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Hecarim

HECARIM
The Shadow of War
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.

Official ↗︎

Skills

P
WARPATHPassive
Gains 0 Attack Speed (12% of bonus Movement Speed) (based on level).
Q
RAMPAGESkill 1
Charges his halberd for 0.75 seconds, increasing the area Hecarim deals damage to. Automatically casts when fully charged, dealing 5 (+110% AD) physical damage. If Hecarim hits an enemy champion or a large monster with a full charge, he critically strikes them for 120% damage and gains an 18% Movement Speed bonus that decays over 3 seconds. This also empowers Hecarim's next Rampage within the next 8 seconds to deal 120% damage. Deals 60% damage to minions.
LV 1LV 2LV 3LV 4
Cooldown4.543.53
Cost28323640
Base Damage5152535
W
SPIRIT OF DREADSkill 2
Gains 6 Armor and Magic Resist, and deals 12 (+20% AP) magic damage to nearby enemies once every 0.5 seconds for 4 seconds. For every enemy hit, he heals for 5 (+1% bonus Health). He also heals for 20% (+0.02% bonus AD) of the damage he deals to the targets. Healing gained from damaging minions and monsters is reduced by 50% and capped at 90 Health.
LV 1LV 2LV 3LV 4
Cooldown16151413
Cost50607080
Base Damage12182430
Resistances6121824
E
DEVASTATING CHARGESkill 3
Gains 25% Movement Speed, which increases to 55% over 4 seconds. Hecarim dashes toward the enemy if his next attack is within 5 seconds, dealing 5 (+30% bonus AD) physical damage, knocking the target back, and then pursuing them immediately after. Enemies hit are revealed. While Onslaught of Shadows is in effect, the remaining duration of this ability is paused.
LV 1LV 2LV 3LV 4
Cooldown18171615
Cost60
Base Damage5101520
R
ONSLAUGHT OF SHADOWSUltimate
Hecarim summons spectral riders and charges forward, dealing 150 (+100% AP) magic damage. Hecarim unleashes a shockwave at the end of the charge that fears for 0.75–1.5 seconds, increased by charge distance.
LV 1LV 2LV 3
Cooldown1008570
Cost100
Base Damage150250350

Tier by Rank

Official

Tier and numbers

  • TierWinPickBan
  • Diamond+D← D49.6%1.6%1.4%
  • Master+D← D50.0%1.6%1.5%
  • ChallengerC← C51.5%2.2%2.3%
  • LegendaryB← B53.3%3.6%4.1%

Tencent official (CN server) / Jungle / 2026-11-07

Jungle: win rate #29 of 45Pick rate #38Jungle median win rate 50.4%

Tier moves D → B across ranks, a 3.7 point spread in win rate.

Reading the table

The “← A” after a tier is the tier in the previous ranking.

Legendary is the top tiers of the Legendary Queue, a separate ranked queue for top players.

Among Jungle

One dot per champion
Win rate
44%50%56%Hecarim · D
0%Pick rate →

Patch Changes

Ver. 7
7.3Changed

Base Stats

  • Base Armor: 46 → 42
  • Armor per Level: 5 → 5.4
  • Health per Level: 120 → 130
  • Attack Speed Ratio: 0.67
  • Base Attack Speed: 0.67
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.016
7.2bNerf

Rampage

  • Bonus Movement Speed on hit: 30% → 18%
7.0dChanged

Base Stats

  • Base Attack Damage: 58 → 54
  • Attack Damage per level: 3.6 → 4

Spirit of Dread

  • Damage: 15/20/25/30 → 12/18/24/30

Patch notes 7.3d and earlier versions

Analysis

Nothing equipped

Combat Power at Lv15 is 11,295 (#79 of 142, #31 of 37 Fighter). Up from #94 at Lv1: it grows with levels.

Lv 15

Stats 82% · Skills 18%

Growth by level

HecarimMedianFighter median
5,5619,01112,461151015 11,295

Shape of ability effects

Lv15
Damage871
Stat buffs482
Crowd control290
Heals & shields234
Movement111
0.8sTime the enemy is stopped per fight

Line: min to max · tick: median
HP2,450#53
Armor118#3
Magic Resist64#59
Attack110#70
Attack Speed0.954#70
Move Speed350#54
HP regen19#48
MP1,178#29
MP regen27#35

Available Skins

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