Gargoyle Stoneplate
Shield
Stats
Effect
Stoneplate (Active): Gain a shield equal to 100 + 90% bonus Health and increase your size. The shield decays over 2.5 seconds (60 second Cooldown).
Growth Form
Analysis
Gold efficiencyGold efficiency 121% (#49 of 109 Upgraded items). Among 15 items within ±200G: #9 with effects.
Value breakdownWhite line = price
Same price range
2,900G ± 200G · ○ stats only → ● with effectsStat value 3,516G ÷ price 2,900G
- Price 2,900G (past this = over 100%)
- Added for overall (estimate)
- Armor 451,125G45 × 25G
- Magic Resist 451,125G45 × 25G
- Health 200666G200 × 3.33G
- Ability Haste 10600G10 × 60G
- Stoneplate shield466GLevel 1: 466, level 15: 466
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Full Calculation
- 1Armor 45 × 25G= 1,125.0G
- 2Magic Resist 45 × 25G= 1,125.0G
- 3Health 200 × 3.33G= 666.0G
- 4Ability Haste 10 × 60G= 600.0G
- 5Total 3,516.0G ÷ 2,900G= 121%
- 6Overall (estimate): (stat value 3,516G + non-stat effects 466G) ÷ 2,900G= 137%
Non-stat effects (overall, estimate)
BasisStoneplate grants a shield of 100 + 90% bonus health that decays rapidly over 2.5s (60s interval). Bonus health depends on the champion and other items, so this item's own health value is used (the same approach as Overlord's Bloodmail's gold efficiency). With an interval of 20s or more, it's priced as extra health held per fight, halved for the portion lost to decay
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 60s interval = 15 uses, capped at 10 fights → 10. 280 × 3.33G health price × 10 ÷ 10 fights × 50% (average value of a shield that decays rapidly over 2.5s)= 466G









