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Sorcery
Hextech Flashtraption
HEXTECH FLASHTRAPTION
Channel to blink while Flash is on CD
Effect
Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (18 seconds of cooldown)
Analysis
Gold equivalentGold equivalent is 594G per match (est.), #1 of 4 in this Sorcery row.
Match average
594G* est.
#1 of 4 in this Sorcery row
Blink 52%Survival factor 48%
In this row
4 Sorcery rowBy level
- Gold eq.
- Match average 594
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 428 | 522 | 641 | 759 |
Assumptions Behind This ValueTap for details
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
Blink: assumed 1s of walking428〜759G
BasisIn-game text (captured 2026-09-23): Distance unknown; uses the same assumption as Flash (1 second of walking at the median base move speed). The 2s channel and the shortened in-combat cooldown aren't counted
- 1distance = median base move speed 350 × 1s = 350. 350 ÷ 18s interval = 19.44 per second. 19.44 × 16G= 311G
- 2Survival: +5.56% speed is counted as +5.56% effective health
- 3Median max health × 5.56% × health price= 117〜448G
- 4Total 428〜759G
- Match average: mean of levels 1–15 = 594G
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