Back
Sorcery
Gathering Storm
GATHERING STORM
Gain scaling Adaptive Force over time
Effect
Starting from 6 minutes into the game, gain Attack Damage or Ability Power (Adaptive) every 3 minutes. Bonuses increase over time, totaling 2/5/9/14/etc. or 4/10/18/28/etc. (based on game time)
Gold Equivalent
Priced at item unit costs223Gequivalent (match average)* estimate
Set by Time-based bonus alone
02505007501,000223
- This rune
- Other runes in this row
- Flash 971
#2 of 4 runes in this row. Lowest: Nimbus Cloak 134G; highest: Scorch 244G
BreakdownMatch average per effect
- Time-based bonus223G100%Lv1 0 → Lv15 700
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 223
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 0 | 0 | 250 | 700 |
Full Calculation
Time-based bonus: AD 1 / AP 20〜700G
BasisIn-game text (captured 2026-09-23): From 6 minutes, +2 AD (4 AP), growing to 5 / 9 / 14… every 3 minutes (adaptive). Levels are mapped to match time (level 5 = 4 min, 10 = 9 min, 15 = 15 min): 0 / 0 / 5 / 14 AD (double for AP)
- 1(AD 1 × 41.67G or AP 2 × 25G, whichever is higher) × 0–14 stacks= 0–700G
- Match average: mean of levels 1–15 = 223G
Which champion?
Filter by lane and pick a champion. If you already have other builds saved for the same champion you can pick which one to overwrite next.
Pick a build slot
You can save up to 3 builds per champion. Existing build = overwrite, + = new build.