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心の鋼
DefenseUpgraded

Heartsteel

HEARTSTEEL
Ability hastePhysicalHealthOn-hit

+Max HP

Price2,800 G Gold Eff142%

Stats

  • +700最大体力
  • +20スキルヘイスト
  • +150%体力自動回復

Effect

UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.

Gold Efficiency

Stat value ÷ price
Stat value3,981G÷Price2,800G=Gold efficiency142%
Max186%
Overall* est.165%
Upgraded16 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,981G
Max
5,213G
Overall
4,614G
  • Price 2,800G (past this = over 100%)
  • Added at max
  • Added for overall (estimate)
  • Health 7002,331G700 × 3.33G
  • Ability Haste 201,200G20 × 60G
  • Health Regen 150%450G150% × 3G
  • Health 3701,232G370 × 3.33G
  • Colossal Consumption damage633GLevel 1: 874, level 15: 492
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Max = fully stacked

Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1Health 700 × 3.33G= 2,331.0G
  2. 2Ability Haste 20 × 60G= 1,200.0G
  3. 3Health Regen 150% × 3G= 450.0G
  4. 4Total 3,981.0G ÷ 2,800G= 142%
  5. 5Max adds: Health 370 × 3.33G= 1,232.1G
  6. 6Max 5,213.1G ÷ 2,800G= 186%
  7. 7Overall (estimate): (stat value 3,981G + non-stat effects 633G) ÷ 2,800G= 165%

Non-stat effects (overall, estimate)

Colossal Consumption damage 186.55–249.27874〜492G

BasisAfter a 2.5s charge near a champion, the next attack deals 140 + 3.5% of your max health (once per target every 20s). Your max health is the champion median plus this item's 700; damage valued like healing; 50% for combat only. The permanent max health (15% of the damage) is counted in the max column

  1. 1186.55–249.27 ÷ 20s interval × 5 × 50% uptime = 23.32–31.16 per 5s. 23.32–31.16 ÷ median base regen 8–19 = 291–164%. 291–164 × 3G= 874–492G
  • Match average: mean of levels 1–15 = 633G

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