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Stats
  • +55攻撃力
  • +25%クリティカル率
イモータルシールドボウ
PhysicalUpgraded

Immortal Shieldbow

IMMORTAL SHIELDBOW
CritPhysical

Gain a shield at low Health

Price3,000 G Gold Eff118%
Effect

Lifeline: When you take damage that would reduce you to below 35% Health, gain a shield for 3 seconds (350 - 650 for melee, 300 - 550 for ranged, based on champion level). (70 second cooldown)

Gold EfficiencyStat value ÷ price
Stat value3,542G÷Price3,000G=Gold efficiency118%
Overall* est.169%
Upgraded55 / 109
Where It Sits Among Its TierThe bright bar is this item; bar height = number of items
55%118%172%
BreakdownValue per stat
Base
3,542G
Overall
5,082G
  • Price 3,000G (past this = over 100%)
  • Added for overall (estimate)
  • AD 552,292G55 × 41.67G
  • Crit Rate 25%1,250G25% × 50G
  • Lifeline shield1,540GLevel 1: 1,082, level 15: 1,998
How This Is CountedTap for details
Unit prices from Wild Rift Gold Efficiency

Per-stat prices follow the coefficients of Wild Rift Gold Efficiency (changchiyou). Gold efficiency = total stat value ÷ price.

Overall = estimate incl. non-stat effects

The overall figure adds non-stat effects such as damage, healing and slows, priced as rough gold equivalents, on top of gold efficiency. It's an estimate, so it's shown apart from gold efficiency (which follows Wild Rift Gold Efficiency).

One fight per 90s

A 15-minute match is assumed to have 10 fights. Shields and damage blocks that work once per fight are counted as extra health in every fight.

Melee/ranged average

Effects that differ for melee and ranged champions use the average of the two, since no specific champion is assumed.

Champion median

Values that depend on the champion, such as health, use the median of all champions at level 1 and level 15.

Full Calculation
  1. 1AD 55 × 41.67G= 2,291.85G
  2. 2Crit Rate 25% × 50G= 1,250.0G
  3. 3Total 3,541.85G ÷ 3,000G= 118%
  4. 4Overall (estimate): (stat value 3,542G + non-stat effects 1,540G) ÷ 3,000G= 169%

Non-stat effects (overall, estimate)

Lifeline shield: 325–6001,082〜1,998G

BasisLifeline grants a 3s shield when you take damage that would drop you below 35% Health (350-650 melee, 300-550 ranged; 70s interval). Melee and ranged are averaged to 325-600. With an interval of 20s or more, it's priced as extra health held per fight

  1. 1valued as extra health in every fight; 10 fights in a 15-minute match (one per 90s). 900s match ÷ 70s interval = 12.86 uses, capped at 10 fights → 10. 325–600 × 3.33G health price × 10 ÷ 10 fights= 1,082–1,998G
  • Match average: mean of levels 1–15 = 1,540G

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