Summoner Spells

ゴースト
Ghost
Gain Move Speed, extended on takedowns
Move speed
Gold eq.687G* est.
Effect
Gain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.
Detail page ↗︎
ヒール
Heal
Heal self and nearby ally, granting MS
HealMove speed
Gold eq.680G* est.
Effect
Restore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s). Healing is halved for champions recently affected by Heal.
Detail page ↗︎
バリア
Barrier
Gain a temporary damage-absorbing shield
Shield
Gold eq.679G* est.
Effect
Gain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.
Detail page ↗︎
イグゾースト
Exhaust
Slows target and reduces damage dealt
SlowDebuff
Gold eq.313G* est.
Effect
Exhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.
Detail page ↗︎
クレンズ
Cleanse
Remove crowd control and debuffs
CC cleanse
Gold eq.517G* est.
Effect
Removes disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.
Detail page ↗︎
フラッシュ
Flash
Teleport a short distance
Blink
Gold eq.971G* est.
Effect
Teleport a short distance forward or towards the aimed direction.
Detail page ↗︎
イグナイト
Ignite
True damage burn and healing reduction
True damageHealing cut
Gold eq.338G* est.
Effect
Ignites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing and Regeneration effects.
Detail page ↗︎
スマイト
Smite
Deal true damage to monsters and heal
MonstersTrue damage
Gold eq.794G* est.
Effect
Deal 600 true damage to a monster, epic monster or enemy minion. Consume Ecosystem Protection stacks to upgrade Smite (8 stacks total: 1,000 true damage; 20 stacks total: 1,400 true damage).
While holding Smite: attacking monsters deals 30 – 225 (based on level) + 10% bonus Attack Damage + 12% Ability Power + 20% bonus Armor + 20% bonus Magic Resist + 3% bonus Health true damage, continuing for up to 2 more instances after you stop attacking. Restore 5 – 35 Health (based on level) per second while attacking monsters. Take 50% damage from non-epic monsters. Killing a large monster restores 100 – 260 Health (based on monster level, max at level 9).
After the final upgrade: gain 1 Ecosystem Protection stack every 30 seconds, gain 5% Movement Speed in the jungle and river (10% out of combat), and earn 20 more gold from each jungle camp.
Detail page ↗︎
テレポート
Teleport
Channel to teleport to ally or structure
Long-range travel
Gold eq.616G* est.
Effect
After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (excludes areas in range of enemy inhibitors). You can only teleport to structures during the first 6 minutes of the game.
Detail page ↗︎
Name Effect Tags Detail
GhostGain a large burst of movement speed, that decays to 25% bonus movement speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.Move speed
HealRestore 110 Health (110–400 ) to you and the most wounded nearby ally champion, and grants both of you 30% bonus Movement Speed for 2 second(s). Healing is halved for champions recently affected by Heal.HealMove speed
BarrierGain a shield that absorbs 120 (120–560 ) damage for 2.5 seconds.Shield
ExhaustExhausts target enemy champion, reducing their Movement Speed by 35% and their damage dealt by 40% for 2.5 seconds.SlowDebuff
CleanseRemoves disables (including spell debuffs) affecting your champion and grants immunity to disables for 0.25 seconds.CC cleanse
FlashTeleport a short distance forward or towards the aimed direction.Blink
IgniteIgnites target enemy champion, dealing 72 true damage (72–380 ) over 5 and applying 60% Grievous Wounds for the duration. Grievous Wound reduces the effectiveness of Healing and Regeneration effects.True damageHealing cut
SmiteDeal 600 true damage to a monster, epic monster or enemy minion. Consume Ecosystem Protection stacks to upgrade Smite (8 stacks total: 1,000 true damage; 20 stacks total: 1,400 true damage).
While holding Smite: attacking monsters deals 30 – 225 (based on level) + 10% bonus Attack Damage + 12% Ability Power + 20% bonus Armor + 20% bonus Magic Resist + 3% bonus Health true damage, continuing for up to 2 more instances after you stop attacking. Restore 5 – 35 Health (based on level) per second while attacking monsters. Take 50% damage from non-epic monsters. Killing a large monster restores 100 – 260 Health (based on monster level, max at level 9).
After the final upgrade: gain 1 Ecosystem Protection stack every 30 seconds, gain 5% Movement Speed in the jungle and river (10% out of combat), and earn 20 more gold from each jungle camp.
MonstersTrue damage
TeleportAfter channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (excludes areas in range of enemy inhibitors). You can only teleport to structures during the first 6 minutes of the game.Long-range travel