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ヘクステック・ロケットベルト
MagicUpgraded

Hextech Rocketbelt

HEXTECH ROCKETBELT
Ability hasteMobilityMagicHealthDash

Short dash

Price2,700 G Gold Eff140%

Stats

Ability Power+70
Health+250
Ability Haste+20

Effect

Protobelt (Active): Dash forward and unleash a cone of magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30 second Cooldown)

If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-10-1210/12 to 2026-10-3110/31

Champions building it22 rows, by pick rateby win rate

By lane

  • Mid50%
  • Jungle24%
  • Top21%
  • Support5%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. AnnieMid65.2%53.2%
  3. FiddlesticksJungle51.7%53.7%
  4. KennenMid32.9%55.4%
  5. VladimirTop22.4%50.7%
  6. RumbleTop12.8%48.9%

Only the top core 3-item combinations Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top.

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Items in the same core" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold efficiency

Gold efficiency 140% (#19 of 109 Upgraded items). Among 15 items within ±200G: #5 with effects.

140%
#19 of 109 UpgradedWith effects 148%* est.

Value breakdownWhite line = price

Price 2,700G
AP 1,750Ability Haste 1,200Health 832Effects (est.) 219

Same price range

2,700G ± 200G · ○ stats only → ● with effects
With effects #5 of 15Stats only #4

Patch Changes

Ver. 7
7.2Changed

Base Stats

  • Price: 2700
  • Build Path: Hextech Alternator (1100) + Amplifying Tome (500) + Kindlegem (1000) + 100
  • Ability Power: 70
  • Max Health: 250
  • Ability Haste: 20

Protobelt (Active)

  • Dash toward the target direction and unleash 7 magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30s cooldown)
  • If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage.

Patch notes 7.3d and earlier versions