Back
Domination
Cheap Shot
CHEAP SHOT
Bonus true damage to impaired targets
Effect
Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).
Gold Equivalent
Priced at item unit costs184Gequivalent (match average)* estimate
Set by Bonus damage on impaired movement alone
02505007501,000184
- This rune
- Other runes in this row
- Flash 971
#2 of 3 runes in this row. Lowest: Sudden Impact 148G; highest: Empowered Attack 246G
BreakdownMatch average per effect
- Bonus damage on impaired movement184G100%Lv1 117 → Lv15 222
By LevelThe headline is the mean of levels 1–15
- Gold eq.
- Match average 184
- Flash 971
| Lv1 | Lv5 | Lv10 | Lv15 | |
|---|---|---|---|---|
| Gold eq. | 117 | 170 | 203 | 222 |
| True Damage | 10 | 20 | 32.5 | 45 |
Effect values split the description range evenly by level
Assumptions Behind This ValueTap for details
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
At most once per 8s
Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
Bonus damage on impaired movement 10–45117〜222G
BasisIn-game text (captured 2026-09-23): 10-45 true damage over a 7s cooldown, priced with the Heal formula; 50% for the trigger condition
- 110–45 ÷ 8s interval × 5 × 50% uptime = 3.12–14.06 per 5s. 3.12–14.06 ÷ median base regen 8–19 = 39–74%. 39–74 × 3G= 117–222G
- Match average: mean of levels 1–15 = 184G
Which champion?
Filter by lane and pick a champion. If you already have other builds saved for the same champion you can pick which one to overwrite next.
Pick a build slot
You can save up to 3 builds per champion. Existing build = overwrite, + = new build.