Runaan's Hurricane
Attacks hit two extra nearby enemies
Stats
- +40%攻撃速度
- +25%クリティカル率
- +4%移動速度
Effect
Wind's Fury: Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects.
Gold Efficiency
Stat value ÷ price- Price 2,650G (past this = over 100%)
- Added for overall (estimate)
- Attack Speed 40%1,333G40% × 33.33G
- Crit Rate 25%1,250G25% × 50G
- Move Speed 4%60G4% × 15G
- Wind's Fury bonus damage (2 bolts)1,195GLevel 1: 748, level 15: 1,571
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Champion median
Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.
Ratios use a reference build
Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.
Full Calculation
- 1Attack Speed 40% × 33.33G= 1,333.2G
- 2Crit Rate 25% × 50G= 1,250.0G
- 3Move Speed 4% × 15G= 60.0G
- 4Total 2,643.2G ÷ 2,650G= 100%
- 5Overall (estimate): (stat value 2,643G + non-stat effects 1,195G) ÷ 2,650G= 145%
Non-stat effects (overall, estimate)
BasisWind's Fury fires bolts at 2 nearby targets on AA hit, each dealing 55% (total) AD physical damage (crit-capable); the CN wording is total AD (base+bonus), so the base-AD share uses the median and the bonus-AD share is a ratio counted against the reference build. Approximated as 110% total for both bolts. With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only
- 163.8–120.45 ÷ 8s interval × 5 × 50% uptime = 19.94–37.64 per 5s. 19.94–37.64 ÷ median base regen 8–19 = 249–198%. 249–198 × 3G= 748–594G
- 2Ratio: reference build bonus AD 0–180 × 110%= 0–198
- 3Same formula for 0–198= 0–977G
- 4Total 748–594G + 0–977G= 748–1,571G
- Match average: mean of levels 1–15 = 1,195G








