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強まる嵐
Sorcery

Gathering Storm

GATHERING STORM
PhysicalMagicAdaptive

Gain scaling Adaptive Force over time

Effect

Starting from 6 minutes into the game, gain Attack Damage or Ability Power (Adaptive) every 3 minutes. Bonuses increase over time, totaling 2/5/9/14/etc. or 4/10/18/28/etc. (based on game time)

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-09-2709/27 to 2026-11-0611/06

Champions using it55 rows, by pick rateby win rate

By lane

  • Mid45%
  • Support27%
  • Jungle22%
  • Top5%
  • ADC<1%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. FiddlesticksJungle64.6%53.1%
  3. ZiggsMid52.7%49.0%
  4. KassadinMid47.0%51.3%
  5. SwainSupport45.0%46.6%
  6. Vel'KozSupport38.6%48.9%

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 223G per match (est.), #2 of 4 in this Sorcery row.

Match average
223G* est.
#2 of 4 in this Sorcery row

One effect only: Time-based bonus

In this row

4 Sorcery row
Gathering Storm223

Patch Changes

Ver. 7
7.1Changed
  • Moved to: Sorcery, third row
  • Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Patch notes 7.3d and earlier versions