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不死者の握撃
Keystone

Grasp of Undying

GRASP OF UNDYING
Heal powerHealthHeal

Empowered attacks heal and gain max HP

Effect

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 3.3% of your maximum health in bonus magic damage, restore 1.3% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 60%.

Gold Equivalent

Priced at item unit costs
651Gequivalent (match average)* estimate

Permanent max health makes up 49%

02505007501,000651
  • This rune
  • Other keystones
  • Flash 971

#4 of 13 keystones. Lowest: First Strike 171G; highest: Empowerment 891G

BreakdownMatch average per effect
  • Empowered-attack bonus magic damage237G36%Lv1 176 → Lv15 276
  • Empowered-attack self-heal94G14%Lv1 70 → Lv15 109
  • Permanent max health319G49%Lv1 0 → Lv15 699
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 651
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.2465177061,084
Assumptions Behind This ValueTap for details
Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Melee/ranged average

Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
Empowered-attack bonus magic damage 15–56176〜276G

BasisIn-game text (captured 2026-09-23): Average of 3.3% max HP (melee) and 1.32% (ranged, 60% less) = 2.31%, every 3s, priced with the Heal formula; 50% for the combat-only proc

  1. 115–56 ÷ 8s interval × 5 × 50% uptime = 4.69–17.5 per 5s. 4.69–17.5 ÷ median base regen 8–19 = 59–92%. 59–92 × 3G= 176–276G
Empowered-attack self-heal 6–2270〜109G

BasisIn-game text (captured 2026-09-23): Average of 1.3% max HP (melee) and 0.52% (ranged) = 0.91% self-heal every 3s; the permanent +10 max health per proc has no stated cap and is not counted

  1. 16–22 ÷ 8s interval × 5 × 50% uptime = 1.88–6.88 per 5s. 1.88–6.88 ÷ median base regen 8–19 = 23–36%. 23–36 × 3G= 70–109G
Permanent max health0〜699G

BasisIn-game text (captured 2026-09-23): Each proc permanently adds 10 max health (4 for ranged, average 7). Fights are assumed to match takedowns (0 / 3 / 5 / 10), with 3 procs per fight (every 3s): 0 / 9 / 15 / 30 procs

  1. 17 × 3.33G × 0–30 stacks= 0–699G
  • Total 246–1,084G (level 1–15)
  • Match average: mean of levels 1–15 = 651G

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