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Summoner Spell
Barrier
BARRIER
Gain a temporary damage-absorbing shield
Effect
Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.
Gold Equivalent
Priced at item unit costs679Gequivalent (match average)* estimate
Set by Shield alone
02505007501,000679
- This spell
- Other spells
- Flash 971
#5 of 9 spells. Lowest: Exhaust 313G; highest: Flash 971G
BreakdownMatch average per effect
- Shield679G100%Lv1 240 → Lv15 1,119
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 679
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 240 | 491 | 805 | 1,119 |
Assumptions Behind This ValueTap for details
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Six risky moments
Summoner spells are saved for risky moments, so at most 6 uses in a 15-minute match are counted.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
Shield: 120–560240〜1,119G
BasisThe 120–560 shield counted as extra health per fight. Spells are saved for risky moments, so uses are capped at the same 6 risky moments as the deaths-avoided value
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 100s = 9 uses, capped at 10 fights, 6 risky moments → 6. 120–560 × 3.33G health price × 6 ÷ 10 fights= 240–1,119G
- Match average: mean of levels 1–15 = 679G
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