Smite
Effects
Deal 600 true damage to monsters, epic monsters or enemy minions. Smiting a monster restore 127 Health (70 + 10% ). Smite upgrades to Chilling Smite after 3 uses. Jungle Expertise: Earn 20% bonus gold and 20% bonus XP from monsters kills, but temporarily earn 60% less gold and XP from minions kills. Deal 15% more attack damage and 30% more ability damage against monsters. Restore 40 Health over 5 seconds after dealing damage to monsters. Restore 4 Mana every second while in the jungle or river. From 11:00 onward, monster kills will no longer grant bonus gold. At 2:00, the attack damage bonus against monsters will start to decay. At 5:00, it will be removed. Gains one charge every 45 seconds, up to a max of 2. Chilling Smite Deal 1000 true damage to a large or epic monster or minion. Smiting monsters restore 152 Health (70 + 10% ). Against champions: Deal 70 true damage (38 to 184 ) to enemy Champions and steals 25% of their Movement Speed for 2 seconds.