Riftmaker
Damage and Omnivamp grow while you stay in a fight
Stats
- +350最大体力
- +70魔力
- +15スキルヘイスト
Effect
Void Corruption: While in combat with enemy champions, the damage you deal increases by 2% every 1 second, up to 8%. While at maximum, gain Omnivamp (10% for melee champions / 6% for ranged champions).
Void Infusion: Gain Ability Power equal to 2% of your bonus Health.
Gold Efficiency
Stat value ÷ price4% of the stat value comes from effects
- Price 3,100G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- AP 701,750G70 × 25G
- Health 3501,166G350 × 3.33G
- Ability Haste 15900G15 × 60G
- AP 7175GBonus Health 350 × 2%7 × 25G
- Omnivamp 10%460G10% × 46G
- Void Corruption damage increase203GLevel 1: 84, level 15: 323
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Stat-granting effects count
Effects that grant stats (such as Overkill's +30% AP) are priced as stats, as Wild Rift Gold Efficiency does. Non-stat effects such as damage or healing aren't counted here (see the overall figure).
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Full Calculation
- 1AP 70 × 25G= 1,750.0G
- 2Health 350 × 3.33G= 1,165.5G
- 3Ability Haste 15 × 60G= 900.0G
- 4Bonus Health 350 × 2%= AP 7
- 5AP 7 × 25G= 175.0G
- 6Total 3,990.5G ÷ 3,100G= 129%
- 7Max adds: Omnivamp 10% × 46G= 460.0G
- 8Max 4,450.5G ÷ 3,100G= 144%
- 9Overall (estimate): (stat value 3,990G + non-stat effects 203G) ÷ 3,100G= 135%
Non-stat effects (overall, estimate)
BasisIn combat with enemy champions, damage dealt rises 2% per second up to 8%; a damage increase is valued as the same % more of your max health. 50% for combat only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 8% = 50.4–193.76 health equivalent. 50.4–193.76 × 3.33G × 50% uptime= 84–323G
- Match average: mean of levels 1–15 = 203G








