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追い打ち
Domination

Cheap Shot

CHEAP SHOT
PhysicalMagicAdaptiveTrue damage

Bonus true damage to impaired targets

Effect

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Gold Equivalent

Priced at item unit costs
184Gequivalent (match average)* estimate

Set by Bonus damage on impaired movement alone

02505007501,000184
  • This rune
  • Other runes in this row
  • Flash 971

#2 of 3 runes in this row. Lowest: Sudden Impact 148G; highest: Empowered Attack 246G

BreakdownMatch average per effect
  • Bonus damage on impaired movement184G100%Lv1 117 → Lv15 222
By LevelThe headline is the mean of levels 1–15
  • Gold eq.
  • Match average 184
  • Flash 971
Lv1Lv5Lv10Lv15
Gold eq.117170203222
True Damage102032.545

Effect values split the description range evenly by level

Assumptions Behind This ValueTap for details
Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Full Calculation
Bonus damage on impaired movement 10–45117〜222G

BasisIn-game text (captured 2026-09-23): 10-45 true damage over a 7s cooldown, priced with the Heal formula; 50% for the trigger condition

  1. 110–45 ÷ 8s interval × 5 × 50% uptime = 3.12–14.06 per 5s. 3.12–14.06 ÷ median base regen 8–19 = 39–74%. 39–74 × 3G= 117–222G
  • Match average: mean of levels 1–15 = 184G

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