Liandry's Torment
Abilities deal bonus damage
Stats
- +300最大体力
- +70魔力
Effect
Torment: Damaging abilities and empowered attacks burn the enemy for 3 seconds, dealing magic damage equal to 2% of their maximum Health per second.
Madness: While in combat with enemy champions, the damage you deal increases by 2% each second, reaching a maximum of 6% after 3 seconds.
Gold Efficiency
Stat value ÷ price- Price 3,000G (past this = over 100%)
- Added for overall (estimate)
- AP 701,750G70 × 25G
- Health 300999G300 × 3.33G
- Torment burn damage617GLevel 1: 443, level 15: 717
- Madness damage amp153GLevel 1: 63, level 15: 242
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1AP 70 × 25G= 1,750.0G
- 2Health 300 × 3.33G= 999.0G
- 3Total 2,749.0G ÷ 3,000G= 92%
- 4Overall (estimate): (stat value 2,749G + non-stat effects 770G) ÷ 3,000G= 117%
Non-stat effects (overall, estimate)
BasisTorment burns the target for 3s dealing 2% max HP magic damage per second (6% over 3s); since this is a per-second damage-over-time effect, the 3-second total of 6% is used as a single value. With no stated re-trigger interval, it's counted once per 8 seconds at minimum. 50% for combat-only
- 137.8–145.32 ÷ 8s interval × 5 × 50% uptime = 11.81–45.41 per 5s. 11.81–45.41 ÷ median base regen 8–19 = 148–239%. 148–239 × 3G= 443–717G
BasisMadness grants +2% damage per second in combat with a champion, capping at +6% after 3s; priced as an equivalent increase to the wearer's own median max HP. 50% for combat-only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 6% = 37.8–145.32 health equivalent. 37.8–145.32 × 3.33G × 50% uptime= 63–242G
- Total 506–959G (level 1–15)
- Match average: mean of levels 1–15 = 770G








