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執拗な賞金首狩り
Domination

Relentless Hunter

RELENTLESS HUNTER
Mobility

Gain out-of-combat MS from takedowns

Effect

Gain 10 out-of-combat Movement Speed. For each champion or epic monster takedown you score, gain 2 out-of-combat Movement Speed. Stacks up to 5 times.

Gold Equivalent

Priced at item unit costs
270Gequivalent (match average)* estimate

Out-of-combat move speed (base) makes up 30%

02505007501,000270
  • This rune
  • Other runes in this row
  • Flash 971

#3 of 3 runes in this row. Lowest: Relentless Hunter 270G; highest: Zombie Ward 535G

BreakdownMatch average per effect
  • Out-of-combat move speed (base)80G30%Lv1 80 → Lv15 80
  • Survival factor73G27%Lv1 30 → Lv15 115
  • Out-of-combat move speed (per takedown)57G21%Lv1 0 → Lv15 80
  • Survival factor60G22%Lv1 0 → Lv15 115
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 270
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.110215330390
Assumptions Behind This ValueTap for details
Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Survival factor

Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
Out-of-combat move speed (base)110〜195G

BasisIn-game text (captured 2026-09-23): Only applies out of combat, so treated as active for roughly half the match, 50%

  1. 110 × 16G × 50%= 80G
  2. 2Survival: +1.43% speed is counted as +1.43% effective health
  3. 3Median max health × 1.43% × health price= 30–115G
  4. 4Total 110–195G
Out-of-combat move speed (per takedown)0〜195G

BasisIn-game text (captured 2026-09-23): +2 out-of-combat move speed per takedown, up to 5 stacks; takedowns assumed at 0 / 3 / 5 / 10 by level 1 / 5 / 10 / 15, capped at 5: 0 / 3 / 5 / 5. 50% for out of combat only

  1. 12 × 16G × 0–5 stacks × 50%= 0–80G
  2. 2Survival: +0–1.43% speed is counted as +0–1.43% effective health
  3. 3Median max health × 0–1.43% × health price= 0–115G
  4. 4Total 0–195G
  • Total 110–390G (level 1–15)
  • Match average: mean of levels 1–15 = 270G

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