Knight's Vow
Take damage for an ally and heal off their damage
Stats
- +200最大体力
- +40物理防御
- +10スキルヘイスト
- +100%体力自動回復
Effect
SACRIFICE: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions. PLEDGE: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)
Gold Efficiency
Stat value ÷ price- Price 2,450G (past this = over 100%)
- Added for overall (estimate)
- Armor 401,000G40 × 25G
- Health 200666G200 × 3.33G
- Ability Haste 10600G10 × 60G
- Health Regen 100%300G100% × 3G
- Sacrifice redirect305GLevel 1: 126, level 15: 484
- Sacrifice heal329GLevel 1: 236, level 15: 382
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1Armor 40 × 25G= 1,000.0G
- 2Health 200 × 3.33G= 666.0G
- 3Ability Haste 10 × 60G= 600.0G
- 4Health Regen 100% × 3G= 300.0G
- 5Total 2,566.0G ÷ 2,450G= 105%
- 6Overall (estimate): (stat value 2,566G + non-stat effects 634G) ÷ 2,450G= 131%
Non-stat effects (overall, estimate)
BasisWith your bound ally nearby, 12% of the damage they take is redirected to you. Counted as the ally having 12% more of the median max health in every fight, halved because you take that damage
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 8s interval = 112.5 uses, capped at 10 fights → 10. 75.6–290.64 × 3.33G health price × 10 ÷ 10 fights × 50% (the redirected damage lands on you) × 1= 126–484G
BasisHeals 10% of the damage your bound ally deals to champions. The ally is assumed to deal one enemy's worth of health (median max health) every 25s, i.e. 20% per 5s; 10% of that, 2%, is counted as healing. 50% for combat only
- 112.6–48.44 ÷ 5s interval × 5 × 50% uptime = 6.3–24.22 per 5s. 6.3–24.22 ÷ median base regen 8–19 = 79–127%. 79–127 × 3G= 236–382G
- Total 362–866G (level 1–15)
- Match average: mean of levels 1–15 = 634G








