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Domination
Zombie Ward
ZOMBIE WARD
Clear enemy wards to spawn Zombie Wards
Effect
Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 3 Attack Damage or 6 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)
Gold Equivalent
Priced at item unit costs535Gequivalent (match average)* estimate
Set by Adaptive Force alone
02505007501,000535
- This rune
- Other runes in this row
- Flash 971
#1 of 3 runes in this row. Lowest: Relentless Hunter 270G; highest: Zombie Ward 535G
BreakdownMatch average per effect
- Adaptive Force535G100%Lv1 0 → Lv15 750
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 535
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 0 | 450 | 750 | 750 |
Full Calculation
Adaptive Force: AD 3 / AP 60〜750G
BasisIn-game text (captured 2026-09-23): +3 AD or 6 AP per enemy ward destroyed (assists count), up to 5 stacks; wards destroyed assumed at the same pace as takedowns (0 / 3 / 5 / 10), capped at 5: 0 / 3 / 5 / 5. Permanent, so no uptime
- 1(AD 3 × 41.67G or AP 6 × 25G, whichever is higher) × 0–5 stacks= 0–750G
- Match average: mean of levels 1–15 = 535G
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