Corki
CORKISkills
| LV 1 | LV 2 | LV 3 | LV 4 | |
|---|---|---|---|---|
| Cooldown | 9 | 8 | 7 | 6 |
| Cost | 60 | 65 | 70 | 75 |
| Base Damage | 60 | 120 | 180 | 240 |
| LV 1 | LV 2 | LV 3 | LV 4 | |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| Cost | 80 | 85 | 90 | 95 |
| Base Damage | 150 | 250 | 350 | 450 |
| LV 1 | LV 2 | LV 3 | LV 4 | |
|---|---|---|---|---|
| Cooldown | 12 | |||
| Cost | 50 | 60 | 70 | 80 |
| Base Damage | 80 | 140 | 200 | 260 |
| Resistance Reduction | 12 | 14 | 16 | 18 |
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Cooldown | 2 | ||
| Cost | 20 | ||
| Base Damage | 70 | 140 | 210 |
| Empowered Damage | 140 | 210 | 280 |
Tier by Rank
OfficialTier and numbers
- TierWinPickBan
- Diamond+C← C51.2%1.1%0.0%
- Master+C← C51.4%1.1%0.0%
- ChallengerC← C51.1%1.3%0.0%
- LegendaryC← C52.0%1.7%0.0%
Tencent official (CN server) / ADC / 2026-11-07
Tier stays C at every rank, with only a 0.9 point win-rate spread — consistent across ranks.
Reading the table
The “← A” after a tier is the tier in the previous ranking.
Legendary is the top tiers of the Legendary Queue, a separate ranked queue for top players.
Among ADC
One dot per championBuild Trends
Official Tencent data (China server)Diamond+ / ADCAs of 2026-11-0611/06
Build patterns
Splits into 1 core · 1 rune patternsHow it works
- Durability
- health, armor, magic resist
- Attack damage
- attack damage, armor penetration
- Ability power
- ability power, magic penetration
- Attack speed
- basic attack speed
- Ability haste
- ability cooldowns, mana
The combos in the tables below, grouped by shape; not a ranking or a verdict. Each item goes to the family its stats are worth the most gold in, and a shape is how many of the 3 core items fall in each family. Effects (passives) are not counted, and items without stats are left out. Runes are grouped by keystone and the most common tree among the rest. The icons show the most common combo of each shape. A shape at 10% or more counts as a pattern; shapes under 3% get no card. Less common item families are families whose items appear in under 10% of the Chinese combos but do show up in overseas guides or streamer and pro builds. Their icons are separate item options seen in those sources, not one build. Families are listed by how many sources they appear in.
Core itemsNearly all one shape
RunesNearly all one shape
Less common item familiesItems from families under 10% of the Chinese combos, but found in other sources
Core items (3)12 combos, by pick rateby win rate
- CombinationPickWin
- 53.5%
- 50.4%
- 57.7%
- 49.7%
- 52.4%
- 51.9%
- 50.6%
- 52.0%
- 51.3%
- 51.4%
- 51.4%
- 45.1%
Runes5 combos, by pick rateby win rate
- CombinationPickWin
- 51.7%
- 49.3%
- 51.6%
- 51.1%
- 48.9%
Summoner spells5 combos, by pick rateby win rate
- CombinationPickWin
- 51.5%
- 49.8%
- 51.0%
- 50.8%
- 47.7%
Official Tencent data (China server)Master+ / ADCAs of 2026-11-0611/06
Build patterns
Splits into 1 core · 1 rune patternsHow it works
- Durability
- health, armor, magic resist
- Attack damage
- attack damage, armor penetration
- Ability power
- ability power, magic penetration
- Attack speed
- basic attack speed
- Ability haste
- ability cooldowns, mana
The combos in the tables below, grouped by shape; not a ranking or a verdict. Each item goes to the family its stats are worth the most gold in, and a shape is how many of the 3 core items fall in each family. Effects (passives) are not counted, and items without stats are left out. Runes are grouped by keystone and the most common tree among the rest. The icons show the most common combo of each shape. A shape at 10% or more counts as a pattern; shapes under 3% get no card. Less common item families are families whose items appear in under 10% of the Chinese combos but do show up in overseas guides or streamer and pro builds. Their icons are separate item options seen in those sources, not one build. Families are listed by how many sources they appear in.
Core itemsNearly all one shape
RunesNearly all one shape
Less common item familiesItems from families under 10% of the Chinese combos, but found in other sources
Core items (3)12 combos, by pick rateby win rate
- CombinationPickWin
- 53.2%
- 50.1%
- 58.0%
- 48.4%
- 53.0%
- 51.7%
- 52.7%
- 53.4%
- 53.0%
- 50.5%
- 45.6%
- 56.0%
Runes5 combos, by pick rateby win rate
- CombinationPickWin
- 51.7%
- 48.9%
- 51.2%
- 52.9%
- 48.2%
Summoner spells5 combos, by pick rateby win rate
- CombinationPickWin
- 51.6%
- 50.1%
- 51.0%
- 49.4%
- 49.4%
Official Tencent data (China server)Challenger / ADCAs of 2026-11-0611/06
Build patterns
Splits into 1 core · 1 rune patternsHow it works
- Durability
- health, armor, magic resist
- Attack damage
- attack damage, armor penetration
- Ability power
- ability power, magic penetration
- Attack speed
- basic attack speed
- Ability haste
- ability cooldowns, mana
The combos in the tables below, grouped by shape; not a ranking or a verdict. Each item goes to the family its stats are worth the most gold in, and a shape is how many of the 3 core items fall in each family. Effects (passives) are not counted, and items without stats are left out. Runes are grouped by keystone and the most common tree among the rest. The icons show the most common combo of each shape. A shape at 10% or more counts as a pattern; shapes under 3% get no card. Less common item families are families whose items appear in under 10% of the Chinese combos but do show up in overseas guides or streamer and pro builds. Their icons are separate item options seen in those sources, not one build. Families are listed by how many sources they appear in.
Core itemsNearly all one shape
RunesNearly all one shape
Less common item familiesItems from families under 10% of the Chinese combos, but found in other sources
Core items (3)12 combos, by pick rateby win rate
- CombinationPickWin
- 54.0%
- 53.1%
- 51.9%
- 50.0%
- 53.4%
- 45.8%
- 51.0%
- 58.6%
- 48.8%
- 54.8%
- 58.6%
- 50.0%
Runes5 combos, by pick rateby win rate
- CombinationPickWin
- 51.6%
- 47.0%
- 54.1%
- 52.3%
- 45.5%
Summoner spells5 combos, by pick rateby win rate
- CombinationPickWin
- 50.6%
- 48.5%
- 54.6%
- 64.9%
- 40.9%
Official Tencent data (China server)Legendary / ADCAs of 2026-11-0611/06
Build patterns
Splits into 1 core · 1 rune patternsHow it works
- Durability
- health, armor, magic resist
- Attack damage
- attack damage, armor penetration
- Ability power
- ability power, magic penetration
- Attack speed
- basic attack speed
- Ability haste
- ability cooldowns, mana
The combos in the tables below, grouped by shape; not a ranking or a verdict. Each item goes to the family its stats are worth the most gold in, and a shape is how many of the 3 core items fall in each family. Effects (passives) are not counted, and items without stats are left out. Runes are grouped by keystone and the most common tree among the rest. The icons show the most common combo of each shape. A shape at 10% or more counts as a pattern; shapes under 3% get no card. Less common item families are families whose items appear in under 10% of the Chinese combos but do show up in overseas guides or streamer and pro builds. Their icons are separate item options seen in those sources, not one build. Families are listed by how many sources they appear in.
Core itemsNearly all one shape
RunesNearly all one shape
Less common item familiesItems from families under 10% of the Chinese combos, but found in other sources
Core items (3)13 combos, by pick rateby win rate
- CombinationPickWin
- 58.0%
- 56.8%
- 58.2%
- 48.8%
- 46.5%
- 65.8%
- 47.4%
- 58.3%
- 50.0%
- 53.9%
- 50.0%
- 58.3%
- 45.5%
Runes6 combos, by pick rateby win rate
- CombinationPickWin
- 53.2%
- 53.3%
- 59.1%
- 44.6%
- 52.2%
- 58.8%
Summoner spells6 combos, by pick rateby win rate
- CombinationPickWin
- 53.7%
- 52.0%
- 46.3%
- 57.1%
- 47.6%
- 42.9%
Pick and win rates are Tencent's own figures, shown as published (sample sizes are not published).
Streamer and pro builds4 builds (1 pro)
- Streamer / proCore itemsKeystone, spells
- PRO
Chinese streamer and pro builds published by Tencent (pros first). Support items are not included.
Items
Physical
Runes
Keystone
Domination
Resolve
Sorcery
China vs Overseas Builds
Items, runes and spells whose share on this champion differs by 50 points or more between the China server (each lane's most-picked combinations in Tencent's official Diamond+ stats, plus streamer / pro builds) and overseas guides. Not in-game pick rate or win rate as such.
Patch Changes
Ver. 77.3Changed
Base Stats
- Attack Damage per Level: 3 → 2.5
- Attack Speed Ratio: 0.644
- Base Attack Speed: 0.644
- Base Bonus Attack Speed: 0.17
- Attack Speed per Level: 0.032
Phosphorus Bomb
- Damage: 65 / 125 / 185 / 245 + 125% bonus Attack Damage + 80% Ability Power → 60 / 120 / 185 / 240 + 110% bonus Attack Damage + 100% Ability Power
Gatling Gun
- Armor and Magic Resistance reduction: 10 / 14 / 18 / 22 → 12 / 14 / 16 / 18
Missile Barrage
- Missile bonus Attack Damage ratio: 70% bonus Attack Damage → 65% bonus Attack Damage
- Big One bonus Attack Damage ratio: 140% bonus Attack Damage → 130% bonus Attack Damage
7.1Changed
Base Stats
- Attack Damage: 50 → 54
Phosphorus Bomb
- Damage Ratio: 110% Bonus Attack Damage → 125%Bonus Attack Damage
Analysis
Nothing equippedCombat Power at Lv15 is 10,672 (#106 of 142, #12 of 26 Marksman). Up from #130 at Lv1: it grows with levels.
Growth by level
Shape of ability effects
Lv15Growth by level
| Lv | CP | Median | Marksman median | Rank |
|---|---|---|---|---|
| 1 | 5,363 | 5,897 | 5,544 | 130 |
| 2 | 5,903 | 6,459 | 5,924 | 124 |
| 3 | 6,367 | 6,934 | 6,418 | 123 |
| 4 | 6,928 | 7,485 | 6,880 | 114 |
| 5 | 7,279 | 7,899 | 7,352 | 118 |
| 6 | 7,641 | 8,244 | 7,648 | 115 |
| 7 | 7,941 | 8,552 | 7,938 | 113 |
| 8 | 8,319 | 8,948 | 8,262 | 113 |
| 9 | 8,674 | 9,378 | 8,635 | 112 |
| 10 | 9,056 | 9,716 | 8,922 | 107 |
| 11 | 9,329 | 10,018 | 9,168 | 107 |
| 12 | 9,761 | 10,461 | 9,551 | 107 |
| 13 | 10,006 | 10,786 | 9,864 | 107 |
| 14 | 10,398 | 11,138 | 10,153 | 105 |
| 15 | 10,672 | 11,462 | 10,439 | 106 |
Shape of ability effects
Lv15Level 15 values with nothing equipped.
- +16% damage (bonus true damage on attacks)645G
Combat only: 50%- Magic damage1,184G
Combat only: 50%At most once per 8sSkill ranks from level- Magic damage (DoT)1,480G
Combat only: 50%Skill ranks from level- Physical damage (DoT)855G
- Armor shred31G
- Magic resist shred70G
Combat only: 50%Skill ranks from level- Physical damage (average of normal + Big One)576G
Combat only: 50%Skill ranks from level
Gold values with nothing equipped. Ratios such as AP grow with your build in the Build Lab. Tap a row to see the formula.
Assumptions
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Skill ranks from level
A champion's ability values depend on rank, so rank is derived from level. The ultimate ranks up at levels 5 / 9 / 13. Remaining points go to abilities 1 → 2 → 3 in turn (1 / 0 / 0 at level 1, 4 / 4 / 4 at level 15). Which ability to max first is a judgement call, so every champion uses the same order. Abilities with a different number of ranks (such as Jayce's 5) follow the same rule, raising the lowest-ranked ability one point at a time; an ability learned from level 1 starts at rank 1.
| Lv 15 | Corki | Min | Median | Max |
|---|---|---|---|---|
| HP | 2,392 | 1,832 | 2,422 | 2,732 |
| Armor | 105 | 34 | 104 | 127 |
| Magic Resist | 50 | 45 | 60 | 80 |
| Attack | 89 | 50 | 109.5 | 147 |
| Attack Speed | 1.042 | 0.735 | 0.951 | 1.252 |
| Move Speed | 335 | 335 | 350 | 360 |
| HP regen | 14 | 14 | 19 | 29 |
| MP | 1,135 | 802 | 1,080 | 1,390 |
| MP regen | 19 | 16 | 25 | 36 |
Rank and min to max are among all 142 champions. Mana stats are among the 119 champions that use mana.




