The Collector
Executes low-HP champions
Stats
- +50攻撃力
- +25%クリティカル率
- +10物理防御貫通
Effect
Killer: +10 Armor Penetration.
Death and Taxes: If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
Gold Efficiency
Stat value ÷ price- Price 3,000G (past this = over 100%)
- Added for overall (estimate)
- AD 502,084G50 × 41.67G
- Crit Rate 25%1,250G25% × 50G
- Armor Pen 10208G10 × 20.82G
- Death and Taxes gold125GLevel 1: 125, level 15: 125
- Death and Taxes execute threshold101GLevel 1: 72, level 15: 117
Unit prices from Wild Rift Gold Efficiency
Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.
Overall = estimate incl. non-stat effects
The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).
Combat only: 50%
Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.
One takedown per 90s
One kill or assist every 90 seconds (10 in a 15-minute match) is assumed. Uncapped stacks count half of that as the mid-match average.
Damage valued like healing
Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.
Full Calculation
- 1AD 50 × 41.67G= 2,083.5G
- 2Crit Rate 25% × 50G= 1,250.0G
- 3Armor Pen 10 × 20.82G= 208.2G
- 4Total 3,541.7G ÷ 3,000G= 118%
- 5Overall (estimate): (stat value 3,542G + non-stat effects 226G) ÷ 3,000G= 126%
Non-stat effects (overall, estimate)
BasisThe +10 armor pen is already a real stat and isn't counted. Death and Taxes grants 25 bonus gold per execute. Kill participation is assumed once per 90 seconds (10 in 15 minutes)
- 125G × (900s match ÷ 90s interval) × 100% uptime= 250G per match
- 2Half as the mid-match average= 125G
BasisExecutes enemy champions below 5% max HP; each execute raises the threshold by 0.1%. Taking the number of executes as kill participations (10 by level 15), the threshold rises from 5% to 6%, so 5.5% is used as the match average. The executable HP is treated as damage, with a kill participation once per 90 seconds
- 134.65–133.21 ÷ 90s interval × 5 = 1.93–7.4 per 5s. 1.93–7.4 ÷ median base regen 8–19 = 24–39%. 24–39 × 3G= 72–117G
- Total 197–242G (level 1–15)
- Match average: mean of levels 1–15 = 226G








