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電撃
Keystone

Electrocute

ELECTROCUTE
PhysicalMagicAdaptive

Bonus damage after 3 hits

Effect

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 60 - 210 (based on level) (+10% bonus AD) (+5% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-09-2809/28 to 2026-11-0611/06

Champions using it48 rows, by pick rateby win rate

By lane

  • Mid61%
  • Jungle25%
  • Support10%
  • Top4%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. NocturneJungle85.8%52.5%
  3. AhriMid85.4%50.6%
  4. AuroraMid82.8%50.9%
  5. TalonJungle82.3%51.2%
  6. VexMid79.8%50.0%

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 484G per match (est.), #8 of 13 keystones.

Match average
484G* est.
#8 of 13 keystones

One effect only: Bonus damage

In this row

13 keystones

Patch Changes

Ver. 7
7.3bBuff
  • Damage: 40 - 210 (Based on level) + 10% Bonus Attack Damage + 5% Ability Power → 60 - 210 (Based on level) + 10% Bonus Attack Damage + 5% Ability Power
7.2Changed
  • Damage: 40-194 (based on level) + 35% bonus Attack Damage + 20% Ability Power → 40-210 (based on level) + 10% bonus Attack Damage + 5% Ability Power

Patch notes 7.3d and earlier versions