Triumph
Takedowns restore Health, Mana and MS
Effect
Analysis
Gold equivalentGold equivalent is 201G per match (est.), #2 of 3 in this Precision row.
In this row
3 Precision rowBy level
- Gold eq.
- Match average 201
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 156 | 189 | 212 | 233 |
One takedown per 90s
One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Full Calculation
BasisIn-game text (captured 2026-09-23): 10% of missing health; assuming half is missing, 5% of median max HP. assumes one takedown every 90s (10 in 15 minutes)
- 132–121 ÷ 90s interval × 5 = 1.78–6.72 per 5s. 1.78–6.72 ÷ median base regen 8–19 = 22–35%. 22–35 × 3G= 67–106G
BasisIn-game text (captured 2026-09-23): 10% of median max mana. assumes one takedown every 90s (10 in 15 minutes)
- 139–108 ÷ 90s interval × 5 = 2.17–6 per 5s. 2.17–6 ÷ median mana regen 12–25 = 18–24%. 18–24 × 4G= 72–96G
BasisIn-game text (captured 2026-09-23): 35 move speed for 2s. assumes one takedown every 90s (10 in 15 minutes)
- 135 × 16G × 2s ÷ 90s interval= 12G
- 2Survival: +0.22% speed is counted as +0.22% effective health
- 3Median max health × 0.22% × health price= 5–18G
- 4Total 17–30G
- Total 156–233G (level 1–15)
- Match average: mean of levels 1–15 = 201G