Blade of the Ruined King
Basic attacks deal bonus damage
Stats
- +40攻撃力
- +30%攻撃速度
- +12%ライフスティール
Effect
Ruined Strike: Basic attacks deal bonus physical damage on hit equal to 7% of the target's current Health (8.5% for melee), with a minimum of 15 and a maximum of 100 against monsters.
Drain: Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second cooldown).
Gold Efficiency
Stat value ÷ price- Price 3,100G (past this = over 100%)
- Added for overall (estimate)
- AD 401,667G40 × 41.67G
- Attack Speed 30%1,000G30% × 33.33G
- Lifesteal 12%550G12% × 45.82G
- Ruined Strike bonus damage558GLevel 1: 401, level 15: 648
- Drain slow80GLevel 1: 58, level 15: 102
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Melee/ranged average
Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Move speed % as flat
Move speed % is converted to flat move speed against the median base speed of 350, then priced at the flat rate.
Full Calculation
- 1AD 40 × 41.67G= 1,666.8G
- 2Attack Speed 30% × 33.33G= 999.9G
- 3Lifesteal 12% × 45.82G= 549.84G
- 4Total 3,216.54G ÷ 3,100G= 104%
- 5Overall (estimate): (stat value 3,217G + non-stat effects 638G) ÷ 3,100G= 124%
Non-stat effects (overall, estimate)
BasisRuined Strike deals bonus physical damage equal to 7% (8.5% melee) of the target's current HP; melee and ranged are averaged to 7.75%. Current HP is assumed to be ~70% of median max HP. With no stated cooldown, this attack-triggered effect is counted once per 8 seconds at minimum. 50% for combat-only
- 148.83–187.71 ÷ 8s interval × 5 × 50% uptime × 70% (assumes the target is at ~70% current HP) = 10.68–41.06 per 5s. 10.68–41.06 ÷ median base regen 8–19 = 134–216%. 134–216 × 3G= 401–648G
BasisDrain slows an enemy champion by 30% for 1.5s after 3 hits (attacks or abilities) on them (30s interval); the enemy's slow is counted as the wearer's own move speed (same idea as Exhaust). 50% for combat-only. The 12% Lifesteal is in gold efficiency
- 130% × 56G (1% of median base move speed 350 × 16G) × 1.5s ÷ 30s interval × 50%= 42G
- 2Survival: +0.75% speed is counted as +0.75% effective health
- 3Median max health × 0.75% × health price= 16–60G
- 4Total 58–102G
- Total 458–751G (level 1–15)
- Match average: mean of levels 1–15 = 638G









