Guardian Angel
Revive on death
Stats
- +45攻撃力
- +40物理防御
Effect
UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. (180 second cooldown)
Gold Efficiency
Stat value ÷ price- Price 3,200G (past this = over 100%)
- Added for overall (estimate)
- AD 451,875G45 × 41.67G
- Armor 401,000G40 × 25G
- Resurrect750GLevel 1: 750, level 15: 750
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Six risky moments
Summoner spells are saved for risky moments, so at most 6 uses in a 15-minute match are counted.
One death = 300G
Avoiding a death saves the 300 gold base kill bounty (official patch notes 4.2). Half the match total is counted as the mid-match average.
Full Calculation
- 1AD 45 × 41.67G= 1,875.15G
- 2Armor 40 × 25G= 1,000.0G
- 3Total 2,875.15G ÷ 3,200G= 90%
- 4Overall (estimate): (stat value 2,875G + non-stat effects 750G) ÷ 3,200G= 113%
Non-stat effects (overall, estimate)
BasisResurrects with 50% base HP + 100% mana after a 4s stasis on lethal damage (180s interval; CN/JA/EN all agree on 180s). This guarantees preventing one death rather than a chance-based escape, so the probability is 100%. A death is priced as the 300-gold base kill bounty; capped at 6 risky situations in 15 minutes
- 1900s match ÷ 180s interval= 5 uses
- 2Capped at 6 risky moments: 5. 5 × 100% × 300G per death= 1,500G
- 3Half as the mid-match average= 750G








