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スマイト
Summoner Spell

Smite

SMITE
MonstersTrue damage

Deal true damage to monsters and heal

Effect

Jungle Knowledge: On cast, Smite deals 600 true damage to minions and monsters. Basic attacks against monsters deal 22 (based on level) true damage per second to nearby enemies for 2 seconds. This damage is increased by 10% bonus Attack Damage, 12% bonus Ability Power, 25% bonus Armor, 25% bonus Magic Resistance, and 4% bonus Health. Deals 10% increased damage to monsters. Hunter's Funds: - Hunter's Funds stacks increase over time. - Clearing a monster camp consumes 1 stack and grants 40 bonus gold. - Basic attacking monsters restores 5 - 35 Health per second (based on level). The healing increases based on missing Health. - While holding Smite, take only 50% damage from non-epic monsters. Smite Upgrade: - Consuming 8 stacks and 20 stacks upgrades Smite, increasing its damage to 1,000 and 1,400 respectively. - Once Smite is fully upgraded, gain Movement Speed while in the jungle or river (10% out of combat, 5% in combat). - Upgraded Smite can be used on champions, dealing 40 true damage and stealing 25% of the target's Movement Speed for 2 seconds. Gain 1 charge every 45 seconds. Up to 2 charges.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-09-2709/27 to 2026-11-0611/06

Champions using it46 rows, by pick rateby win rate

By lane

  • Jungle100%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. LilliaJungle100.0%52.2%
  3. NilahJungle100.0%49.8%
  4. HecarimJungle99.9%49.2%
  5. DariusJungle99.9%50.4%
  6. Kha'ZixJungle99.9%49.6%

Paired spells3 spells, by share

  1. Flash86%
  2. Ghost14%
  3. Ignite<1%

In streamer and pro builds92 of 409 builds (11 pro)

  1. Graves5 of 5
  2. Kayn5 of 5
  3. Lee Sin5 of 52 pro
  4. Master Yi5 of 5
  5. Jarvan IV4 of 41 pro

Only the top summoner spell pairs Tencent publishes are counted, so the pick rate can read lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Paired spells" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Match average
794G* est.
#2 of 9 spells
Heal while attacking monsters 29%Jungle move speed after upgrade 9%Survival factor 11%Hunter's Funds gold 50%

Among spells

9 spells

Patch Changes

Ver. 7
7.3aNerf
  • Smite’s Damage to Jungle monsters per second: 30 - 198 (Based on level) → 22 - 162 (Based on level)
7.3Changed

Smite Adjustments

  • [New] Champions with Smite deal 30-225 (Scale with Level) + 10% Bonus Attack Damage + 12% Ability Power + 20% Bonus Armor + 20% Bonus Magic Resistance + 3% Bonus Health True damage. After you stop attacking, this damage continues up to 2 more times. Champions also heal for 5 - 35 each second, scaling with champion level.
  • [Removed] Champions with Smite deal bonus ability and basic attack damage to monsters.
  • [New] Non-epic monsters deal 50% damage to champions with Smite.
  • [Removed] Casting Smite restores Health.
  • [New] Killing a large monster restores 100–260 Health to the killer (scales with monster level, reaching the maximum at level 9).

Smite Upgrade Rules

  • Initial damage: 600 true damage
  • Upgrade Smite by consuming Eco-system Protection stacks.
  • Consume 8 total stacks. Upgrade to 1000 true damage.
  • Consume 20 total stacks. Upgrade to 1400 true damage. Afterward, gain 1 Eco-system Protection stack every 30 seconds. Gain 5% bonus Movement Speed in the jungle and river, increased to 10% while out of combat. Gain an additional 20 bonus gold from each jungle camp.
7.1gChanged

Chill Smite

  • True damage to champions: 38-183.6 (scaling with level) → 40 (all levels)

Patch notes 7.3d and earlier versions