Flash
Teleport a short distance
Effect
Gold Equivalent
Priced at item unit costsDeaths avoided (blink coefficient 2) makes up 93%
- This spell
- Other spells
- Flash 971
#1 of 9 spells. Lowest: Exhaust 313G; highest: Flash 971G
- Blink37G4%Lv1 37 → Lv15 37
- Survival factor34G3%Lv1 14 → Lv15 54
- Deaths avoided (blink coefficient 2)900G93%Lv1 900 → Lv15 900
- Gold eq.
- Match average 971
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 951 | 963 | 977 | 991 |
Survival factor
Moving faster by some % is counted as that % more effective health, since speed lets you dodge and escape. Value = median max health × the speed gain × the health price.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Six risky moments
Summoner spells are saved for risky moments, so at most 6 uses in a 15-minute match are counted.
One death = 300G
Avoiding a death saves the 300 gold base kill bounty (official patch notes 4.2). Half the match total is counted as the mid-match average.
Full Calculation
BasisDistance unknown; assumed to be 1 second of walking at the median base move speed
- 1distance = median base move speed 350 × 1s = 350. 350 ÷ 150s = 2.33 per second. 2.33 × 16G= 37G
- 2Survival: +0.67% speed is counted as +0.67% effective health
- 3Median max health × 0.67% × health price= 14〜54G
- 4Total 51〜91G
BasisA blink can't be reacted to and crosses walls, so its escape chance is taken as twice Ghost's one-in-two (blink coefficient 2): used in a risky moment, it avoids the death. A death costs the 300 gold base kill bounty (official patch notes 4.2); at most 6 risky moments in 15 minutes
- 1900s match ÷ 150s= 6 uses
- 2Capped at 6 risky moments: 6. 6 × 100% × 300G per death= 1,800G
- 3Half as the mid-match average= 900G
- Total 951–991G (level 1–15)
- Match average: mean of levels 1–15 = 971G