Summoner Spells

Ghost

Gain Move Speed, extended on takedowns

Move speed
Gold eq.687G* est.
Effect
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Detail page ↗︎
Heal

Heal self and nearby ally, granting MS

HealMove speed
Gold eq.680G* est.
Effect
Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s). Healing is halved for champions recently affected by Heal.
Detail page ↗︎
Barrier

Gain a temporary damage-absorbing shield

Shield
Gold eq.679G* est.
Effect
Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.
Detail page ↗︎
Exhaust

Slows target and reduces damage dealt

SlowDebuff
Gold eq.313G* est.
Effect
Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.
Detail page ↗︎
Cleanse

Remove crowd control and debuffs

CC cleanse
Gold eq.517G* est.
Effect
Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.
Detail page ↗︎
Flash

Teleport a short distance

Blink
Gold eq.971G* est.
Effect
Teleport a short distance forward or towards the aimed direction.
Detail page ↗︎
Ignite

True damage burn and healing reduction

True damageHealing cut
Gold eq.338G* est.
Effect
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Detail page ↗︎
Smite

Deal true damage to monsters and heal

MonstersTrue damage
Gold eq.794G* est.
Effect
Jungle Knowledge:
On cast, Smite deals 600 true damage to minions and monsters. Basic attacks against monsters deal 22 (based on level) true damage per second to nearby enemies for 2 seconds.
This damage is increased by 10% bonus Attack Damage, 12% bonus Ability Power, 25% bonus Armor, 25% bonus Magic Resistance, and 4% bonus Health.
Deals 10% increased damage to monsters.
Hunter's Funds:
- Hunter's Funds stacks increase over time.
- Clearing a monster camp consumes 1 stack and grants 40 bonus gold.
- Basic attacking monsters restores 5 - 35 Health per second (based on level). The healing increases based on missing Health.
- While holding Smite, take only 50% damage from non-epic monsters.
Smite Upgrade:
- Consuming 8 stacks and 20 stacks upgrades Smite, increasing its damage to 1,000 and 1,400 respectively.
- Once Smite is fully upgraded, gain Movement Speed while in the jungle or river (10% out of combat, 5% in combat).
- Upgraded Smite can be used on champions, dealing 40 true damage and stealing 25% of the target's Movement Speed for 2 seconds.
Gain 1 charge every 45 seconds. Up to 2 charges.
Detail page ↗︎
Teleport

Channel to teleport to ally or structure

Long-range travel
Gold eq.616G* est.
Effect
After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (excludes areas in range of enemy inhibitors). You can only teleport to structures during the first 6 minutes of the game.
Detail page ↗︎
Effect
GhostGain Move Speed, extended on takedowns
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
687G
HealHeal self and nearby ally, granting MS
Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s). Healing is halved for champions recently affected by Heal.
680G
BarrierGain a temporary damage-absorbing shield
Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.
679G
ExhaustSlows target and reduces damage dealt
Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.
313G
CleanseRemove crowd control and debuffs
Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.
517G
FlashTeleport a short distance
Teleport a short distance forward or towards the aimed direction.
971G
IgniteTrue damage burn and healing reduction
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
338G
SmiteDeal true damage to monsters and heal
Jungle Knowledge:
On cast, Smite deals 600 true damage to minions and monsters. Basic attacks against monsters deal 22 (based on level) true damage per second to nearby enemies for 2 seconds.
This damage is increased by 10% bonus Attack Damage, 12% bonus Ability Power, 25% bonus Armor, 25% bonus Magic Resistance, and 4% bonus Health.
Deals 10% increased damage to monsters.
Hunter's Funds:
- Hunter's Funds stacks increase over time.
- Clearing a monster camp consumes 1 stack and grants 40 bonus gold.
- Basic attacking monsters restores 5 - 35 Health per second (based on level). The healing increases based on missing Health.
- While holding Smite, take only 50% damage from non-epic monsters.
Smite Upgrade:
- Consuming 8 stacks and 20 stacks upgrades Smite, increasing its damage to 1,000 and 1,400 respectively.
- Once Smite is fully upgraded, gain Movement Speed while in the jungle or river (10% out of combat, 5% in combat).
- Upgraded Smite can be used on champions, dealing 40 true damage and stealing 25% of the target's Movement Speed for 2 seconds.
Gain 1 charge every 45 seconds. Up to 2 charges.
794G
TeleportChannel to teleport to ally or structure
After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (excludes areas in range of enemy inhibitors). You can only teleport to structures during the first 6 minutes of the game.
616G