Smite
Deal true damage to monsters and heal
Effect
Gold Equivalent
Priced at item unit costsHunter's Funds gold makes up 50%
- This spell
- Other spells
- Flash 971
#2 of 9 spells. Lowest: Exhaust 313G; highest: Flash 971G
- Heal while attacking monsters233G29%Lv1 104 → Lv15 307
- Jungle move speed after upgrade75G9%Lv1 140 → Lv15 140
- Survival factor87G11%Lv1 52 → Lv15 202
- Hunter's Funds gold400G50%Lv1 400 → Lv15 400
- Gold eq.
- Match average 794
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 504 | 606 | 958 | 1,049 |
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
BasisIn-game text (captured 2026-09-23): basic attacks on monsters restore 5–35 Health per second (by level); the extra from missing Health is left out. 5 seconds' worth (25–175) once per 45s charge is assumed
- 125–175 ÷ 45s interval × 5 = 2.78–19.44 per 5s. 2.78–19.44 ÷ median base regen 8–19 = 35–102%. 35–102 × 3G= 104–307G
BasisIn-game text (captured 2026-09-23): once fully upgraded (20 stacks), 5% move speed in the jungle and river (10% out of combat); only the in-combat 5% is counted. Assumed reached by level 10: 0 / 0 / 5 / 5%. Only in the jungle and river, so 50%
- 15% × 56G (1% of median base move speed 350 × 16G) × 50%= 140G
- 2Survival: +2.5% speed is counted as +2.5% effective health
- 3Median max health × 2.5% × health price= 52–202G
- 4Total 192–342G
BasisIn-game text (captured 2026-09-23): clearing a monster camp consumes one Hunter's Funds stack for +40 gold. Stacks build over time (the rate isn't shown in game). One camp every 45s, with a stack available each time, is assumed
- 140G × (900s match ÷ 45s interval)= 800G per match
- 2Half as the mid-match average= 400G
- Total 504–1,049G (level 1–15)
- Match average: mean of levels 1–15 = 794G