Morellonomicon
Magic damage applies Grievous Wounds
Stats
- +300最大体力
- +75魔力
- +15スキルヘイスト
Effect
UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Gold Efficiency
Stat value ÷ price- Price 2,650G (past this = over 100%)
- Added for overall (estimate)
- AP 751,875G75 × 25G
- Health 300999G300 × 3.33G
- Ability Haste 15900G15 × 60G
- Grievous Wounds application823GLevel 1: 591, level 15: 956
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1AP 75 × 25G= 1,875.0G
- 2Health 300 × 3.33G= 999.0G
- 3Ability Haste 15 × 60G= 900.0G
- 4Total 3,774.0G ÷ 2,650G= 142%
- 5Overall (estimate): (stat value 3,774G + non-stat effects 823G) ÷ 2,650G= 173%
Non-stat effects (overall, estimate)
BasisAffliction applies 50% Grievous Wounds for 3s on magic damage; priced like Ignite, assuming the target would regen 10% max HP over 5s, so the negated 10%*50%=5% is counted as damage. Treated as roughly always-on in combat as a time-based repeating effect. 50% for combat-only
- 131.5–121.1 ÷ 5s interval × 5 × 50% uptime = 15.75–60.55 per 5s. 15.75–60.55 ÷ median base regen 8–19 = 197–319%. 197–319 × 3G= 591–956G
- Match average: mean of levels 1–15 = 823G








