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終わりなき絶望
DefenseUpgraded

Unending Despair

UNENDING DESPAIR
Ability hasteHealthArmorMagic resistHeal

In combat, damage nearby enemies and heal

Price3,000 G Gold Eff120%

Stats

  • +300最大体力
  • +40物理防御
  • +40魔法防御
  • +10スキルヘイスト

Effect

ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.

Gold Efficiency

Stat value ÷ price
Stat value3,599G÷Price3,000G=Gold efficiency120%
Overall* est.192%
Upgraded51 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,599G
Overall
5,760G
  • Price 3,000G (past this = over 100%)
  • Added for overall (estimate)
  • Armor 401,000G40 × 25G
  • Magic Resist 401,000G40 × 25G
  • Health 300999G300 × 3.33G
  • Ability Haste 10600G10 × 60G
  • Anguish damage617GLevel 1: 443, level 15: 717
  • Anguish self-heal (250% of damage dealt)1,543GLevel 1: 1,107, level 15: 1,793
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Full Calculation
  1. 1Armor 40 × 25G= 1,000.0G
  2. 2Magic Resist 40 × 25G= 1,000.0G
  3. 3Health 300 × 3.33G= 999.0G
  4. 4Ability Haste 10 × 60G= 600.0G
  5. 5Total 3,599.0G ÷ 3,000G= 120%
  6. 6Overall (estimate): (stat value 3,599G + non-stat effects 2,161G) ÷ 3,000G= 192%

Non-stat effects (overall, estimate)

Anguish damage 18.9–72.66443〜717G

BasisAnguish deals 3% max HP magic damage to nearby enemies every 4s in combat with a champion (unaffected by item ability haste); since this repeats on a timer rather than an attack-trigger, it's counted at its natural 4-second interval rather than the 8-second minimum. 50% for combat-only

  1. 118.9–72.66 ÷ 4s interval × 5 × 50% uptime = 11.81–45.41 per 5s. 11.81–45.41 ÷ median base regen 8–19 = 148–239%. 148–239 × 3G= 443–717G
Anguish self-heal (250% of damage dealt) 47.25–181.651,107〜1,793G

BasisThe same proc heals 250% of the damage dealt (3% max HP * 250% = 7.5%); treated as a time-based repeating effect, same interval/uptime

  1. 147.25–181.65 ÷ 4s interval × 5 × 50% uptime = 29.53–113.53 per 5s. 29.53–113.53 ÷ median base regen 8–19 = 369–598%. 369–598 × 3G= 1,107–1,793G
  • Total 1,550–2,510G (level 1–15)
  • Match average: mean of levels 1–15 = 2,161G

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