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MagicUpgraded

Lich Bane

LICH BANE
Ability hasteMobilityMagicOn-hit

Empowered AA after ability

Price2,800 G Gold Eff113%

Stats

  • +100魔力
  • +5%移動速度
  • +10スキルヘイスト

Effect

UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 45% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed

Gold Efficiency

Stat value ÷ price
Stat value3,175G÷Price2,800G=Gold efficiency113%
Overall* est.142%
Upgraded65 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,175G
Overall
3,965G
  • Price 2,800G (past this = over 100%)
  • Added for overall (estimate)
  • AP 1002,500G100 × 25G
  • Ability Haste 10600G10 × 60G
  • Move Speed 5%75G5% × 15G
  • Spellblade bonus damage (base only)790GLevel 1: 510, level 15: 1,027
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Ratios use a reference build

Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.

Full Calculation
  1. 1AP 100 × 25G= 2,500.0G
  2. 2Ability Haste 10 × 60G= 600.0G
  3. 3Move Speed 5% × 15G= 75.0G
  4. 4Total 3,175.0G ÷ 2,800G= 113%
  5. 5Overall (estimate): (stat value 3,175G + non-stat effects 790G) ÷ 2,800G= 142%

Non-stat effects (overall, estimate)

Spellblade bonus damage (base only) 43.5–82.12510〜1,027G

BasisThe +5% MS (Bane) is already a real stat and isn't counted. Spellblade deals 75% base AD + 45% AP bonus magic damage on the next AA within 10s of a cast (1.5s cooldown, counted once per 8 seconds at minimum as an attack-triggered effect); the 45% AP term is a ratio counted against the reference build. 50% for combat-only

  1. 143.5–82.12 ÷ 8s interval × 5 × 50% uptime = 13.59–25.66 per 5s. 13.59–25.66 ÷ median base regen 8–19 = 170–135%. 170–135 × 3G= 510–405G
  2. 2Ratio: reference build AP 0–280 × 45%= 0–126
  3. 3Same formula for 0–126= 0–622G
  4. 4Total 510–405G + 0–622G= 510–1,027G
  • Match average: mean of levels 1–15 = 790G

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