Cheap Shot
Bonus true damage to impaired targets
Effect
Analysis
Gold equivalentGold equivalent is 184G per match (est.), #2 of 3 in this Domination row.
One effect only: Bonus damage on impaired movement
In this row
3 Domination rowBy level
- Gold eq.
- Match average 184
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 117 | 170 | 203 | 222 |
| True Damage | 10 | 20 | 32.5 | 45 |
Effect values split the description range evenly by level
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
BasisIn-game text (captured 2026-09-23): 10-45 true damage over a 5s cooldown, priced with the Heal formula; 50% for the trigger condition Updated to patch 7.3b values (2026-10-14 patch notes; not re-captured yet)
- 110–45 ÷ 8s interval × 5 × 50% uptime = 3.12–14.06 per 5s. 3.12–14.06 ÷ median base regen 8–19 = 39–74%. 39–74 × 3G= 117–222G
- Match average: mean of levels 1–15 = 184G