Liandry's Torment
Abilities deal bonus damage
Stats
Effect
Torment: Damaging abilities or empowered attacks deal 2% of the target's max Health as bonus magic damage each second, over 3 seconds.
Madness: While fighting enemy champions, deal 2% additional damage each second, up to 6% after 3 seconds.
Growth Form
Analysis
Gold efficiencyGold efficiency 92% (#100 of 109 Upgraded items). Among 17 items within ±200G: #14 with effects.
Value breakdownWhite line = price
Same price range
3,000G ± 200G · ○ stats only → ● with effectsStat value 2,749G ÷ price 3,000G
- Price 3,000G (past this = over 100%)
- Added for overall (estimate)
- AP 701,750G70 × 25G
- Health 300999G300 × 3.33G
- Torment burn damage617GLevel 1: 443, level 15: 717
- Madness damage amp153GLevel 1: 63, level 15: 242
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AP 70 × 25G= 1,750.0G
- 2Health 300 × 3.33G= 999.0G
- 3Total 2,749.0G ÷ 3,000G= 92%
- 4Overall (estimate): (stat value 2,749G + non-stat effects 770G) ÷ 3,000G= 117%
Non-stat effects (overall, estimate)
BasisTorment burns the target for 3s dealing 2% max HP magic damage per second (6% over 3s); since this is a per-second damage-over-time effect, the 3-second total of 6% is used as a single value. With no stated re-trigger interval, it's counted once per 8 seconds at minimum. 50% for combat-only
- 137.8–145.32 ÷ 8s interval × 5 × 50% uptime = 11.81–45.41 per 5s. 11.81–45.41 ÷ median base regen 8–19 = 148–239%. 148–239 × 3G= 443–717G
BasisMadness grants +2% damage per second in combat with a champion, capping at +6% after 3s; priced as an equivalent increase to the wearer's own median max HP. 50% for combat-only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 6% = 37.8–145.32 health equivalent. 37.8–145.32 × 3.33G × 50% uptime= 63–242G
- Total 506–959G (level 1–15)
- Match average: mean of levels 1–15 = 770G








