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Resolve

Demolish

DEMOLISH
Structure damage

Charge a powerful attack against turrets

Effect

After hitting a turret with 3 basic attacks, deal bonus physical damage equal to 85 + 28% of max Health (melee) or 50 + 20% of max Health (ranged).

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-10-0710/07 to 2026-11-0611/06

Champions using it57 rows, by pick rateby win rate

By lane

  • Top85%
  • Mid7%
  • Jungle6%
  • Support2%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. SionTop77.4%50.4%
  3. CamilleTop72.9%48.5%
  4. Dr. MundoTop69.0%50.7%
  5. JayceTop56.1%48.8%
  6. FioraTop54.5%50.1%

In streamer and pro builds43 of 409 builds (5 pro)

  1. Fiora3 of 5
  2. Garen3 of 3
  3. Irelia3 of 3
  4. Jayce3 of 31 pro
  5. Renekton3 of 31 pro

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 346G per match (est.), #1 of 4 in this Resolve row.

Match average
346G* est.
#1 of 4 in this Resolve row

One effect only: Bonus tower damage

In this row

4 Resolve row

Patch Changes

Ver. 7
7.3Changed
  • After hitting a turret with 3 basic attacks, melee champions deal 85 + 28% maximum Health bonus Physical Damage, while ranged champions deal 50 + 20% maximum Health bonus Physical Damage.
7.1gChanged
  • Damage: 200 + 30% max HP → 100 + 22% max HP
  • Cooldown: 35s → 30s
7.1Changed
  • Moved to: Resolve, first row

Patch notes 7.3d and earlier versions