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ヘクスフラッシュ
Sorcery

Hextech Flashtraption

HEXTECH FLASHTRAPTION
MobilityDash

Channel to blink while Flash is on CD

Effect

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (18 seconds of cooldown)

Gold Equivalent

Priced at item unit costs
594Gequivalent (match average)* estimate

Blink makes up 52%

02505007501,000594
  • This rune
  • Other runes in this row
  • Flash 971

#1 of 4 runes in this row. Lowest: Manaflow Band 126G; highest: Hextech Flashtraption 594G

BreakdownMatch average per effect
  • Blink311G52%Lv1 311 → Lv15 311
  • Survival factor282G48%Lv1 117 → Lv15 448
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 594
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.428522641759
Assumptions Behind This ValueTap for details
Survival factor

Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
Blink: assumed 1s of walking428〜759G

BasisIn-game text (captured 2026-09-23): Distance unknown; uses the same assumption as Flash (1 second of walking at the median base move speed). The 2s channel and the shortened in-combat cooldown aren't counted

  1. 1distance = median base move speed 350 × 1s = 350. 350 ÷ 18s interval = 19.44 per second. 19.44 × 16G= 311G
  2. 2Survival: +5.56% speed is counted as +5.56% effective health
  3. 3Median max health × 5.56% × health price= 117〜448G
  4. 4Total 428〜759G
  • Match average: mean of levels 1–15 = 594G

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