds: Dealing magic damage to enemy champions applies 40% Grievous Wounds for 3 seconds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects | +35 AP | 78% | 900G | Magic | Mid-tier | ||
| Forbidden Idol | Increase heal and shield strength | +100 HP +25 Mana Regen +5 Ability Haste +4% Heal/Shield Power | 84% | 900G | Magic | Mid-tier | ||
| Hextech Alternator | Abilities deal bonus damage Revved: Damaging abilities and empowered attacks against champions deal 25-60 bonus magic damage. (20s Cooldown) | +45 AP | 82% | 1100G | Magic | Mid-tier | ||
| Void Amethyst | +20 Ability Power / +10% Magic Penetration | +20 AP +10 Magic Pen | 82% | 1000G | Magic | Mid-tier | ||
| Seeker's Armguard | Turn invulnerable Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) This item combines Ability Power with extra defense, but its defining feature is the ability to become temporarily invulnerable. Its active effect lets you completely avoid lethal damage, dodge crucial enemy abilities, or buy time for your cooldowns to return. It is an excellent choice for mages and AP assassins who need to survive burst damage and outplay opponents in critical teamfights | +35 AP +20 Armor | 86% | 1400G | Magic | Mid-tier | ||
| Fated Ashes | Inflame: Damaging abilities deal an additional 15 magic damage over 3 seconds. Deals an additional 45 magic damage to monsters. | +40 AP | 89% | 900G | Magic | Mid-tier | ||
| Verdant Barrier | Annul: Grants a spell shield that blocks the next enemy ability. (30-second cooldown) | +40 AP +25 MR | 89% | 1600G | Magic | Mid-tier | ||
| Spectre's Cowl | Boosts Health Regen when tacking damage Spectral Visit: Grants 150% Health Regen for 10 seconds after taking damage from an enemy champion | +175 HP +20 MR | 98% | 1100G | Defense | Mid-tier | ||
| Bami's Cinder | Burns nearby emenies Cinders: Deals 10-20 magic damage per second to nearby enemies. Deals 15% bonus damage to minions and monsters | +250 HP | 64% | 1300G | Defense | Mid-tier | ||
| Giant's Belt | +300 Max Health | +300 HP | 100% | 1000G | Defense | Mid-tier | ||
| Warden's Mail | Reduces enemy's Attack Speed Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack | +35 Armor | 83% | 1050G | Defense | Mid-tier | ||
| Chain Vest | +40 Armor | +40 Armor | 111% | 900G | Defense | Mid-tier | ||
| Glacial Shroud | +20 Armor / +150 Max Mana / +10 Ability Haste | +20 Armor +150 Mana +10 Ability Haste | 103% | 1000G | Defense | Mid-tier | ||
| Bramble Vest | Reflects damage and reduces enemy healing Thorns: When struck by an attack, deal 4 magic damage + 6% bonus armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects | +30 Armor | 75% | 1000G | Defense | Mid-tier | ||
| Winged Moonplate | Increaces Move Speed Flight: +5% Move Speed | +150 HP +5% MS | 83% | 900G | Defense | Mid-tier | ||
| Negatron Cloak | +40 Magic Resistance | +40 MR | 111% | 900G | Defense | Mid-tier | ||
| Surging Scales | In-combat Slow Resist Surge: Gain 20% Slow Resist while in combat with an enemy champion | +40 Armor | 77% | 1300G | Defense | Mid-tier | ||
| Ionian Boots of Lucidity | Cooldown Summoned: Reduces spell cooldowns by 15% . These boots are built around faster casting: they lower your summoner/ability downtime and grant ability haste so you can use spells more often. The added movement speed helps with lane phase roaming, quicker rotations, and safer repositioning after trades. Pick them when your champion’s power spikes with more frequent ability use (waveclear, skirmish tools, or mobility spells) or when your role requires active map presence | +45 MS +50 Mana Regen +15 Ability Haste | 136% | 1000G | Boots | Mid-tier | ||
| Gluttonous Greaves | Balanced of Power: Gain 12 Attack Damage or 20 Ability Power. Convertion: Gain 5% Omnivamp + 0.5% Omnivamp for each takedown participation, up to an additional 5% and a maximum of 10% Omnivamp. | +45 MS | 72% | 1000G | Boots | Mid-tier | ||
| Boots of Dynamism | UNIQUE - Strike: +10 Armor penetration. | +15 AD +45 MS +10 Armor Pen +10% Armor Pen | 168% | 1200G | Boots | Mid-tier | ||
| Berserker's Greaves | UNIQUE - Blessed Blade: Attacks restore 10 Health on hit. | +30% AS +45 MS | 157% | 1200G | Boots | Mid-tier | ||
| Plated Steelcaps | Block: Basic attacks from champions deal 6% reduced damage to you. | +150 HP +20 Armor +45 MS | 154% | 1200G | Boots | Mid-tier | ||
| Boots of Mana | Ability Power, Magic Penetration, Mana Regeneration Magic Break: +8% Magic Penetration. Equilibrium: Champions without Mana gain 50% bonus health Regen. Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. These boots boost your ability power, mana regeneration, and movement speed. The “Magic Break” passive grants extra magic penetration for more potent spells against resistances. “Big Bully” speeds up waveclear by dealing bonus damage to minions with attacks and abilities. The new “Equilibrium” passive gives champions without mana a strong health regeneration boost, enhancing their survivability in prolonged engagements. — A great pick for mage mid laners and supports who need frequent spellcasting, wave control, mobility, and added staying power | +25 AP +45 MS +75 Mana Regen +8 Magic Pen | 135% | 1200G | Boots | Mid-tier | ||
| Mercury's Treads | Tenacity - 15% Limited to 1 Boots item. | +150 HP +25 MR +45 MS +15% Tenacity | 154% | 1200G | Boots | Mid-tier | ||
| Long Sword | +12 Attack Damage 500 | +12 AD | 100% | 500G | Physical | Basic | ||
| Brawler's Gloves | +10% Critical Rate 500 | +10% Crit | 100% | 500G | Physical | Basic | ||
| Dagger | +15% Attack Speed 500 | +15% AS | 100% | 500G | Physical | Basic | ||
| Tear of the Goddess | Mana Charge: Gain a stack on ability cast or basic attack. Each stack grants +5 Max Mana. Upgrades into Manamune. | +200 Mana +5 Ability Haste | 74% | 500G | Physical | Basic | ||
| Ruby Crystal | +150 Max Health 500 | +150 HP | 100% | 500G | Magic | Basic | ||
| Amplifying Tome | +25 Ability Power 500 | +20 AP | 80% | 500G | Magic | Basic | ||
| Ring of Revelation | Reduces ability cooldowns | +5 Ability Haste | 67% | 300G | Magic | Basic | ||
| Cloth Armor | +20 Armor 500 | +20 Armor | 100% | 500G | Defense | Basic | ||
| Null-Magic Mantle | +20 Magic Resistance 500 | +20 MR | 100% | 500G | Defense | Basic | ||
| Shimmering Spark | Burns nearby enemies Burn: Deals 5-10 magic damage per second to nearby enemies | +50 HP | 33% | 500G | Defense | Basic | ||
| Spectral Sickle | Attack champions and structures to gain bonus gold This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time. Versatile: Gain 10 Attack Damage or 20 Ability Power (Adaptive). Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Earn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners | 83% | 500G | Support | Basic | |||
| Relic Shield | Kill minions to earn bonus gold This item is for support players. When equipped, it will reduce the gold you receive from killing minions and monsters. If there are multiples of this item within the party, only one of them can take effect at any given time. Tribute: Gain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your Health 20-80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. Sentry: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer’s Bloom. Restraint: You do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%. Quest: After earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners | +125 HP | 83% | 500G | Support | Basic | ||
| Boots of Speed | +25 Move Speed. 400 | +25 MS | 100% | 400G | Boots | Basic |
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