Runes

Keystone

Domination

Precision

Resolve

Sorcery

Name Path Effect Tags Detail
ElectrocuteKeystonePASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 210 (based on level) (+10% bonus AD) (+5% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 secondsPhysicalMagicAdaptive
Dark HarvestKeystoneDamaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.) Dark Harvest Damage: 35 + 11 per soul (+10% bonus AD +5% bonus AP)PhysicalMagicAdaptive
EmpowermentKeystoneHitting an enemy champion with 3 consecutive attacks deals 40 - 165 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.PhysicalMagicAdaptive
Lethal TempoKeystoneGain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap. Each stack increases Attack Speed by 6 – 14% (melee) or 3.5 – 8% (ranged) for 6 seconds. At max stacks, gain 25 (melee) or 50 (ranged) Attack Distance.Attack speed
Fleet FootworkKeystoneMoving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 40% Attack Speed. Heal: 15 - 110 + 15% bonus Attack Damage + 10% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.Heal powerMobilityHeal
ConquerorKeystoneBasic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 5 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 8 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.PhysicalMagicAdaptiveSustain
Grasp of UndyingKeystoneEntering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 3.3% of your maximum health in bonus magic damage, restore 1.3% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.Heal powerHealthHeal
GuardianKeystoneGuard allies within 350 units of you and allies you target with abilities for 2.5s. While guarding, if you or the ally take more than a certain amount of damage, both of you gain a shield of (45 - 165 + 6% bonus Health + 15% Ability Power) for 2s, cooldown: 55s - 25s.HealthShield
AeryKeystonePASSIVE: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 - 70 (based on level) (+10% bonus AD) (+5% AP) Adaptive damage. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 25 - 120 (based on level) (+10% bonus AD) (+5% AP) for 2 seconds. Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.PhysicalMagicAdaptiveShield
Arcane CometKeystoneDamaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases. Damage: 15 - 100 + (2 x total hits on enemy champions) + 10% bonus Attack Damage + 5% Ability Power. Cooldown: 16-8 seconds.PhysicalMagicAdaptive
Phase RushKeystoneHitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 20% / 35%) Movement speed, 10 Ability Haste and reduces your current basic ability cooldowns by 20%. Cooldown: 21 - 7 seconds (based on level)Ability hasteMobility
First StrikeKeystoneIn 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 60%/ranged: 45%) during the effect. (20-13s cooldown)PhysicalMagicAdaptiveTrue damageGold income
Ice OverlordKeystoneImmobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (15% + 1% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+70% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 15-100 + 5% Bonus Health magic damage around you.HealthSlow
Chain AssaultDominationHitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 12 - 38 (+3% bonus AD +1.5% bonus AP) bonus adaptive damage. (15 second cooldown)PhysicalMagicAdaptive
Eyeball CollectionDominationGain 1.5 Attack Damage or 3 Ability Power after scoring a champion or epic monster takedown, stacking up to 8 times.PhysicalMagicAdaptive
Cheap ShotDominationDeals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).PhysicalMagicAdaptiveTrue damage
Sudden ImpactDominationDamaging an enemy champion deals a bonus 15–65 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 5 true damage. Level 9: Deal an additional 5 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.PhysicalMagicAdaptiveTrue damage
TyrantDominationWhen damaging a champion below 50% Health, deal 20 - 70 (+6% bonus AD +3% AP) bonus adaptive damage. (10 second cooldown)PhysicalMagicAdaptive
Ingenious HunterDominationGain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.Ability haste
HubrisDominationScoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.PhysicalMagicAdaptive
Relentless HunterDominationGain 10 out-of-combat Movement Speed. For each champion or epic monster takedown you score, gain 2 out-of-combat Movement Speed. Stacks up to 5 times.Mobility
Empowered AttackDominationEvery 8 seconds, the next attack will be empowered, dealing 20 - 60 bonus adaptive damage. Ranged champions deal 80% damage.PhysicalMagicAdaptive
Zombie WardDominationTakedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 3 Attack Damage or 6 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)PhysicalMagicAdaptive
BrutalPrecisionAttacks deal 5 (+ 6% Bonus Attack Damage + 3% Ability Power) bonus adaptive damage to enemy champions.PhysicalMagicAdaptive
Legend AlacrityPrecisionGain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 18% at maximum stacks.Attack speed
Last StandPrecisionWhen health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.PhysicalMagicAdaptive
Legend TenacityPrecisionGain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.Tenacity
TriumphPrecisionChampion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.Heal powerHealthHeal
Cut DownPrecisionYour attacks deal 6.57% bonus adaptive damage to enemy champions with more than 60% Health.PhysicalMagicAdaptive
Battle ZealPrecisionWhile in combat with an enemy champion, gain 1.4% basic ability damage amplification against them every 1s, up to a maximum of 6%.PhysicalMagicAdaptive
Legend BloodlinePrecisionGain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.Sustain
Coup de GracePrecisionWhen an enemy has less than 40% health, deals 8% bonus adaptive damage.PhysicalMagicAdaptive
Second WindResolveGain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 3 (+1.5% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.HealthHeal
DemolishResolveWhen within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 100 + 22% Max HP physical damage. (30s cooldown)Health
OvergrowthResolveWhen 3 monsters or 3 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.Health
Font of LifeResolveWhen your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 1.5% of your max Health + 5% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 15s. Melee Champion gain 130% effectiveness from this effect.Heal powerHealthHealAlly buff
RevitalizeResolveGain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%Heal powerEffect amp
Nullifying OrbResolveIf you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)HealthMagic resistShield
Bone PlatingResolveBlocks damage from the next triggering champion attack and 2 more attacks. (40s cooldown)Health
Courage of the ColossusResolveGains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (18 seconds cooldown)HealthShield
PerseveranceResolveGain 10% tenacity. While immobilized, gain 10 - 15 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.ArmorMagic resistTenacity
UnshakeableResolveGain 3% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 2% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.ArmorMagic resist
Axiom arcanistSorceryYour ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase) Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.Ability hastePhysicalMagicAdaptiveEffect amp
TranscendenceSorceryGain a bonus when reaching the following levels: -Level 1: Gain 5 Ability Haste. - Level 5: Gain an additional 5 Ability Haste. - Level 9: After a basic ability hits the target, reduce 8% of the ability's cooldown. (8s cooldown)Ability haste
ScorchSorceryDealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8sPhysicalMagicAdaptive
Nimbus CloakSorceryCasting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.Mobility
Manaflow BandSorceryHitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.Ability haste
CeleritySorceryGain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.Mobility
BotanistSorceryWhen you destroy a plant, gain 10 gold and empowered plant effects.
Honeyfruit:Heal is increased by 20% when consumed. Scryer's Bloom:Vision granted lasts 20% longer when destroyed. Blast Cone:Gain 40% Movement Speed for 2.5 seconds after the knockback.
Ability hasteGold income
Gathering StormSorceryStarting from 6 minutes into the game, gain Attack Damage or Ability Power (Adaptive) every 3 minutes. Bonuses increase over time, totaling 2/5/9/14/etc. or 4/10/18/28/etc. (based on game time)PhysicalMagicAdaptive
Absolute FocusSorceryWhile above 65% Health, gain a bonus 2 - 20 Attack Damage or 2 - 30 Ability Power (Adaptive).PhysicalMagicAdaptive
Ixtali SeedjarSorceryAfter destroying a plant, immediately gain a seed that replaces your trinket for 60 seconds. The seed matures and self-destructs shortly after it is planted at a target location. Seeds you can pick up will also drop when an ally destroys a plant. Seeds become obtainable 2 minutes after the game starts. Each plant has a unique 30 second cooldown.Mobility
Hextech FlashtraptionSorceryReplaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (18 seconds of cooldown)MobilityDash