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Ekko

EKKO
the Boy who Shattered Time
A prodigy from the rough streets of Zaun, Ekko is able to manipulate time to twist any situation to his advantage. He uses his own invention, the Z-Drive, to explore the branching possibilities of reality, crafting the perfect moment to seemingly achieve the impossible the first time, every time. Though Ekko revels in this freedom, when there's a threat to those he cares about, he and the Firelights will do anything to defend them.

Official ↗︎

Skills

P
Z-DRIVE RESONANCEPassive
Every third attack or damaging ability against the same target deals an additional 30 (+80% AP) magic damage. If the target was a champion, Ekko gains 40% (based on level) Movement Speed for 2.5 seconds. Deals 110% damage to monsters. Cannot affect the same target for 5 seconds.
Q
TIMEWINDERSkill 1
Throws a temporal device, dealing 90 (+30% AP) magic damage. On hitting a champion or the distance limit, it expands into a field that slows by 30%. The device then returns to Ekko, dealing 70 (+60% AP) magic damage. Deals 100% damage to monsters.
LV 1LV 2LV 3LV 4
Cooldown87.576.5
Cost50607080
1st Hit Damage90110130150
2nd Hit Damage70105140175
Slow30%40%50%60%
W
PARALLEL CONVERGENCESkill 2
Passive: Attacks against Low Health targets deal an additional 3% (+0.025% AP) missing Health magic damage. Active: Launches a chronosphere that lasts 1.5 seconds, slowing by 40%. If Ekko enters the sphere, it detonates, stunning for 2.25 seconds and granting Ekko a shield that absorbs 70 (+150% AP) damage for 2 seconds.
LV 1LV 2LV 3LV 4
Cooldown20181614
Cost35404550
Shield70100130160
E
PHASE DIVESkill 3
Dashes in a target direction. Ekko's next attack within 3 seconds gains 250 range and causes Ekko to blink to his target and deal an additional 60 (+40% AP) magic damage.
LV 1LV 2LV 3LV 4
Cooldown9.58.57.56.5
Cost45505560
Base Damage6090120150
R
CHRONOBREAKUltimate
Becomes untargetable and returns to his position 3.5 seconds ago and heals for 150 (+50% AP), increased by 3% per 1% of Health lost within 3.5 seconds. Upon arrival, Ekko deals 200 (+150% AP) magic damage to nearby enemies.
LV 1LV 2LV 3
Cooldown806040
Cost100
Heal150200250
Base Damage200350500

Tier by Rank

Official

Tier and numbers

  • TierWinPickBan
  • Diamond+B← B53.0%3.3%2.5%
  • Master+B← B52.8%3.5%2.7%
  • ChallengerB← B51.9%4.2%3.8%
  • LegendaryA← A51.7%5.7%4.6%

Tencent official (CN server) / Jungle / 2026-11-07

Jungle: win rate #8 of 45Pick rate #19Jungle median win rate 50.4%

Tier moves B → A across ranks, a 1.2 point spread in win rate.

Reading the table

The “← A” after a tier is the tier in the previous ranking.

Legendary is the top tiers of the Legendary Queue, a separate ranked queue for top players.

Among Jungle

One dot per champion
Win rate
44%50%56%Ekko · B
0%Pick rate →

Patch Changes

Ver. 7
7.3dNerfCombat power Lv15 12,039 → 12,039 (±0.0%)

Z-Drive Resonance

  • Damage modifier against monsters: 120% → 110%

Timewinder

  • Damage modifier against monsters: 115% → 100%
7.3Changed

Base Stats

  • Base Health: 630 → 650
  • Health per Level: 120 → 126
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.031
7.2bBuff

Z-Drive Resonance

  • Damage Ability Power ratio: 70% → 80%

Parallel Convergence

  • Missing Health ratio: 2% + 0.015% Ability Power → 3% + 0.025% Ability Power

Patch notes 7.3d and earlier versions

Analysis

Nothing equipped

Combat Power at Lv15 is 12,039 (#46 of 142, #6 of 16 Assassin). Down from #14 at Lv1: it ranks higher early.

Lv 15

Stats 74% · Skills 26%

Growth by level

EkkoMedianAssassin median
5,7208,99912,279151015 12,039

Shape of ability effects

Lv15
Damage1,698
Crowd control871
Heals & shields335
Movement150
Slows48
2.2sTime the enemy is stopped per fight

Line: min to max · tick: median
HP2,414#76
Armor96#121
Magic Resist66#15
Attack108#74
Attack Speed1.071#19
Move Speed350#54
HP regen20#24
MP1,188#20
MP regen27#35

Available Skins

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