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エアリー
Keystone

Aery

AERY
PhysicalMagicAdaptiveShield

Damage enemies or shield allies

Effect

PASSIVE: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 - 70 (based on level) (+10% bonus AD) (+5% AP) Adaptive damage. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 20 - 100 (based on level) (+10% bonus AD) (+5% AP) for 2 seconds. Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-11-0611/06

Champions using it18 rows, by pick rateby win rate

By lane

  • Support89%
  • Mid11%
  • Top1%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. MilioSupport87.4%50.1%
  3. LuluSupport82.3%48.8%
  4. SorakaSupport79.7%51.7%
  5. NamiSupport70.6%51.0%
  6. YuumiSupport69.3%49.1%

In streamer and pro builds38 of 409 builds

  1. Lulu6 of 7
  2. Nami5 of 5
  3. Janna4 of 7
  4. Milio4 of 5
  5. Soraka4 of 4

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 390G per match (est.), #11 of 13 keystones.

Match average
390G* est.
#11 of 13 keystones
Bonus damage to an enemy 43%Ally shield 57%

In this row

13 keystones

Patch Changes

Ver. 7
7.3bNerf
  • Shield value: 25 - 120 (Based on level) + 10% Bonus Attack Damage + 5% Ability Power → 20-100 (Based on level) + 10% Bonus Attack Damage + 5% Ability Power
7.2Changed
  • Bonus Damage: 20% bonus Attack Damage + 10% Ability Power → 10% bonus Attack Damage + 5% Ability Power
  • Shield: 30-140(based on level) + 40% bonus Attack Damage + 20% Ability Power → 25-120(based on level) + 10% bonus Attack Damage + 5% Ability Power
7.1Changed
  • Damage: 10 – 60 (scales with level) + 20% bonus Attack Damage + 10% Ability Power → 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power.
  • Shielding amount: 20 – 120 (scales with level) + 40% bonus Attack Damage + 20% Ability Power → 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power.

Patch notes 7.3d and earlier versions