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アビサルマスク
DefenseUpgraded

Abyssal Mask

ABYSSAL MASK
Ability hasteHealthMagic resistDefense shred

Price2,400 G Gold Eff120%

Stats

  • +350最大体力
  • +45魔法防御
  • +10スキルヘイスト

Effect

Unmake: All enemy champions within 650 units take 12% increased magic damage.

Gold Efficiency

Stat value ÷ price
Stat value2,890G÷Price2,400G=Gold efficiency120%
Overall* est.127%
Upgraded49 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
2,890G
Overall
3,043G
  • Price 2,400G (past this = over 100%)
  • Added for overall (estimate)
  • Health 3501,166G350 × 3.33G
  • Magic Resist 451,125G45 × 25G
  • Ability Haste 10600G10 × 60G
  • Unmake magic damage amp153GLevel 1: 63, level 15: 242
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1Health 350 × 3.33G= 1,165.5G
  2. 2Magic Resist 45 × 25G= 1,125.0G
  3. 3Ability Haste 10 × 60G= 600.0G
  4. 4Total 2,890.5G ÷ 2,400G= 120%
  5. 5Overall (estimate): (stat value 2,890G + non-stat effects 153G) ÷ 2,400G= 127%

Non-stat effects (overall, estimate)

Unmake magic damage amp: 12%63〜242G

BasisUnmake makes enemy champions within 650 units take 12% more magic damage; priced as an equivalent increase to the wearer's own median max HP, halved on the assumption that half of damage is magic. 50% for combat-only

  1. 1shorter time to kill is valued as the same % more of your own health
  2. 2Median max health 630–2,422 × 12% = 75.6–290.64 health equivalent. 75.6–290.64 × 3.33G × 50% uptime × 50% (assumes half of damage dealt is magic)= 63–242G
  • Match average: mean of levels 1–15 = 153G

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