Radiant Virtue
On ult use, heal allies
Stats
- +300最大体力
- +30物理防御
- +30魔法防御
- +10スキルヘイスト
Effect
Guiding Light: Upon Casting your ultimate ability, you Transcend, increasing your Max Health by 10% for 6s. While Transcended, you and allied champions within 1200 units of you heal for 2.5% of your max Health per second over the duration (60s Cooldown). (Heals reduced by 50% for ranged champions)
Gold Efficiency
Stat value ÷ price- Price 2,650G (past this = over 100%)
- Added at max
- Added for overall (estimate)
- Health 300999G300 × 3.33G
- Armor 30750G30 × 25G
- Magic Resist 30750G30 × 25G
- Ability Haste 10600G10 × 60G
- Health 242.2807G242.2 × 3.33G
- Guiding Light heal2,143GLevel 1: 629, level 15: 3,818
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Max = fully stacked
Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.
You and one ally
Heals and shields that also reach an ally are counted for two people: you and one ally.
One fight per 90s
A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Ratios use a reference build
Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.
Full Calculation
- 1Health 300 × 3.33G= 999.0G
- 2Armor 30 × 25G= 750.0G
- 3Magic Resist 30 × 25G= 750.0G
- 4Ability Haste 10 × 60G= 600.0G
- 5Total 3,099.0G ÷ 2,650G= 117%
- 6Max adds: Health 242.2 × 3.33G= 806.53G
- 7Max 3,905.53G ÷ 2,650G= 147%
- 8Overall (estimate): (stat value 3,099G + non-stat effects 2,143G) ÷ 2,650G= 198%
Non-stat effects (overall, estimate)
BasisGuiding Light heals self + allies within 1200 units for 2.5% max HP per second for 6s on ultimate cast (15% total, 60s interval); treated as a large periodic heal usable per fight; the champion's share of max health uses the median and the bonus-health share (15% bonus HP) is a ratio counted against the reference build. The +10% max HP for 6s (median champion HP) is counted in gold efficiency's max column. Priced as if it also lands on one ally
- 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 60s interval = 15 uses, capped at 10 fights → 10. 94.5–363.3 × 3.33G health price × 10 ÷ 10 fights × 2 (you and one ally)= 629–2,420G
- 2Ratio: reference build bonus health 0–1,400 × 15%= 0–210
- 3Same formula for 0–210= 0–1,398G
- 4Total 629–2,420G + 0–1,398G= 629–3,818G
- Match average: mean of levels 1–15 = 2,143G








