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Keystone
First Strike
FIRST STRIKE
Strike first for true damage and gold
Effect
In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 60%/ranged: 45%) during the effect. (20-13s cooldown)
Gold Equivalent
Priced at item unit costs171Gequivalent (match average)* estimate
Gold on first strike makes up 81%
02505007501,000171
- This rune
- Other keystones
- Flash 971
#13 of 13 keystones. Lowest: First Strike 171G; highest: Empowerment 891G
BreakdownMatch average per effect
- Bonus true damage32G19%Lv1 13 → Lv15 51
- Gold on first strike139G81%Lv1 113 → Lv15 173
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 171
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 126 | 149 | 183 | 224 |
Assumptions Behind This ValueTap for details
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
Full Calculation
Bonus true damage: 7%13〜51G
BasisIn-game text (captured 2026-09-23): 7% true damage for 3s when you strike first; uptime from the midpoint of the 20–13s cooldown; 50% for combat only
- 1shorter time to kill is valued as the same % more of your own health
- 2Median max health 630–2,422 × 7% = 44.1–169.54 health equivalent. 44.1–169.54 × 3.33G × 50% uptime × 18% (3s ÷ ~16.5s cooldown)= 13–51G
Gold on first strike: 10G each113〜173G
BasisIn-game text (captured 2026-09-23): 10 gold per proc; the bonus gold from extra damage not counted; 50% for combat only
- 110G × (900s match ÷ 20–13s cooldown) × 50% uptime= 225–346G per match
- 2Half as the mid-match average= 113–173G
- Total 126–224G (level 1–15)
- Match average: mean of levels 1–15 = 171G
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