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Stats
  • +45%攻撃速度
  • +25%クリティカル率
  • +4%移動速度
フィーンドハンターの矢
PhysicalUpgraded

Fiendhunter Bolts

FIENDHUNTER BOLTS
CritAttack speedMobility

Attacks after your ultimate always crit

Price2,650 G Gold Eff151%
Effect

Night Vigil: Gain 20 ultimate ability haste.

Opening Barrage: After casting your ultimate ability, your next 3 attacks gain 50% Attack Speed and are guaranteed to crit, dealing 80% of your normal critical strike damage for 8 seconds. If an attack would already crit, it instead deals 15% bonus true damage. (45 second cooldown)

Gold EfficiencyStat value ÷ price
Stat value4,010G÷Price2,650G=Gold efficiency151%
Max214%
Overall* est.163%
Upgraded8 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat

30% of the stat value comes from effects

Base
4,010G
Max
5,676G
Overall
4,314G
  • Price 2,650G (past this = over 100%)
  • Added at max
  • Added for overall (estimate)
  • Attack Speed 45%1,500G45% × 33.33G
  • Crit Rate 25%1,250G25% × 50G
  • Ability Haste 201,200G20 × 60G
  • Move Speed 4%60G4% × 15G
  • Attack Speed 50%1,666G50% × 33.33G
  • Opening Barrage guaranteed crits305GLevel 1: 190, level 15: 401
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Stat-granting effects count

Effects that grant stats (such as Overkill's +30% AP) are priced as stats, as Wild Rift Gold Efficiency does. Non-stat effects such as damage or healing aren't counted here (see the overall figure).

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

Max = fully stacked

Max is the value at full stacks, level 15, or with the condition met. The rank uses the regular figure.

Combat only: 50%

Effects that only work in combat or under a condition are counted as active half the time. The same rule applies to every rune and spell.

Damage valued like healing

Damage to an enemy is valued like healing yourself the same amount, priced with the health regen rate.

Ratios use a reference build

Build-dependent ratios such as 10% bonus AD are counted against a reference build (an assumption): 0 / 1 / 2 / 4 finished items at levels 1 / 5 / 10 / 15 (linear in between), each worth the median of the finished items that have that stat (AD 45 / AP 70 / health 350 / armor 40 / magic resist 40). Effects with ratios of two or more types (AD / AP / tank: health, armor, magic resist) count only the highest type (items use their own type), since four finished items can't be four of each type. In the Build Lab's combat power, the ratios use your actual build instead.

Full Calculation
  1. 1Attack Speed 45% × 33.33G= 1,499.85G
  2. 2Crit Rate 25% × 50G= 1,250.0G
  3. 3Ability Haste 20 × 60G= 1,200.0G
  4. 4Move Speed 4% × 15G= 60.0G
  5. 5Total 4,009.85G ÷ 2,650G= 151%
  6. 6Max adds: Attack Speed 50% × 33.33G= 1,666.5G
  7. 7Max 5,676.35G ÷ 2,650G= 214%
  8. 8Overall (estimate): (stat value 4,010G + non-stat effects 305G) ÷ 2,650G= 163%

Non-stat effects (overall, estimate)

Opening Barrage guaranteed crits 91.35–173.25190〜401G

BasisOpening Barrage makes the next 3 attacks after your ultimate guaranteed crits dealing 80% of normal crit damage (attacks that would already crit deal 15% bonus true damage instead; 45s cooldown). With base crit damage of 200% (from Infinity Edge's '230% instead of 200%') and this item's 25% crit rate, 3/4 of the 3 attacks deal 60% more than a normal hit and 1/4 deal 30% (200%*15%) more: 3*(0.75*60%+0.25*30%) = 157.5% of base AD. The bonus-AD part is the same 157.5% as a ratio counted against the reference build. The +50% Attack Speed is in the max column and the 20 ultimate haste is in gold efficiency. 50% for combat-only

  1. 191.35–173.25 ÷ 45s interval × 5 × 50% uptime = 5.07–9.62 per 5s. 5.07–9.62 ÷ median base regen 8–19 = 63–51%. 63–51 × 3G= 190–152G
  2. 2Ratio: reference build bonus AD 0–180 × 157.5%= 0–283.5
  3. 3Same formula for 0–283.5= 0–249G
  4. 4Total 190–152G + 0–249G= 190–401G
  • Match average: mean of levels 1–15 = 305G