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ケイニックルーケルン
DefenseUpgraded

Kaenic Rookern

KAENIC ROOKERN
HealthMagic resistShield

Gain magic shield out of combat

Price2,800 G Gold Eff124%

Stats

  • +350最大体力
  • +80魔法防御
  • +100%体力自動回復

Effect

Magebane - After not taking magic damage for 12 seconds, gain a magic shield that absorbs damage (equal to 50 - 150 + 14% of max Health).

Gold Efficiency

Stat value ÷ price
Stat value3,466G÷Price2,800G=Gold efficiency124%
Overall* est.171%
Upgraded42 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,466G
Overall
4,799G
  • Price 2,800G (past this = over 100%)
  • Added for overall (estimate)
  • Magic Resist 802,000G80 × 25G
  • Health 3501,166G350 × 3.33G
  • Health Regen 100%300G100% × 3G
  • Magebane shield1,333GLevel 1: 627, level 15: 2,115
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

One fight per 90s

A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.

One takedown per 90s

One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Ratios use a reference build

Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.

Full Calculation
  1. 1Magic Resist 80 × 25G= 2,000.0G
  2. 2Health 350 × 3.33G= 1,165.5G
  3. 3Health Regen 100% × 3G= 300.0G
  4. 4Total 3,465.5G ÷ 2,800G= 124%
  5. 5Overall (estimate): (stat value 3,466G + non-stat effects 1,333G) ÷ 2,800G= 171%

Non-stat effects (overall, estimate)

Magebane shield: 100627〜2,115G

BasisMagebane grants a 50-150 + 14% max HP shield after 12s without taking magic damage (CN/JA/EN all agree on 50-150); uses the flat midpoint of 100 as an approximation and counts the 14% max HP term as a ratio against the champion median plus the reference build's health. The no-damage condition is approximated as recurring around once per skirmish transition, at the same 90s cadence as a takedown

  1. 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 90s interval = 10 uses, capped at 10 fights → 10. 100 × 3.33G health price × 10 ÷ 10 fights= 333G
  2. 2Ratio: reference build max health 630–3,822 × 14%= 88.2–535.08
  3. 3Same formula for 88.2–535.08= 294–1,782G
  4. 4Total 333G + 294–1,782G= 627–2,115G
  • Match average: mean of levels 1–15 = 1,333G

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