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ヨードルトラップ
DefenseUpgraded

Yordle Trap

YORDLE TRAP
Ability hasteMobilityHealthArmorMagic resistGold incomeDefense shred

Price2,400 G Gold Eff107%

Stats

  • +200最大体力
  • +20物理防御
  • +20魔法防御
  • +15スキルヘイスト

Effect

Catcher: Slowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allies gain 30% / 20% bonus Attack Speed, melee / ranged. If an ally, including you, gets a kill while inspired, you gain 20 gold.

Gold Efficiency

Stat value ÷ price
Stat value2,566G÷Price2,400G=Gold efficiency107%
Max155%
Overall* est.122%
Upgraded78 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
2,566G
Max
3,719G
Overall
2,928G
  • Price 2,400G (past this = over 100%)
  • Added at max
  • Added for overall (estimate)
  • Ability Haste 15900G15 × 60G
  • Health 200666G200 × 3.33G
  • Armor 20500G20 × 25G
  • Magic Resist 20500G20 × 25G
  • Move Speed 20320G20 × 16G
  • Attack Speed 25%833G25% × 33.33G
  • Catcher attack speed (ally)312GLevel 1: 312, level 15: 312
  • Catcher gold50GLevel 1: 50, level 15: 50
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Max = fully stacked

Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

At most once per 8s

Effects that re-trigger on attacks are counted at most once every 8 seconds, since a single fight only allows so many procs.

Melee/ranged average

Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.

One takedown per 90s

One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.

Full Calculation
  1. 1Ability Haste 15 × 60G= 900.0G
  2. 2Health 200 × 3.33G= 666.0G
  3. 3Armor 20 × 25G= 500.0G
  4. 4Magic Resist 20 × 25G= 500.0G
  5. 5Total 2,566.0G ÷ 2,400G= 107%
  6. 6Max adds: Move Speed 20 × 16G= 320.0G
  7. 7Max adds: Attack Speed 25% × 33.33G= 833.25G
  8. 8Max 3,719.25G ÷ 2,400G= 155%
  9. 9Overall (estimate): (stat value 2,566G + non-stat effects 362G) ÷ 2,400G= 122%

Non-stat effects (overall, estimate)

Catcher attack speed (ally) (6s)312G

BasisSlowing or immobilizing an enemy champion gives you and nearby allies +30% Attack Speed (20% ranged) while you're empowered (8s, 4s ranged); melee and ranged are averaged to 25% for 6s. An ally's stats aren't the wearer's own, so they're counted. Your own share and the +20 move speed are in the max column. With no stated cooldown, it's counted once per 8 seconds at minimum. 50% for combat-only

  1. 125% × 33.33G × 6s ÷ 8s interval × 50% × 1= 312G
Catcher gold: 20G each50G

BasisGrants 20 gold when you or an ally scores a kill while you're empowered. Kill participation is assumed once per 90 seconds. Limited to kills during the empowered window, so 50%

  1. 120G × (900s match ÷ 90s interval) × 50% uptime= 100G per match
  2. 2Half as the mid-match average= 50G
  • Total 362G (level 1–15)

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