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Sivir

SIVIR
The Battle Mistress
Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima—for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.

Official ↗︎

Skills

P
FLEET OF FOOTPassive
Gains 56 (based on level) Movement Speed for 1.5 seconds after dealing damage to an enemy champion with an attack or ability. This Movement Speed decays over time.
Q
BOOMERANG BLADESkill 1
Sivir hurls her crossblade like a boomerang, dealing 70 (+70% bonus AD +60% AP) physical damage to all enemies it cuts through. The damage is increased by Critical Rate and Critical Damage at 40% effectiveness. The higher the Attack Speed, the shorter the cast time. Deals 75% damage against non-champion enemies.
LV 1LV 2LV 3LV 4
Cooldown9.598.58
Cost55606570
Base Damage70100130160
W
RICOCHETSkill 2
Gains 25% Attack Speed for 4 seconds. Her attacks bounce to nearby enemies, dealing 30% AD physical damage per bounce. If the first attack critically strikes, so will the bounces. Bounces deal 70% damage to minions. Each enemy can be hit by a maximum of 2 bounces.
LV 1LV 2LV 3LV 4
Cooldown12
Cost60
Attack Speed25%30%35%40%
Attack Damage30%35%40%45%
E
SPELL SHIELDSkill 3
Gains a spell shield for 2 seconds. Heals herself for 65% AD +50% AP Health and gains Fleet of Foot when she blocks an ability. If the block fails, 50% of the ability's cooldown is refunded.
LV 1LV 2LV 3LV 4
Cooldown22201816
Attack Damage65%70%75%80%
R
ON THE HUNTUltimate
Grants 15% bonus Movement Speed to nearby allied champions for 8 seconds. During this period, her basic ability cooldowns are reduced by 20%. Unyielding Valor: - Gains 1 stack of Morale every time an attack or ability deals damage to an enemy champion. - Gains 2 stacks of Morale after a champion takedown. - Each stack of Morale grants 2 Attack Damage. - At 8 stacks, refreshes On the Hunt's duration.
LV 1LV 2LV 3
Cooldown807060
Cost100
Bonus Attack Damage22.53
Cooldown Reduction20%25%30%
Duration81012
Move Speed15%20%25%

Tier by Rank

Official

Tier and numbers

  • TierWinPickBan
  • Diamond+C← C50.3%4.9%0.1%
  • Master+C← B50.4%5.0%0.1%
  • ChallengerB← B50.4%5.6%0.1%
  • LegendaryB← B50.5%6.1%0.1%

Tencent official (CN server) / ADC / 2026-11-06

ADC: win rate #10 of 22Pick rate #18ADC median win rate 50.2%

Tier moves C → B across ranks, a 0.2 point spread in win rate.

Reading the table

The “← A” after a tier is the tier in the previous ranking.

Legendary is the top tiers of the Legendary Queue, a separate ranked queue for top players.

Among ADC

One dot per champion
Win rate
44%50%56%Sivir · C
0%Pick rate →

Patch Changes

Ver. 7
7.3Changed

Base Stats

  • Base Attack Damage: 58 → 60
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.3
  • Attack Speed per Level: 0.01

Fleet of Foot

  • Movement Speed bonus: 31 - 45 (based on level) → 55 - 70 (based on level)

Boomerang Blade

  • Damage: 10 / 30 / 50 / 70 + 75 / 80 / 85 / 90% Attack Damage + 60% Ability Power × 50% × Critical Rate → (70 / 100 / 130 / 160 + 70% × bonus Attack Damage + 60% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
  • Non-champion damage ratio: 80% → 75%

Ricochet

  • Damage: 4 / 6 / 8 / 10 + 15 / 18 / 21 / 24% Attack Damage → 37.5% / 40% / 42.5% / 45% Attack Damage
  • Minion ratio: 75% → 70%

On the Hunt

  • Initial Movement Speed bonus: 15% → 15 / 20 / 25%
  • Initial Movement Speed duration: 10 / 11 / 12 seconds → 8 / 10 / 12 seconds
  • Cooldown reduction ratio: 30 / 35 / 40% → 20 / 25 / 30%
  • Attack Damage per morale stack: 2 / 3 / 4 → 2 / 2.5 / 3
  • Re-triggering refreshes Hunt duration.
  • Movement Speed granted on re-trigger: 25% → 15 / 20 / 25%
7.1dChanged

Base Stats

  • Attack Damage per level: 3.5 → 4

Boomerang Blade

  • Attack Damage Ratio: 70/75/80/85% → 75/80/85/90%

Patch notes 7.3d and earlier versions

Analysis

Nothing equipped

Combat Power at Lv15 is 9,572 (#138 of 142, #24 of 26 Marksman). About the same as #129 at Lv1.

Lv 15

Stats 90% · Skills 10%

Growth by level

SivirMedianMarksman median
5,2038,44711,691151015 9,572

Shape of ability effects

Lv15
Damage566
Other124
Stat buffs99
Movement77
Heals & shields55

Line: min to max · tick: median
HP2,392#79
Armor97#100
Magic Resist48#132
Attack116#47
Attack Speed0.900#102
Move Speed340#104
HP regen17#81
MP1,180#26
MP regen27#35

Available Skins

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