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ファーストストライク
Keystone

First Strike

FIRST STRIKE
PhysicalMagicAdaptiveTrue damageGold income

Strike first for true damage and gold

Effect

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 60%/ranged: 45%) during the effect. (20-13s cooldown)

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-09-2809/28 to 2026-11-0611/06

Champions using it31 rows, by pick rateby win rate

By lane

  • Mid59%
  • Jungle32%
  • Support7%
  • Top2%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. KassadinMid61.1%50.3%
  3. HeimerdingerMid57.2%48.4%
  4. LuxMid53.5%49.4%
  5. Vel'KozMid51.4%49.8%
  6. RengarJungle50.0%47.9%

In streamer and pro builds21 of 409 builds (4 pro)

  1. Kassadin3 of 42 pro
  2. Evelynn2 of 3
  3. Rengar2 of 3
  4. Vel'Koz2 of 2
  5. Heimerdinger1 of 1

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 171G per match (est.), #13 of 13 keystones.

Match average
171G* est.
#13 of 13 keystones
Bonus true damage 19%Gold on first strike 81%

In this row

13 keystones

Patch Changes

Ver. 7
7.2Changed
  • Gold gain ratio: 100% (melee)/85% (ranged) → 60% (melee)/45% (ranged)
7.1Changed
  • Adjusted the bullet VFX logic so the effect now triggers after the bullet hits.

Patch notes 7.3d and earlier versions