Patch Notes

Latest 7.2c · updated 2026-08-12
Champions
TargetVerChanges
Cho'Gaththe Terror of the Void
7.2c

Vorpal Spikes

  • Base Damage: 15/35/55/75 + (2.15%/2.5%/2.85%/3.2% + 0.5% × Feast Stack) × Target Max Health → 20/45/70/95 + (2.3%/2.7%/3.1%/3.5% + 0.6% × Feast Stack) × Target Max Health

Feast

  • Cooldown: 80/70/60s → 70/60/50s
  • Bonus Health to Damage Ratio: 8% → 10%
Jinxthe Loose Cannon
7.2c

Base Stats

  • Base Attack Damage: 54 → 58

Get Excited!

  • Attack Speed: 12% → 25%
NilahThe Joy Unbound
7.2c

Formless Blade

  • Critical Rate to Armor Penetration Ratio: 35% → 28%

Apotheosis

  • Dot Damage: 60/120/180 + 140% Bonus Attack Damage → 60/110/160 + 50% Bonus Attack Damage
Leonathe Radiant Dawn
7.2c

Base Stats

  • Base Health: 750 → 690
  • Base Armor: 55 → 50
  • Health per level: 120 → 128

Eclipse

  • Cooldown: 14/13/12/11s → 13/12/11/10s
  • Bonus Armor: 40/60/80/100 →30/50/70/90
  • Bonus Magic Resistance: 40/60/80/100 → 30/50/70/90
RumbleThe Mechanized Menace
7.2c

Base Stats

  • Base Health: 690 → 660
  • Health per level: 120 → 128

Flamespitter

  • Damage: 120/160/200/240 + 110% Ability Power + 6%/8%/10%/12% Target Max Health → 100/140/180/220 +125% Ability Power + 7%/8%/9%/10% Target Max Health
  • Danger Zone Damage: 180/240/300/360 + 165% Ability Power + 9%/12%/15%/18%Target Max Health → 150/210/270/330 + 187.5% Ability Power + 10.5%/12%/13.5%/15% Target Max Health

Scrap Shield

  • Shield: 40/70/100/130 + 6% Max Health → 40/80/120/160 + 4% Max Health
  • Danger Zone Shield: 60/105/150/195 + 9% Max Health → 60/120/180/240 + 6% Max Health

Electro Harpoon

  • Ability Power Ratio: 40% → 50%
  • Danger Zone Ability Power Ratio: 60% → 75%
Nasusthe Curator of the Sands
7.2c

Base Stats

  • Base Armor: 46 → 40

Fury of the Sands

  • Cooldown: 75/70/65s → 90/80/70s
7.0c

Soul Eater

  • Physical Vamp: 8/16/24% (at levels 1/5/9) → 6/12/18/24% (at levels 1/5/9/13).

Wither

  • The slow effect gradually increases over the first 4s to 45/60/75/90%, and remains at the maximum slow for the final 1s → The slow effect gradually increases over 5s to 45/60/75/90%
RyzeThe Rune Mage
7.2c

Base Stats

  • Base Health: 660 → 630
  • Base Armor: 40 → 37

Rune Prison

  • Damage: 70/110/150/190 + 65% Ability Power + 4% Bonus Mana → 50/90/130/170 + 55% Ability Power + 3%Bonus Mana
7.1e

Base Stats

  • Base Attack Damage: 58 → 54

Overload

  • Bonus Movement Speed after discharge: 30%/35%/40%/45% → 20%/27.5%/35%/42.5%
  • Base Damage: 80/105/130/155 → 70/95/120/145
7.0c

Overload

  • Adjusted the targeting logic of the Spell Flux–Overload (ability 3-1) combo. Now, when he rapidly and consecutively casts the combo, Overload (ability 1) will prioritize hitting the target marked by Spell Flux (ability 3).
WarwickThe Uncaged Wrath Of Zaun
7.2c

Infinite Duress

  • Cooldown: 80/70/60s →100/90/80s
  • Base Damage: 125/300/475 → 100/275/450
7.2a

Eternal Hunger

  • Bonus Attack Damage Ratio: 20% → 15%

Jaws of the Beast

  • Fixed Damage: 90% Ability Power → 85% Ability Power
Kog'MawThe Mouth of the Abyss
7.2c

Living Artillery

  • Mana Cost: 40 - 400 (Base on number of casts) → 50 - 500 (Base on number of casts)
  • Range: 12/14/16 → 11/13/15
  • Base Damage: 100/140/180 → 80/120/160
7.1f

Bio-Arcane Barrage

  • Percentage of Damage based on Max Health: 2/3/4/5% → 1.5/2.5/3.5/4.5%
Jaycethe Defender of Tomorrow
7.2b

Base Stats

  • Base Armor: 46 → 37
NidaleeThe Bestial Huntress
7.2b

Base Stats

  • Base Armor: 46 → 37
  • Base Magic Resist: 40 → 36

Prowl

  • Bonus Movement Speed in brush: 15% → 10%
  • Bonus Movement Speed when an enemy’s marked: 15% → 10%
7.2a

Pounce

  • Base Damage: 65/100/135/170 (Based on ability (4)’s level) → 55/90/125/160 (Based on ability (4)’s level)

Aspect of the Cougar

  • Bonus Armor and Magic Resist Ability Power ratio: 3% → 2.5%
7.0a

Pounce (Aspect of the Cougar)

  • Base Damage: 80/115/150/185 → 65/100/135/170 (Based on the level of ability 4 Aspect of the Cougar)
  • Killing an enemy in Cougar Form or using this ability on a Hunted target reduces its cooldown to 2/1.75/1.5/1.25s → 2.75/2.25/1.75/1.25s
AmbessaThe Matriarch Of War
7.2b

Public Execution

  • Damage Reduction: 30%/40%/50% → 10%/20%/30%
  • Base Damage based on Health lost: 20/30/40% → 10/17.5/25%
7.1f

Repudiation

  • Shield: 95 ~ 319 (Based on Level) + 125% Bonus Attack Damage → 50 ~ 330 (Based on Level) + 120% Bonus Attack Damage
AuroraThe Witch Between Worlds
7.2b

Twofold Hex

  • First Cast damage: 35/65/95/125+30% Ability Power → 40/70/100/130+33% Ability Power
  • Recast damage: 35/65/95/125 + 30% Ability Power → 40/70/100/130 + 33%Ability Power

The Weirding

  • Damage: 75/125/175/225 → 80/130/180/230
7.1g

Twin-Layered Magic

  • First cast damage: 40/70/100/130 + 32% AP → 35/65/95/125 + 30% AP
  • Recast damage: 40/70/100/130 + 32% AP → 35/65/95/125 + 30% AP
SonaMaven of the Strings
7.2b

Aria of Perseverance

  • Heal: 45/60/75/90 → 35/50/65/80

Crescendo

  • Cooldown: 80/70/60s → 80/75/70s
7.1h

Aria of Perseverance

  • Healing: 25/40/55/70 → 45/60/75/90

Song of Celerity

  • Base Movement Speed granted to self: 10/11/12/13% → 15/16/17/18%
Ekkothe Boy who Shattered Time
7.2b

Z-Drive Resonance

  • Damage Ability Power ratio: 70% → 80%

Parallel Convergence

  • Missing Health ratio: 2% + 0.015% Ability Power → 3% + 0.025% Ability Power
Kaylethe Righteous
7.2b

Radiant Blast

  • Mana Cost: 80/85/90/95 → 70/80/90/100
  • Damage: 70/120/170/220 → 60/100/140/180

Celestial Blessing

  • Mana Cost: 85/90/95/100 → 75/80/85/90
  • Heal: 95/125/155/185 + 40% Ability Power → 60/95/130/165 + 30% Ability Power
7.1f

Base Stats

  • Base Attack Damage: 50 → 54
  • Mana Regeneration: 12 → 16

Celestial Blessing

  • Base Healing: 65/105/145/185 → 95/125/155/185
7.0

Starfire Spellblade

  • Passive Base Damage: 10/13/16/19 → 8/11/14/17
  • Bonus Damage when Active: (8/9/10/11% + 0.02% Ability Power) Target’s missing Health → (7/8/9/10% + 0.02% Ability Power) Target’s missing Health
HecarimThe Shadow of War
7.2b

Rampage

  • Bonus Movement Speed on hit: 30% → 18%
7.0d

Base Stats

  • Base Attack Damage: 58 → 54
  • Attack Damage per level: 3.6 → 4

Spirit of Dread

  • Damage: 15/20/25/30 → 12/18/24/30
Lee Sinthe Blind Monk
7.2b

Safeguard/Iron Will

  • Shield: 80/140/200/260 → 100/160/220/280
  • Omnivamp: 16/24/32/40% → 20/30/40/50%
7.2

Sonic Wave / Resonating Strike

  • Base damage: 55/90/125/160 + 100% Bonus AD → 60/100/140/180 + 90% Bonus AD
7.0

Base Stats

  • Energy Regen: 10 per second → 12 per second
ZileanThe Chronokeeper
7.2b

Time Bomb

  • Base Damage: 70/140/210/280 → 60/125/190/255

Chronoshift

  • Cooldown: 100/85/70s → 110/95/80s
7.0a

Chronoshift

  • Cooldown: 90/80/70s → 100/85/70s
  • If the rune bearer does not trigger the rune’s revival effect, 15% → 10% of Chronoshift’s cooldown will be refunded.
SkarnerThe Primordial Sovereign
7.2a

Shattered Earth / Upheaval

  • Third empowered attacks and Shattered Earth's Max Health damage: 10% →11%

Seismic Bastion

  • Cooldown: 9/8/7/6s → 8/7/6/5s
  • Shield ratio based on Health: 8% → 10%

Ixtal's Impact

  • Cooldown: 20/18/16/14s →18/16/14/12s
7.1h

Base Stats

  • Attack Damage per level: 3.5 → 4
  • Health per level: 120 → 128
  • Health Regen: 6 → 9

Shattered Earth / Upheaval

  • Third attack / throw max Health percentage damage: 9% → 10%
  • Slow: 40% → 45%

Seismic Bastion

  • Slow: 20% → 25%
Sennathe Redeemer
7.2a

Absolution

  • Current health damage: 1.2%–12% (based on level) → 1%–10% (based on level)

Dawning Shadow

  • Shield: 40% Ability Power + 4 per Mist stack → 50% Ability Power + 2.5 per Black Mist stack
Yuumithe Magical Cat
7.2a

Zoomies

  • Mana Cost: 80/90/100/110 → 65/75/85/95

Final Chapter

  • Base Healing: 20/30/40 →20/35/50
ZyraRise of The Thorns
7.2

Garden of Thorns

  • Plant’s damage’s Ability Power ratio: 15% → 10%
  • [New] Plants now inherit Zyra’s Magic Penetration and Magic Penetration percentage when dealing damage.
Anniethe Dark Child
7.2

Summon: Tibbers

  • [New] Attacks of Tibbers now inherit Annie’s Magic Penetration and Magic Penetration percentage.
Yasuothe Unforgiven
7.2

Way of the Wanderer

  • Shield amount: 115-600 (based on crit chance and champion level) → 125-680 (based on champion level)
  • Shield generation is slower in the early game and faster in the late game (approx ±10%).

Wind Wall

  • Cooldown: 18/18/18/18s → 22/20/18/16s

Sweeping Blade

  • Consecutive-attack damage amplification stacks: 2 → 3 (max amplification stays at 75%)

Last Breath

  • Bonus: 40% Armor Penetration → 55% Bonus Armor Penetration
7.1

Steel Tempest

  • Base Damage: 25/55/85/115 → 20/50/80/110

Last Breath

  • Armor Penetration Rate: 50% → 40%
K'SanteThe Pride of Nazumah
7.2

All Out

  • Bonus: 50% Armor Penetration → 50% Bonus Armor Penetration
7.1f

All Out

  • Max Health lost: 25% → 30%
  • Bonus Armor lost: 70% → 80%
  • Bonus Magic Resist lost: 70% → 80%
7.2

Killer Instinct

  • Max landing range around targetable enemies: 4 → 5.5
KaynThe Shadow Reaper
7.2

Umbral Trespass

  • Reduced the recovery time after emerging from a target, letting Kayn/Rhaast respond to player input more quickly.
  • Max exit distance: Kayn / Darkin: 4 → 4.5, Shadow Assassin: 6 → 6.5
7.1e

The Darkin Scythe

  • Bonus damage ratio in Shadow Assassin form: 48% ~ 62% (Based on Level) → 52% ~ 66% (Based on Level)

Blade's Reach

  • Bonus Attack Damage Scaling: 110% → 120%
NorraThe Portal Mistress
7.2

Nowhere to Hide

  • Warp duration: 2.25s → 1.5s
  • [New] After the warp ends, the target is slowed by 80% for 0.75s.
7.1f

Memory Surge

  • Base Damage: 60/120/180/240 → 55/110/165/220

Portalpalooza!

  • Damage: 100/150/200 + 60% Ability Power → 100/140/180 + 55% Ability Power
7.0f

Journey to Nowhere

  • Cooldown: 18/17/16/15s → 23/22/21/20s
7.0d

Journey to Nowhere

  • Cooldown: 18/16.5/15/13.5s → 18/17/16/15s
  • Damage: 75/115/155/195 → 65/105/145/185
7.0c

Beloved Trinkets

  • Cooldown reduction on hitting a champion: 1.5s → 20% of the maximum cooldown

Memory Surge

  • Slow when starting to charge: 25% → 20%
  • Maximum slow while charging: 55% → 30%
  • Cooldown: 8/7/6/5s → 7.5/6.5/5.5/4.5s
  • Base damage: 60/110/160/210 → 60/120/180/240

Journey to Nowhere

  • Optimized the duration calculation of the thread size increase effect during the ability, now when the target is in the other dimension, the size increase effect will pause its timer

Threads of Homecoming

  • [New] Deals 115% damage to monsters and minions
7.2

Force of Will

  • Dark Sphere knockback distance: 7.2 → 7.5
7.2

Command: Shockwave

  • Range: 3 → 3.25
FiddlesticksThe Ancient Fear
7.2

Terrify

  • Slightly shortened the window during which Fiddlesticks can apply Fear after being spotted by enemies.
  • Fixed a bug where Fiddlesticks could sometimes apply Fear while visible or in combat.
7.0d

A Harmless Scarecrow

  • [Removed] Original Effect
  • [New] After a takedown, Summon a Scarecrow Effigy that walks toward the nearest enemy. After 3s, or upon reaching the target, it explodes, fearing nearby enemy champions.

Terrify

  • [Removed] No longer fears targets along the path.
  • [New] Fears a selected target.
  • Fear duration: 1/1.1/1.2/1.3s → 1.2/1.4/1.6/1.8s

Bountiful Harvest

  • [New] When casting Bountiful Harvest, Fiddlestick is slowed by 30%
  • [New] If the ability completes its full channel, or if all targets within its range are killed before it ends, 50% of its cooldown is refunded.
  • [New] After 1s, the ability can be recast to end it early
  • [New] During the channel, Fiddlesticks cannot use other abilities or basic attacks.
  • Cooldown: 8/7.5/7/6.5s → 11/10/9/8s
  • Damage per second: 60/90/120/150 + 25% Ability Power → 60/90/120/150 + 35% Ability Power
  • Damage equal to the target’s missing Health: 10/11.5/13/14.5% → 12/14/16/18%

Crowstorm

  • Damage per 0.25s: 25/42.5/60 + 10% Ability Power → 30/50/70 + 10% Ability Power
Varusthe Arrow of Retribution
7.2

Chain of Corruption

  • Time to reach max Blight stacks on a target: 3s → 1.5s
7.1b

Living Vengeance

  • Attack Speed on non-champion kills: 15%/20%/25% → 20%/25%/30%
  • Attack Speed on champion kills: 50% → 55%
Zedthe Master of Shadows
7.2

Death Mark

  • The ability can no longer be recast within 0.5s after the ultimate lands.
  • Cooldown: 85/65/45s → 85/70/55s
7.0

Base Stats

  • Energy Regen: 10 per second → 12 per second
7.2

Crippling Strike

  • [New] Killing a target refunds 50% of Crippling Strike's cooldown and 100% of its mana cost.
Threshthe Chain Warden
7.1h

Damnation

  • Soul Spawn range: 12 → 15

Death Sentence

  • Cooldown: 17/15/13/11s → 18/15/12/9s
  • Damage: 80/130/180/230 + 50% Ability Power → 100/160/220/280 + 80% Ability Power

Dark Passage

  • Cooldown: 22/20/18/16s → 21/19/17/15s
  • Shield: 65/115/165/215 → 50/90/130/170

Flay

  • Bonus damage for enhanced attack: 80%/100%/120%/140% → 80%/120%/160%/200%
  • Active Damage: 65/105/145/185 + 40% Ability Power → 75/115/155/195 + 60% Ability Power
Nunu & Willumpthe Boy and His Yeti
7.1h

Consume

  • Damage Ratio based on Bonus Health: 6% → 5%
  • Health Regen Ratio based on Bonus Health: 12% → 10%

Snowball Barrage

  • Snowball: 10/14/18/22 → 8/12/16/20
Seraphinethe Starry-Eyed Songstress
7.1h

Surround Sound

  • Healing Ratio: 5% → 6%

Encore

  • Charm Duration: 1/1.25/1.5 → 1.25/1.5/1.75
Nautilusthe Titan of the Depths
7.1h

Titan's Wrath

  • Damage ratio against jungle monsters: 200% → 125%
  • Shield based max Health ratio: 13%/14%/15%/16% → 9%/10%/11%/12%

Riptide

  • Damage ratio against jungle monsters: 175% → 125%
GnarThe Missing Link
7.1h

Rage Gene

  • Stats gained while transformed Health: 100 - 850 (Based on Level) → 100 - 900 (Based on Level) Armor: 4 - 55 (Based on Level) → 5 - 60 (Based on Level) Magic Resistance: 4 - 65 (Based on Level) → 5 - 70 (Based on Level)
  • Health: 100 - 850 (Based on Level) → 100 - 900 (Based on Level)
  • Armor: 4 - 55 (Based on Level) → 5 - 60 (Based on Level)
  • Magic Resistance: 4 - 65 (Based on Level) → 5 - 70 (Based on Level)

Hyper

  • Damage based on Maximum Health: 6%/8%/10%/12% → 7%/9%/11%/13%
TaliyahThe Stoneweaver
7.1h

Base Stats

  • Movement Speed: 355 → 350

Rock Surfing

  • Movement Speed: 10%/15%/25%/40% → 5%/10%/20%/35%

Threaded Volley

  • Cooldown reduction on Worked Ground: 50% → 30%
7.1f

Threaded Volley

  • Base damage from the first hit of 5 rocks:50/70/90/110 → 40/60/80/100

Seismic Shove

  • Cast Radius: 9 → 8

Unraveled Earth

  • First stone’s detonation Damage: 30/45/60/75 → 20/35/50/65
ZoeAspect of Twilight
7.1g

Paddle Star!

  • Base damage: 30/65/100/135 → 45/80/115/150

Sleepy Trouble Bubble

  • Base magic damage: 30/80/130/180 → 40/90/140/190
  • Base true damage: 30/80/130/180 → 40/90/140/190
7.1

Spell Thief

  • Missile Base Damage: 20/30/40/50 → 25/35/45/55

Sleepy Trouble Bubble

  • Increased the projectile speed of the bubble.

Portal Jump

  • Cooldown: 12/9/6s → 11/8/5s
DianaScorn of the Moon
7.1g

Crescent Strike

  • Damage to jungle monsters: 75% → 100%
HeimerdingerThe Revered Inventor
7.1g

H-28G Evolution Turret

  • Turret armor: 10-80 (scaling with level) → 20-90 (scaling with level)
  • Turret health AP ratio: 3%-45% (scaling with level) → 8%-50% (scaling with level)
  • Turret laser beam AP ratio: 45% → 55%
  • Bonus damage taken from melee champions: 50% → 40%

UPGRADE!!!

  • H-28Q Apex Turret bonus damage taken from melee champions: 50% → 40%
Gragasthe Rabble Rouser
7.1f

Drunken Rage

  • Damage: 65/90/115/140 + 90% Ability Power + 7% Target’s Max Health → 35/70/105/140 + 70% Ability Power + 8% Target’s Max Health
ViegoThe Ruined King
7.1f

Blade of the Ruined King

  • Damage based on the target’s current Health: 3%/4%/5%/6% → 2%/3%/4%/5%

Heartbreaker

  • Damage Radius: 3 → 2.75
Akshanthe Rogue Sentinel
7.1f

Avengerang

  • Damage: 5/35/65/95 + 80% Attack Damage → 10/40/70/100 + 85% Attack Damage
Shenthe Eye of Twilight
7.1f

Twilight Assault

  • Max Health Damage: 2.5/3/3.5/4% → 3/3.5/4/4.5%
  • Empowered Spirit Blade Max Health Damage: 5/5.5/6/6.5% → 5.5/6/6.5/7%
7.0

Base Stats

  • Energy Regen: 10 per second → 12 per second
Garenthe Might of Demacia
7.1e

Perseverance

  • Health regeneration when not struck by damage or enemy abilities for a certain time: 1.3% ~ 5.5% (Based on Level) → 1.2 ~ 4.5% (Based on Level)

Judgement

  • Base Damage: 15/19/23/27 → 13/17/21/25
  • Armor Shred: 15% → 10%
Shyvanathe Half-Dragon
7.1e

Base Stats

  • Base Attack Damage: 58 → 62

Fury of the Dragonborn

  • Slaying a Large Monster grants 10 → 8 stacks of Draconic Bloodline.

Twin Bite

  • Dragon form empowered attack slow effect: 50% → 30%

Dragon's Descent

  • Fury generated per second: 1.5/2/2.5 → 1/1.5/2
7.1

Burnout

  • Additional haste in Dragon Form: 30% → 25%

Dragon's Descent

  • Bonus Health: 350/450/550 → 350/475/600
Twisted Fatethe Card Master
7.1e

Loaded Dice

  • Bonus Gold upon killing a unit: 2 ~ 12 → 1 ~ 9

Stacked Deck

  • Attack Speed when Active: 30%/35%/40%/45% → 20%/25%/30%/35%
BardThe Wandering Caretaker
7.1e

Caretaker's Shrine

  • Charge Time: 15/15/15/15s → 15/14.5/14/13.5s

Tempered Fate

  • Cooldown: 80/70/60s → 75/65/55s
7.1

Tempered Fate

  • Incoming indicator timing: After the ability is cast → When the ability begins casting
7.0c

Base Stats

  • Attack Range:550 → 500

Cosmic Binding

  • Base Damage:90/140/190/240 → 80/130/180/230
  • Reduced the energy bolt travel speed.
  • Narrowed the hit detection width of the energy bolt.
Gravesthe Outlaw
7.1e

End of the Line

  • Bonus Attack Damage ratio of the explosion: 80%/110%/140%/170% → 110%/130%/150%/170%

Quickdraw

  • Cooldown: 16/15/14/13s → 13/13/13/13s
SmolderThe Fiery Fledgling
7.1e

Super Scorcher Breath

  • Stacks needed to grant empowered effect: 20/85/150 → 25/100/175
  • Crit-based damage scaling: Critical Rate * 50% → (Critical Rate + bonus Critical Damage) × 45%
7.0f

Base Stats

  • Attack Damage per level: 4 → 3.5

Dragon Practice

  • Super Scorcher Breath Bonus Damage: 40% → 30%

Super Scorcher Breath

  • Base Damage: 55/90/125/160 → 45/80/115/150
7.0a

Super Scorcher Breath

  • Cooldown: 4.5/4/3.5/3s → 5.5/5/4.5/4s

Achooo!

  • Sneeze Blast Damage: 35/60/85/110 + 65% Bonus Attack Damage + 80% Ability Power → 10/35/60/85+55%Bonus Attack Damage + 80% Ability Power
Vaynethe Night Hunter
7.1d

Tumble

  • Empowered attack duration: 7s → 4s

Silver Bolts

  • True damage: 3/6/9/12% → 2/5/8/11%
  • Attack Speed: 15/20/25/30 → 10/15/20/25%
7.0a

Tumble

  • Deal Bonus Damage: 40/50/60/70% Attack Damage → 35/45/55/65% Attack Damage

Final Hour

  • Gain Attack Damage: 20/30/40 → 15/25/35
7.0

Final Hour

  • Cooldown: 65/60/55s → 70/65/60s
UrgotThe Dreadnought
7.1d

Base Stats

  • Base Attack Damage: 58 → 62

Echoing Flames

  • Attack Damage ratio: 50/65/80/95% → 60/75/90/105%
Tristanathe Yordle Gunner
7.1d

Explosive Charge

  • Explosion damage after killing a unit: 55/85/115/145 → 65/100/135/170
7.0f

Rapid Fire

  • Cooldown: 18/17/16/15s → 17/16/15/14s
MelThe Soul's Reflection
7.1d

Radiant Volley

  • Damage per explosion: 13/16/19/22 + 7% Ability Power → 11/14/17/20 + 6% Ability Power
  • Minion modifier: 75% → 90%

Rebuttal

  • Cooldown: 32/29/26/23s → 38/36/34/32s
7.1

Searing Brilliance

  • Ability Power ratio of execute threshold per stack: 0.6% → 0.5%

Solar Snare

  • Root duration: 1.2/1.35/1.5/1.65s → 1.2/1.3/1.4/1.5s
  • Base damage on direct hit: 60/120/180/240 → 55/110/165/220

Golden Eclipse

  • Ability Power ratio of the Additional damage: 3% → 2.5%
VladimirThe Crimson Reaper
7.1d

Base Stats

  • Base Armor: 34 →37

Crimson Pact

  • Ability Power to Bonus Health conversion ratio: 120% → 140%
Riventhe Exile
7.1d

Runic Blade

  • Bonus Damage Ratio: 32% ~ 60% (Based on level) → 22% ~ 50% (Based on level)
  • Damage Ratio to jungle monsters: 50% → 65%
SivirThe Battle Mistress
7.1d

Base Stats

  • Attack Damage per level: 3.5 → 4

Boomerang Blade

  • Attack Damage Ratio: 70/75/80/85% → 75/80/85/90%
ZeriThe Spark Of Zaun
7.1d

Base Stats

  • Attack Damage per level: 3.5 → 4

Living Battery

  • Attack Damage Ratio: 104/108/112/116/120% → 105/110/115/120/125%

Spark Surge

  • Cooldown: 24/21.5/19/16.5s → 22/19.5/17/14.5s
TalonThe Blade's Shadow
7.1b

Rake

  • First phase Damage: 35/45/55/65 + 45% Bonus Attack Damage → 40/50/60/70 + 50% Bonus Attack Damage
  • Damage ratio against jungle monsters: 70% → 80%
Fizzthe Tidal Trickster
7.1b

Urchin Strike

  • Ability Power Ratio: 50% → 60%
7.0a

Urchin Strike

  • Optimized the targeting logic, allowing Fizz to better recognize enemies along his path and reducing cases of missed damage.
Rammusthe Armordillo
7.1b

Defensive Ball Curl

  • Armor scaling ratio: 55%/60%/65%/70% → 45%/50%/55%/60%
JaxGrandmaster at Arms
7.1b

Base Stats

  • Armor per level: 3.9 → 4.5

Relentless Assault

  • Attack Speed per level: 5 ~ 19 (Based on Level) → 6~20 (Based on Level)

Counter Strike

  • Max Health Damage: 3% → 3.5%

Grandmaster-At-Arms

  • Passive Base Damage: 60/110/160 → 75/130/185
  • Active Base Damage: 150/250/350 → 100/200/300
7.0f

Grandmaster-at-Arms

  • Bonus Attack Damage based on Armor gained by hitting a champion: 40% → 50%
  • Bonus Attack Damage based on Magic Resist gained by hitting a champion: 24% → 30%
TwitchThe Plague Rat
7.1b

Deadly Venom

  • Attack Speed at maximum speed: 10/15/20/25/30% → 30/35/40/45/50%
Renektonthe Butcher of the Sands
7.1b

Base Stats

  • Attack Damage: 70 → 66

Ruthless Predator

  • Cooldown: 12.5/11/9.5/8s → 14/12/10/8s
  • Base Damage: 30/60/90/120 → 24/48/72/96
  • Empowered Base Damage: 45/90/135/180 → 36/72/108/144
7.1

Cull the Meek

  • Healing on hit (non-champions): 5/7/9/11 → 4/6/8/10
  • Healing on hit (Champions): 20/28/36/44 → 16/24/32/40
  • Healing Cap: 75/100/125/150 → 50/85/120/155
  • Enhanced state healing cap: 300/400/500/600 → 200/350/500/650
7.0

Reign of Anger

  • [New] Players can now check Renekton’s Fury in the status bar.

Cull the Meek

  • Gain 5 Fury per enemy hit. → Gain 5 Fury per enemy hit, gain 10 Fury instead if the enemy hit is a champion.
  • Restore (10/14/18/22 + 20% Bonus Attack Damage) Health per enemy hit. → Restore (5/7/9/11 + 5% Bonus Attack Damage) Health per enemy hit, if the enemy hit is a champion, restore (20/28/36/44 + 20% Bonus Attack Damage) Health.
  • [New] A single ability cast can grant up to 30 Fury.
  • [New] A single ability cast can restore up to (75/100/125/150 + 25% Bonus Attack Damage) Health.
  • [New] Reign of Anger: A single ability cast can restore up to (300/400/500/600 + 100% Bonus Attack Damage) Health.

Ruthless Predator

  • Cooldown: 13/12/11/10s → 12.5/11/9.5/8s
  • [New] Gain an additional 10 Fury when an enemy champion is hit.

Slice and Dice

  • Cooldown: 15/14/13/12s → 14.5/13/11.5/10s
  • Gain 5 fury per enemy hit → Gain 5 Fury per enemy hit, gain 10 Fury instead if the enemy hit is a champion.
  • [New]Reign of Anger: when an enemy champion is hit, restore 20 Fury in 2s.
  • [New] A single ability cast can grant up to 30 Fury.
SwainThe Noxian Grand General
7.1b

Demonic Ascension

  • Re-cast Ability Power Ratio: 60% → 45%
YoneThe Unforgotten
7.1b

Spirit Cleave

  • Shield Value: 30 + 70% Bonus Attack Damage → 45 + 80% Bonus Attack Damage
Teemothe Swift Scout
7.1b

Toxic Shot

  • Base Damage on impact: 10 ~ 38 (Based on Level) → 8 ~ 36 (Based on Level)
  • Base damage per second: 11 ~ 53 (Based on Level) → 8 ~ 50 (Based on Level)

Blinding Dart

  • Base Damage: 60/110/160/210 → 50/95/140/185
Amumuthe Sad Mummy
7.1b

Despair

  • Base Damage: 1.4/1.8/2.2/2.6% → 1.2%/1.5%/1.8%/2.1%

Tantrum

  • Slow: 20% → 10%
Ireliathe Blade Dancer
7.1

Bladesurge

  • Healing: 16/20/24/28% Attack Damage → 11/14/17/20% Attack Damage
Corkithe Daring Bombardier
7.1

Base Stats

  • Attack Damage: 50 → 54

Phosphorus Bomb

  • Damage Ratio: 110% Bonus Attack Damage → 125%Bonus Attack Damage
Fiorathe Grand Duelist
7.1

Duelist's Dance

  • True Damage of the target’s max Health: 4% + ( 6% per 100 bonus Attack Damage) → 3.5% + (5% per 100 bonus Attack Damage)
Ziggsthe Hexplosives Expert
7.1

Short Fuse

  • Ability Power ratio of the empowered damage: 25% → 15%

Bouncing Bomb

  • Cooldown: 6/5.5/5/4.5s → 5.5/5/4.5/4s

Hexplosive Minefield

  • Cooldown: 16s → 15s
Rakanthe Charmer
7.1

Grand Entrance

  • Damage: 80/145/210/275 + 55% Ability Power → 70/135/200/265 + 45% Ability Power
RellThe Iron Maiden
7.0f

Ferromancy: Crash Down/ Mount up

  • Cooldown: 10s → 9s
7.0d

Base Stats

  • Base Armor: 40 → 46
  • Base Attack Damage: 58 → 62

Shattering Strike

  • Damage: 70/125/180/235 → 70/130/190/250
Akalithe Rogue Assassin
7.0f

Twilight Shroud

  • Invisible deactivate timer: 0.8s → 0.67s

Shuriken Flip

  • [Newly Added] First cast: You can now mark Twilight Shroud’s smoke cloud.
7.0

Base Stats

  • Energy Regen: 10 per second → 12 per second
Xayahthe Rebel
7.0d

Featherstorm

  • [New] The ability can now be cast by tapping, even when there are no nearby targets.
MordekaiserThe Iron Revenant
7.0d

Obliterate

  • Damage: 80/110/140/170(+4-70(Base on Level))(+70% Ability Power)) → 80/110/140/170(+4-70(Base on Level))(+70%Ability Power)(+120% bonus Attack Damage)
Ahrithe Nine-Tailed Fox
7.0c

Fox-Fire

  • Optimized the targeting logic of Ahri’s Fox-Fire (ability 2). After marking enemies with basic attacks or Charm (ability 3), the dispersion of Fox-Fire (ability 2) is reduced.

Charm

  • Optimized the handling feel of Charm (ability 3), allowing her to more easily execute the Charm–Flash (3–Flash) ability combo and deliver more highlight-worthy plays.
Ashethe Frost Archer
7.0c

Base Stats

  • Base Health: 600 → 630

Ranger’s Focus

  • Attack Speed Increase: 15/25/35/45% → 20/30/40/50%
Master Yithe Wuju Bladesman
7.0c

Alpha Strike

  • Cooldown: 16/15/14/13s → 17/16/15/14s
  • Damage: 30/70/110/150 → 20/60/100/140
  • Bonus damage to monsters and minions: 95/125/155/185 → 105/135/165/195
7.0

Wuju Style

  • Attacks deal bonus true damage: 40/45/50/55 + 25% Bonus Attack Damage → 30/35/40/45 + 25% Bonus Attack Damage
Katarinathe Sinister Blade
7.0c

Base Stats

  • Base Armor: 30 → 34

Shunpo

  • Cooldown: 14/12/10/8s → 11/10/9/8s
Ezrealthe Prodigal Explorer
7.0

Arcane Shift

  • Cooldown: 24/21/18/15s → 24/20.5/17/13.5s
  • Mana Cost: 90 → 70
Kennenthe Heart of the Tempest
7.0

Base Stats

  • Energy Regen: 10 per second → 12 per second
Morganathe Fallen
7.0

Soul Shackles

  • Immediate damage dealt: Target’s Maximum Health (14% + 0.015% Ability Power) as Magic Damage → 150/225/300 + 70% Ability Power as Magic Damage
  • Damage after 3s: Target’s Maximum Health (14% + 0.015% Ability Power) as Magic Damage → 150/225/300 + 70% Ability Power as Magic Damage.
  • While the Chain persists, Morgana gains 15% → 10%/25%/40% Bonus Movement Speed
No entries in the latest patch
Items
TargetVerChanges
7.2c

Base Stats

  • Attack Speed: 30% → 35%
7.2

Base Stats

  • Price: 900 → 1200
  • Build Path: Boots of Speed(400) + 500 → Boots of Speed(400) + Dagger(500) + 300
  • Attack Speed: 25% → 30%
7.2c

Base Stats

  • Tenacity: 15% → 30%
7.2

Base Stats

  • Price: 900 → 1200
  • Build Path: Boots of Speed (400) + 500 → Boots of Speed (400) + Ruby Crystal (500) + 300
  • Max Health: 200 → 150
  • Health Regen: 50% → 0
  • Magic Resist: 20 → 25
  • Tenacity: 0 → 15%
7.2c

Block

  • Damage Reduction: 6% → 10%
7.2

Base Stats

  • Price: 900 → 1200
  • Build Path: Boots of Speed (400) + 500 → Boots of Speed (400) + Ruby Crystal (500) + 300
  • Health Regen: 50% →0
  • Armor: 20 → 25

[New] Block

  • Basic attacks from champions deal 6% reduced damage to you.
7.2c

Noxian Gait

  • Movement Speed: 15/12% (Melee/ Ranged) → 10/7% (Melee/ Ranged)
7.2

Base Stats

  • Price: 2200
  • Build Path: Berserker's Greaves(1200) + 1000
  • Attack Speed: 50%
  • Physical Vamp: 5%

Blessed blade

  • Basic attacks restore 12 Health on hit.

Noxian Gait

  • When your basic attacks hit champions, gain 15% (melee) / 10% (ranged) burst Movement Speed for 2 seconds.
7.2c

Base Stats

  • Magic Resistance: 35 → 30
7.2

Base Stats

  • Price: 2200
  • Build Path: Mercury's Treads(1200) + 1000
  • Max Health: 150
  • Magic Resist: 35
  • Tenacity: 30%

Noxian Persistence

  • Taking magic damage from champions grants a magic shield equal to 20 - 140 (based on level) + 5% of your max Health (12-second cooldown).
7.2c

Base Stats

  • Armor: 35 → 30
7.2

Base Stats

  • Price: 2200
  • Build Path: Plated Steelcaps(1200) + 1000
  • Max Health: 150
  • Armor: 35

Block

  • Basic attacks from champions deal 10% reduced damage to you.

Noxian Endurance

  • Taking physical damage from champions grants a physical shield equal to 20 - 140 (based on level) + 5% of your max Health. (12-second cooldown)
7.2c

Base Stats

  • Ability Power: 40 → 35

Big Bully

  • True Damage: 22 → 18
7.2

Base Stats

  • Price: 2200
  • Build Path: Boots of Mana(1200) + 1000
  • Ability Power: 40
  • Mana Regen: 100%
  • Magic Penetration: 18
  • Magic Penetration Rate: 8%

Big Bully

  • Basic attacks and active abilities deal an additional 22 true damage to minions.
7.2c

Base Stats

  • Health: 425 → 350
  • Armor: 20 → 40
  • Build Path: Bami's Cinder (1300) + Ruby Crystal (500) + Cloth Armor (500) + 600 → Bami's Cinder (1300) + Chain Vest (900) + 700
7.2

Effect

  • Damage per stack: 11% → 5%
  • Max stacks: 4 → 6
7.0
  • At max Immolate stacks, leave behind a burning trail.
7.2c

Base Stats

  • Attack Speed: 15% → 25%
7.2

Base Stats

  • Price: 3100
  • Build Path: Jaurim's Fist(1200) + Phage(1000) + Dagger (500) + 400
  • Attack Damage: 40
  • Max Health: 400
  • Attack Speed: 15%

Breaking Shockwave (Active)

  • Dash a short distance forward and deal physical damage equal to 100% Attack Damage to nearby enemies. Enemies hit are slowed by 40% for 3s. (25s cooldown)

Stride

  • Dealing physical damage grants 20 Movement Speed for 2s.
7.2c

Base Stats

  • Healing and Shield Value: 6% → 9%

Purify

  • Cooldown: 90s → 75s
7.2

Base Stats

  • Price: 2500
  • Build Path: Forbidden Idol(900) + Kindlegem(1000) + 600
  • Max Health: 300
  • Ability Haste: 15
  • Heal and Shield Power: 6%
  • Base Mana Regen: 50%

Cleanse (Active)

  • Remove all crowd control effects from the target champion and make them immune to all crowd control except suppression and airborne effects for 0.2s. Also heals the target for 150-250 Health. (90s cooldown)
7.2c

Base Stats

  • Magic Resistance: 75→80

Magebane

  • Shield: 70-180 (based on level) + 10% Max Health → 50-150 (based on level) + 14% Max Health
7.2b

Base Stats

  • Price: 3100 → 3000
  • Max Health: 250 → 300
7.2b

Echo

  • Damage: 110 + 10% Ability Power → 140 + 15% Ability Power
  • Cooldown: 10 → 9
7.2

Base Stats

  • Price: 2900 →2800
  • Build Path: Lost Chapter (900) + Blasting Wand (800) + Ring of Revelation (400) + 800 →Lost Chapter (1200) + Hextech Alternator (1100) + 500
  • Ability Power: 85→ 100
  • Max Mana: 300 → 500
  • Ability Haste: 20 → 10

Discordic Echo

  • Cooldown mechanic: Charge-based (generated by movement and casting) → Fixed 10 seconds
7.1
  • Price: 3000 → 2900
7.2b

Base Stats

  • Attack Damage: 25 → 30
7.2b

Base Stats

  • Attack Damage: 25 → 30
7.1
  • Price: 3300 Gold
  • Build Path: Last Whisper (800) + Cloak of Agility (1000) + Long Sword (500) + 1000
  • Attack Damage: 25
  • Armor Penetration Rate: 36%
  • Critical Rate: 25%
  • Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1500 bonus Health.
7.1b

Base Stats

  • Price: 3000 → 2800
  • Attack Damage: 40 → 0
  • Attack Speed: 15% → 45%
  • Movement Speed: 0 → 5%
  • Build path: Noonquiver (1350) + Cloak of Agility (1000) + 650 → Zeal (1400) + Dagger (500) + Dagger (500) + 400

Impermanence

  • [Removed]

Deft Strikes

  • [Adjustment] Attacks reduce the remaining cooldowns of your basic abilities by 15%.
7.2a

Mana Charge

  • Max Mana increased per stack: 6 → 5
7.2

Base Stats

  • Cost: 900G → 500G
  • Mana: +300 → +200

Mana Charge

  • Mana per stack: +7 → +6
7.2a

Mana Charge

  • Max Mana increased per stack: 18 → 14
7.2a

Shock

  • Attack Damage ratio of the bonus damage when abilities deal damage to enemies: 6% → 4.5%
7.2a

Lifeline

  • Shield Ratio based on Mana: 20% → 16%
7.2

Base Stats

  • Ability Power: 35 → 60
  • Ability Haste: 20 → 25

Awe

  • Ability Power conversion from max Mana: 3% → 2%

Lifeline

  • Shield conversion from max Mana: 15% → 20%
  • Cooldown: 90s → 70s
7.2a

Ruined Strike

  • Target’s current health damage: 10% (melee) → 8.5% (melee)
7.2

Base Stats

  • Attack Damage: +25 → +40

Ruined Strike

  • Ranged champions - current HP damage: 8.5% → 7%
7.0c
  • Bonus damage dealt: 7% of the target’s current Health → 8.5% of the target’s current Health (melee attacks remain unchanged at 10%)
7.0
  • 10% Physical Vamp → 10% Omni Vamp
7.2a

Base Stats

  • Armor Penetration: 12 →10
  • Attack Damage: 25 → 20
7.2

Base Stats

  • Price: 2200
  • Build Path: Boots of Dynamism(1200) + 1000
  • Attack Damage: 25
  • Armor Penetration: 12
  • Armor Penetration percentage: 6%

Cloudwalker

  • Gain 20 out-of-combat Movement Speed.
7.2

Base Stats

  • Price: 3100
  • Build Path: Jaurim's Fist(1200) + Phage(1000) + Ring of Revelation(300) + 500
  • Attack Damage: 40
  • Max Health: 350
  • Ability Haste: 15
  • Omnivamp: 8%

Thirsting Slash (Active)

  • Deal physical damage equal to 175% Attack Damage to nearby enemies. Restore Health equal to 20% Attack Damage + 10% missing Health for each enemy hit. (12s cooldown)
7.2

Base Stats

  • Price: 1100
  • Build Path: Null-Magic Mantle (500) + 600
  • Magic Resist: 30

Quicksilver (Active)

  • Remove all crowd control effects from your champion and become immune to all crowd control for 0.25s. Afterwards, gain 30% Tenacity and 30% slow resist for 1.5s. (60s cooldown)
7.2

Base Stats

  • Price: 3100
  • Build Path: Quicksilver Enchant (1100) + Vampiric Scepter (1200) + Long Sword (500) + 300
  • Attack Damage: 45
  • Magic Resist: 40
  • Physical Vamp: 10%

Quicksilver (Active)

  • Remove all crowd control effects from your champion and become immune to all crowd control for 0.25s. Afterwards, gain 30% Tenacity and 30% slow resist for 1.5s. (60s cooldown)
7.2

Base Stats

  • Price: 3100
  • Build Path: B. F. Sword(1500) + Zeal(1400) + 200
  • Attack Damage: 50
  • Attack Speed: 15%
  • Critical Rate: 25%
  • Movement Speed: 5%

Cloudburst (Active)

  • Dash in the target direction and fire 3 projectiles at the lowest-Health enemy near the destination, dealing a total of 40-125 (based on level) + 35% bonus Attack Damage physical damage. (60s cooldown)
7.2

Base Stats

  • Price: 2700
  • Build Path: Hextech Alternator (1100) + Amplifying Tome (500) + Kindlegem (1000) + 100
  • Ability Power: 70
  • Max Health: 250
  • Ability Haste: 20

Protobelt (Active)

  • Dash toward the target direction and unleash 7 magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30s cooldown)
  • If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage.
7.2

Base Stats

  • Price: 1400
  • Build Path: Blasting Wand (800) + Cloth Armor (500) + 100
  • Ability Power: 35
  • Armor: 20

Stasis (Active)

  • Become immune to damage and untargetable for 2.5s, but you cannot move, attack, cast abilities, or use items again during this time. (120s cooldown)
7.2

Base Stats

  • Price: 3300
  • Build Path: Seeker's Armguard(1400) + Needlessly Large Rod(1400) + 500
  • Ability Power: 110
  • Armor: 40

Stasis (Active)

  • Become immune to damage and untargetable for 2.5s, but you cannot move, attack, cast abilities, or use items again during this time. (120s cooldown)
7.2

Base Stats

  • Price: 2900
  • Build Path: Chain Vest(900) + Negatron Cloak(900) + Ruby Crystal(500) + 600
  • Armor: 45
  • Magic Resist: 45
  • Max Health: 200
  • Ability Haste: 10

Stoneplate (Active)

  • Gain a shield equal to 100 + 90% bonus Health that rapidly decays over 2.5s. (60s cooldown)
7.2

Base Stats

  • Price: 2600
  • Build Path: Fiendish Codex (900) + Forbidden Idol (900) + 800
  • Max Health: 150
  • Ability Power: 50
  • Ability Haste: 15
  • Heal and Shield Power: 5%
  • Base Mana Regen: 50%

Salvation (Active)

  • Select a large area. After 2.5s, call down a beam of light that heals allied champions for 150-350 Health (scaling with ally level) and burns enemy champions for true damage equal to 10% of their max Health. (60s cooldown)
  • This item can be activated while dead.
7.2
  • Has been moved into the active item Redemption.
7.2

Base Stats

  • Price: 2600
  • Build Path: Kindlegem(1000) + Cloth Armor(500) + Null-Magic Mantle(500) + 600
  • Max Health: 200
  • Armor: 30
  • Magic Resist: 30
  • Ability Haste: 10

Locket (Active)

  • Grant yourself and nearby allies a shield that absorbs 250-370 damage for 2.5s. (60s cooldown)
  • If that target has received this effect within the last 20s, the shield value is halved.
7.2

Base Stats

  • Price: 2600
  • Build Path: Aether Wisp(950) + Amplifying Tome(500) + Ring of Revelation(300) + 850
  • Ability Power: 35
  • Ability Haste: 20
  • Base Mana Regen: 50%
  • Movement Speed: 5%

Inspiring Speech (Active)

  • Grant nearby allies 30% Movement Speed for 4s. (60s cooldown)
7.2

Base Stats

  • Price: 900 → 1200
  • Build Path: Boots of Speed(400) + 500 → Boots of Speed(400) + Amplifying Tome(500) + 300
  • Ability Power: 15 → 25
  • Mana Regen: 100% → 75%
7.2

Base Stats

  • Price: 900 →1000
  • Build Path: Boots of Speed(400) + 500 → Boots of Speed(400) + 600
  • Attack Damage: 10→ 0

[New] Balanced of Power

  • Gain 12 Attack Damage or 20 Ability Power.

[New] Convertion

  • Gain 5% Omnivamp + 0.5% Omnivamp for each takedown participation, up to an additional 5% and a maximum of 10% Omnivamp.
7.2

Base Stats

  • Price: 2000
  • Build Path: Gluttonous Greaves(1000) + 1000

Balanced of Power

  • Gain 12 Attack Damage or 20 Ability Power.

Convertion

  • Gain 5% Omnivamp + 0.5% Omnivamp for each takedown participation, up to an additional 5% and a maximum of 10% Omnivamp.

Now and Forever

  • While above 50% Health, deal 50% bonus damage. While below 50% Health, gain 12% increased Healing and Shielding.
7.2

Base Stats

  • Price: 900 →1200
  • Build Path: Boots of Speed (400) + 500 → Boots of Speed (400) + Long Sword (500) + 300
  • Attack Damage: 10 → 15
  • Armor Penetration: 8 → 10
7.2

Base Stats

  • Price: 900 → 1000
  • Build Path: Boots of Speed(400) + 500 → Boots of Speed(400) + Ring of Revelation(300) + 300
  • Max Health: 100 → 0
7.1b

Base Stats

  • Mana Regen: 0 → 50%
7.2

Base Stats

  • Price: 2000
  • Build Path: Ionian Boots of Lucidity(1000) + 1000
  • Mana Regen: 75%
  • Ability Haste: 25

Summoned

  • Gain 20% Summoner Spell Haste.

Noxian Haste

  • After damaging an enemy champion with an ability, shielding or healing an allied champion, or casting a Summoner Spell, gain 10% (melee) / 8% (ranged) Movement Speed for 4 seconds. The same ability can only trigger this once every 4 seconds.
7.2

Base Stats

  • Ability Power: 25 → 20
7.2

Base Stats

  • Price: 900 → 1200
  • Build Path: Amplifying Tome (500) + 400 → Amplifying Tome (500) + Ring of Revelation (300) + 400
  • Ability Power: 30 → 35
  • Ability Haste: 0 → 10

[New] Enlighten

  • Upon leveling up, restore a total of 20% max Mana over 3 seconds.
7.2

Base Stats

  • Price: 1400 → 1100
  • Build Path: Amplifying Tome(500) + Ruby Crystal(500) + 400 → Amplifying Tome(500) + 600
  • Ability Power: 25 → 45
  • Max Health: 150 → 0
7.2

Base Stats

  • Price: 1000 → 900
  • Ability Power: 35 → 25
7.2

Base Stats

  • Price: 1500 →1400
  • Build Path: Amplifying Tome(500) + Amplifying Tome(500) + 500 → Amplifying Tome(500) + 900
  • Ability Power: 60 → 65
7.2

Base Stats

  • Price: 900
  • Build Path: Amplifying Tome (500) + 400
  • Ability Power: 40

Inflame

  • Damaging abilities deal an additional 15 magic damage over 3 seconds.
  • Deals an additional 45 magic damage to monsters.
7.2

Base Stats

  • Price: 2800
  • Build Path: Lost Chapter(1200) + Fated Ashes(900) + 700
  • Ability Power: 80
  • Max Mana: 500
  • Ability Haste: 20

Baleful Blaze

  • Damaging abilities deal an additional 20 + 2% Ability Power magic damage per second for 3 seconds. Against monsters, they deal 40 + 2% Ability Power magic damage per second.

Blackfire

  • Each enemy champion, epic monster, and large monster affected by your Black Flame grants you 4% Ability Power.
7.2

Base Stats

  • Price: 2800 →2700
  • Ability Power: 60 → 50
  • Max Health: 250 → 350
  • Mana: 300 → 400

Veteran

  • Stats granted per stack: Max Health: 25 → 15 (500→ 300) Mana: 10 → 30 (400 → 700) Ability Power: 6 → 4 (120 → 100)
7.2

Base Stats

  • Price: 3100
  • Build Path: Sheen (800) + Blasting Wand (800) + Kindlegem (1000) + 500
  • Ability Power: 70
  • Max Health: 350
  • Ability Haste: 20
  • Attack Speed: 25%

Spellblade

  • After casting an ability, your next attack deals an additional on-hit effect equal to 75% base Attack Damage + 10% Ability Power as magic damage and applies one extra on-hit effect to the target. (1.5-second cooldown)
7.2

Base Stats

  • Price: 2900 → 3100
  • Build Path: Aether Wisp(950) + Prophet's Pendant(1000) + 950 → Hextech Alternator(1100) + Needlessly Large Rod(1400) + 600
  • Ability Power: 80 → 110
  • 5% Movement Speed → removed

Thunderfall

  • Removed
7.0
  • The item ability effect of Infinity Orb remains consistent with Yordle – Infinity Orb.
7.2

Base Stats

  • Price: 2900
  • Build Path: Hextech Alternator (1100) + Aether Wisp (950) + 850
  • Ability Power: 90
  • Magic Penetration: 15
  • Movement Speed: 6%

Stormraider

  • When you deal damage equal to 25% of a champion's max Health within 2.5 seconds, inflict Squall on them and gain 25% Movement Speed for 2.5 seconds. (25-second cooldown)

Squall

  • After 2 seconds, deal 125 + 10% Ability Power magic damage. If the target dies before Squall triggers, it instead deals the same amount of damage to nearby enemies and grants 25 gold.
7.2

Base Stats

  • Price: 1000
  • Build Path: Amplifying Tome(500) + 500
  • Ability Power: 20
  • Magic Penetration percentage: 10%
7.2

Base Stats

  • Price: 3000
  • Build Path: Void Amethyst (1000) + Needlessly Large Rod (1400) + 600
  • Ability Power: 95
  • Magic Penetration percentage: 40%
7.2

Base Stats

  • Price: 3000
  • Build Path: Void Amethyst (1000) + Fiendish Codex (900) + Amplifying Tome (500) + 600
  • Magic Penetration Rate: 30%
  • Ability Haste: 20

Life from Death

  • Whenever an enemy champion dies within 3 seconds of taking damage from you, create a nova at their location that heals allied champions for 100 + 20% Ability Power Health. (60-second cooldown)
7.2

Base Stats

  • Price: 2900
  • Build Path: Haunting Guise (1300) + Fiendish Codex (900) + 700
  • Ability Power: 65
  • Max Health: 350
  • Ability Haste: 15

Vile Decay

  • When abilities or passives deal magic damage to champions, reduce their Magic Resist by 7.5% for 6 seconds, stacking up to 30%.
7.2

Base Stats

  • Price: 3000
  • Build Path: Verdant Barrier(1600) + Blasting Wand(800) + 600
  • Ability Power: 105
  • Magic Resist: 40

Annul

  • Grants a spell shield that blocks the next enemy ability. (30-second cooldown)
7.2

Base Stats

  • Price: 1600
  • Build Path: Amplifying Tome(500) + Null-Magic Mantle(500) + 600
  • Ability Power: 40
  • Magic Resist: 25

Annul

  • Grants a spell shield that blocks the next enemy ability. (30-second cooldown)
7.2

Base Stats

  • Build Path: Haunting Guise (900) + Blasting Wand (800) + Ruby Crystal (500) + 800 → Haunting Guise (1300) + Fated Ashes (900) + 800
  • Ability Power: 75 →70
  • Max Health: 250 → 300

Torment

  • Max Health Damage: 0.6% - 3%(based on level) → 2%

[New] Madness

  • While fighting enemy champions, deal 2% additional damage each second, up to 6%.
7.0
  • Damage per second: 0.6% ~ 2% Enemy Maximum Health → 0.6% ~ 3% Enemy Maximum Health
  • Every 4 seconds, Torment detonates, dealing true damage to the target.
7.2

Base Stats

  • Price: 2800 → 3000
  • Build Path: Aether Wisp(950) + Fiendish Codex(1000) + 850 → Aether Wisp(950) + Fiendish Codex(900) + Kindlegem(1000) + 150
  • Ability Power: 75→70
  • Max Health: 0 → 300
  • Ability Haste: 30 → 25

Spellweaving

  • Dealing magic damage or true damage to champions grants 30 bonus Movement Speed for 4 seconds.
7.2

Base Stats

  • Price: 3200 →3100
  • Build Path: Hextech Alternator (1400) + Fiendish Codex (1000) + 800 → Haunting Guise (1300) + Fiendish Codex (900) + 900
  • Ability Power: 80 → 70
  • Max Health: 150 → 350

Void Corruption

  • While fighting enemy champions, deal 2% additional damage each second, up to 8%. At maximum strength, gain Omnivamp equal to 10% (melee) / 6% (ranged).

Void Infusion

  • Gain Ability Power equal to 2% of your bonus Health.
7.0
  • 11% Omnivamp → 11% Magic Vamp
  • Each stack of Corruption increases your damage dealt by 2.5%. → Each Stack of Corruption increases your Magic Damage Dealt by 2.5%.
7.2

Base Stats

  • Price: 2950→3000
  • Build Path: Tear of the Goddess(900) + Lost Chapter(900) + Ring of Revelation(400) + 750 → Tear of the Goddess(500) + Lost Chapter(1200) + Fiendish Codex(900) + 400
  • Ability Power: 35 → 60
  • Ability Haste: 20 → 25

Mana Charge

  • Bonus Max Mana: 18 → 14
7.2

Base Stats

  • Ability Power: 100 → 130

Overkill

  • Ability Power ratio: 20%-45% (based on level) → 30%
7.2

Base Stats

  • Build Path: Haunting Guise(1300) + Blasting Wand(800) + 900 → Fiendish Codex(900) + Blasting Wand(800) + Ruby Crystal(500) + 400
  • Ability Power: 75 → 80
  • Ability Haste: 0 → 10
7.2

Base Stats

  • Price: 2800 → 2700
  • Build Path: Lost Chapter(900) + Fiendish Codex(900) + Ring of Revelation(400) + 600 → Lost Chapter(1200) + Blasting Wand(800) + 700
  • Ability Power: 80 → 90
  • Max Mana: 400 → 500
  • Ability Haste: 20 → 15
7.2

Base Stats

  • Ability Power: 80 → 100

Spellblade

  • Ability Power ratio of magic damage: 50% → 45%
7.1
  • Price: 2950 → 2800
7.2

Base Stats

  • Build Path: Giant's Belt(1000) + Blasting Wand(800) + 900 → Giant's Belt(1000) + Blasting Wand(800) + Amplifying Tome(500) + 400
  • Max Health: 300 → 350
7.2

Base Stats

  • Price: 2900 → 2700
  • Build Path: Fiendish Codex (1000) + Blasting Wand (800) + Ring of Revelation (400) + 700 → Fiendish Codex (900) + Fiendish Codex (900) + Amplifying Tome (500) + 400
  • Ability Haste: 20 → 25

Hypershot

  • Bonus Damage: 9% → 10%
7.2

Base Stats

  • Price: 2600 → 2650
  • Build Path: Oblivion Orb(900) + Fiendish Codex(900) + 800→ Kindlegem(1000) + Oblivion Orb(900) + Amplifying Tome(500) + 250
  • Max Health: 150 → 300
  • Ability Haste: 20→ 15
7.2
  • Price: 400 → 300
  • Ability Haste: 10 → 5
7.2

Base Stats

  • Ability Haste: 10 → 5
7.1b
  • Mana Regen: 0 → 25%
7.2

Base Stats

  • Ability Power: 35 → 45
  • Ability Haste: 20 → 10

Censer

  • Now also triggers when healing a target at full Health.
  • Bonus Attack Speed: 15%-40% (based on level) →15%-34% (based on level)
  • Bonus damage: 16-30 (based on level) → 16-22 (based on level)
7.1b

Base Stats

  • Mana Regen: 0 → 50%
7.2

Base Stats

  • Price: 2600 → 2500
  • Ability Power: 45 → 50
  • Ability Haste: 20 → 15

Rapids

  • Now also triggers when healing a target at full Health.
  • Ability Haste gained: 10 →15
  • Ability Power gained: 20-40 (based on level) →30-50 (based on level)
7.1b

Base Stats

  • Mana Regen: 0 → 50%
7.2

Base Stats

  • Ability Power: 40 →50
7.2

Base Stats

  • Price: 2700 → 2650
  • Mana: 200 → 250
  • Ability Haste: 25 → 20
7.2

Base Stats

  • Price: 2500 → 2600

Catcher

  • Self Movement Speed bonus: 30% → 10%
  • Gold gained: 200-240→100-140
7.2

Base Stats

  • Cost: 3400G → 3200G
  • Attack Damage: +40 → +45

Rebirth

  • Mana restored on revive: 30% → 100%
  • Cooldown: 210s → 180s
7.2

Absorb

  • Damage reduction at max stacks: 25% → 20%
7.2

Base Stats

  • Attack Damage: +35 → +40

Chase

  • Damage: 90% base AD → 70% base AD
  • Max stacks: 3 → 2
7.2

Lifeline

  • Cooldown: 90s → 75s
7.2

Lifeline

  • Cooldown: 90s → 75s
7.0
  • Physical Damage from Attack or abilities convert into a magic shield.
  • Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.
7.2

Lifeline

  • Cooldown: 90s → 75s
7.2

Base Stats

  • Cost: 3150G → 3000G
7.2

Frostbite

  • Damage: 10 + 2-30 (per level) + 40% Bonus AD → 5 + 1-15 (per level) + 15% Bonus AD
7.0
  • The item ability effect of Serylda’s Grudge remains consistent with Yordle – Serylda’s Grudge.
7.2

Thorns

  • Bonus HP damage scaling: 2% → 1%
7.0
  • When Struck by an enemy champion’s attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker, apply Grievous Wounds for 3s. → When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker.
  • Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.
7.1h

Base Stats

  • Base Health: 250 → 400
7.1g

Base Stats

  • Attack Damage: +60 → +65
7.1g

Carve

  • Max armor reduction stacks: 4 → 5 (Max armor reduction: 24% → 30%)

Rage

  • Carve stacks required to trigger bonus movement speed: 4 → 5
7.1e

Resilience

  • Critical Damage reduction: 20% → 30%
7.1e

Base stats

  • Price: 3000 → 2800

Bring It Down

  • Maximum damage based on missing Health: 50% → 70%
7.0d
  • Cost: 3000
  • Build Path: Noonquiver (1350) + Long Sword (500) + Dagger (500) + 550
  • Attack Damage: 40
  • Attack Speed: 30%
  • +5% Movement Speed
  • Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage.
7.1e

Base stats:

  • Health: 300 → 350

Lightshield Strike

  • Healing based on missing Health: 5% → 6%
Harmonic Echo
7.1b

Base Stats

  • Mana Regen: 0 → 50%
7.0
  • Ability Power: 45 → 50
  • Your next healing or shielding ability on an ally restores 100 + 10% Ability Power Health. → Restore 120 - 180 + 15% Ability Power Health
  • After Harmonic Echo is applied to the main target, it bounces to a nearby allied champion, healing them.
7.1b

Base Stats

  • Health: 250 → 333
  • Ability Haste: 25 → 20

Valor

  • [Removed] Kills grant 60 Movement Speed.
7.1b

Base Stats

  • Price: 3000 → 2800
7.1
  • Price: 2900 → 3000
7.0f
  • Part of Physical Damage received is dealt to you over 4s → 3s
  • Restore 10% → 8% of your max Health
7.0c
  • Total Cost: 3000 gold → 3100 gold
7.0d
  • Cost: 2600
  • Build Path: Kindlegem (1000) + Chain Vest (900) + 700
  • Armor: 40
  • Health: 400
  • Ability Haste: 10
  • When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)

Sacrifice

  • When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions.
7.0d
  • Cost: 3200
  • Build Path: Jaurim's Fist (1200) + Jaurim's Fist (1200) + 800
  • Attack Damage: 30
  • Health: 450
  • Gain Attack Damage equal to 2.5% of your bonus Health.
  • Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.
7.0d
  • Cost: 3000
  • Chain Vest (900) + Negatron Cloak (900) + Ruby Crystal (500) + 700
  • Health: 200
  • Armor: 45
  • Magic Resistance: 45
  • While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.
7.0d
  • Cost: 3000
  • Build Path: Jaurim's Fist(1200) + Phage(1000)+ Dagger(500)+ 300
  • Health: 400
  • Attack Damage: 35
  • Attack Speed: 20%
  • Gain 20 Ultimate Ability Haste
  • After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown)
7.0d
  • [New] Attack Damage: 40
  • Gain 15 + 2.5% bonus Health as Attack Damage
7.0c
  • Total Cost: 3400 gold → 3300 gold
  • Attack Damage: 35 → 40
7.0c
  • Heal for damage dealt (ranged 33%) → Heal for damage dealt (ranged 66%)
Quicksilver Enchant
7.0c
  • Cooldown: 60s → 70s
  • Crowd Control Immunity Duration: 0.75s → 0.25s
7.0a
  • Price: 3000 Gold → 2900 Gold
7.0
  • Price: 3000 Gold (unchanged)
  • Build Path: Recurve Bow (1400 Gold) + Cloak of Agility (1000 Gold) + 600 Gold
  • Attack Speed: +35% (unchanged)
  • Critical Rate: 0 → 25%
  • Gain Attack Damage or Ability Power (Adaptive).
  • Every 2 attacks, your next attack fires an additional bolt.
7.0a
  • Heal per second: 3% Max Health → 2.5% Max Health
7.0a
  • Attack Damage: 45 → 40
  • Gain 25 Base Ability Haste → Gain 20 Base Ability Haste
7.0
  • Price: 3200 Gold → 3100 Gold
  • Build Path: Jaurim's Fist (1200 Gold) + Jaurim’s Fist (1200 Gold) + 700 Gold
  • Maximum Health: 300 → 450
  • Attack Damage: 50 → 45
  • Ability Haste: 25 → 0
  • 5% Movement Speed.
  • Increases Ability Haste of basic abilities after casting an Ultimate.
  • Gain 25 Basic Ability Haste.
  • Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)
Psychic Projector
7.0a
  • Gain Ability Power equal to 5% of bonus Health → Gain Ability Power equal to 3.5% of bonus Health
7.0
  • Gain Ability Power equal to 3% of Bonus Health. → Gain Ability Power equal to 5% of Bonus Health.
  • When taking champion damage, gain a non-stacking Shield. → When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)
7.0
  • Price: 3100 Gold
  • Build path: Recurve Bow (1400 Gold) + Nashor's Talon (800 Gold) + 900 Gold
  • Attack Speed: +30%
  • +5% Movement Speed
  • Gain 25 Attack Damage or 50 Ability Power (Adaptive).
  • Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
  • Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.
7.0
  • Price: 3000 Gold
  • Build Path: Kindlegem (1000 Gold) + Negatron Cloak (900 Gold) + Ruby Crystal (500 Gold) + 600 Gold
  • Maximum Health: +400
  • Magic Resistance: +55
  • Ability Haste: +10
  • Curse enemy champions within 600 units, reducing their magic resist by 5 + 1.2% Bonus Health, up to 25. For each enemy champion cursed, gain 9 bonus Magic Resist.
7.0
  • Price: 2800 Gold
  • Build Path: Bami's Cinder (1300 Gold) + Negatron Cloak (900 Gold) +600 Gold
  • Maximum Health: +400
  • Magic Resist: +40
  • Ability Haste: +15
  • While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions.
  • Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.
7.0
  • Price: 2800 Gold → 2900 Gold
  • Gain 25% Attack Speed and 7% Bonus Movement Speed for 6s for when your attack hits a champion, not stackable, Attacks that Critically Strike while the bonuses are active extend their duration by 1s. (10s Cooldown) When your attack hits a champion the cooldown is reduced by 1s. → Gain 25% Attack Speed and 7% Bonus Movement Speed for 6s for when your attack hits a champion, not stackable. (10s Cooldown) When your attack hits a champion the cooldown is reduced by 1s.
7.0
  • Base Health Regen: 200% → 100%
  • Ability Haste: 10 → 20
  • Restore 4.5% Maximum Health per second → 3.5% Maximum Health per second
  • Increases all healing and shielding effects on you by 30%.
7.0
  • Gain 1 encircling energy orb every 30s. While near an ally, abilities and attacks deal damage to enemy champions or structures using abilities or attacks will consume an energy orb to grant you 65 gold and restore your Health by 20 - 80. → Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.
7.0
  • Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, abilities and attacks deal damage to enemy champions or structures using abilities or attacks will consume an energy orb to grant you 65 gold and restore your Health by 20 - 80.
  • Gain 1 encircling energy orb every 30s. While near an ally, abilities and attacks deal damage to enemy champions or structures using abilities or attacks will consume an energy orb to grant you 65 gold and restore your Health by 20 - 80. → Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.
Redeeming
7.0
  • Ability Haste: 15 → 20
  • Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. → Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.
7.0
  • Attack Damage: 50 → 55
  • Become invisible for 1s upon getting a kill.
No entries in the latest patch
Runes
TargetVerChanges
7.2b
  • Gold on Plant destruction: 30 → 10
7.2
  • [Removed] Picking up the Soulflowers grants an additional 100% gold.
  • Gold gained from breaking fruits: 25 → 30
7.1
  • When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
  • Cryoblossom: When the stasis ends, the target is slowed for 1s.
7.2
  • Damage: 40-194 (based on level) + 35% bonus Attack Damage + 20% Ability Power → 40-210 (based on level) + 10% bonus Attack Damage + 5% Ability Power
7.2
  • Damage: 40 + 10* Number of Souls + 25% bonus Attack Damage + 15% Ability Power → 35 + 11* Number of Souls + 10% bonus Attack Damage + 5% Ability Power
7.2
  • Damage: 60–200 (based on level) → 40–165 (based on level)
  • Damage Amplification: 9% → 8%
7.1d
  • Damage Empowerment: 8% → 9%
  • Adaptive Damage: 40 - 180 (Based on level) → 60 - 200 (Based on level)
7.1
  • Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.
7.2
  • Melee Attack Speed: 8%–16% (based on level) → 6%–14% (based on level)
  • Ranged Attack Speed: 3%–10% (based on level) → 3.5%–8% (based on level)
  • Attack Range: 50 (melee) / 75 (ranged) → 25 (melee) / 50 (ranged)
7.1d
  • Attack Speed per stack (ranged): 3% – 12% (based on level) → 3% – 10% (based on level)
7.2
  • Healing: 15–85 (based on level) + 30% bonus Attack Damage + 30% Ability Power →15–110 (based on level) + 15% bonus Attack Damage + 10% Ability Power
  • Attack Speed: 100% → 40%
7.2
  • Attack Damage per Stack: 3–7 (based on level)→ 3–5 (based on level)
  • Ability Power per Stack: 4–11 (based on level) → 4–8 (based on level)
7.2
  • Damage: 1.5% max Health →3.3% max Health
  • Heal: 2.5% max Health → 1.3% max Health
7.2
  • Cooldown: 40-20s -> 55-25s
  • Shield: 45-180 (based on level) + 5% bonus Health + 15% Ability Power -> 40-165 (based on level) + 6% bonus Health + 15% Ability Power
7.1
  • Guard allies within 350 units of you and allies you target with abilities for 2.5s. While guarding, if you or the ally take more than a certain amount of damage, both of you gain a shield of (45 - 180 + 5% bonus Health + 15% Ability Power) for 2s, cooldown: 40s - 20s.
7.2
  • Bonus Damage: 20% bonus Attack Damage + 10% Ability Power →10% bonus Attack Damage + 5% Ability Power
  • Shield: 30-140(based on level) + 40% bonus Attack Damage + 20% Ability Power → 25-120(based on level) + 10% bonus Attack Damage + 5% Ability Power
7.1
  • Damage: 10 – 60 (scales with level) + 20% bonus Attack Damage + 10% Ability Power →15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power.
  • Shielding amount: 20 – 120 (scales with level) + 40% bonus Attack Damage + 20% Ability Power → 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power.
7.2
  • Damage: 18-95 (based on level) + 3* hit count + 35% bonus Attack Damage + 20% Ability Power → 15-100 (based on level) + 2* hit count + 10% bonus Attack Damage + 5% Ability Power
7.2
  • Ranged Movement Speed bonus: 30%-50% (based on level) >>> 20%-35% (based on level)
  • Ability Haste: 25 → 10
  • Slow Resist: 75% → 60%
  • Cooldown: 12s→ 21-7s(based on level)
7.2
  • Gold gain ratio: 100% (melee)/85% (ranged) → 60% (melee)/45% (ranged)
7.1
  • Adjusted the bullet VFX logic so the effect now triggers after the bullet hits.
7.2
  • Movement Speed: 1.5%bonus Health + 20% → 1%bonus Health + 15%
  • Armor and Magic Resistance: 35 + 80% bonus Armor + 80% bonus Magic Resistance → 35 + 75% bonus Armor + 75% bonus Magic Resist
  • Damage: 25-125(based on level) + 5% bonus Health → 15 -100(based on level) + 5% bonus Health
7.1
  • Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.
7.2
  • Damage: 10-80 (based on level) →15-65 (based on level)
  • Bonus damage at level 5: 10 → 5
  • Bonus damage at level 9: 20 → 5
7.2
  • Per-stack bonus: 2 Attack Damage/4 Ability Power → 1.5 Attack Damage/3 Ability Power
7.1
  • Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.
7.2
  • Per-stack bonus: 4 Attack Damage/8 Ability Power → 3 Attack Damage/6 Ability Power
7.1
  • Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)
7.2
  • Damage: 35-50 (based on level) → 20-60 (based on level)
7.1
  • Moved to: Domination, first row
7.2
  • Damage: 20-35 (based on level) + 5% bonus Attack Damage + 2.5% Ability Power →12-38 (based on level) + 3% bonus Attack Damage + 1.5% Ability Power
7.2
  • Damage: 30-50 (based on level) + 7.5% bonus Attack Damage + 3.5% Ability Power → 20-70 (based on level) + 6% bonus Attack Damage + 3% Ability Power
7.2
  • Ability Haste at level 1: 6 → 5
  • Ability Haste at level 5: 6 → 5
  • Cooldown refund on hit: 10% → 8%
7.1
  • Moved to: Sorcery, second row
7.2
  • Cooldown: 25s → 18s
  • [New] Entering combat with enemy champions to trigger a 6-second cooldown.
7.1
  • Moved to: Sorcery, first row
7.2
  • Bonus Armor and bonus Magic Resist: 4% + 3%* number of nearby enemy champions → 3% + 2%* number of nearby enemy champions
7.0c
  • Direct Armor/Magic Resistance Increase: 5% → 4%
  • Armor/Magic Resistance Increase per enemy champion: 4% → 3%
7.2
  • Empowered Heal: 6 + 2% missing Health → 3 + 1.5% missing Health
7.2
  • Cooldown: 30s→ 40s
7.2
  • Minions required per growth: 2 → 3
  • Monsters required per growth: 1 → 3
7.2
  • Cooldown: 10s → 18s
7.2
  • Ally heal amount: 3% max Health + 15% Ability Power → 1.5% max Health + 5% Ability Power
  • Cooldown: 20s → 15s
7.1
  • When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 3% of your max Health + 15% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.
7.2
  • Armor / Magic Resistance: 15-25 → 10-15
7.0c
  • Armor/Magic Resistance gained when affected by crowd control: 16–30 (based on level) → 15–25 (based on level)
7.2
  • Max Attack Speed: 20% → 18%
7.2
  • Damage: 6 + 8% bonus Attack Damage → 5 + 6% bonus Attack Damage + 3% Ability Power
7.1
  • Attacks deal (6 + 8% Bonus Attack Damage bonus adaptive damage to enemy champions.
7.2
  • Damage Amplification: 2% → 1.4%
7.1
  • While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.
7.2
  • Damage Amplification: 8% → 6.57%
7.1
  • Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.
7.1g
  • Damage: 200 + 30% max HP → 100 + 22% max HP
  • Cooldown: 35s → 30s
7.1
  • Moved to: Resolve, first row
7.1d
  • Activation Threshold: 70% → 65%
  • Adaptive Force: 1 - 15 (Scales with level) → 2 - 20 (Scales with level)
7.1
  • While above 70% Health, gain a bonus 15 Adaptive Force (Based on level). Gain 1 Adaptive Force at level 1.
7.1d
  • Cooldown to re-acquire each plant: 45s → 30s
7.1
  • Moved to: Sorcery, third row
  • Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts. Cooldown: 30s.
7.1
  • Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.
7.1
  • Moved to: Sorcery, third row
  • Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.
7.1
  • Moved to: Sorcery, first row
7.1
  • Moved to: Sorcery, first row
7.1
  • Moved to: Sorcery, second row
7.1
  • Moved to: Sorcery, third row
7.1
  • Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.
7.1
  • Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.
7.1
  • Gain 10 out-of-combat Movement Speed. For each champion or epic monster takedown you score, gain 2 out-of-combat Movement Speed. Stacks up to 5 times.
7.1
  • Moved to: Domination, first row
7.1
  • Moved to: Resolve, second row
7.0c
  • Shield: 60~190 (based on level) → 60~180 (based on level)
7.1
  • Moved to: Resolve, third row
No entries in the latest patch
Summoner Spells
TargetVerChanges
SmiteChill Smite
7.1g

Chill Smite

  • True damage to champions: 38-183.6 (scaling with level) → 40 (all levels)
No entries in the latest patch
Systems
TargetVerChanges
Map
7.2c

Infernal Dragon

  • Stats Bonus — Attack Damage and Ability Power: 3% → 4%
  • Dragon Soul — Adaptive Damage: 135 + 25% Bonus AD + 12.5% AP → 180 + 35% Bonus AD + 15% AP

Mountain Dragon

  • Dragon Soul — Shield: 260 → 350

Ocean Dragon

  • Stats Bonus — Missing Health Regen per 5s: 2% → 2.8%
  • Dragon Soul — Health Regen: 190 + 36% Bonus AD + 18% AP + 7.5% Bonus HP → 250 + 48% Bonus AD + 25% AP + 10% Bonus HP

Baron Lane Minions

  • From game start to 6:00, minions took reduced damage from other minions: Removed
Champion Bounty System Adjustments
7.2b
  • Positive Bounty / Neutral: Gold from minions, monsters, support items, Smite, and similar sources required for each 1 bounty: 20 → 25
  • All States: Gold required from champion kills and assists to earn 1 Bounty: 3 → 3.5
Legendary Ranked Weekend Challenge Changes
7.2b
  • The bonus Champion Score, Legendary Ranked Factor, and other related values players can earn in the Legendary Ranked Weekend Challenge will now be adjusted based on their current Legendary Ranked tier. The higher the tier, the higher the cap on those values.
  • At the same time, we've slightly increased the conversion efficiency for lower-tier players gaining Legendary Ranked Factor, helping summoners join the challenge more smoothly and continue progressing.
Ranked and Legendary Ranked Activity Rule Adjustments
7.2b
  • We will remove the old activity decay rule that applied to Master and above, meaning players will no longer lose marks or have their points decay for going seven consecutive days without playing Ranked or Legendary Ranked.
  • After this adjustment, summoners can arrange their match time more flexibly based on their own schedule without being constrained by the activity decay rule.
  • Thank you all for your continued attention and support. We wish everyone a great time in game and a smooth journey through the Rift!
Bounty System Update
7.2

Overview

  • Champion bounties are now determined by gold gained/lost, rather than by streaks of kills or deaths.
  • Bounties now accumulate more precisely — e.g., champions can gain +1 gold in bounty.
  • Positive Bounty: extra gold given to the killer when killed
  • Neutral: killer gets baseline gold unaffected by bounty
  • Negative Bounty: baseline gold to the killer is reduced

Positive Bounty

  • Positive Bounty is extra gold given to the killer when the champion dies (unchanged).
  • Positive Bounty no longer depends on kill streaks.
  • While in Positive Bounty, every 3 gold from kills/assists adds 1 gold to Positive Bounty.
  • While in Positive Bounty, every 6 gold from CS or neutral objectives adds 1 gold to Positive Bounty.
  • When the champion dies, Positive Bounty fully resets.
  • Positive Bounty cap: 1000 gold
  • Sub-caps are set to prevent runaway team snowballing.

Neutral

  • Neutral means the killer receives baseline gold unaffected by bounty when the champion dies.
  • While Neutral, every 3 gold from kills/assists adds 1 gold to the counter.
  • While Neutral, every 6 gold from CS or neutral objectives adds 1 gold to the counter.
  • When the champion dies, Neutral state fully resets.

Negative Bounty

  • Negative Bounty means the killer receives reduced baseline gold when the champion dies (unchanged).
  • Negative Bounty no longer depends on death streaks.
  • While in Negative Bounty, every 3 gold lost from kills/assists adds 1 gold to Negative Bounty.
  • While in Negative Bounty, every 6 gold lost from CS or neutral objectives adds 1 gold to Negative Bounty.
  • When the champion dies, Negative Bounty fully resets.
  • Negative Bounty cap: -350 gold
Field Tempo Adjustments
7.2
  • Time for Cannon Minions and Siege Minions to reach their maximum bonus damage against minions: 12:00 → 11:00
  • Time for Super Minions to reach their maximum bonus damage against other minions: 20 minutes → 19 minutes
  • Time for all turrets to reach their maximum Attack Damage: 20 minutes → 19 minutes
  • Maximum bonus Attack Damage gained by all turrets: 125 → 130
  • Time when the Base’s Shield begins to decay: 12 minutes → 11 minutes
  • Time for the Base to reach its maximum Attack Damage: 20 minutes → 18 minutes 30 seconds
  • End time of the reduced damage dealt by Baron lane minions to minions: 7 minutes → 6 minutes
  • Spawn time of the first Scryer's Bloom in the base: 7 minutes → 6 minutes
Boot Adjustments
7.2
  • Once the game time reaches 10:00, you can upgrade their boots into the corresponding Tier 3 version.
Mage Item Update
7.2
  • Tier 3 mage item Magic Penetration: 7% → 0
  • Penetration has now been consolidated into Void Amethyst, Spellslinger's Shoes, Void Staff, Cryptbloom, and Bloodletter's Curse.
Soulflowers
7.2
  • Removed
Ahri VGU (Visual & Gameplay Update)
7.2
  • A total of 12 skins, including Ahri's base skin, along with 7 chromas and 1 Wild Pass upgrade, will receive a visual update.
  • The update spans four major areas: model rebuild, skeleton rework, VFX overhaul, and animation refinement.
Item data Tracking System
7.2
  • [New] During or after a match, players can tap an item in their inventory to view the value generated by that item.
Vision Score System
7.2
  • [New] Players can now view their Vision Score in real time on the in-game scoreboard.
Champion Displacement Interrupt Rule Update
7.2
  • This type of Crowd Control is specifically designed to interrupt dashes and forced movement. Dash interruption is no longer tied to crowd control effects such as stuns, helping to avoid interaction issues in certain situations. We've updated the crowd control effects of the following champions so they now correctly interrupt enemy dashes: Ahri – (3) Charm Veigar – (3) Event Horizon Amumu – (4) Curse of the Sad Mummy Jinx – (3) Flame Chompers! Lissandra – (4) Frozen Tomb Vex – (Passive) Doom 'n Gloom Viktor – (2) Gravity Field Warwick – (4) Infinite Duress Yone – (4) Fate Sealed Poppy – (2) Steadfast Presence
Ranked System
7.2

Violation Penalty

  • Players confirmed of ranked misconduct lose Ranked Energy proportional to severity. When a penalty exceeds current marks, the excess accumulates as "Pending Ranked Energy Deduction".
  • Pending Ranked Energy Deduction is capped; further penalties past the cap deduct Ranked Energy immediately.

Pending Deduction

  • When Pending Ranked Energy Deduction exists, energy earned from ranked wins first repays the pending balance. Once cleared, Ranked Energy accrues normally again.

Appeal

  • Disagreements with the ruling can be appealed via Reputation System → Player Behavior Missions → Player Behavior Score Appeal Portal. Approved appeals refund deducted Ranked Energy and clear any Pending Ranked Energy Deduction.
  • Mode Select → Ranked → tap the Ranked Energy bar to view the current Pending Ranked Energy Deduction and a 30-day change history.
Red Brambleback
7.1g

Crest of Cinders

  • Burn damage per second to champions: 6-34 (scaling with level) → 5-15 (scaling with level, increase from lvl 6)
  • Burn damage per second to non-champions: 3-17 (scaling with level) → 5-15 (scaling with level, increase from lvl 6)
Other Inspiration runes
7.1
  • All have been moved to the Sorcery rune page. For their exact positions and effects, please refer to the Sorcery runes.
Yordle-Themed Patch Item Adjustments
7.0
  • Items removed: Yordle Runaan's Hurricane,Yordle Duskblade of Draktharr, Yordle Serylda's Grudge, Yordle Death's Dance, Yordle Liandry's Torment, Yordle Infinity Orb, Yordle Sunfire Aegis, Yordle Redemption, Yordle Harmonic Echo
  • Items returned: Runaan's Hurricane, Duskblade of Draktharr, Serylda's Grudge, Death's Dance, Liandry's Torment, Infinity Orb, Sunfire Aegis, Redemption, Harmonic Echo
EQUIPMENT MUTUAL EXCLUSIVITY CHANGES
7.0

Mana Stacking Item Series [Previously Mutually Exclusive]

  • Sapphire Crystal, Tear of the Goddess, Manamune/Muramana, Archangel's Staff/Seraph's Embrace, Winter's Approach/ Fimbulwinter

Spellblade Series Items [New]

  • Sheen, Trinity Force, Lich Bane, Divine Sunderer, Essence Reaver, Iceborn Gauntlet

Lifeline Series Items [New]

  • Sterak’s Gage, Mantle of the Twelfth Hour, Maw of Malmortius

Immolate Series Items [New]

  • Sunfire Aegis, Hollow Radiance

Eternity Series Items [New]

  • Catalyst of Aeons, Rod of Ages, Redemption

Momentum Series Items [New]

  • Youmuu's Ghostblade, Dead Man's Plate

Thorns Series Items [New]

  • Bramble Vest, Thornmail

Percentage Armor Penetration and Armor reduction Items [New]

  • Last Whisper, Mortal Reminder, Serylda's Grudge, Black Cleaver, Terminus

Shimmering Spark

  • Immolate → Burn

Bami's Cinder

  • Immolate → Cinders

Phantom Dancer

  • Fervor → Swift-footed

Death's Dance

  • Dance → Defy

Oblivion Orb

  • Affliction → Grievous Wounds

Black Cleaver

  • Rage → Chase

Magnetic Blaster

  • Electric → Overdrive
  • Energized, Power Blitz → Combined to be Power Blitz

Kircheis Shard

  • Energized, Jolt → Combined to be Jolt
No entries in the latest patch
Bug Fixes
No entries in the latest patch
New Champion
7.2cA void horror slumbering beneath the ruins of Icathia. Cho'Gath's Feast lets him devour fallen enemies to grow in health and size as the fight goes on. Released 2026-08-07 JST between patches 7.2b and 7.2c.
7.2Yunara hid in the spirit realm bearing an unshaken loyalty to Ionia, training with the balance-keeper's ancestral relic Aion Erna. Releases 2026-07-09 09:01 JST.
7.1gAn ancient brackern, Skarner is revered as one of the original members of the Yun-Tal — the ruling class of Ixtal. Sworn to defend his nation from outside threats, he listens for tremors in the earth from his subterranean chamber beneath Ixaocan, attuned to any sign of danger.
7.1eA young Stoneweaver from Shurima who shapes the earth into rolling stone waves. Her long-range second ability and wide-area ultimate let her dictate the pace of teamfights.
7.0dA mage from Noxus's once-mighty Medarda family. She parries enemy abilities with reflective magic and unleashes the stored energy, scaling into a dominant mid lane carry.
No entries in the latest patch

Source: Official patch notes 7.2c · 7.2b · 7.2a · 7.2 · 7.1h · 7.1g · 7.1f · 7.1e · 7.1d · 7.1c · 7.1b · 7.1 · 7.0g · 7.0f · 7.0e · 7.0d · 7.0c · 7.0b · 7.0a · 7.0