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ナッシャートゥース
PhysicalUpgraded

Nashor's Tooth

NASHOR'S TOOTH
Attack speedAbility hastePhysicalMagicAdaptiveOn-hit

Basic attacks deal bonus damage

Price2,900 G Gold Eff157%

Stats

  • +80魔力
  • +50%攻撃速度
  • +15スキルヘイスト

Effect

Gnaw: Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.

Gold Efficiency

Stat value ÷ price
Stat value4,566G÷Price2,900G=Gold efficiency157%
Overall* est.167%
Upgraded3 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
4,566G
Overall
4,831G
  • Price 2,900G (past this = over 100%)
  • Added for overall (estimate)
  • AP 802,000G80 × 25G
  • Attack Speed 50%1,666G50% × 33.33G
  • Ability Haste 15900G15 × 60G
  • Gnaw bonus damage (base only)265GLevel 1: 176, level 15: 350
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Ratios use a reference build

Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.

Full Calculation
  1. 1AP 80 × 25G= 2,000.0G
  2. 2Attack Speed 50% × 33.33G= 1,666.5G
  3. 3Ability Haste 15 × 60G= 900.0G
  4. 4Total 4,566.5G ÷ 2,900G= 157%
  5. 5Overall (estimate): (stat value 4,566G + non-stat effects 265G) ÷ 2,900G= 167%

Non-stat effects (overall, estimate)

Gnaw bonus damage (base only) 15176〜350G

BasisIcathian Bite deals 15 + 20% bonus AP magic damage on-hit. The 20% bonus AP part is a ratio counted against the reference build's AP (champions have no base AP, so bonus AP equals AP). With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only

  1. 115 ÷ 8s interval × 5 × 50% uptime = 4.69 per 5s. 4.69 ÷ median base regen 8–19 = 59–25%. 59–25 × 3G= 176–74G
  2. 2Ratio: reference build AP 0–280 × 20%= 0–56
  3. 3Same formula for 0–56= 0–276G
  4. 4Total 176–74G + 0–276G= 176–350G
  • Match average: mean of levels 1–15 = 265G

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