Relentless Hunter
Gain out-of-combat MS from takedowns
Effect
Analysis
Gold equivalentGold equivalent is 270G per match (est.), #3 of 3 in this Domination row.
In this row
3 Domination rowBy level
- Gold eq.
- Match average 270
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 110 | 215 | 330 | 390 |
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
BasisIn-game text (captured 2026-09-23): Only applies out of combat, so treated as active for roughly half the match, 50%
- 110 × 16G × 50%= 80G
- 2Survival: +1.43% speed is counted as +1.43% effective health
- 3Median max health × 1.43% × health price= 30–115G
- 4Total 110–195G
BasisIn-game text (captured 2026-09-23): +2 out-of-combat move speed per takedown, up to 5 stacks; takedowns assumed at 0 / 3 / 5 / 10 by level 1 / 5 / 10 / 15, capped at 5: 0 / 3 / 5 / 5. 50% for out of combat only
- 12 × 16G × 0–5 stacks × 50%= 0–80G
- 2Survival: +0–1.43% speed is counted as +0–1.43% effective health
- 3Median max health × 0–1.43% × health price= 0–115G
- 4Total 0–195G
- Total 110–390G (level 1–15)
- Match average: mean of levels 1–15 = 270G