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強まる嵐
Sorcery

Gathering Storm

GATHERING STORM
PhysicalMagicAdaptive

Gain scaling Adaptive Force over time

Effect

Starting from 6 minutes into the game, gain Attack Damage or Ability Power (Adaptive) every 3 minutes. Bonuses increase over time, totaling 2/5/9/14/etc. or 4/10/18/28/etc. (based on game time)

Gold Equivalent

Priced at item unit costs
223Gequivalent (match average)* estimate

Set by Time-based bonus alone

02505007501,000223
  • This rune
  • Other runes in this row
  • Flash 971

#2 of 4 runes in this row. Lowest: Nimbus Cloak 134G; highest: Scorch 244G

BreakdownMatch average per effect
  • Time-based bonus223G100%Lv1 0 → Lv15 700
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 223
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.00250700
Full Calculation
Time-based bonus: AD 1 / AP 20〜700G

BasisIn-game text (captured 2026-09-23): From 6 minutes, +2 AD (4 AP), growing to 5 / 9 / 14… every 3 minutes (adaptive). Levels are mapped to match time (level 5 = 4 min, 10 = 9 min, 15 = 15 min): 0 / 0 / 5 / 14 AD (double for AP)

  1. 1(AD 1 × 41.67G or AP 2 × 25G, whichever is higher) × 0–14 stacks= 0–700G
  • Match average: mean of levels 1–15 = 223G

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