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Patch Updates (Ver. 7)

Champions

ChampionsPatchChanges
Garenthe Might of Demacia
7.1e

Perseverance

  • Health regeneration when not struck by damage or enemy abilities for a certain time: 1.3% ~ 5.5% (Based on Level) → 1.2 ~ 4.5% (Based on Level)

Judgement

  • Base Damage: 15/19/23/27 → 13/17/21/25
  • Armor Shred: 15% → 10%
Shyvanathe Half-Dragon
7.1e

Base Stats

  • Base Attack Damage: 58 → 62

Fury of the Dragonborn

  • Slaying a Large Monster grants 10 → 8 stacks of Draconic Bloodline.

Twin Bite

  • Dragon form empowered attack slow effect: 50% → 30%

Dragon's Descent

  • Fury generated per second: 1.5/2/2.5 → 1/1.5/2
7.1

Burnout

  • Additional haste in Dragon Form: 30% → 25%

Dragon's Descent

  • Bonus Health: 350/450/550 → 350/475/600
RyzeThe Rune Mage
7.1e

Base Stats

  • Base Attack Damage: 58 → 54

Overload

  • Bonus Movement Speed after discharge: 30%/35%/40%/45% → 20%/27.5%/35%/42.5%
  • Base Damage: 80/105/130/155 → 70/95/120/145
7.0c

Overload

  • Adjusted the targeting logic of the Spell Flux–Overload (ability 3-1) combo. Now, when he rapidly and consecutively casts the combo, Overload (ability 1) will prioritize hitting the target marked by Spell Flux (ability 3).
Twisted Fatethe Card Master
7.1e

Loaded Dice

  • Bonus Gold upon killing a unit: 2 ~ 12 → 1 ~ 9

Stacked Deck

  • Attack Speed when Active: 30%/35%/40%/45% → 20%/25%/30%/35%
BardThe Wandering Caretaker
7.1e

Caretaker's Shrine

  • Charge Time: 15/15/15/15s → 15/14.5/14/13.5s

Tempered Fate

  • Cooldown: 80/70/60s → 75/65/55s
7.1

Tempered Fate

  • Incoming indicator timing: After the ability is cast → When the ability begins casting
7.0c

Base Stats

  • Attack Range:550 → 500

Cosmic Binding

  • Base Damage:90/140/190/240 → 80/130/180/230
  • Reduced the energy bolt travel speed.
  • Narrowed the hit detection width of the energy bolt.
Gravesthe Outlaw
7.1e

End of the Line

  • Bonus Attack Damage ratio of the explosion: 80%/110%/140%/170% → 110%/130%/150%/170%

Quickdraw

  • Cooldown: 16/15/14/13s → 13/13/13/13s
KaynThe Shadow Reaper
7.1e

The Darkin Scythe

  • Bonus damage ratio in Shadow Assassin form: 48% ~ 62% (Based on Level) → 52% ~ 66% (Based on Level)

Blade's Reach

  • Bonus Attack Damage Scaling: 110% → 120%
SmolderThe Fiery Fledgling
7.1e

Super Scorcher Breath

  • Stacks needed to grant empowered effect: 20/85/150 → 25/100/175
  • Crit-based damage scaling: Critical Rate * 50% → (Critical Rate + bonus Critical Damage) × 45%
7.0f

Base Stats

  • Attack Damage per level: 4 → 3.5

Dragon Practice

  • Super Scorcher Breath Bonus Damage: 40% → 30%

Super Scorcher Breath

  • Base Damage: 55/90/125/160 → 45/80/115/150
7.0a

Super Scorcher Breath

  • Cooldown: 4.5/4/3.5/3s → 5.5/5/4.5/4s

Achooo!

  • Sneeze Blast Damage: 35/60/85/110 + 65% Bonus Attack Damage + 80% Ability Power → 10/35/60/85+55%Bonus Attack Damage + 80% Ability Power
Vaynethe Night Hunter
7.1d

Tumble

  • Empowered attack duration: 7s → 4s

Silver Bolts

  • True damage: 3/6/9/12% → 2/5/8/11%
  • Attack Speed: 15/20/25/30 → 10/15/20/25%
7.0a

Tumble

  • Deal Bonus Damage: 40/50/60/70% Attack Damage → 35/45/55/65% Attack Damage

Final Hour

  • Gain Attack Damage: 20/30/40 → 15/25/35
7.0

Final Hour

  • Cooldown: 65/60/55s → 70/65/60s
UrgotThe Dreadnought
7.1d

Base Stats

  • Base Attack Damage: 58 → 62

Echoing Flames

  • Attack Damage ratio: 50/65/80/95% → 60/75/90/105%
Tristanathe Yordle Gunner
7.1d

Explosive Charge

  • Explosion damage after killing a unit: 55/85/115/145 → 65/100/135/170
7.0f

Rapid Fire

  • Cooldown: 18/17/16/15s → 17/16/15/14s
MelThe Soul's Reflection
7.1d

Radiant Volley

  • Damage per explosion: 13/16/19/22 + 7% Ability Power → 11/14/17/20 + 6% Ability Power
  • Minion modifier: 75% → 90%

Rebuttal

  • Cooldown: 32/29/26/23s → 38/36/34/32s
7.1

Searing Brilliance

  • Ability Power ratio of execute threshold per stack: 0.6% → 0.5%

Solar Snare

  • Root duration: 1.2/1.35/1.5/1.65s → 1.2/1.3/1.4/1.5s
  • Base damage on direct hit: 60/120/180/240 → 55/110/165/220

Golden Eclipse

  • Ability Power ratio of the Additional damage: 3% → 2.5%
VladimirThe Crimson Reaper
7.1d

Base Stats

  • Base Armor: 34 →37

Crimson Pact

  • Ability Power to Bonus Health conversion ratio: 120% → 140%
Riventhe Exile
7.1d

Runic Blade

  • Bonus Damage Ratio: 32% ~ 60% (Based on level) → 22% ~ 50% (Based on level)
  • Damage Ratio to jungle monsters: 50% → 65%
SivirThe Battle Mistress
7.1d

Base Stats

  • Attack Damage per level: 3.5 → 4

Boomerang Blade

  • Attack Damage Ratio: 70/75/80/85% → 75/80/85/90%
ZeriThe Spark Of Zaun
7.1d

Base Stats

  • Attack Damage per level: 3.5 → 4

Living Battery

  • Attack Damage Ratio: 104/108/112/116/120% → 105/110/115/120/125%

Spark Surge

  • Cooldown: 24/21.5/19/16.5s → 22/19.5/17/14.5s
TalonThe Blade's Shadow
7.1b

Rake

  • First phase Damage: 35/45/55/65 + 45% Bonus Attack Damage → 40/50/60/70 + 50% Bonus Attack Damage
  • Damage ratio against jungle monsters: 70% → 80%
Fizzthe Tidal Trickster
7.1b

Urchin Strike

  • Ability Power Ratio: 50% → 60%
7.0a

Urchin Strike

  • Optimized the targeting logic, allowing Fizz to better recognize enemies along his path and reducing cases of missed damage.
Rammusthe Armordillo
7.1b

Defensive Ball Curl

  • Armor scaling ratio: 55%/60%/65%/70% → 45%/50%/55%/60%
JaxGrandmaster at Arms
7.1b

Base Stats

  • Armor per level: 3.9 → 4.5

Relentless Assault

  • Attack Speed per level: 5 ~ 19 (Based on Level) → 6~20 (Based on Level)

Counter Strike

  • Max Health Damage: 3% → 3.5%

Grandmaster-At-Arms

  • Passive Base Damage: 60/110/160 → 75/130/185
  • Active Base Damage: 150/250/350 → 100/200/300
7.0f

Grandmaster-at-Arms

  • Bonus Attack Damage based on Armor gained by hitting a champion: 40% → 50%
  • Bonus Attack Damage based on Magic Resist gained by hitting a champion: 24% → 30%
Varusthe Arrow of Retribution
7.1b

Living Vengeance

  • Attack Speed on non-champion kills: 15%/20%/25% → 20%/25%/30%
  • Attack Speed on champion kills: 50% → 55%
TwitchThe Plague Rat
7.1b

Deadly Venom

  • Attack Speed at maximum speed: 10/15/20/25/30% → 30/35/40/45/50%
Renektonthe Butcher of the Sands
7.1b

Base Stats

  • Attack Damage: 70 → 66

Ruthless Predator

  • Cooldown: 12.5/11/9.5/8s → 14/12/10/8s
  • Base Damage: 30/60/90/120 → 24/48/72/96
  • Empowered Base Damage: 45/90/135/180 → 36/72/108/144
7.1

Cull the Meek

  • Healing on hit (non-champions): 5/7/9/11 → 4/6/8/10
  • Healing on hit (Champions): 20/28/36/44 → 16/24/32/40
  • Healing Cap: 75/100/125/150 → 50/85/120/155
  • Enhanced state healing cap: 300/400/500/600 → 200/350/500/650
7.0

Reign of Anger

  • [New] Players can now check Renekton’s Fury in the status bar.

Cull the Meek

  • Gain 5 Fury per enemy hit. → Gain 5 Fury per enemy hit, gain 10 Fury instead if the enemy hit is a champion.
  • Restore (10/14/18/22 + 20% Bonus Attack Damage) Health per enemy hit. → Restore (5/7/9/11 + 5% Bonus Attack Damage) Health per enemy hit, if the enemy hit is a champion, restore (20/28/36/44 + 20% Bonus Attack Damage) Health.
  • [New] A single ability cast can grant up to 30 Fury.
  • [New] A single ability cast can restore up to (75/100/125/150 + 25% Bonus Attack Damage) Health.
  • [New] Reign of Anger: A single ability cast can restore up to (300/400/500/600 + 100% Bonus Attack Damage) Health.

Ruthless Predator

  • Cooldown: 13/12/11/10s → 12.5/11/9.5/8s
  • [New] Gain an additional 10 Fury when an enemy champion is hit.

Slice and Dice

  • Cooldown: 15/14/13/12s → 14.5/13/11.5/10s
  • Gain 5 fury per enemy hit → Gain 5 Fury per enemy hit, gain 10 Fury instead if the enemy hit is a champion.
  • [New]Reign of Anger: when an enemy champion is hit, restore 20 Fury in 2s.
  • [New] A single ability cast can grant up to 30 Fury.
SwainThe Noxian Grand General
7.1b

Demonic Ascension

  • Re-cast Ability Power Ratio: 60% → 45%
YoneThe Unforgotten
7.1b

Spirit Cleave

  • Shield Value: 30 + 70% Bonus Attack Damage → 45 + 80% Bonus Attack Damage
Teemothe Swift Scout
7.1b

Toxic Shot

  • Base Damage on impact: 10 ~ 38 (Based on Level) → 8 ~ 36 (Based on Level)
  • Base damage per second: 11 ~ 53 (Based on Level) → 8 ~ 50 (Based on Level)

Blinding Dart

  • Base Damage: 60/110/160/210 → 50/95/140/185
Amumuthe Sad Mummy
7.1b

Despair

  • Base Damage: 1.4/1.8/2.2/2.6% → 1.2%/1.5%/1.8%/2.1%

Tantrum

  • Slow: 20% → 10%
Ireliathe Blade Dancer
7.1

Bladesurge

  • Healing: 16/20/24/28% Attack Damage → 11/14/17/20% Attack Damage
ZoeThe Aspect Of Twilight
7.1

Spell Thief

  • Missile Base Damage: 20/30/40/50 → 25/35/45/55

Sleepy Trouble Bubble

  • Increased the projectile speed of the bubble.

Portal Jump

  • Cooldown: 12/9/6s → 11/8/5s
Corkithe Daring Bombardier
7.1

Base Stats

  • Attack Damage: 50 → 54

Phosphorus Bomb

  • Damage Ratio: 110% Bonus Attack Damage → 125%Bonus Attack Damage
Fiorathe Grand Duelist
7.1

Duelist's Dance

  • True Damage of the target’s max Health: 4% + ( 6% per 100 bonus Attack Damage) → 3.5% + (5% per 100 bonus Attack Damage)
Ziggsthe Hexplosives Expert
7.1

Short Fuse

  • Ability Power ratio of the empowered damage: 25% → 15%

Bouncing Bomb

  • Cooldown: 6/5.5/5/4.5s → 5.5/5/4.5/4s

Hexplosive Minefield

  • Cooldown: 16s → 15s
Rakanthe Charmer
7.1

Grand Entrance

  • Damage: 80/145/210/275 + 55% Ability Power → 70/135/200/265 + 45% Ability Power
Yasuothe Unforgiven
7.1

Steel Tempest

  • Base Damage: 25/55/85/115 → 20/50/80/110

Last Breath

  • Armor Penetration Rate: 50% → 40%
NorraThe Portal Mistress
7.0f

Journey to Nowhere

  • Cooldown: 18/17/16/15s → 23/22/21/20s
7.0d

Journey to Nowhere

  • Cooldown: 18/16.5/15/13.5s → 18/17/16/15s
  • Damage: 75/115/155/195 → 65/105/145/185
7.0c

Beloved Trinkets

  • Cooldown reduction on hitting a champion: 1.5s → 20% of the maximum cooldown

Memory Surge

  • Slow when starting to charge: 25% → 20%
  • Maximum slow while charging: 55% → 30%
  • Cooldown: 8/7/6/5s → 7.5/6.5/5.5/4.5s
  • Base damage: 60/110/160/210 → 60/120/180/240

Journey to Nowhere

  • Optimized the duration calculation of the thread size increase effect during the ability, now when the target is in the other dimension, the size increase effect will pause its timer

Threads of Homecoming

  • [New] Deals 115% damage to monsters and minions
RellThe Iron Maiden
7.0f

Ferromancy: Crash Down/ Mount up

  • Cooldown: 10s → 9s
7.0d

Base Stats

  • Base Armor: 40 → 46
  • Base Attack Damage: 58 → 62

Shattering Strike

  • Damage: 70/125/180/235 → 70/130/190/250
Akalithe Rogue Assassin
7.0f

Twilight Shroud

  • Invisible deactivate timer: 0.8s → 0.67s

Shuriken Flip

  • [Newly Added] First cast: You can now mark Twilight Shroud’s smoke cloud.
7.0

Base Stats

  • Energy Regen: 10 per second → 12 per second
FiddlesticksThe Ancient Fear
7.0d

A Harmless Scarecrow

  • [Removed] Original Effect
  • [New] After a takedown, Summon a Scarecrow Effigy that walks toward the nearest enemy. After 3s, or upon reaching the target, it explodes, fearing nearby enemy champions.

Terrify

  • [Removed] No longer fears targets along the path.
  • [New] Fears a selected target.
  • Fear duration: 1/1.1/1.2/1.3s → 1.2/1.4/1.6/1.8s

Bountiful Harvest

  • [New] When casting Bountiful Harvest, Fiddlestick is slowed by 30%
  • [New] If the ability completes its full channel, or if all targets within its range are killed before it ends, 50% of its cooldown is refunded.
  • [New] After 1s, the ability can be recast to end it early
  • [New] During the channel, Fiddlesticks cannot use other abilities or basic attacks.
  • Cooldown: 8/7.5/7/6.5s → 11/10/9/8s
  • Damage per second: 60/90/120/150 + 25% Ability Power → 60/90/120/150 + 35% Ability Power
  • Damage equal to the target’s missing Health: 10/11.5/13/14.5% → 12/14/16/18%

Crowstorm

  • Damage per 0.25s: 25/42.5/60 + 10% Ability Power → 30/50/70 + 10% Ability Power
Xayahthe Rebel
7.0d

Featherstorm

  • [New] The ability can now be cast by tapping, even when there are no nearby targets.
MordekaiserThe Iron Revenant
7.0d

Obliterate

  • Damage: 80/110/140/170(+4-70(Base on Level))(+70% Ability Power)) → 80/110/140/170(+4-70(Base on Level))(+70%Ability Power)(+120% bonus Attack Damage)
HecarimThe Shadow of War
7.0d

Base Stats

  • Base Attack Damage: 58 → 54
  • Attack Damage per level: 3.6 → 4

Spirit of Dread

  • Damage: 15/20/25/30 → 12/18/24/30
Ahrithe Nine-Tailed Fox
7.0c

Fox-Fire

  • Optimized the targeting logic of Ahri’s Fox-Fire (ability 2). After marking enemies with basic attacks or Charm (ability 3), the dispersion of Fox-Fire (ability 2) is reduced.

Charm

  • Optimized the handling feel of Charm (ability 3), allowing her to more easily execute the Charm–Flash (3–Flash) ability combo and deliver more highlight-worthy plays.
Nasusthe Curator of the Sands
7.0c

Soul Eater

  • Physical Vamp: 8/16/24% (at levels 1/5/9) → 6/12/18/24% (at levels 1/5/9/13).

Wither

  • The slow effect gradually increases over the first 4s to 45/60/75/90%, and remains at the maximum slow for the final 1s → The slow effect gradually increases over 5s to 45/60/75/90%
Ashethe Frost Archer
7.0c

Base Stats

  • Base Health: 600 → 630

Ranger’s Focus

  • Attack Speed Increase: 15/25/35/45% → 20/30/40/50%
Master Yithe Wuju Bladesman
7.0c

Alpha Strike

  • Cooldown: 16/15/14/13s → 17/16/15/14s
  • Damage: 30/70/110/150 → 20/60/100/140
  • Bonus damage to monsters and minions: 95/125/155/185 → 105/135/165/195
7.0

Wuju Style

  • Attacks deal bonus true damage: 40/45/50/55 + 25% Bonus Attack Damage → 30/35/40/45 + 25% Bonus Attack Damage
Katarinathe Sinister Blade
7.0c

Base Stats

  • Base Armor: 30 → 34

Shunpo

  • Cooldown: 14/12/10/8s → 11/10/9/8s
NidaleeThe Bestial Huntress
7.0a

Pounce (Aspect of the Cougar)

  • Base Damage: 80/115/150/185 → 65/100/135/170 (Based on the level of ability 4 Aspect of the Cougar)
  • Killing an enemy in Cougar Form or using this ability on a Hunted target reduces its cooldown to 2/1.75/1.5/1.25s → 2.75/2.25/1.75/1.25s
ZileanThe Chronokeeper
7.0a

Chronoshift

  • Cooldown: 90/80/70s → 100/85/70s
  • If the rune bearer does not trigger the rune’s revival effect, 15% → 10% of Chronoshift’s cooldown will be refunded.
Ezrealthe Prodigal Explorer
7.0

Arcane Shift

  • Cooldown: 24/21/18/15s → 24/20.5/17/13.5s
  • Mana Cost: 90 → 70
Kaylethe Righteous
7.0

Starfire Spellblade

  • Passive Base Damage: 10/13/16/19 → 8/11/14/17
  • Bonus Damage when Active: (8/9/10/11% + 0.02% Ability Power) Target’s missing Health → (7/8/9/10% + 0.02% Ability Power) Target’s missing Health
Zedthe Master of Shadows
7.0

Base Stats

  • Energy Regen: 10 per second → 12 per second
Kennenthe Heart of the Tempest
7.0

Base Stats

  • Energy Regen: 10 per second → 12 per second
Lee Sinthe Blind Monk
7.0

Base Stats

  • Energy Regen: 10 per second → 12 per second
Shenthe Eye of Twilight
7.0

Base Stats

  • Energy Regen: 10 per second → 12 per second
Morganathe Fallen
7.0

Soul Shackles

  • Immediate damage dealt: Target’s Maximum Health (14% + 0.015% Ability Power) as Magic Damage → 150/225/300 + 70% Ability Power as Magic Damage
  • Damage after 3s: Target’s Maximum Health (14% + 0.015% Ability Power) as Magic Damage → 150/225/300 + 70% Ability Power as Magic Damage.
  • While the Chain persists, Morgana gains 15% → 10%/25%/40% Bonus Movement Speed

Items

ItemsPatchChanges
7.1e

Resilience

  • Critical Damage reduction: 20% → 30%
7.1e

Base stats

  • Price: 3000 → 2800

Bring It Down

  • Maximum damage based on missing Health: 50% → 70%
7.0d
  • Cost: 3000
  • Build Path: Noonquiver (1350) + Long Sword (500) + Dagger (500) + 550
  • Attack Damage: 40
  • Attack Speed: 30%
  • +5% Movement Speed
  • Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage.
7.1e

Base stats:

  • Health: 300 → 350

Lightshield Strike

  • Healing based on missing Health: 5% → 6%
7.1b
  • Mana Regen: 0 → 25%
7.1b

Base Stats

  • Mana Regen: 0 → 50%
7.0
  • Ability Power: 45 → 50
  • Your next healing or shielding ability on an ally restores 100 + 10% Ability Power Health. → Restore 120 - 180 + 15% Ability Power Health
  • After Harmonic Echo is applied to the main target, it bounces to a nearby allied champion, healing them.
7.1b

Base Stats

  • Mana Regen: 0 → 50%
7.1b

Base Stats

  • Mana Regen: 0 → 50%
7.1b

Base Stats

  • Mana Regen: 0 → 50%
7.1b

Base Stats

  • Health: 250 → 333
  • Ability Haste: 25 → 20

Valor

  • [Removed] Kills grant 60 Movement Speed.
7.1b

Base Stats

  • Price: 3000 → 2800
  • Attack Damage: 40 → 0
  • Attack Speed: 15% → 45%
  • Movement Speed: 0 → 5%
  • Build path: Noonquiver (1350) + Cloak of Agility (1000) + 650 → Zeal (1400) + Dagger (500) + Dagger (500) + 400

Impermanence

  • [Removed]

Deft Strikes

  • [Adjustment] Attacks reduce the remaining cooldowns of your basic abilities by 15%.
7.1b

Base Stats

  • Price: 3000 → 2800
7.1
  • Price: 3300 Gold
  • Build Path: Last Whisper (800) + Cloak of Agility (1000) + Long Sword (500) + 1000
  • Attack Damage: 25
  • Armor Penetration Rate: 36%
  • Critical Rate: 25%
  • Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1500 bonus Health.
7.1
  • Price: 2950 → 2800
7.1
  • Price: 2900 → 3000
7.1
  • Price: 3000 → 2900
7.0f
  • Part of Physical Damage received is dealt to you over 4s → 3s
  • Restore 10% → 8% of your max Health
7.0c
  • Total Cost: 3000 gold → 3100 gold
7.0d
  • Cost: 2600
  • Build Path: Kindlegem (1000) + Chain Vest (900) + 700
  • Armor: 40
  • Health: 400
  • Ability Haste: 10
  • When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)

Sacrifice

  • When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions.
7.0d
  • Cost: 3200
  • Build Path: Jaurim's Fist (1200) + Jaurim's Fist (1200) + 800
  • Attack Damage: 30
  • Health: 450
  • Gain Attack Damage equal to 2.5% of your bonus Health.
  • Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.
7.0d
  • Cost: 3000
  • Chain Vest (900) + Negatron Cloak (900) + Ruby Crystal (500) + 700
  • Health: 200
  • Armor: 45
  • Magic Resistance: 45
  • While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.
7.0d
  • Cost: 3000
  • Build Path: Jaurim's Fist(1200) + Phage(1000)+ Dagger(500)+ 300
  • Health: 400
  • Attack Damage: 35
  • Attack Speed: 20%
  • Gain 20 Ultimate Ability Haste
  • After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown)
7.0d
  • [New] Attack Damage: 40
  • Gain 15 + 2.5% bonus Health as Attack Damage
7.0c
  • Bonus damage dealt: 7% of the target’s current Health → 8.5% of the target’s current Health (melee attacks remain unchanged at 10%)
7.0
  • 10% Physical Vamp → 10% Omni Vamp
7.0c
  • Total Cost: 3400 gold → 3300 gold
  • Attack Damage: 35 → 40
7.0c
  • Heal for damage dealt (ranged 33%) → Heal for damage dealt (ranged 66%)
7.0c
  • Cooldown: 60s → 70s
  • Crowd Control Immunity Duration: 0.75s → 0.25s
Nullifying Orb
7.0c
  • Shield: 60~190 (based on level) → 60~180 (based on level)
Unshakeable
7.0c
  • Direct Armor/Magic Resistance Increase: 5% → 4%
  • Armor/Magic Resistance Increase per enemy champion: 4% → 3%
Perseverance
7.0c
  • Armor/Magic Resistance gained when affected by crowd control: 16–30 (based on level) → 15–25 (based on level)
7.0a
  • Price: 3000 Gold → 2900 Gold
7.0
  • Price: 3000 Gold (unchanged)
  • Build Path: Recurve Bow (1400 Gold) + Cloak of Agility (1000 Gold) + 600 Gold
  • Attack Speed: +35% (unchanged)
  • Critical Rate: 0 → 25%
  • Gain Attack Damage or Ability Power (Adaptive).
  • Every 2 attacks, your next attack fires an additional bolt.
7.0a
  • Heal per second: 3% Max Health → 2.5% Max Health
7.0a
  • Attack Damage: 45 → 40
  • Gain 25 Base Ability Haste → Gain 20 Base Ability Haste
7.0
  • Price: 3200 Gold → 3100 Gold
  • Build Path: Jaurim's Fist (1200 Gold) + Jaurim’s Fist (1200 Gold) + 700 Gold
  • Maximum Health: 300 → 450
  • Attack Damage: 50 → 45
  • Ability Haste: 25 → 0
  • 5% Movement Speed.
  • Increases Ability Haste of basic abilities after casting an Ultimate.
  • Gain 25 Basic Ability Haste.
  • Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)
7.0a
  • Gain Ability Power equal to 5% of bonus Health → Gain Ability Power equal to 3.5% of bonus Health
7.0
  • Gain Ability Power equal to 3% of Bonus Health. → Gain Ability Power equal to 5% of Bonus Health.
  • When taking champion damage, gain a non-stacking Shield. → When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)
7.0
  • Price: 3100 Gold
  • Build path: Recurve Bow (1400 Gold) + Nashor's Talon (800 Gold) + 900 Gold
  • Attack Speed: +30%
  • +5% Movement Speed
  • Gain 25 Attack Damage or 50 Ability Power (Adaptive).
  • Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
  • Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.
7.0
  • Price: 3000 Gold
  • Build Path: Kindlegem (1000 Gold) + Negatron Cloak (900 Gold) + Ruby Crystal (500 Gold) + 600 Gold
  • Maximum Health: +400
  • Magic Resistance: +55
  • Ability Haste: +10
  • Curse enemy champions within 600 units, reducing their magic resist by 5 + 1.2% Bonus Health, up to 25. For each enemy champion cursed, gain 9 bonus Magic Resist.
7.0
  • Price: 2800 Gold
  • Build Path: Bami's Cinder (1300 Gold) + Negatron Cloak (900 Gold) +600 Gold
  • Maximum Health: +400
  • Magic Resist: +40
  • Ability Haste: +15
  • While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions.
  • Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.
7.0
  • Price: 2800 Gold → 2900 Gold
  • Gain 25% Attack Speed and 7% Bonus Movement Speed for 6s for when your attack hits a champion, not stackable, Attacks that Critically Strike while the bonuses are active extend their duration by 1s. (10s Cooldown) When your attack hits a champion the cooldown is reduced by 1s. → Gain 25% Attack Speed and 7% Bonus Movement Speed for 6s for when your attack hits a champion, not stackable. (10s Cooldown) When your attack hits a champion the cooldown is reduced by 1s.
7.0
  • Physical Damage from Attack or abilities convert into a magic shield.
  • Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.
7.0
  • When Struck by an enemy champion’s attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker, apply Grievous Wounds for 3s. → When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker.
  • Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.
7.0
  • Base Health Regen: 200% → 100%
  • Ability Haste: 10 → 20
  • Restore 4.5% Maximum Health per second → 3.5% Maximum Health per second
  • Increases all healing and shielding effects on you by 30%.
7.0
  • 11% Omnivamp → 11% Magic Vamp
  • Each stack of Corruption increases your damage dealt by 2.5%. → Each Stack of Corruption increases your Magic Damage Dealt by 2.5%.
7.0
  • Gain 1 encircling energy orb every 30s. While near an ally, abilities and attacks deal damage to enemy champions or structures using abilities or attacks will consume an energy orb to grant you 65 gold and restore your Health by 20 - 80. → Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.
7.0
  • Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, abilities and attacks deal damage to enemy champions or structures using abilities or attacks will consume an energy orb to grant you 65 gold and restore your Health by 20 - 80.
  • Gain 1 encircling energy orb every 30s. While near an ally, abilities and attacks deal damage to enemy champions or structures using abilities or attacks will consume an energy orb to grant you 65 gold and restore your Health by 20 - 80. → Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures. Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.
Yordle-Themed Patch Item Adjustments
7.0
  • Items removed: Yordle Runaan's Hurricane,Yordle Duskblade of Draktharr, Yordle Serylda's Grudge, Yordle Death's Dance, Yordle Liandry's Torment, Yordle Infinity Orb, Yordle Sunfire Aegis, Yordle Redemption, Yordle Harmonic Echo
  • Items returned: Runaan's Hurricane, Duskblade of Draktharr, Serylda's Grudge, Death's Dance, Liandry's Torment, Infinity Orb, Sunfire Aegis, Redemption, Harmonic Echo
7.0
  • Ability Haste: 15 → 20
  • Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. → Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.
7.0
  • Attack Damage: 50 → 55
  • Become invisible for 1s upon getting a kill.
7.0
  • At max Immolate stacks, leave behind a burning trail.
7.0
  • Damage per second: 0.6% ~ 2% Enemy Maximum Health → 0.6% ~ 3% Enemy Maximum Health
  • Every 4 seconds, Torment detonates, dealing true damage to the target.
7.0
  • The item ability effect of Infinity Orb remains consistent with Yordle – Infinity Orb.
7.0
  • The item ability effect of Serylda’s Grudge remains consistent with Yordle – Serylda’s Grudge.
EQUIPMENT MUTUAL EXCLUSIVITY CHANGES
7.0

Mana Stacking Item Series [Previously Mutually Exclusive]

  • Sapphire Crystal, Tear of the Goddess, Manamune/Muramana, Archangel's Staff/Seraph's Embrace, Winter's Approach/ Fimbulwinter

Spellblade Series Items [New]

  • Sheen, Trinity Force, Lich Bane, Divine Sunderer, Essence Reaver, Iceborn Gauntlet

Lifeline Series Items [New]

  • Sterak’s Gage, Mantle of the Twelfth Hour, Maw of Malmortius

Immolate Series Items [New]

  • Sunfire Aegis, Hollow Radiance

Eternity Series Items [New]

  • Catalyst of Aeons, Rod of Ages, Redemption

Momentum Series Items [New]

  • Youmuu's Ghostblade, Dead Man's Plate

Thorns Series Items [New]

  • Bramble Vest, Thornmail

Percentage Armor Penetration and Armor reduction Items [New]

  • Last Whisper, Mortal Reminder, Serylda's Grudge, Black Cleaver, Terminus

Shimmering Spark

  • Immolate → Burn

Bami's Cinder

  • Immolate → Cinders

Phantom Dancer

  • Fervor → Swift-footed

Death's Dance

  • Dance → Defy

Oblivion Orb

  • Affliction → Grievous Wounds

Black Cleaver

  • Rage → Chase

Magnetic Blaster

  • Electric → Overdrive
  • Energized, Power Blitz → Combined to be Power Blitz

Kircheis Shard

  • Energized, Jolt → Combined to be Jolt

Runes

RunesPatchChanges
7.1d
  • Attack Speed per stack (ranged): 3% – 12% (based on level) → 3% – 10% (based on level)
7.1d
  • Damage Empowerment: 8% → 9%
  • Adaptive Damage: 40 - 180 (Based on level) → 60 - 200 (Based on level)
7.1
  • Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.
7.1d
  • Activation Threshold: 70% → 65%
  • Adaptive Force: 1 - 15 (Scales with level) → 2 - 20 (Scales with level)
7.1
  • While above 70% Health, gain a bonus 15 Adaptive Force (Based on level). Gain 1 Adaptive Force at level 1.
7.1d
  • Cooldown to re-acquire each plant: 45s → 30s
7.1
  • Moved to: Sorcery, third row
  • Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts. Cooldown: 30s.
7.1
  • Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.
7.1
  • Guard allies within 350 units of you and allies you target with abilities for 2.5s. While guarding, if you or the ally take more than a certain amount of damage, both of you gain a shield of (45 - 180 + 5% bonus Health + 15% Ability Power) for 2s, cooldown: 40s - 20s.
7.1
  • Damage: 10 – 60 (scales with level) + 20% bonus Attack Damage + 10% Ability Power →15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power.
  • Shielding amount: 20 – 120 (scales with level) + 40% bonus Attack Damage + 20% Ability Power → 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power.
7.1
  • Adjusted the bullet VFX logic so the effect now triggers after the bullet hits.
7.1
  • While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.
7.1
  • Attacks deal (6 + 8% Bonus Attack Damage bonus adaptive damage to enemy champions.
7.1
  • Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.
7.1
  • Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.
7.1
  • When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
  • Cryoblossom: When the stasis ends, the target is slowed for 1s.
7.1
  • Moved to: Sorcery, third row
  • Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.
7.1
  • Moved to: Sorcery, first row
7.1
  • Moved to: Sorcery, first row
7.1
  • Moved to: Sorcery, first row
7.1
  • Moved to: Sorcery, second row
7.1
  • Moved to: Sorcery, second row
7.1
  • Moved to: Sorcery, third row
7.1
  • Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.
7.1
  • Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.
7.1
  • Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.
7.1
  • Gain 10 out-of-combat Movement Speed. For each champion or epic monster takedown you score, gain 2 out-of-combat Movement Speed. Stacks up to 5 times.
7.1
  • Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)
7.1
  • Moved to: Domination, first row
7.1
  • Moved to: Domination, first row
7.1
  • When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 3% of your max Health + 15% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.
7.1
  • Moved to: Resolve, first row
7.1
  • Moved to: Resolve, second row
7.1
  • Moved to: Resolve, third row
Other Inspiration runes
7.1
  • All have been moved to the Sorcery rune page. For their exact positions and effects, please refer to the Sorcery runes.

Bug Fixes

PatchFix
7.1eFixed an incorrect description for the Ixtal Seedjar rune.
7.1eFixed an issue where Sett’s (1) ability dealt incorrect damage.
7.1bFixed an issue where Senna’s Attack Speed behaved abnormally.
7.1bFixed an issue with Quicksilver Enchantment VFX.
7.1bFixed an issue with Glorious Enchant VFX.
7.1bFixed a description issue with the Battle Zeal rune.
7.1bFixed a description issue with the Cut Down rune.
7.1bFixed a description issue with the Ixtali Seedjar rune.
7.0dFixed a bug where Zoe’s Sleepy Trouble Bubble with auto-aim would search for the target’s position an extra time. In simple terms, this made Zoe’s Sleepy Trouble Bubble less accurate when auto-aim is active.
7.0aFixed an issue where Morgana’s and Renekton’s change tags were incorrect.
7.0aFixed an issue where Unshakeable granted incorrect bonus values when gaining both fixed resistances and scaling resistances at the same time.
7.0aFixed an issue where the Magnetic Blaster status-bar icon was displayed incorrectly.
7.0aFixed an issue where some item change tag text was incomplete.
7.0aFixed an issue with the VFX presentation of Spirit Flower.
7.0aFixed an issue where the first two waves of bottom-lane minions incorrectly received additional minion-vs-minion damage reduction.
7.0aFixed an issue where riding a portal as it disappeared could cause a champion to become stuck.
7.0aFixed an issue where some text on the Rift description page was incorrect.