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ゾンビワード
Domination

Zombie Ward

ZOMBIE WARD
PhysicalMagicAdaptive

Clear enemy wards to spawn Zombie Wards

Effect

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 3 Attack Damage or 6 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Gold Equivalent

Priced at item unit costs
535Gequivalent (match average)* estimate

Set by Adaptive Force alone

02505007501,000535
  • This rune
  • Other runes in this row
  • Flash 971

#1 of 3 runes in this row. Lowest: Relentless Hunter 270G; highest: Zombie Ward 535G

BreakdownMatch average per effect
  • Adaptive Force535G100%Lv1 0 → Lv15 750
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 535
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.0450750750
Full Calculation
Adaptive Force: AD 3 / AP 60〜750G

BasisIn-game text (captured 2026-09-23): +3 AD or 6 AP per enemy ward destroyed (assists count), up to 5 stacks; wards destroyed assumed at the same pace as takedowns (0 / 3 / 5 / 10), capped at 5: 0 / 3 / 5 / 5. Permanent, so no uptime

  1. 1(AD 3 × 41.67G or AP 6 × 25G, whichever is higher) × 0–5 stacks= 0–750G
  • Match average: mean of levels 1–15 = 535G

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