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イモータルシールドボウ
MarksmanUpgraded

Immortal Shieldbow

IMMORTAL SHIELDBOW
CritPhysical

Gain a shield at low Health

Price3,000 G Gold Eff118%

Stats

Attack+55
Crit Rate+25%

Effect

Lifeline: Damage that would take you below 35% Health grants a 3 second shield. The shield absorbs 350–650 damage for melee champions or 300–550 damage for ranged champions (based on level). (70 second Cooldown)

Build Trends

Official Tencent data (China server, Diamond+)As of 2026-11-0411/04

Champions building it9 rows, by pick rateby win rate

By lane

  • Jungle62%
  • Mid28%
  • Top6%
  • ADC3%
SortFaded rows: pick rate under 2%
  1. ChampionLanePick (sum)Win
  2. YoneJungle25.7%53.4%
  3. JayceMid7.6%49.0%
  4. YasuoMid4.5%50.5%
  5. Master YiJungle3.9%48.5%
  6. YoneMid2.6%54.0%

Items in the same core7 items, by share

  1. Blade of the Ruined King72%
  2. Mortal Reminder46%
  3. Dominik’s Regards43%
  4. The Collector16%
  5. Essence Reaver15%

In streamer and pro builds2 of 409 builds

  1. Samira1 of 4
  2. Yone1 of 6

Only the top core 3-item combinations Tencent publishes are counted, so the pick rate reads lower than actual and win rates and shares lean toward the top. Streamer and pro builds are the 409 Chinese builds published by Tencent (excluding those with removed items).

How it is calculated

Pick rate is the sum over champions and lanes, and win rate is the average weighted by it. The lane breakdown and "Items in the same core" are shares of that sum. Match counts are not published, so every champion is weighted equally.

Analysis

Gold efficiency

Gold efficiency 118% (#57 of 109 Upgraded items). Among 37 items within ±200G: #6 with effects.

118%
#57 of 109 UpgradedWith effects 169%* est.

Value breakdownWhite line = price

Price 3,000G
AD 2,292Crit Rate 1,250Effects (est.) 1,540

Same price range

3,000G ± 200G · ○ stats only → ● with effects

Patch Changes

Ver. 7
7.3Changed

Base Stats

  • Price: 3000
  • Build Path: Noonquiver (1300) + Pickaxe (800) + 900
  • Attack Damage: 55
  • Critical Rate: 25%

Lifeline

  • When you take damage that would reduce you to below 35% Health, gain a shield for 3 seconds (350 - 650 for melee, 300 - 550 for ranged, based on champion level). (70 second cooldown)

Patch notes 7.3d and earlier versions