Back
フローウォータースタッフ
SupportUpgraded

Staff of Flowing Water

STAFF OF FLOWING WATER
Ability hasteHeal powerMagicManaAlly buffEffect amp

Healing or shielding grants AP and Ability Haste

Price2,400 G Gold Eff99%

Stats

  • +50魔力
  • +10スキルヘイスト
  • +8%回復効果およびシールド量
  • +50%マナ自動回復

Effect

Rapids: Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste.

Gold Efficiency

Stat value ÷ price
Stat value2,384G÷Price2,400G=Gold efficiency99%
Max179%
Overall* est.129%
Upgraded95 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
2,384G
Max
4,284G
Overall
3,097G
  • Price 2,400G (past this = over 100%)
  • Added at max
  • Added for overall (estimate)
  • AP 501,250G50 × 25G
  • Ability Haste 10600G10 × 60G
  • Heal & Shield Power 8%334G8% × 41.75G
  • Mana Regen 50%200G50% × 4G
  • Ability Haste 15900G15 × 60G
  • AP 401,000G40 × 25G
  • Rapids ability haste (ally)338GLevel 1: 338, level 15: 338
  • Rapids ability power (ally)375GLevel 1: 375, level 15: 375
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Max = fully stacked

Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Full Calculation
  1. 1AP 50 × 25G= 1,250.0G
  2. 2Ability Haste 10 × 60G= 600.0G
  3. 3Heal & Shield Power 8% × 41.75G= 334.0G
  4. 4Mana Regen 50% × 4G= 200.0G
  5. 5Total 2,384.0G ÷ 2,400G= 99%
  6. 6Max adds: Ability Haste 15 × 60G= 900.0G
  7. 7Max adds: AP 40 × 25G= 1,000.0G
  8. 8Max 4,284.0G ÷ 2,400G= 179%
  9. 9Overall (estimate): (stat value 2,384G + non-stat effects 713G) ÷ 2,400G= 129%

Non-stat effects (overall, estimate)

Rapids ability haste (ally) (6s)338G

BasisRapids grants a healed/shielded ally +15 ability haste for 6s. An ally's stat isn't your own stat, so it counts. Assumes one heal or shield every 8s (same as Ardent Censer). The wearer's own share is counted in gold efficiency's max column. 50% for combat only

  1. 115 × 60G × 6s ÷ 8s interval × 50% × 1= 338G
Rapids ability power (ally) (6s)375G

BasisThe same effect gives the ally +40 AP for 6s. Same interval and rate

  1. 140 × 25G × 6s ÷ 8s interval × 50% × 1= 375G
  • Total 713G (level 1–15)

Build Trends