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ルーデンエコー
MagicUpgraded

Luden's Echo

LUDEN'S ECHO
Ability hasteMagicMana

Abilities deal bonus damage

Price2,800 G Gold Eff115%

Stats

  • +100魔力
  • +10スキルヘイスト
  • +500最大マナ

Effect

Echo: Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 5 nearby enemies. For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage. (9 second cooldown)

Gold Efficiency

Stat value ÷ price
Stat value3,210G÷Price2,800G=Gold efficiency115%
Overall* est.159%
Upgraded61 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,210G
Overall
4,461G
  • Price 2,800G (past this = over 100%)
  • Added for overall (estimate)
  • AP 1002,500G100 × 25G
  • Ability Haste 10600G10 × 60G
  • Mana 500110G500 × 0.22G
  • Echo bonus magic damage (one target)1,251GLevel 1: 1,823, level 15: 939
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Ratios use a reference build

Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.

Full Calculation
  1. 1AP 100 × 25G= 2,500.0G
  2. 2Ability Haste 10 × 60G= 600.0G
  3. 3Mana 500 × 0.22G= 110.0G
  4. 4Total 3,210.0G ÷ 2,800G= 115%
  5. 5Overall (estimate): (stat value 3,210G + non-stat effects 1,251G) ÷ 2,800G= 159%

Non-stat effects (overall, estimate)

Echo bonus magic damage (one target) 1751,823〜939G

BasisEcho makes your next damaging ability or empowered attack deal 75 + 8% AP magic damage to the primary target and up to 5 nearby enemies; for each fewer target hit, the primary target takes an extra 20 + 1.2% AP (9s interval). Counted as hitting a single target: 75+20*5 = 175 (5 nearby enemies per the patch notes, EN and JA; CN says 4, which gives 155). The AP parts, likewise for a single target (8% + 1.2% x 5 = 14%), are ratios counted against the reference build. 50% for combat-only

  1. 1175 ÷ 9s interval × 5 × 50% uptime = 48.61 per 5s. 48.61 ÷ median base regen 8–19 = 608–256%. 608–256 × 3G= 1,823–768G
  2. 2Ratio: reference build AP 0–280 × 14%= 0–39.2
  3. 3Same formula for 0–39.2= 0–171G
  4. 4Total 1,823–768G + 0–171G= 1,823–939G
  • Match average: mean of levels 1–15 = 1,251G

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