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ライアンドリーの仮面
MagicUpgraded

Liandry's Torment

LIANDRY'S TORMENT
MagicHealth

Abilities deal bonus damage

Price3,000 G Gold Eff92%

Stats

Ability Power+70
Health+300

Effect

Torment: Damaging abilities or empowered attacks deal 2% of the target's max Health as bonus magic damage each second, over 3 seconds.

Madness: While fighting enemy champions, deal 2% additional damage each second, up to 6% after 3 seconds.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-10-2910/29 to 2026-11-0611/06

Champions building it29 rows, by pick rateby win rate

By lane

  • Mid49%
  • Support19%
  • Top17%
  • Jungle14%
  • ADC<1%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. LilliaJungle76.9%54.7%
  3. ZyraMid75.6%52.7%
  4. MorganaMid72.2%52.9%
  5. BrandSupport72.0%54.8%
  6. ZyraSupport69.9%52.7%

Only the top core 3-item combinations Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Items in the same core" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold efficiency

Gold efficiency 92% (#100 of 109 Upgraded items). Among 17 items within ±200G: #14 with effects.

92%
#100 of 109 UpgradedWith effects 117%* est.

Value breakdownWhite line = price

Price 3,000G
AP 1,750Health 999Effects (est.) 770

Same price range

3,000G ± 200G · ○ stats only → ● with effects
With effects #14 of 17Stats only #17

Patch Changes

Ver. 7
7.2Changed

Base Stats

  • Build Path: Haunting Guise (900) + Blasting Wand (800) + Ruby Crystal (500) + 800 → Haunting Guise (1300) + Fated Ashes (900) + 800
  • Ability Power: 75 → 70
  • Max Health: 250 → 300

Torment

  • Max Health Damage: 0.6% - 3%(based on level) → 2%

[New] Madness

  • While fighting enemy champions, deal 2% additional damage each second, up to 6%.
7.0Changed
  • Damage per second: 0.6% ~ 2% Enemy Maximum Health → 0.6% ~ 3% Enemy Maximum Health
  • Every 4 seconds, Torment detonates, dealing true damage to the target.

Patch notes 7.3d and earlier versions