Renekton
RENEKTONSkills
Tier by Rank
Official- TierWinPickBan
- DiamondD47.3%3.6%0.8%
- MasterSS0.0%9.1%27.3%
Tencent official (CN server) / Top / 2026-09-23
Tier moves D → SS across ranks, a 47.3 point spread in win rate. Ban rate also moves 0.8% → 27.3%.
Stats
Drag slider to switch levelRanked 17 of 142 at level 1 and 2 at level 15. Climbs the ranking as levels go up.
Combat Power from stats 9,733 73%
Combat Power from skills 3,592 27%
This ability's effect is already counted elsewhere (another ability, the stack estimate, or base stats), so it is not counted here to avoid double counting.
- Physical damage1,135G
- Heal (on hitting a champion)197G
- Bonus physical damage (Reign of Anger)284G
- Bonus heal (Reign of Anger, on hitting a champion)197G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Fury at half full
Resources that build up in combat (Fury, Heat, Ferocity, Grit) are assumed to sit at 50% of full on average. Effects that scale with the amount count at half their full value, and empowered casts unlocked at full count as half of all casts. Energy isn't counted.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Physical damage1,653G
- Crowd control (stun)605G
- Bonus physical damage (Reign of Anger, triple strike)414G
- Bonus crowd control (Reign of Anger, 1.5 s stun)302G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Fight length: 10 s
Crowd control that stops the enemy (stun, charm, etc.) is treated as time you aren't being hit. A fight is assumed to last 10 s, so it counts as holding seconds ÷ 10 × median max health in extra health each fight. Uses are capped like shields: the fewer of cooldown uses and fights.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Fury at half full
Resources that build up in combat (Fury, Heat, Ferocity, Grit) are assumed to sit at 50% of full on average. Effects that scale with the amount count at half their full value, and empowered casts unlocked at full count as half of all casts. Energy isn't counted.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Physical damage1,263G
- Bonus physical damage (Reign of Anger, second dash)178G
- Armor shred (Reign of Anger, priced as own armor pen)267G
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Fury at half full
Resources that build up in combat (Fury, Heat, Ferocity, Grit) are assumed to sit at 50% of full on average. Effects that scale with the amount count at half their full value, and empowered casts unlocked at full count as half of all casts. Energy isn't counted.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
- Temporary max health2,831G
- Magic damage1,239G
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
Converted to gold with the same formula as runes. These are bare values, so ratios such as AP grow with the build you make in the Build Lab. Dashes are counted in Mobility as a dash count. Tap a row to see the formula and assumptions.
Build Trends
Items
Physical
Runes
Domination
Precision
Sorcery
Available Skins
—Videos
7 · YouTube
Wild Rift: RENEKTON DAMAGE IS INSANE WTFRoyal - Wild Rift Gameplay
【ワイリフ】王剣持ったTOPレネクトンでやれること全部やるなしくん
【ワイリフ】最高ティア!!バフされたレネクトンがぶっ壊れてて止めれない!?【ワイルドリフト/wildrift】alponあるぽん
Wild Rift: ALL OF RENEKTON'S ABILITIES GOT BUFFEDRoyal - Wild Rift
Wild Rift: AP BURN RENEKTON LET ME COOK!Royal - Wild Rift
Wild Rift: STOMPING YASUO WITH RENEKTON! HUGE COUNTERRoyal - Wild Rift Gameplay
Wild Rift - RENEKTON BUFFS WERE A MISTAKE (Build & Gameplay)Royal - Wild Rift Gameplay