Harmonic Echo
Strengthens your ability to protect teammates
Stats
Effect
Harmonic Echo: When you heal or shield an allied champion, the effect links to the allied champion within 800 units with the lowest percentage Health, and grants them 30% of that heal or 35% of that shield.
If no other allied champion is in range, the original target instead receives that heal or shield.
Growth Form
Analysis
Gold efficiencyGold efficiency 131% (#28 of 109 Upgraded items). Among 20 items within ±200G: #4 with effects.
Value breakdownWhite line = price
Same price range
2,500G ± 200G · ○ stats only → ● with effectsStat value 3,275G ÷ price 2,500G
6% of the stat value comes from effects
- Price 2,500G (past this = over 100%)
- Added for overall (estimate)
- Ability Haste 201,200G20 × 60G
- AP 401,000G40 × 25G
- Health 200666G200 × 3.33G
- Heal & Shield Power 5%209G5% × 41.75G
- Mana Regen 50%200G50% × 4G
- Harmonic Echo chain1,357GLevel 1: 1,357, level 15: 1,357
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Stat-granting effects count
Effects that grant stats (such as Overkill's +30% AP) are priced as stats, as Wild Rift Gold Efficiency does. Non-stat effects such as damage or healing aren't counted here (see the overall figure).
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Full Calculation
- 1Ability Haste 20 × 60G= 1,200.0G
- 2AP 40 × 25G= 1,000.0G
- 3Health 200 × 3.33G= 666.0G
- 4Heal & Shield Power 5% × 41.75G= 208.75G
- 5Mana Regen 50% × 4G= 200.0G
- 6Total 3,274.75G ÷ 2,500G= 131%
- 7Overall (estimate): (stat value 3,275G + non-stat effects 1,357G) ÷ 2,500G= 185%
Non-stat effects (overall, estimate)
BasisHealing or shielding an ally chains 30% of the heal or 35% of the shield to the lowest-%HP other ally (or the original target if none is nearby). Either way it adds the same amount as 30-35% more Heal and Shield Power, so the 32.5% average is counted as Heal and Shield Power. The +5% Heal and Shield Power is in gold efficiency
- 132.5% × 41.75G= 1,357G









