Summoner Spells
Ghost
Gain Move Speed, extended on takedowns
Effect
Detail page ↗︎Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Heal
Heal self and nearby ally, granting MS
Effect
Detail page ↗︎Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s). Healing is halved for champions recently affected by Heal.
Barrier
Gain a temporary damage-absorbing shield
Effect
Detail page ↗︎Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.
Exhaust
Slows target and reduces damage dealt
Effect
Detail page ↗︎Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.
Cleanse
Remove crowd control and debuffs
Effect
Detail page ↗︎Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.
Flash
Teleport a short distance
Effect
Detail page ↗︎Teleport a short distance forward or towards the aimed direction.
Ignite
True damage burn and healing reduction
Effect
Detail page ↗︎Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Smite
Deal true damage to monsters and heal
Effect
Detail page ↗︎Deal 600 true damage to a monster, epic monster or enemy minion. Consume Ecosystem Protection stacks to upgrade Smite (8 stacks total: 1,000 true damage; 20 stacks total: 1,400 true damage).
While holding Smite: attacking monsters deals 30 – 225 (based on level) + 10% bonus Attack Damage + 12% Ability Power + 20% bonus Armor + 20% bonus Magic Resist + 3% bonus Health true damage, continuing for up to 2 more instances after you stop attacking. Restore 5 – 35 Health (based on level) per second while attacking monsters. Take 50% damage from non-epic monsters. Killing a large monster restores 100 – 260 Health (based on monster level, max at level 9).
After the final upgrade: gain 1 Ecosystem Protection stack every 30 seconds, gain 5% Movement Speed in the jungle and river (10% out of combat), and earn 20 more gold from each jungle camp.
While holding Smite: attacking monsters deals 30 – 225 (based on level) + 10% bonus Attack Damage + 12% Ability Power + 20% bonus Armor + 20% bonus Magic Resist + 3% bonus Health true damage, continuing for up to 2 more instances after you stop attacking. Restore 5 – 35 Health (based on level) per second while attacking monsters. Take 50% damage from non-epic monsters. Killing a large monster restores 100 – 260 Health (based on monster level, max at level 9).
After the final upgrade: gain 1 Ecosystem Protection stack every 30 seconds, gain 5% Movement Speed in the jungle and river (10% out of combat), and earn 20 more gold from each jungle camp.
Teleport
Channel to teleport to ally or structure
Effect
Detail page ↗︎After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (excludes areas in range of enemy inhibitors). You can only teleport to structures during the first 6 minutes of the game.
| Name | Effect | Tags | Detail | |
|---|---|---|---|---|
![]() | Ghost | Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount. | Move speed | |
![]() | Heal | Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s). Healing is halved for champions recently affected by Heal. | HealMove speed | |
![]() | Barrier | Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds. | Shield | |
![]() | Exhaust | Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds. | SlowDebuff | |
![]() | Cleanse | Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds. | CC cleanse | |
![]() | Flash | Teleport a short distance forward or towards the aimed direction. | Blink | |
![]() | Ignite | Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing and Regeneration effects. | True damageHealing cut | |
![]() | Smite | Deal 600 true damage to a monster, epic monster or enemy minion. Consume Ecosystem Protection stacks to upgrade Smite (8 stacks total: 1,000 true damage; 20 stacks total: 1,400 true damage). While holding Smite: attacking monsters deals 30 – 225 (based on level) + 10% bonus Attack Damage + 12% Ability Power + 20% bonus Armor + 20% bonus Magic Resist + 3% bonus Health true damage, continuing for up to 2 more instances after you stop attacking. Restore 5 – 35 Health (based on level) per second while attacking monsters. Take 50% damage from non-epic monsters. Killing a large monster restores 100 – 260 Health (based on monster level, max at level 9). After the final upgrade: gain 1 Ecosystem Protection stack every 30 seconds, gain 5% Movement Speed in the jungle and river (10% out of combat), and earn 20 more gold from each jungle camp. | MonstersTrue damage | |
![]() | Teleport | After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (excludes areas in range of enemy inhibitors). You can only teleport to structures during the first 6 minutes of the game. | Long-range travel |
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