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赤月の刃
FighterUpgraded

Eclipse

ECLIPSE
Ability hastePhysicalShield

Gain a shield and deal bonus damage

Price2,900 G Gold Eff135%

Stats

Attack+65
Ability Haste+20

Effect

Ever Rising Moon: Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3.5% for ranged champions), and grants you a shield that absorbs damage equal to 150 + 40% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds (6 second Cooldown).

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-11-0611/06

Champions building it23 rows, by pick rateby win rate

By lane

  • Jungle47%
  • Top42%
  • Mid10%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. AmbessaJungle71.1%57.8%
  3. AmbessaTop65.2%56.0%
  4. RivenTop64.8%53.9%
  5. ZedMid64.5%52.9%
  6. ZedJungle56.8%52.4%

In streamer and pro builds34 of 409 builds (2 pro)

  1. Fiora4 of 5
  2. Aatrox3 of 4
  3. Ambessa3 of 31 pro
  4. Xin Zhao3 of 3
  5. Zed3 of 3

Only the top core 3-item combinations Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Items in the same core" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold efficiency

Gold efficiency 135% (#23 of 109 Upgraded items). Among 33 items within ±200G: #7 with effects.

135%
#23 of 109 UpgradedWith effects 169%* est.

Value breakdownWhite line = price

Price 2,900G
AD 2,709Ability Haste 1,200Effects (est.) 983

Same price range

2,900G ± 200G · ○ stats only → ● with effects

Patch Changes

Ver. 7
7.2eBuff

Base Stats

  • Price: 3000 → 2900

Ever Rising Moon

  • Shield Value (Melee): 140 + 35% Bonus Attack Damage → 150 + 40% Bonus Attack Damage

Patch notes 7.3d and earlier versions