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魂の収穫
Keystone

Dark Harvest

DARK HARVEST
PhysicalMagicAdaptive

Harvest souls from low-health foes

Effect

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. (20 second cooldown. Resets to 1 second on takedown.) Dark Harvest Damage: 35 + 11 per soul (+10% bonus AD +5% bonus AP)

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-10-0710/07 to 2026-11-0611/06

Champions using it25 rows, by pick rateby win rate

By lane

  • Mid38%
  • Jungle33%
  • ADC18%
  • Support11%
  • Top<1%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. NidaleeJungle88.3%49.8%
  3. JhinADC84.1%49.4%
  4. TaliyahMid49.8%50.8%
  5. Aurelion SolMid47.3%51.0%
  6. Vel'KozSupport43.6%50.6%

In streamer and pro builds17 of 409 builds (3 pro)

  1. Jhin5 of 51 pro
  2. Nidalee4 of 52 pro
  3. Kayn2 of 5
  4. Akshan1 of 3
  5. Nunu & Willump1 of 4

Only the top rune pages Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Runes on the same page" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold equivalent

Gold equivalent is 250G per match (est.), #12 of 13 keystones.

Match average
250G* est.
#12 of 13 keystones

One effect only: Proc damage

In this row

13 keystones

Patch Changes

Ver. 7
7.2Changed
  • Damage: 40 + 10* Number of Souls + 25% bonus Attack Damage + 15% Ability Power → 35 + 11* Number of Souls + 10% bonus Attack Damage + 5% Ability Power

Patch notes 7.3d and earlier versions